Translation file for: Starter Deck 2010 (YSD5-JP) Document version 1.0, last update 4/16/2010 Created by Spikes and Baron http://www.dmcomet.net (c)4/2010 S&B Duel Monster Comet, all rights reserved ------------------------------------------------------ UPDATE: v1.0 - Initial Version ------------------------------------------------------ HOW TO READ THIS FILE? Monster: (Card Set)-(Card Number) (Card Name) (Main Type)/(Sub-Type)-(Archtype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Ultra Rare (1): Junk Destroyer (041) Super Rare (2): Rapid Warrior (006) Synchron Explorer (007) Common (40): All others. ------------------------------------------------------ YSD5-JP001 Tuner Warrior Earth/Warrior - Tuner/3/1600/200 Normal Monster YSD5-JP002 Water Spirit Water/Aqua/1/400/1200 Normal Monster YSD5-JP003 Battle Footballer Fire/Machine/4/1000/2100 Normal Monster YSD5-JP004 Gogiga Gagagigo Water/Reptile/8/2950/2800 Normal Monster YSD5-JP005 Flaming Treeman 18 Fire/Pyro/4/1850/0 Normal Monster YSD5-JP006 Rapid Warrior Wind/Warrior/4/1200/200 Can only be activated during Main Phase 1. This card can attack opponent directly during this turn. During the turn this effect is activated, monsters outside of this card cannot attack. Super Rare YSD5-JP007 Synchron Explorer Earth/Machine/2/0/700 When this card is successfully summoned, you can choose and special summon a [Synchron] monster from your Graveyard. Negate the effect of the monster special summoned by this effect. Super Rare YSD5-JP008 Hayabusa Knight Earth/Warrior/3/1000/700 This card can attack 2 times during a Battle Phase. YSD5-JP009 Goblin Assault Team Earth/Warrior/4/2300/0 When this card attacks, at the end of Battle PHase change it to defense mode, and until the End Phase of your next turn its mode cannot be changed. YSD5-JP010 Marauding Captain Earth/Warrior/3/1200/400 Whn this card is face-up on the field, opponent cannot choose your other face-up Warrior type monster(s) as target of attack. When this card is successfully summoned, you can special summon a monster with level 4 or less from your hand. YSD5-JP011 Red Ninja Earth/Warrior/1/300/300 Reverse: Choose and destroy a Trap card on the field. When the chosen card is set, confirm that card, if it is a Trap card destroy it. If it is a Magic card return it back. YSD5-JP012 Bolt Hedgehog Earth/Beast/2/800/800 When there is a face-up Tuner monster on your field, you can special summon this card from your Graveyard. When this card special summoned by this effect leaves the field, remove it from the game. YSD5-JP013 Turret Warrior Earth/Warrior/5/1200/2000 This card can be special summon by releasing a Warrior type monster from your field. Increase this card's attack strength by the original attack strength of the released monster if it was special summoned this way. YSD5-JP014 Hyper Synchron Light/Warrior - Tuner/4/1600/800 When this card is sent to Graveyard as result of used to Synchro Summon a Dragon type monster, increase the attack strength of the Synchro monster that used this card as Synchro material by 800, and remove it at End Phase. YSD5-JP015 Level Warrior Light/Warrior/3/300/600 When there is no monsters on the field, this card can be special summon from hand as a level 2 monster. When there is monster on opponent's field and no monsters on your field, this card can be special summon from hand as a level 4 monster. YSD5-JP016 Female Warrior of Wilderness Earth/Warrior/4/1100/1200 When this card is destroyed and sent to Graveyard by battle, you can choose a Earth/Warrior monster with attack strength 1500 or less from your deck and special summon it to your field in face-up attack mode. YSD5-JP017 Junk Synchron Dark/Warrior - Tuner/3/1300/500 When this card is successfully Summoned, special summon a monster with level 2 or less from your Graveyard in face-up defense mode. Negate the effect of the monster special summoned by this effect. YSD5-JP018 Speed Warrior Wind/Warrior/2/900/300 This monster's effect can only be activate on the turn its successfully summoned. You can double the attack strength of this monster during Battle Phase. YSD5-JP019 Magical Ficialist Light/Spellcaster - Tuner/2/800/400 When this card is successfully summoned, put a Magic Counter on this card (max. 1). Remove a Magic Counter from this card, increase the attack strength of a face-up monster on your field by 500 until End Phase. YSD5-JP020 Powered Tuner Water/Dragon/4/1400/1000 Increase this card's attack strength by number of face-up Tuners on the field x500. YSD5-JP021 Half Shut Magic - Quickplay Choose a face-up monster on the field to activate. The chosen monster cannot be destroyed in battle during this turn, and its attack strength is halved until End Phase of this turn. YSD5-JP022 Calling Reinforcement Magic - Normal Add a Warrior type monster with level 4 or less from your deck to hand. YSD5-JP023 Warrior's Revival Magic - Normal Choose a Warrior type monster from your Graveyard and add it to hand. YSD5-JP024 Banner of Courage Magic - Continuous Increase the attack strength of all face-up monsters on your field by 200 only during your Battle Phase. YSD5-JP025 Enemy Controller Magic - Quickplay Choose one of the following to activate. - Change the mode of a face-up monster on opponent's field. - Release a monster on your field to activate. Until End Phase of this turn, gain control of a face-up monster on opponent's field. YSD5-JP026 Hammer Shot Magic - Normal Destroy the monster in face-up attack mode with the highest attack strength on the field. YSD5-JP027 Reincarnation of Dead Magic - Normal Discard a card from hand. Add a monster card in your Graveyard to hand. YSD5-JP028 Evolving Mankind Magic - Equipment When your Life Points is lower than opponent's, the original attack strength of the equipped monster becomes 2400. When your Life Points is higher than opponent's, the original attack strength of the equipped monster becomes 1000. YSD5-JP029 Twister Magic - Quickplay Pay 500 life points. Destroy a face-up Magic/Trap card on the field. YSD5-JP030 Synchro Hero Magic - Equipment Increase the level of the equipped monster by 1, and the attack strength by 500. YSD5-JP031 Tornado of Wilderness Trap - Normal Choose a face-up card in Magic/Trap card zone and destroy it. The controller of the destroyed card can set a Magic or Trap card from his/her hand to the field. Also, when this set card is destroyed and sent to Graveyard, choose a destroy a face-up card on the field. YSD5-JP032 Sand Tornado Trap - Normal Destroy a Magic/Trap card on opponent's field. Afterward, you can set a Magic/Trap card from your hand. YSD5-JP033 Pit Trap Trap - Normal When opponent Summoned or Reverse Summoned a monster with attack strength of 1000 or less, destroy that monster. YSD5-JP034 Magic Jammer Trap - Counter Discard a card from hand to activate. Negate the activation of a Magic card and destroy it. YSD5-JP035 Thunder Break Trap - Normal Discard a card from hand, choose a card on the field to activate. Destroy the chosen card. YSD5-JP036 Secret Machine Gun Trap - Normal Deal damages to opponent's Life equal to total number of cards in opponent's field and opponent's hand x200. YSD5-JP037 Limit Rebirth Trap - Continuous Choose a monster in your Graveyard with attack strength of 1000 or less, and special summon it in attack mode. When that monster is change to defense mode, destroy that monster and this card. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card. YSD5-JP038 Angel Lift Trap - Continuous Choose a monster with level 2 or less in your Graveyard and special summon it in attack mode. When this card is no longer on the field, destroy that monster. When that monster leaves the field destroy this card. YSD5-JP039 Guard Block Trap - Normal This card can be activated during opponent's turn after Damage Calculation. The damage you received from that battle would be 0, draw a card. YSD5-JP040 Scrap Iron Scarecrow Trap - Normal Can be activate when opponent monster declare attack. Negate an attack of an opponent monster. After activation this card is not send to Graveyard, but set it instead. YSD5-JP041 Junk Destroyer Earth/Warrior - Synchro/8/2600/2500 [Junk Synchron] + 1 or more non-Tuner monster(s) When this card is successfully Synchro Summoned, you can choose and destroy number of card(s) on the field equal to number of Synchro material monster used by this card outside of Tuner(s). Ultra Rare YSD5-JP042 Junk Warrior Dark/Warrior - Synchron/5/2300/1300 [Junk Synchron] + 1 or more non-Tuner monster(s) When this card is successfully Synchro Summoned, increase this monster's attack strength b the total attack strength of all face-up monsters with level 2 or less on your field. YSD5-JP043 Knight of Earth - Gaia Knight Earth/Warrior - Synchro/6/2600/800 Tuner + 1 or more non-Tuner monster(s) END.