Translation file for: The Lost Millennium (TLM) Document version 3.0, last update 5/16 Created by Spikes and Baron http://www.dmcomet.net (c)5/2005 .comet CCG Network, all rights reserved ------------------------------------------------------ UPDATE: v3.0 - Fix effect text of [Survivor of Another Dimension] (023) ------------------------------------------------------ HOW TO USE THIS FILE? This file may only be use for your own info. Yes, you can use this translation to copy to forum/ruling explanation/etc. (GAVE CREDIT!!) But this translations cannot be use for ANY business usage. THAT'S MEANS YOU SPIDER-FOOT, FUCKING BITCH!!!!!! SCREW YOU!!!! ALSO THAT'S MEANS YOU STUPID YVD MAN...SCREW YOU TOO!!! Monster: (Card Set)-(Card Number) (Card Name) ("The straight Kanji translation if needed") (Main Type)/(Sub-Type)-(Archtype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Ultimate Rare (11): Hane Kuriboh (005) Antique Gear Golem (006) Ultimate Insect LV7 (010) Hieracosphinx (012) Megarock Dragon (015) Master Monk (020) Wicked God - Reshef (033) E-Hero Flame Wingman (035) E-Hero Thunder Giant (036) Treasure from Heaven (037) Brainwash - Brain Control - (038) Ultra Rare (4): Antique Gear Golem (006) Wicked God - Reshef (033) E-Hero Flame Wingman (035) E-Hero Thunder Giant (036) Super Rare (7): Hane Kuriboh (005) Ultimate Insect LV7 (010) Hieracosphinx (012) Megarock Dragon (015) Master Monk (020) Treasure from Heaven (037) Brainwash - Brain Control - (038) Rare (14): Antique Gear Beast (007) Millennium Scoripion (009) Criosphinx (013) Grave Oyja (017) Survivor of Another Dimension (023) Middle Shield Guarder (024) Elemental Master - Dryad (034) Legendary Black Belt (045) Nitro Unit (046) Hero Signal (049) Kozaki's Self Exploding Device (052) Token's Thanking Meat Harvest (057) Magic Power Ending Declaration (058) Royal Collaspe (059) ------------------------------------------------------ TLM-JP001 E-Hero Feather Man Wind/Warrior/3/1000/1000 Normal Monster TLM-JP002 E-Hero Burst Lady Fire/Warrior/3/1200/800 Normal Monster TLM-JP003 E-Hero Clayman Earth/Warrior/4/800/2000 Normal Monster TLM-JP004 E-Hero Sparkman Light/Warrior/4/1600/1400 Normal Monster TLM-JP005 Hane Kuriboh Light/Angel/1/300/200 This effect would be activate when this card is destroyed and sent to Graveyard from the field. After the activation, all battle damages done to this card's controller are reduced to zero until the end of turn. Super/Ultimate Rare TLM-JP006 Antique Gear Golem ("Ancient Mechanical Giant") Earth/Machine/8/3000/3000 This card cannot be special summon. When this card attacks a monster in defense mode, if this card's attack strength is higher than that monster's defense strength, do battle damages to your opponent equal to the difference. When this card attacks, your opponent cannot activate and Magic or Trap cards until the end of damage step. Ultra/Ultimate Rare TLM-JP007 Antique Gear Beast ("Ancient Mechanical Beast") Earth/Machine/6/2000/2000 This card cannot be special summon. Negate the effect of the effect monsters this card destroy in battle. When this card attacks, your opponent cannot activate Magic/Trap cards until the end of Damage Step. Rare TLM-JP008 Antique Gear Soldier ("Ancient Mechanical Soldier") Earth/Machine/4/1300/1300 hen this card attacks, your opponent cannot activate Magic/Trap cards until the end of Damage Step. TLM-JP009 Millenium Scorpion Earth/Insect/5/2000/1800 When this card destroys and sends an opponent's monster to Graveyard as a result of battle, increase this card's attack strength by 500. Rare TLM-JP010 Ultimate Insect LV7 Wind/Insect/7/2600/1200 When this card is special summon by the effect of [Ultimate Insect LV5], when this card is face-up on the field, the attack strength and defense strength of all opponent's monsters is decrease by 700. Super Rare/Ultimate Rare TLM-JP011 Lost Guardian Earth/Rock/4/100/? This card's original defense strength is equal to number of Rock sub-type monsters that you remove from game * 700. TLM-JP012 Hieracosphinx Earth/Rock/6/2400/1200 When this card is face-up on the field, your opponent cannot choose monsters on your field that are in face-down defense mode as target of battle. Super Rare/Ultimate Rare TLM-JP013 Criosphinx Earth/Rock/6/1200/2400 When this card is face up on the field, whenever a monster card is sent from the field to owner's hand, the owner of that monster must choose one card from his/her hand and discard it. Rare TLM-JP014 Moai Reflect Cannon Earth/Rock/4/1100/2000 This card can change to face-down defense mode once per turn. TLM-JP015 Megarock Dragon Earth/Rock/7/?/? This card cannot be Normal Summoned. This card can only be Special Summoned by removing Rock sub-type monsters from your Graveyard from play. This card's attack and defense strength is equal to 700 times the number of monsters you remove this way. Super/Ultimate Rare TLM-JP016 Dummy Golem Earth/Rock/2/800/800 Reverse: Choose a monster on opponent's field. Switch the control of this card and the chosen monster. TLM-JP017 Grave Oyja Earth/Rock/4/1600/1500 When there's a monster on your field in face-down defense mode, this card cannot be target of battle. Whenever a monster on your field are successfully Reverse Summon, do 300 lifepoint damages to opponent. Rare TLM-JP018 Mine Golem Earth/Rock/3/1000/1900 When this card is sent to Graveyard from the field as a result of battle, do 500 damages to opponent's lifepoints. TLM-JP019 Monk Fighter Earth/Rock/3/1300/1000 The Battle Damages to this card's controller due to this card as a result of battle would become 0. TLM-JP020 Master Monk Earth/Rock/5/1900/1000 This card cannot be Normal Summon. This card can only be special summon by sacrificing a [Monk Fighter] on your field. This card can attack two times during a turn. Super Rare/Ultimate Rare TLM-JP021 Guardian Statue Earth/Rock/4/800/1400 This card can change to face-down defense mode once per turn. When this card is successfully Reverse Summon, return a monster card on opponent's field to owner's hand. TLM-JP022 Medusa Worm Earth/Rock/2/500/600 This card can change to face-down defense mode once per turn. When this card is successfully Reverse Summon, destroy a monster on opponent's field. TLM-JP023 Survivor of Another Dimension Dark/Warrior/4/1800/200 When this card is face-up on your field and it is removed from game from the field, special summon this card to the field at the end phase of the turn. Rare TLM-JP024 Middle Shield Guarder Earth/Warrior/4/100/1800 This card can be change to face-down defense mode once per turn. When this card is target of Magic cards while in face-down defense mode, negate that Magic card, and this card would turn to face-up defense mode. Rare TLM-JP025 White Ninja Light/Warrior/4/1500/800 Reverse: Destroy a monster in defense mode. TLM-JP026 Earth Spirit User - Aos Earth/Spellcaster/3/500/1500 Reverse: When this card is face-up on he field, gain control of an Earth Main-Type monster on opponent's field. TLM-JP027 Water Spirit User - Eria Water/Spellcaster/3/500/1500 Reverse: When this card is face-up on he field, gain control of a Water Main-Type monster on opponent's field. TLM-JP028 Fire Spirit User - Heater Fire/Spellcaster/3/500/1500 Reverse: When this card is face-up on he field, gain control of a Fire Main-Type monster on opponent's field. TLM-JP029 Wind Spirit User - Wynn Wind/Spellcaster/3/500/1500 Reverse: When this card is face-up on he field, gain control of a Wind Main-Type monster on opponent's field. TLM-JP030 Battery Man - AA Type Light/Thunder/3/0/0 When all of your [Battery Man - AA Type] on your field are in attack mode, for each [Battery Man - AA Type] on the field, increase this card's attack strength by 1000. When all of your [Battery Man - AA Type] on your field are in defense mode, for each [Battery Man - AA Type] on the field, increase this card's defense strength by 1000. TLM-JP031 Death Wombat Earth/Beast/3/1600/300 When this card is face-up on the field, all damages done by card's effects to this card's controller would become 0. TLM-JP032 Wight King Dark/Undead/1/?/0 This card's original attack strength is equal to number of [Wight] and [Wight King] in your Graveyard * 1000. When this card is destroy as a result of battle and sent to Graveyard, you may remove a [Wight] or [Wight King] from your Graveyard from the game, and special summon this card to the field. TLM-JP033 Wicked God - Reshef Light/Demon - Ritual/8/2500/1500 This card can only be Ritual Summon by [Ritual of Wicked God]. Discard a Magic card from your hand and choose a monster on opponent's field, you gain control of that monster until the end of turn. This effect can only be use once per turn. Ultra/Ultimate Rare TLM-JP034 Elemental Master - Dryad Light/Spellcaster - Ritual/3/1200/1400 Ritual Summon by [Ritual of Dryad]. This card's Main type is treated as "Wind", "Water", "Fire", and "Earth". Rare TLM-JP035 E-Hero Flame Wing Man Wind/Warrior - Fusion/6/2100/1200 [E-Hero Feather Man] + [E-Hero Burst Lady] This card can only be Special Summoned by Fusion Summon. When this card destroys and send opponent's monster to Graveyard, do lifepoint damages to your opponent equal to the attack strength of the destroyed monster Ultra/Ultimate Rare TLM-JP036 E-Hero Thunder Giant Light/Warrior - Fusion/6/2400/1500 [E-Hero Sparkman] + [E-Hero Clayman] This card can only be special summoned by Fusion Summon. Discard a card from your hand, destroy a face-up monster with attack strength lower than this card. This effect can only be activate once per turn during your main phases. Ultra/Ultimate Rare TLM-JP037 Treasure Gifts from Heaven Magic - Normal Remove all cards in your hand and your field from the game, draw up to 2 cards from the deck. Super/Ultimate Rare TLM-JP038 Brainwash - Brain Control - Pay 800 lifepoints. Choose a face-up monster on opponent's field, you gain control of that monster until the end of the turn. Super/Ultimate Rare TLM-JP039 The Succession of Strengths Magic - Normal Put a monster on your field to Gravyeard and choose a monster on your field. The attack strength of the chosen monster would be increase by the attack strength of the sacrificed monster until the End Phase of the activated turn. TLM-JP040 Double Attack Magic - Normal Discard a monster card from your hand. Choose a monster on your field with level lower than the monster you discarded. The chosen monster can attack 2 times during this turn. TLM-JP041 Battery Charger Magic - Normal Pay 500 lifepoints. Special Summon a monster with [Battery Men] in its name from Graveyard. TLM-JP042 God Hand Smash Magic - Normal This card can only be activate when you have a face-up 1 of [Fighting Nezumi - Chucho], [Monk Fighter], or [Master Monk] on your field. During this turn, all monsters that have battle with any of the above monsters would be destroy at Damage Step. TLM-JP043 Prayer of Dryad Magic - Ritual This card is use to Ritual Summon [Elemental Master Dryad]. Sacrifice cards worth level 3 or more from your field and/or your hand for the Ritual Summon. TLM-JP044 Ritual of Wicked God Magic - Ritual This card is use to Ritual Summon [Wicked God - Reshef]. Sacrifice cards worth level 8 or more from your field and/or your hand for the Ritual Summon. TLM-JP045 Legendary Black Belt Magic - Equipment This card can only be equipped on either a [Fighter Nezumi Chucoo], [Monk Fighter], or [Master Monk]. When the equipped monster destroy an opponent's monster as a result of battle and sent it to Graveyard, do damages to opponent's lifepoints equal to the defense strength of that monster. Rare TLM-JP046 Nitro Unit Magic - Equipment This card may be equipped on an opponent's monster. When the equipped monster is destroyed as a result of battle and sent to the Graveyard, do damages to your opponent equal to the attack strength of the equipped monster. Rare TLM-JP047 Wiggling Shadow Magic - Continuous Pay 300 lifepoints. Shuffle all of your monsters on the field that are in face-down defense mode, then place it to the field in face-down defense mode again. This effect can only be activate once per turn. TLM-JP048 Iron Wall Formation Magic - Continous When you have 2 or more monsters on the field and all monsters are in defense mode, increase the defense strength of a chosen monster by 700. Destroy this card when the chosen monster leaves the field. TLM-JP049 Hero Signal Trap - Normal This card can only be activate when one of your monster on the field is destroyed as a result of battle. Special summon a monster with [E-Hero] in its name that is Level 4 or lower from your hand or deck. Rare TLM-JP050 Pikeru's Heart Reading Technique Trap - Normal Until the end of opponent's second End Phase, your opponent reveal the cards he/she draws before it's added to hand. TLM-JP051 Rock Explosion Trap - Normal For each [Mine Golem] on your field, do 1000 damages to opponent's lifepoints. Destroy all face-up [Mine Golem] on your field afterward. TLM-JP052 Kozaaki's Self Exploding Device Trap - Normal Do 1000 lifepoint damages to the player that destroy this card while this card is face down on the field. Rare TLM-JP053 Fusion Fail Trap - Normal This card can only be activate when a Fusion monster is special summon. Return all Fusion monsters on the field back to owner's Fusion deck. TLM-JP054 Level Changing Laboratory Trap - Normal Choose a monster card in your hand and reveal it to your opponent, roll a dice. If the roll is 1, discard the chosen monster. If it's 2-6, that monster's level would become the rolled number until the end of turn. TLM-JP055 Rock Throwing Attack Trap - Normal Put a Rock sub-type monsters from your deck to Graveyard, do 500 damages to your opponent. Shuffle your deck afterward. TLM-JP056 Invitation from Graveyard Trap - Normal Turn the top card on opponent's deck face-up, then shuffle opponent's deck. When your opponent would draw that card, that card is sent to Graveyard instead. TLM-JP057 Token Thanking Meat Harvest Trap - Normal This card can only be activate when a token is special summon to the field. Destroy all Tokens on the field, and for each Token destroy this way, do 300 damages to opponent's lifepoint. Rare TLM-JP058 Magic Ending Declaration Trap - Counter This card can only be activate when your opponent activate a continuous Magic card. Negate the activation and destroy it. Rare TLM-JP059 Royal Collapse Trap - Counter This card can only be activate when your opponent activate a continuous Trap card. Negate the activation and destroy it. Rare TLM-JP060 Arrogant Wrestler Trap - Continuous This card can only be activate if there's only one of either [Nezumi Fighter - Chucoo], [Monk Fighter], or [Master Monk] on your field. That monster would not be destroy as a result of battle, or it would be affect by the effect of opponent's monsters. END.