Translation file for: The Shining Darkness (TSHD-JP) Document version 1.1, last update 2/18/2010 Created by Spikes and Baron http://www.dmcomet.net (c)2/2010 S&B Duel Monsters Comet, all rights reserved ------------------------------------------------------ UPDATE: v1.1 - Add Normal Rare List - Correct name of 080 (Chaos Hole) - Correct effect of [Dragon Laser] (Activate effect, not triggered effect) v1.0 - Initial version (Incomplete Normal Rare List) ------------------------------------------------------ DISCLAIMER: This file is only for reference, and the translation provided are not official. I am not responsible for any changes by the official translation by KDE. Also, NEVER EVER COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source! ------------------------------------------------------ HOW TO READ THIS FILE? Monster: (Card Set)-(Card Number) (Card Name) (Attribute)/(Type)-(Archetype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Holographic Rare (1): Blackfeather Dragon (040) Ultra/Ultimate Rare (5): Blackfeather Dragon (040) Demon Chaos King (041) Infernity Death Dragon (042) Splendid Rose (043) Chaos Goddess (044) Super Rare (9): Black Feather - Breeze of Gentle Wind (003) Trust Guardian (009) Rose Bird (018) Magidog (023) Elekirin (025) Perfect Declarer (039) Jamming Wave (050) Power Frame (063) Damage Gate (070) Rare (18): Black Feather - Gust of Against Wind (002) Card Breaker (005) Dread Dragon (008) Infernity Revenger (015) Revival Rose (016) Deformer Cleanen (017) Petit Tomaboo (022) Core Chimail Sandman (028) Delta-Tri (030) Ikigaeru (033) Fuel-Cell Batteryman (035) Blacken Feather Treasure (046) Zero-Max (047) Purgatory of Nothingness (049) Graveyard Seal (060) Bomb Guard (067) Infernity Inferno (071) Gap to Different Dimension (078) Normal Rare (4): The Turtle Once Called God (032) Darkness Hunter (038) Corridor of Suffering (062) Chaos Hole (080) ----------------------------------------------------- TSHD-JP001 Black Feather - Ghibli of Hot Wind Dark/Bird/3/0/1600 When opponent declared direct attack, you can special summon this card from your hand. Once per turn, you can switch the attack and defense strength of this card until End Phase. TSHD-JP002 Black Feather - Gust of Against Wind Dark/Bird/2/900/1400 When you have no cards on the field, you can special summon this card from your hand in defense mode. When this card is face-up on the field, when opponent's monsters attack a [Black Feather] monster on your field, the attack strength of that attacking monster is decreased by 300 during Damage Step. Rare TSHD-JP003 Black Feather - Breeze of Gentle Wind Dark/Bird - Tuner/3/1100/300 When this card is added to your hand from your deck by the effect of Magic, Trap, or Monster, you can special summon this card to your field. When this card is used as Synchro material, it can only be used to Synchro Summon a [Black Feather] monster. Super Rare TSHD-JP004 Change Synchron Dark/Machine - Tuner/1/0/0 When this card is sent to Graveyard when use as Synchro Summon of a Synchro monster, choose and change the mode of a monster on opponent's field. TSHD-JP005 Card Breaker Light/Warrior/2/100/900 This card cannot be Normal Summon. This card can only be initially special summon by sending a card from your Magic/Trap card zone to your Graveard. Rare TSHD-JP006 Second Booster Fire/Machine/3/1000/500 Release this card, and choose a monster in face-up attack mode on your field to activate. Increase the attack strength of the chosen monster by 1500 until End Phase of the turn. TSHD-JP007 Intercept Demon Dark/Demon/4/1400/1600 When this card is face-up on the field, when an opponent's monster declares attack, deal 500 damages to opponent. TSHD-JP008 Dread Dragon Fire/Dragon - Tuner/2/1100/400 When this card is destroyed and sent to Graveyard by battle, you can add a Dragon type monster with level 3 or less from your deck to hand. Rare TSHD-JP009 Trust Guardian Light/Angel - Tuner/3/0/800 When this card is used as Synchro material, it can only be used to Synchro Summon a Synchro monster with level 7 or higher. The Synchro monster that used this card as Synchro monster can't be destroy in battle once per turn. At the end of Damage Step that this effect applied, decrease the attack and defense strength of that Synchro monster by 400. Super Rare TSHD-JP010 Flare Resonator Fire/Demon - Tuner/3/300/1300 Increase the attack strength of the Synchro monster that used this as Synchro material by 300. TSHD-JP011 Synchro Magnetor Earth/Machine - Tuner/3/1000/600 This card cannot be Normal Summon. When you successfully Synchro Summon a Synchro Monster, you can special summon this card from your hand. TSHD-JP012 Infernity Mirage Dark/Demon/1/0/0 This card can't be special summon from Graveyard. When you have 0 cards in hand, you can release this card and choose 2 [Infernity] monsters in your Graveyard to activate. Special summon the chosen monsters to your field. TSHD-JP013 Infernity Reloader Dark/Warrior/1/900/0 When you have 0 cards in hand, once per turn, you can draw a card from your deck. Both players confirm the card drawed by this effect, and if it is a monster card, deal damages to opponent's life equal to the level of that monster x200. If it is a Magic/Trap card, you receives 500 damages. TSHD-JP014 Infernity Beetle Dark/Insect - Tuner/2/1200/0 When you have 0 cards in hand, by releasing this card special summon up to 2 [Infernity Beetle] from your deck. TSHD-JP015 Infernity Revenger Dark/Demon - Tuner/1/0/0 When this card is in Graveyard, and you have 0 cards in your hand, when monster(s) on your field outside of [Infernity Revenger] is destroyed as a result of Battle with opponent's monster, you may special summon this card from Graveyard. The level of this card special summon by this effect is equal to the level of the opponent's monster that destroyed your monster. Rare TSHD-JP016 Revival Rose Dark/Plant/4/1300/1300 When Plant type monster(s) on your field with Level 5 or more is destroyed, you may special summon this card from Graveyard to your field. Rare TSHD-JP017 Deformer Cleanen Wind/Machine/1/0/0 This card gains the follow effect depends on the mode of this card. -Attack mode: Once per turn, send an Equip card that's equipped onto this card to deal 500 LP damages to opponent. -Defense mode: Once per turn, you can choose an opponent's monster in face-up attack mode and equipped it to this card as an Equip card (You can only equipped 1 card at a time onto this card). Rare TSHD-JP018 Rose Bird Wind/Plant/4/1800/1500 When this card in face-up attack mode is destroyed by attack of an opponent's monster and is sent to Graveyard, you can special summon 2 Plant type Tuner monsters from your deck to your field in face-up defense mode. Super Rare TSHD-JP019 Spore Wind/Plant - Tuner/1/400/800 When this card is in Graveyard, activate by removing a Plant type monster in your Graveyard from game. Special summon this card from Graveyard, and increase the level of this card by the level of the monster removed from game by this effect. The effect of [Spore] can only be activate once per duel. TSHD-JP020 Fairy Archer Light/Angel/3/1400/600 During your Main Phase, you can deal 400 LP damages to opponent for each face-up Light monster on your field. This card can't attack the turn this effect is activate. The effect of [Fairy Archer] can only be activate once per turn. TSHD-JP021 Bio-Falcon Light/Machine/4/1700/1200 When this card is face-up on the field and a Machine type monster on your field is destroy as a result of battle and is sent to Graveyard, you can add a Machine monster with attack strength of 1000 or less from your deck to hand. TSHD-JP022 Petit Tomaboo Dark/Plant - Tuner/2/700/400 When this card is destroy in battle and is sent to Graveyard, you can special summon up to 2 [Tomaboo] monster(s) from your deck. The monster(s) special summon by this effect can't be used as Synchro material during this turn. Rare TSHD-JP023 Magidog Light/Spellcaster/4/1700/1000 When this card is sent to Graveyard for Synchro Summon of a Spellcaster type monster, your can choose and add a Field Magic card from your Graveyard to hand. Super Rare TSHD-JP024 Light Spirit User Raina Light/Spellcaster/3/500/1500 Reverse: When this card is face-up on the field, gain control of an Light monster on opponent's field. TSHD-JP025 Elekirin Light/Thunder/4/1200/100 This card can attack opponent directly. When this card deals battle damages to opponent's life by direct attack, opponent cannot activate effecxt of Magic, Trap, or effect monster until End Phase of this turn. Super Rare (Translator Note: Kirin = Giraffe) TSHD-JP026 Elekitsune Light/Thunder - Tuner/2/800/100 When this card is destroy by opponent, during that turn opponent can't special summon monster nor activate effect of Magic, Trap, or effect monster. (Translator Note: Kitsune = Fox) TSHD-JP027 Elekitsutsuki Light/Thuner/3/1000/100 This card can attack twice during a Battle Phase. Monsters that battle with this card can't change their mode. (Translator Note: Kitsutsuki = Woodpecker) TSHD-JP028 Core Chimail Sandman Earth/Rock/4/1900/1200 The controller of this card sends a [Steel Core of Core Chimail] from hand to Graveyard or reveal a Rock type monster from hand during each of your End Phases. Destroy this card if neither was done. When opponent activate Trap card, release this card to negate the activation of that Trap card and destroy it. Rare TSHD-JP029 Memory Destruction King Dark/Demon/5/2000/0 When this card deals battle damage to opponent in a direct attack, remove all Synchro monster in opponent's Graveyard from game, and deal damages equal to the amount removed x1000. TSHD-JP030 Delta-Tri Light/Machine/4/1200/1000 When this card destroy an opponent's monster in battle, choose and activate one of the following effect. - Equlpped an Union monster in your Graveyard that can be equipped onto this card. - Choose and return a face-up Light Machine-type monster on your field to deck, draw a card. Rare TSHD-JP031 Trigon Fire/Dragon - Union/3/500/1700 Once per turn, during your Main Phase you can treat this card as an Equip card and equip it onto a Machine type monster, or de-equip it and special summon this card in face-up attack mode. When this card is treated as an Equip card by this effect, When the equipped monster destroy an opponent's monster in battle, choose and special summon a Light Machine type monster with level 4 or less in your Graveyard and special summon it. (A monster can only have 1 Union monster equipped onto it. When the equipped monster would be destroy, destroy this card instead). TSHD-JP032 The Turtle Once Called God Water/Aqua/1/0/1800 When this card is face-up on the field, both player can't special summon monster with attack strength of 1800 or more. Normal Rare TSHD-JP033 Ikikaeru Water/Aqua/2/100/2000 This card's name is treated as [Desgaeru] when face-up on the field. Also, by removing a [Gaeru] monster in your Graveyard from game, special summon this card in Graveyard to your field. This card can't be used as Synchro material. Rare TSHD-JP034 Batteryman - AAA Light/Thunder/4/0/0 When this card is summoned or reversed, you can special summon a [Batteryman - AAA] from your hand or Graveyard. TSHD-JP035 Fuel-Cell Batteryman Light/Thunder/6/2100/0 When there are 2 or more face-up [Batteryman] monsters on your field, you can special summon this card from hand. Once per turn, by releasing a [Batteryman] monster outside of this card on your field, choose a card on opponent's field and return it to its owner's hand. Rare TSHD-JP036 Keymouse Earth/Beast - Tuner/1/100/100 When this card is destroy in Battle and is sent to Graveyard, you can add a Level 3 or less Beast type monster from your deck to your hand. TSHD-JP037 Ally of Justice Core Destroy Dark/Machine/3/1200/200 When this card battle a Light monster, destroy it without damage calculation. TSHD-JP038 Darkness Hunter Light/Beast-Warrior/4/1700/1000 When opponent have 2 or more face-up monsters, and all of those monsters are of same attribute, by sending a card from hand to Graveyard choose and destroy a monster on opponent's field. Normal Rare TSHD-JP039 Perfect Declarer Light/Angel - Ritual/6/1800/2800 Descent by [Prophecy of Declarer]. Send an Angel type monster from hand to Graveyard to activate. Negate the activation of an effect of an opponent's effect monster, Magic, or Trap card and destroy it. Super Rare TSHD-JP040 Blackfeather Dragon Dark/Dragon - Synchro/8/2800/1600 Tuner + 1 or more non-Tuner monster(s) When you would receive damage by card's effect, put a Blacken Feather counter on this card instead. The attack strength of this card is decreased by 700 for each Blacken Feather counter on this card. Once per turn, by removing all Blacken Feather counter(s) from this card, an opponent's monster on the field has its attack strength decrease by 700 for each Blacken Feather Counter, and deal the same amount of damages to opponent's Life. Ultra/Ultimate/Holographic Rare TSHD-JP041 Demon Chaos King Dark/Demon - Synchro/7/2600/2600 Demon Type Tuner + 1 or more non-Tuner monster(s) When this card declares attack, you can switch the attack and defense strength of all monsters face-up on opponent's field until end of Battle Phase. Ultra/Ultimate Rare TSHD-JP042 Infernity Death Dragon Dark/Dragon - Synchro/8/3000/2400 Dark Attribute Tuner + 1 or more non-Tuner monster(s) Once per turn, when you have 0 cards in hand you can choose a monster on opponent's field to activate. Destroy the chosen monster, and deal damages to opponent's life equal to half the attack strength of the destroyed monster. This card cannot attack the turn this effect is activated. Ultra/Ultimate Rare TSHD-JP043 Splendid Rose Wind/Plant - Synchro/6/2200/2000 Tuner + 1 or more non-Tuner monster(s) Once per turn, by removing a Plant type monster in your Graveyard from game, halved the attack strength of a face-up monster on opponent's field until End Phase of this turn. Also, during a Battle Phase when this card attacked, by removing a Plant type monster in your Graveyard from game, halved this card's attack strength, and this card can attack once more. Ultra/Ultimate Rare TSHD-JP044 Chaos Goddess Light/Angel - Synchro/8/2500/1800 Light Attribute Tuner + 2 or more non-Tuner Dark Attribute monster(s) Once per turn, by sending a Light attribute monster from hand to Graveyard, you can choose a Dark Attribute monster with level 5 or more in your Graveyard to activate. Special summon the chosen monster to your field. The monster special summoned by this effect cannot be its Synchro material monster. Ultra/Ultimate Rare TSHD-JP045 Blackfeather Shoot Magic - Normal Send a [Black Feather] monsters from your hand, choose a monster on opponent's field in defense mode to activate. Send the chosen monster to Graveyard. TSHD-JP046 Blacken Feather Treasure Activate by removing a [Black Feather] monster in your hand from game. Draw 2 cards. During the turn this card is activate, you can't special summon monsters. Only 1 [Black Feather Treasure] can be activate per turn. Rare TSHD-JP047 Zero-Max Magic - Normal When there are 0 cards in hand, you can choose an [Infernity] monster in your Graveyard to activate. Special summon the chosen monster, and destroy all monsters face-up on the field with attack strength lower than the attack strength of the monster special summoned. You cannot have Battle Phase the turn this card is activated. Rare TSHD-JP048 Infernity Gun Magic - Continuous Once per turn, you can send an [Infernity] monster from hand to Graveyard. Or, when you have 0 cards in you hand, by sending this card on your field to Graveyard, choose and special summon up to 2 [Infernity] monsters from your Graveyard to your field. TSHD-JP049 Purgatory of Nothingness Magic - Normal Can only activate when you have 3 or more cards in your hand. Draw a card. Discard your hand at the End Phase of this turn. Rare TSHD-JP050 Jamming Wave Magic - Quickplay Change all Synchro monsters on both field to defense mode, return all face-up Synchro monsters on the field to Extra Deck during End Phase. Super Rare TSHD-JP051 Pyramid of Miracle Magic - Continuous The attack strength of all face-up Undead type monsters on your field is increased by the number of monsters on opponent'sfield x200. When a face-up Undead type monster on your field would be destroyed, you can send this card to Graveyard instead. TSHD-JP052 Spring of Sky Magic - Continuous When Light monster is destroy as a result of battle and is sent to your Graveyard, by removing 1 of those monster from game, you gain Life equal to the attack strength of that monster. TSHD-JP053 Dragon Laser Magic - Quickplay Send a [Trigon] equipped onto a face-up [Delta-Tri] on your field to Graveyard, destroy all monsters on opponent's field. TSHD-JP054 Elecube Magic - Equipment Can only be equipped on a Thunder type monster. The attack strength of the equipped monster is increase by the number of Thunder type monster(s) in your Graveyard x100. Also, by sending this face-up card on your field to Graveyard, the attack strength of a Thunder type monster on your field is increase by 1000. TSHD-JP055 Electromagnetic Shield Magic - Continuous All Thunder type monsters in face-up defense mode with level 3 or less on your field cannot be destroyed in battle. When there are monster(s) in face-up attack mode on your field, dsetroy this card. TSHD-JP056 Worm Call Magic - Continuous When opponent has monster(s) on field, while you don't have monster on field, you can special summon a [Worm] Reptile type monster from hand in face-up defense mode. This effect can only be used once per turn. TSHD-JP057 Triangular Formation of Ice Barrier Magic - Normal Reveal 3 different [Ice Barrier] monsters from your hand to opponent, and choose a card on opponent's field to activate. Destroy the chosen opponent's card, and special summon an [Ice Barrier] monster from your hand. TSHD-JP058 Steel Core Initialization Magic - Quickplay Activate by releasing a [Core Chimail] monster on your field. Add a [Steel Core of Core Chimail] from your deck or Graveyard to your hand. TSHD-JP059 Prophecy of Declarer Magic - Ritual Needed for descend of [Perfect Declarer]. You must release from your hand and/or field monster(s) with total level of 6 or more. When [Perfect Declarer] is successfully Ritual Summon by this card's effect, by removing this card in your Graveyard from the game, choose a monster that's released for the Ritual Summon, and return it from Graveyard to your hand. TSHD-JP060 Graveyard Seal Magic - Quickplay Discard a card from your hand to activate. Effects that activate from Graveyard are negated this turn. Rare TSHD-JP061 Shining Absorb Magic - Normal Choose a face-up Light monster on opponent's field to activate. The attack strength of all monsters on your field is increased by the attack strength of the chosen monster until End Phase. TSHD-JP062 Corridor of Suffering Magic - Continuous When this card is face-up on the field, all monsters that are special summon from deck have their effect negated while face-up on the field, and can't declare attack. Normal Rare TSHD-JP063 Power Frame Trap - Normal Activate when a face-up monster on your field is chosen as the attack target by a monster with higher attack strength than your monster. Negate that attack, and equip this card on one of the monster targeted in attack. The attack strength of the Equipped monster is increase by the difference between the monster that attack and the monster being targeted in attack. Super Rare TSHD-JP064 Black Feather - Backflash Trap - Normal When there are 5 or more [Black Feather] monster in your Graveyard, activate when an opponent's monster declare a direct attack. Destroy all monster on opponent's field. TSHD-JP065 Black Feather - Anchor Release a [Black Feather] monster, and choose a face-up Synchro monster on your field to activate. The attack strength of the chosen monster is increase by the attack strength of the monster released to activate this card. TSHD-JP066 Black Thunder Trap - Normal Can be activate when a [Black Feather] monster on your field is destroyed in Battle and sent to Graveyard. Deal 400 Life damages to opponent for each card on opponent's field. TSHD-JP067 Bomb Guard Trap - Normal Can be activate when a card with "Destroy a monster card on your field" is activate. Negate the activation of that card. Deal 500 Life damage to opponent. Rare TSHD-JP068 Infernity Reflector Trap - Normal Can be activate when a [Infernity] monster on your field is destroyed in Battle and sent to Graveyard and by discarding your whole hand. Special summon 1 of those monster from your Graveyard, and deal 1000 Life damage to opponent. TSHD-JP069 Infernity Break Trap - Normal Activate when you have 0 cards in your hand. Choose and remove an [Infernity] monster in your Graveyard from game to choose and destroy a card on opponent's field. TSHD-JP070 Damage Gate Trap - Normal Activate when you received Battle Damage. Special Summon a monster from your Graveyard with attack strength less than or equal to the received damage to field. Super Rare TSHD-JP071 Infernity Inferno Trap - Normal Discard up to 2 cards from your hand, send an [Infernity] monster from your deck to Graveyard equal to the number of card discarded. Rare TSHD-JP072 Handless Fake Trap - Continuous When there is [Infernity] monster on your field, once per turn, you can remove all cards in your hand face-down from the game until your next Standby Phase. TSHD-JP073 Assault Spirits Trap - Normal After activation this card becomes an Equip card and equipped it on a monster on your field. When the equipped monster attacks, during that Damage Step by sending a monster with attack strength 1000 or less from hand to Graveyard, the attack strength of the equipped monster is increase by the attack strength of the monsters sent to Graveyard until End Phase. This effect can only be activate once per turn. TSHD-JP074 Blossom Bomber Trap - Normal Can be activate when a Plant type monster monster destroy an opponent's monster in Battle and sent it to Graveyard. Deal Life damage to opponent equal to the attack strength of the monster destroyed in that Battle. TSHD-JP075 Deformer Scramble Trap - Normal Can be activate when opponent declares direct attack, and there are no monsters on your field. Negate that attack, and special summon a [Deformer] monster from your hand. TSHD-JP076 Power Break Trap - Normal Can be activate when [Power Tool Dragon] is face-up on your field. Return 3 Equip card from your field and/or Graveyard to your deck, deal 500 Life damage to opponent for each card returned. TSHD-JP077 Barrier of Core Chimail Trap - Normal Can be activate when there are 2 or more [Steel Core of Core Chimail] is in your Graveyard, and opponent declares attack. Destroy all monsters in face-up attack mode on opponent's field. TSHD-JP078 Gap to Different Dimension Trap - Normal Activate by declaring an Attribute, and choose 2 monsters of that Attribute from either player's Graveyard. Remove the chosen monsters from game. Rare TSHD-JP079 Synchro Ejection Trap - Normal Choose a face-up Synchro monster on opponent's field and remove it from game, and opponent draw a card. TSHD-JP080 Chaos Hole Trap - Counter Pay 2000 LP to activate. Negate the Summon, Reverse Summon, or Special Summon of Light and/or Dark monster(s) and removed them from game. Normal Rare END.