Card Translation File for: V Jump Edition (VExx) Document version 1.1, last updated 2/18/2012 Created by Spikes and Baron http://www.dmcomet.net (c)2010-12 S&B Duel Monsters Comet, all rights reserved ---------------------------------------------- UPDATE: v1.1 - Add V-Jump Edition 6 (VE06-JP) v1.01 - Add V-Jump Edition 5 (VE05-JP) v1.0 - New File (separated from LE file) ---------------------------------------------- HOW TO USE THIS FILE? This file may only be use for your own info. Yes, you can use this translation to copy to forum/ruling explanation/etc. But this translations cannot be use for ANY business usage. Monster: (Card Set)-(Card Number) (Card Name) (Attribute)/(Type)-(Archetype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Card Sets included in this file: V-Jump Edition (VE01-JP) V-Jump Edition 2 (VE02-JP) V-Jump Edition 3 (VE03-JP) V-Jump Edition 4 (VE04-JP) V-Jump Edition 5 (VE05-JP) V-Jump Edition 5 (VE06-JP) ------------------------------------------------------- ====================V-Jump Edition VE01-JP001 Traphasphere Wind/Bird/6/2400/2000 When this card is being Advance Summon, the monster release must be Bird type monster. When this card is face-up on the field it is not affect by the effect of Trap cards. VE01-JP002 Cold Angel - Queen of Rose Earth/Plant/7/2400/1300 This card can be Advance Summon in face-up attack mode by release of 1 Plant type monster. Once during your Standby Phase destroy the face-up monster on the field with the lowest attack strength. VE01-JP003 Vision HERO Trinity Dark/Warrior - Fusion/8/2500/2000 [HERO] monster x3 During the turn this card is successfully Fusion Summoned, this card's attack strength is equal to double of its original attack strength. During the turn this card is successfully Fusion Summon, this can attack 3 times during 1 Battle Phase. This card cannot attack opponent directly. VE01-JP004 Explosive Beast Vulcannon Earth/Machine - Fusion/6/2300/1600 Machine type monster + Pyro type monster When this card is successfully Fusion Summoned, you can choose a monster on opponent's field to activate. Destroy the chosen opponent's monster and this card and sent them to Graveyard. Afterward, deal damages to opponent's Life equal to the attack strength of the opponent's monster sent to Graveyard. VE01-JP005 Seven Sword Warrior Earth/Warrior - Synchro/7/2300/1800 Tuner + 1 or more non-Tuner monster(s) Once per turn, when this card is equipped with equipment card(s), deal 800 damages to opponent. Also, once per turn, you can send an equipment card equipped onto this card to Graveyard. When equipment card equipped onto this card is sent to Graveyard, you can choose a face-up monster on opponent's field and destroy it. ====================V-Jump Edition 2 VE02-JP001 Gemknight Emeral Earth/Rock/4/1800/800 Remove a face-up Normal monster on your field and this card from the game, choose a [Gemknight] Fusion monster in your Graveyard to activate. Special summon the chosen monster. VE02-JP002 Veyron Ohm Light/Angel/4/1500/200 When this card is successfully summoned, choose an Equipment Magic card in your Graveyard and remove it from game. During your next Standby Phase add that card to your hand. VE02-JP003 Laval Twinslayer Fire/Warrior - Synchro/5/2400/200 Tuner + 1 or more non-Tuner Fire Attribute monster(s) For the number of [Laval] monster(s) in your Graveyard, this card gains the following effect(s). - 2 or more: When this card destroyed a monster in defense mode, it can continuously attack once more. - 3 or more: When this card attacks a monster in defense mode, and the attack strength is higher than that defense strength, deal battle damages to opponent's life equal to the difference. ====================V-Jump Edition 3 VE03-JP001 Snap Dragon Earth/Plant/2/300/100 When this card is sent to Graveyard, choose a card randomly from opponent's hand and remove it face-up from the game until End Phase. The effect of [Snap Dragon] can only be used once per turn. VE03-JP002 Gladial Beast Lenasta Wind/Bird/4/1800/1200 When this card is successfully summoned by the effect of a [Gladial Beast] monster, you can choose a [Gladial Beast] monster in your Graveyard to activate. Remove the chosen monster from the game, and this card becomes the same name card as that monster until End Phase. At the end of Battle Phase which this card battled return it to deck and special summon a [Gladial Beast] monster outside of [Gladial Beast Lenasta] from your deck to field. VE03-JP003 Black Feather - Jinn of Dry Wind Dark/Bird - Tuner/1/600/500 When this card battles with a face-up monster with defense strength lower than this card's attack strength, destroy that monster without Damage Calculation. VE03-JP004 Scrap Ortholos Earth/Beast - Tuner/4/1700/1100 This card cannot be Normal Summoned. This card can only be initially special summoned when there is a face-up [Scrap] monster on your field from hand. When this is successfully special summoned by this effect, choose and destroy a face-up [Scrap monster on your field. When this card is sent to Graveyard by effect of [Scrap] card, you can add a [Scrap] monsieur outside of [Scrap Ortholos] from your Graveyard to hand. VE03-JP005 Elemental Hero Novamaster Fire/Warrior - Fusion/8/2600/2100 [Elemental Hero] monster + Fire attribute monster This card cannot be special summoned outside of Fusion Summon. When this card destroys an opponent's monster in battle, draw a card from your deck. ===================V-Jump Edition 4 VE04-JP001 Natural Eggplant Earth/Plant/2/1000/700 When this card is sent to Graveyard from field, you can choose and add a [Natural] monster outside of [Natural Eggplant] from your Graveyard into hand. VE04-JP002 Gemturtle Earth/Rock/4/0/2000 Reverse: You can add a [Gemknight Fusion] from your deck to hand. VE04-JP003 Laval Lancelod Fire/Warrior/6/2100/200 This card can be Summoned without Release. If summoned this way, send this to Graveyard at End Phase. When this card on the field is sent to Graveyard, you can choose and add a Fire Attribute monster from remove from game to hand. VE04-JP004 Ritua Beast Water/Beast/4/1500/1300 When this card is successfully summoned, you can choose and special summon a [Ritua] monster with level 4 or less from your Graveyard in face-up defense mode. VE04-JP005 X-Saber Souza Earth/Warrior - Synchro/7/2500/1600 Tuner + 1 or more non-Tuner [X-Saber] monster(s) During your Main Phase(s), by releasing a [X-Saber] monster from your field, choose and gain one of the following effects until End Phase. - When this card battles a monster, destroy that monster without Damage Calculation - This card cannot be destroyed by effect of Trap cards. ===================V-Jump Edition 5 VE05-JP001 Full Elf Wind/Spellcaster/2/800/1300 Can be activate once per turn by revealing a monster in your hand to opponent. Until End Phase, increase this card's level equal to the level of the revealed monster. VE05-JP002 Chubone Earth/Undead/3/300/300 Reverse: Special Summon 3 [Chubone Jr. Token] (Earth/Undead/1/100/300) in defense mode. VE05-JP003 Trion of Tri-Star Light/Warrior/1/100/100 During the End Phase which this card is released in an Advance Summon, you can special summon this card from Graveyard. VE05-JP004 Mira of Giant Star Light/Warrior - Exceeds/Rank 1/1100/1000 Level 1 Monster x3 When this face-up card on field would be destroyed, you can removed an Exceeds material from this card instead. While this card is face-up on the field, all face-up monster on your field with Level 4 or less cannot be destroy by the effect of card. VE05-JP005 Shine Elf Wind/Spellcaster - Exceeds/2/1600/1000 Level 2 Monster x2 When opponent successfully Summon or Special Summon a monster, you can remove an Exceeds material from this card to activate. Decrease the attack strength of that monster by 500. ===================V-Jump Edition 6 VE06-JP001 Zubaba Buster Earth/Warrior/3/1800/600 At the end of damage step which this card dealt battle damages to opponent's life, destroy the face-up monster with the lowest attack on the field, and decrease this card's attack strength by 800. VE06-JP002 Chachacarcher Wind/Warrior/6/1200/1800 Once per turn, you can choose a Magic/Trap card on the field to activate. Destroy the chosen card. VE06-JP003 Heavy Machinery King Doboku Zaku Earth/Machine - Exceeds/Rank 5/3200/2000 Level 5 Monsters x3 Once per turn, you can remove an Exceeds material from this card to activate. Send the top 3 cards on opponent's deck to Graveyard. From there for each monster card sent to Graveyard, destroy up to that number of cards on opponent's field. VE06-JP004 Super Dreadnought Turret Express Gustaph Max Earth/Machine - Exceeds/Rank 10/3000/3000 Level 10 Monsters x2 Once per turn, you can remove an Exceeds material from this card to activate. Deal 2000 Life Points to opponent. VE06-JP005 No. 7 Lucky Stripe Light/Angel - Exceeds/Rank 7/700/700 Level 7 Monsters x3 Remove an Exceeds material monster from this card to activate. Roll 2 Dices. This card's attack strength becomes the larger amount x700 until next opponent's End Phase. Also, if the sum of the roll is 7, choose 1 of the following effects to activate. - Send all cards on the field outside of this card to Graveyard. - Special Summon a monster from hand or your/opponent's Graveyard. - Draw 3 cards from your deck, then choose and discard 2 cards from hand afterward.