Translation file for: Tournament Pack (TP0x-JP) Document version 4.0, last update 7/17/2008 Created by Spikes and Baron http://www.dmcomet.net (c)2007-08 S&B Duel Monsters Comet, all rights reserved ------------------------------------------------------ UPDATE: v4.0 - Add card list for TP 4 - 6 (add effect text later) v3.0 - Tournament Pack vol. 3 cards added v2.0 - Tournament Pack vol. 2 cards added v1.0 - Tournament Pack vol. 1 cards added ------------------------------------------------------ DISCLAIMER: This file is only for reference, and the translation provided are not official. I am not responsible for any changes by the official translation by Upperdeck/Konami (and that means YOU DON'T FREAKING USE MY FILE SAYING HOW UPPERDECK MESSED UP ON THE TRANSLATION EVEN IF THEY DID ALL THE TIME) Also, NEVER EVER COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source or gain permission by me for you (all) to use this. ------------------------------------------------------ HOW TO READ THIS FILE? Monster: (Card Set)-(Card Number) (Card Name) (Attribute)/(Type)-(Archetype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ------------------------------------------------------ Sets include in this file: Tournament Pack vol. 1 (TP01-JP) Tournament Pack vol. 2 (TP02-JP) Tournament Pack vol. 3 (TP03-JP) Card list for: Tournament Pack vol. 4 (TP04-JP) Tournament Pack 2008 vol. 1 (TP05-JP) Tournament Pack 2008 vol. 2 (TP06-JP) ------------------------------------------------------ =============Tournament Pack vol. 1=================== TP01-JP001 Token This card can be use as a token (Art: Fluff Token) Parallel Rare TP01-JP002 Voltech Kong Light/Beast/4/1800/1000 Whenever this card deals battle damages to opponent, send the top card(s) from opponent's deck equal to number of face-up Light attribute monsters on your field to Graveyard. TP01-JP003 Petitryu Wind/Dragon/2/600/700 Normal Mosnter TP01-JP004 Time Eater Dark/Machine/6/1900/1700 When this card destroys an opponent's monster in battle, opponent skip the Main Phase 1 of his/her next turn. TP01-JP005 Weather Report Water/Aqua/4/950/1500 Reverse: Destroy all face-up [Sealing Swords of Light] on opponent's field. If you successfully destroy it, you can perform your next Battle Phase 2 times. TP01-JP006 Yado Karu Water/Aqua/4/900/1700 When this card is change to defense position from attack position, you can put any amount of cards from hand to the bottom of your deck in any order. TP01-JP007 Sphinx Androgunous Light/Beast/10/3500/3000 This card cannot be Normal Summon. When both [Andro Sphinx] and [Sphinx Telenia] are destroy at the same time, you can pay 500 lifepoints to special summon this card from your deck or hand. When this card is successfully special summon, you can pay 500 lifepoints, increase this card's attack strength by 3000 until the end of turn. TP01-JP008 Darkfire Dragon Dark/Dragon - Fusion/4/1500/1250 [Firegrass] + [Petitryu] TP01-JP009 Acid Storm Magic - Normal Destroy all face-up Machine type monsters on the field. TP01-JP010 Hell Tempest Magic - Quickplay This card can only be activate when you receive a battle damage of 3000 or more. Remove all monster card from their respective Graveyard and Deck from the game. TP01-JP011 Reverse Trap Trap - Normal Until the end of turn, all effect that increases or decreases attack/defense strength are reversed. TP01-JP012 Return from Another Dimension Trap - Normal Pay half of your Lifepoints, special summon any number of your monsters that are remove from game to your field. At the end of the turn, remove all monsters that are special summon by this effect from the game. =============Tournament Pack vol. 2=================== TP02-JP001 Token This card can be use as a token (Art: Fluff Token #2) Parallel Rare TP02-JP002 Botanical Lion Earth/Plant/4/1600/2000 For each face-up Plant type monster on your field, increase this card's attack strength by 300. When this card is face-up on the field, its control cannot be change. TP02-JP003 Fairy Dragon Wind/Dragon/4/1100/1200 Normal Monster TP02-JP004 Spirit of Fire - Ifreet Fire/Fire/4/1700/1000 This card cannot be Normal Summon. Remove a Fire Attribute monster from your Graveyard from the game to special summon this card. During your Battle Phase, increase this monster's attack strength by 300. TP02-JP005 Patrol Robo Earth/Machine/3/1100/900 When this card is face-up on the field, during your Standby phase, you may look at an opponent's set card on the field. TP02-JP006 Gemini Devil Dark/Demon/4/1000/1000 When your opponent activates a card that have effect that includes discarding cards from your hand, you may discard this card from your hand into your Graveyard to negate the activation and destroy that card. Draw a card from your deck afterward. TP02-JP007 Andro Sphinx Light/Beast/10/3000/2500 When [Pyramid of Light] is on the field, you may pay 500 lifepoints to special summon this card from your hand. This card cannot attack the turn it is Normal Summon, Reverse Summon, or Special Summon. This card cannot be special summon from Graveyard. When this card destroys an opponent's monster in defense mode, deal damages to opponent equal to half of the attack strength of that monster. TP02-JP008 Karbonala Warrior Earth/Warrior - Fusion/4/1500/1200 [Barbarian No. 1] + [Barbarian No. 2] TP02-JP009 Warrior Elimination Magic - Normal Destroy all face-up Warrior type monsters on the field. TP02-JP010 Magic Stone Excavation Magic - Normal Discard 2 cards from your hand to activate. Add a Magic card from your Graveyard into hand. TP02-JP011 Metalmorph - Magic Reflect Armor Trap - Normal After activation this card becomes an equipment card that increases attack and defense strength by 300, and equip it to a monster. When the equipped monster attacks, during damage calculation, increase its attack strength by half of the attacked monster's attack strength. TP02-JP012 Fake Trap Trap - Normal Can be activate when effect of opponent's Magic, Trap, or effect monster would destroy a Trap card on your field. Destroy this card instead and the other Trap card would not be destroy. If a set card is destroy, confirmed that card. =============Tournament Pack vol. 3=================== TP03-JP001 Death Volstgalph Earth/Dragon/6/2200/1700 When this card destroys an opponent's monster and sent it to Graveyard as result of battle, deal 500 damages to opponent. Also, whenever you or opponent activates a Normal or Quickplay Magic, increase this card's attack strength by 200 until End Phase of the turn. Normal Parallel Rare TP03-JP002 Gravity Behemoth Dark/Beast/6/2300/2000 When there's no card on the field, this card can be Summoned without sacrifice. This effect cannot be activate during the first turn if you go first. You can instead of attacking with this card to destroy a Field Magic on the field. Normal Parallel Rare TP03-JP003 Turtle Tiger Water/Aqua/4/1000/1500 Normal Monster TP03-JP004 Death Lacooda Earth/Undead/3/500/600 Once per turn you can put this card in face-down position. When this card is successfully Reverse Summoned, draw a card from your deck. TP03-JP005 Spirit of Wind - Garuda Wind/Bird/4/1600/1200 This card cannot be Normal Summon. Remove a Wind Attribute monster from your Graveyard from the game to special summon this card. At the end of opponent's turn you can change the mode of a face-up monster on opponent's field. TP03-JP006 Return Zombie Dark/Undead/4/1000/1600 During your standby phase, if this card is in your Graveyard and you have 0 cards inyour hand, you may pay 500 lifepoints to add this card into your hand. TP03-JP007 Sphinx Telenia Light/Beast/10/2500/3000 When [Pyramid of Light] is on the field, you may pay 500 lifepoints to special summon this card from your hand. This card cannot attack the turn it is Normal Summon, Reverse Summon, or Special Summon. This card cannot be special summon from Graveyard. When this card destroys an opponent's monster in defense mode, deal damages to your opponent equal to half of the defense strength of that monster. TP03-JP008 Familiar Knight Dark/Warrior/3/1200/1400 When this card is destroyed as a result of battle and sent to Graveyard, both player may special summon a Level 4 monster from his/her hand to their field. TP03-JP009 Chaos Wizard Dark/Spellcaster - Fusion/4/1300/1100 [Holy Elf] + [Curtain of Dark Tribes] TP03-JP010 Breath of God Magic - Normal Destroy all face-up Rock type monsters on the field. TP03-JP011 Chained Boomerang Trap - Normal Choose 1 or both of the following effects to activate. - Can be activate when opponent's monster attacks. Switch that attacking monster to defense mode. - This card becomes an equip card that increases attack strength by 500 and equipped it to a monster on your field. TP03-JP012 Skeleton of Yatagarusu Trap - Normal Choose one of the following effect to activate: - Draw a card from your deck - This effect may be activate if your opponent have a face-up Spirit monster on his/her field. Draw 2 cards from your deck. =============Tournament Pack vol. 4=================== TP04-JP001 Marshmellon Light/Angel/3/300/500 The controller of the monster that attacks this face-down card received 1000 damages after Damage Calculation. This card cannot be destroy as a result of battle. Normal Parallel Rare TP04-JP002 Meteor Black Dragon Fire/Dragon - Fusion/8/3500/2000 [Red Eyes Black Dragon] + [Meteor Dragon] Normal Parallel Rare TP04-JP003 Faerie's Gift Light/Spellcaster/4/1400/1000 Normal Monster TP04-JP004 Meteor Dragon Earth/Dragon/6/1800/2000 Normal Monster TP04-JP005 Gale Dogra Earth/Insect/2/650/600 Pay 3000 Life Points to activate. Discard a monster from your Extra Deck. TP04-JP006 Rare Metal Dragon Dark/Dragon/4/2400/1200 This card cannot be Normal Summon. TP04-JP007 Dark Clown - Peten Dark/Spellcaster/3/500/1200 When this card is sent to Graveyard, you may remove this card to special summon a [Dark Clown - Peten] from your hand or deck. TP04-JP008 Man-Eating Black Shark Water/Fish - Fusion/5/2100/1300 [Sea Kamen] + [Killer Blob] + [Female Warrior of Ocean] TP04-JP009 Magic Effect Arrow Magic - Quickplay Destroy all face-up Magic cards on opponent's field. For each Magic card destroyed, deal 500 damages to opponent. TP04-JP010 Glass of Marshmellon Magic - Continuous When there is a face-up [Marshmellon] is presented on your field, opponent cannot choose other monster outside of [Marshmellon] as target of attack. TP04-JP011 Raimei Magic - Normal Deal 300 damages to opponent. TP04-JP012 Acid Pit Trap Trap - Normal Choose a monster on the field in face-down defense mode to activate. Put that monster to face-up defense mode, and if that monster has defense strength of 2000 or less destroy it. If it has more than 2000 put it back to face-down defense mode. =============Tournament Pack vol. 5=================== TP05: Normal Parallel Rare: 2 Gate Guardian Red Eyes Darkness Dragon Common: Dual Summoner D Napolean Magnet Warrior Alpha Kaeru Slime Magical Knight Giltia Aqua Dragon Mist Rain Angel's Dice Devil's Dice Cry from the Grave TP06: - Normal Parallel Rare: Faerie King - Oberon Vampire Genesis Common: Demon Beaver Magnet Warrior Beta Rigorous Reaver Rocket Soldier Wall of Illusion Chaos Soldier Ritual of Chaos Magical Tomb Pince (e. Two-Pronged Attack) Monster Relief