Translation file for: Strike of Neos (STON) Document version 1.5, last update 6/11/2007 Created by Spikes and Baron http://www.dmcomet.net (c)2/2007 .comet CCG Network, all rights reserved ------------------------------------------------------ UPDATE: v1.5 - Add Grandmaster v1.4 - Fix 025-030 v1.3 - Fix minor translation error v1.2 - Final errata: change/fix more effects/names ------------------------------------------------------ DISCLAIMER: This file is only for reference, and the translation provided are not official. I am not responsible for any changes by the official translation by Upperdeck/Konami (and that means YOU DON'T FREAKING USE MY FILE SAYING HOW UPPERDECK MESSED UP ON THE TRANSLATION EVEN IF THEY DID ALL THE TIME) Also, NEVER EVER COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source or gain permission by me for you (all) to use this. ------------------------------------------------------ HOW TO READ THIS FILE? Monster: (Card Set)-(Card Number) (Card Name) (Attribute)/(Type)-(Archetype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Ultimate Rare (11): Genetic Werewolf (001) Neospacian Air Hummingbird (004) Head General - Shien (013) Devil Lord of Dark Realm - Rain (017) E-Hero Air Neos (034) E-Hero Ground Neos (035) E-Hero Glow Neos (036) Deal of Dark Realm (038) Card Trader (046) Skyscraper 2 - Hero City (048) Legitimate Bloodline (057) Ultra Rare (4): Devil Lord of Dark Realm - Rain (017) E-Hero Air Neos (034) E-Hero Ground Neos (035) E-Hero Glow Neos (036) Super Rare (7): Genetic Werewolf (001) Neospacian Air Hummingbird (004) Head General - Shien (013) Deal of Dark Realm (038) Card Trader (046) Skyscraper 2 - Hero City (048) Legitimate Bloodline (057) Rare (14): Frost Saurus (002) Spiral Dragon (003) Neospacian Ground Mole (005) Sage of Silent (015) Fusionist Killer (020) D.D. Crow (024) Ancient Rule (037) Neos Force (039) Twister (042) Hero Medal (050) Family Disturbance (052) Prophecy of Reincarnation (054) Sniper of Night Fog (059) Tatami Flip (060) ------------------------------------------------------ STON-JP001 Genetic Werewolf Earth/Beast-Warrior/4/2000/0 Normal Monster Super/Ultimate Rare STON-JP002 Frost Saurus Water/Dino/6/2600/1700 Normal Monster Rare STON-JP003 Spiral Dragon Water/Sea Dragon/8/2900/2900 Normal Monster Rare STON-JP004 Neospacian Air Hummingbird Wind/Bird/3/800/600 Increase your life by 500 for each card in opponent's hand. This effect can only be use once per turn. Super/Ultimate Rare STON-JP005 Neospacian Ground Mole Earth/Rock/3/900/300 When this card battles with an opponent's monster, you may return this card and that opponent's monster to respective owner's hand without doing Damage Calculation. Rare STON-JP006 Neospacian Glow Moss Light/Plant/3/300/900 When this card battles, opponent draw a card. Both players confirm the card draw by this effect, and this card gains the following effect depends on that card's type. - Monster card: End this turn's Battle Phase - Magic card: This card can attack opponent directly - Trap card: Put this card to defense mode STON-JP007 Six Warmasters - Yaichi Water/Warrior/3/1300/800 When there's another [Six Warmasters] monster on your field outside of [Six Warmasters - Yaichi], once per turn you can destroy a set Magic/Trap card. This monster cannot declare attack the turn this effect is used. When this card is destroyed, you can destroy a [Six Warmasters] monster outside of this card instead. STON-JP008 Six Warmasters - Kamon Fire/Warrior/3/1500/1000 When there's another [Six Warmasters] monster on your field outside of [Six Warmasters - Kamon], once per turn you ca destroy a face-up Magic/Trap card. This monster cannot declare attack the turn this effect is used. When this card is destroyed, you can destroy a [Six Warmasters] monster outside of this card instead. STON-JP009 Six Warmasters - Yariza Earth/Warrior/3/1000/500 When there's another [Six Warmasters] monster on your field outside of [Six Warmasters - Yariza], this card can attack opponent directly. When this card is destroyed, you can destroy a [Six Warmasters] monster outside of this card instead. STON-JP010 Six Warmasters - Nisashi Wind/Warrior/4/1400/700 When there's another [Six Warmasters] monster on your field outside of [Six Warmasters - Nisashi], this card can attack two times during a Battle Phase. When this card is destroyed, you can destroy a [Six Warrior Group] monster outside of this card instead. ================================== DO NOT COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES without citing the source!! DO NOT COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES without citing the source!! ================================== STON-JP011 Six Warmasters - Zanji Light/Warrior/4/1800/1300 When there's another [Six Warmasters] monster on your field outside of [Six Warmasters - Zanji], destroy the monster attack by this card at the end of Damage Step. When this card is destroyed, you can destroy a [Six Warrior Group] monster outside of this card instead. STON-JP012 Six Warmasters - Irou Dark/Warrior/3/1700/1200 When there's another [Six Warmasters] monster on your field outside of [Six Warmasters - Irou], when this card attack a monster is face-down defense mode, destroy that face-down monster without calculating damages. When this card is destroyed, you can destroy a [Six Warmasters] monster outside of this card instead. STON-JP013 Head General - Shien Fire/Warrior/7/2500/1400 When there's 2 or more [Six Warmasters] monsters on your field, this card can be special summon from hand. When this card is face-up on the field, opponent can only activate up to one Magic or Trap card per turn. When this card is destroyed, you can destroy a [Six Warmasters] monster instead. Super/Ultimate Rare STON-JP014 Foot Soldier of Shien Earth/Warrior/2/700/300 When this card is destroyed and sent to Graveyard as result of Battle, you can special summon a [Six Warmasters] monster with level 3 or less from your deck onto your field. STON-JP015 Saint of Silence Light/Spellcaster/4/1400/1000 When this card destroys an opponent's monster by battle, opponent cannot activate Magic card during his/her next turn. Rare STON-JP016 Sage of Tranquility Light/Spellcaster/4/1400/1000 When this card destroys an opponent's monster by battle, opponent cannot activate Trap card during his/her next turn. STON-JP017 Devil Lord of Dark Realm - Rain Dark/Demon/7/2500/1800 When this card is discarded into Graveyard from hand by effect of opponent's card, special summon this card to the field. When this card is successfully special summon by this effect, destroy all monster or Magic/Trap cards on opponent's field. Ultra/Ultimate Rare STON-JP018 Assassin of Dark Realm - Kaki Dark/Demon/2/300/500 When this card is discarded into Graveyard from hand by effect of other card, destroy a monster on the field. STON-JP019 Tactician of Dark Realm - Green Dark/Demon/2/300/500 When this card is discarded into Graveyard from hand by effect of other card, destroy a Magic/Trap card on the field. STON-JP020 Fusionist Killer Dark/Demon/4/1400/1200 The attack strength of Fusion monsters battle with this card become 0 during Damage Step. Rare ================================== DO NOT COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES without citing the source!! DO NOT COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES without citing the source!! ================================== STON-JP021 Electric Worm Light/Thunder/3/1000/1000 Discard this card from hand to Graveyard. Until the End Phase of this turn, gain control of a Machine or Dragon type monster on opponent's field. STON-JP022 Puppet Plant Earth/Plant/3/1000/1000 Discard this card from hand to Graveyard. Until the End Phase of this turn, gain control of a Warrior or Spellcaster type monster on opponent's field. STON-JP023 Puppet Insect Dark/Insect/3/1000/1000 Discard this card from hand to Graveyard. Until the End Phase of this turn, gain control of a Demon or Undead type monster on opponent's field. STON-JP024 D.D. Crow Dark/Bird/1/100/100 Discard this card from hand to Graveyard. Remove a card from opponent's Graveyard from the game. This effect can also be activates during opponent's turn. Rare STON-JP025 Silent Abyss Water/Reptile/7/2000/1500 When this card is destroyed and sent to Graveyard as result of Battle, destroy all monsters on the field outside of face-up Water attribute monster. STON-JP026 Hell Prominence Fire/Reptile/7/2000/1500 When this card is destroyed and sent to Graveyard as result of Battle, destroy all monsters on the field outside of face-up Fire attribute monster. STON-JP027 Rage Earth Earth/Reptile/7/2000/1500 When this card is destroyed and sent to Graveyard as result of Battle, destroy all monsters on the field outside of face-up Earth attribute monster. STON-JP028 Death Cyclone Wind/Reptile/7/2000/1500 When this card is destroyed and sent to Graveyard as result of Battle, destroy all monsters on the field outside of face-up Wind attribute monster. STON-JP029 Shine Spirits Light/Reptile/7/2000/1500 When this card is destroyed and sent to Graveyard as result of Battle, destroy all monsters on the field outside of face-up Light attribute monster. STON-JP030 Darkness Soul Dark/Reptile/7/2000/1500 When this card is destroyed and sent to Graveyard as result of Battle, destroy all monsters on the field outside of face-up Dark attribute monster. ================================== DO NOT COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES without citing the source!! DO NOT COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES without citing the source!! ================================== STON-JP031 Alien Psycho Dark/Reptile/1/200/100 When this card is successfully Summoned or Reversed Summoned put it to defense mode. When this card is face-up on the field, all monsters with "A Counter" on it cannot declare attack. STON-JP032 Lycan Thrope Earth/Beast Warrior-Ritual/6/2400/1800 Descend by [Synthetic Sorcery]. When this card does battle damages to opponent, deal damages to opponent equal to number of Normal monsters in your Graveyard * 200. STON-JP033 Enlightened Warrior Cuchulainn Light/Warrior-Ritual/4/500/1000 Descend by [Confirmation of Enlightenment]. Remove a Normal monster in your Graveyard from the game. Until the Standby Phase of your next turn, increase this card's attack strength by the attack strength of the Normal monster removed from game by this effect. This effect can only be used once per turn. STON-JP034 E-Hero Air Neos Wind/Warrior-Fusion/7/2500/2000 [E-Hero Neos] + [Neospacian Air Hummingbird] This card can only be special summon from Fusion deck by returning the above monsters from your field to deck (The Magic card [Fusion] is not required). When your lifepoints is less than opponent's lifepoints, increase this card's attack strength by that amount. Return this card to Fusion Deck at End Phase. Ultra/Ultimate Rare STON-JP035 E-Hero Ground Neos Wind/Warrior-Fusion/7/2500/2000 [E-Hero Neos] + [Neospacian Ground Mole] This card can only be special summon from Fusion deck by returning the above monsters from your field to deck (The Magic card [Fusion] is not required). You can return a monster on opponent's field to owner's hand. This effect can only be use once per turn. Return this card to Fusion Deck at End Phase. Ultra/Ultimate Rare STON-JP036 E-Hero Glow Neos Wind/Warrior-Fusion/7/2500/2000 [E-Hero Neos] + [Neospacian Glow Moss] This card can only be special summon from Fusion deck by returning the above monsters from your field to deck (The Magic card [Fusion] is not required). Return this card to Fusion Deck at End Phase. You can destroy a face-up card on opponent's field, and gains the following effect according to that card's type. This effect can only be used once per turn during your Main Phase 1. - Monster card: During this turn, this card cannot attack. - Magic card: This card can attack opponent directly - Trap card: Put this card to defense mode. Ultra/Ultimate Rare STON-JP037 Ancient Rule Magic - Normal Special Summon a Normal monster from your hand with level 5 or more. Rare STON-JP038 Deal of Dark Realm Magic - Normal Both players draw a card from deck, then discard a card from hand. Super/Ultimate Rare STON-JP039 Neos Force Magic - Equipment Can only be equipped on [E-Hero Neos]. Increase the attack strength of the equipped monster by 800. When the equipped monster destroy a monster as result of battle and it's sent to Graveyard, deal damages to opponent equal to the attack strength of the destroyed monster. At End Phase add this card to your deck and shuffle it. Rare STON-JP040 Pitch-Black Famous Horse Magic - Equipment Can only be equipped on [Six Warmasters] monsters. Increase the attack and defense strength of the equipped monster by 200. When the equipped monster is destroyed, destroy this card instead. ================================== DO NOT COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES without citing the source!! DO NOT COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES without citing the source!! ================================== STON-JP041 "A" Cell Cluster Bomb Magic - Quickplay Choose a face-up [Alien] monster on your field to activate. Destroy the chosen monster, and put number of "A Counter(s)" on face-up monster(s) on opponent's field equal to that monster's level. STON-JP042 Twister Magic - Quickplay Pay 500 lifepoints. Destroy a face-up Magic/Trap card on the field. Rare STON-JP043 Synthetic Sorcery Magic - Ritual Needed for descend of [Lycan Thrope]. You must sacrifice cards from field and/or hand with total level of 6 or more. STON-JP044 Confirmation of Enlightenment Magic - Ritual Needed for descend of [Enlightened Warrior Cuchulainn]. You must sacrifice cards from field and/or hand with total level of 4 or more. STON-JP045 Advanced Ritual Technique Magic - Ritual Choose a Ritual monster from your hand, choose Normal monster(s) from your deck to the same level as that card and send them to Graveyard. Special Summon the chosen Ritual monster. STON-JP046 Card Trader Magic - Continuous You can add a card from your hand and shuffle it into your deck during your Standby Phase, then draw a card from your deck. This effect can only be activated once per turn. Super/Ultimate Rare STON-JP047 Mist Castle of Shien Magic - Field When a [Six Warmasters] monster attacks, decrease the attack strength of the attacked monster by 500. STON-JP048 Skyscraper 2 - Hero City Magic - Field You can special summon an [E-Hero] monster from your Graveyard that was destroyed by Battle from your Graveyard. This effect can only be activated once per turn during your Main Phase. Super/Ultimate Rare STON-JP049 Change of Hero - Reflector Ray Trap - Normal Can only be activated when an [E-Hero] FUsion monster on your field is destroy and sent to Graveyard as result of battle. Do damage to opponent equal to the level of the destroyed Fusion monster * 300. STON-JP050 Hero Medal Trap - Normal When this card is destroyed and sent to Graveyard by effect of opponent's card while set, add and shuffle this card into your deck. Afterward, draw a card from your deck. Rare ================================== DO NOT COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES without citing the source!! DO NOT COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES without citing the source!! ================================== STON-JP051 Six Warmasters Intervention! Trap - Normal Special Summon a [Six Warmasters] monster from your Graveyard. Destroy the monster special summon by this effect at End Phase of this turn. STON-JP052 Family Disturbance Trap - Normal Discard a Magic card from hand. Destroy a face-up monster on opponent's field. Also look at opponent's hand, and send all cards with the same name to Graveyard. Rare STON-JP053 Shining Bullet Trap - Normal Can only be activated when an opponent's monster successfully direct attack. This turn becomes End Phase. STON-JP054 Prophecy of Reincarnation Trap - Normal Choose 2 cards in Graveyard(s), and shuffle them back into owner's deck. Rare STON-JP055 Fusion Extermination Device Trap - Normal Destroy a face-up Fusion monster on the field. STON-JP056 Scroll of Ritual Seal Trap - Normal Destroy a face-up Ritual monster on the field. STON-JP057 Legitimate Bloodline Trap - Continuous Choose a Normal Monster in your Graveyard, and special summon it in attack mode. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card. Super/Ultimate Rare STON-JP058 Gale! Slaughtering Formation Trap - Continuous When a [Six Warmasters] on your field battle, increase the attack strength of all [Six Warmasters] monsters on your field by 300 until End Phase of this turn. STON-JP059 Sniper of Night Fog Trap - Continuous Declare a monster card name. When the declared monster is Summon, Special Summon, or Reverse by opponent, remove the declared monster and this card from the game. Rare STON-JP060 Tatami Flip Trap - Counter Negate the activation and the effect of effect monster that activates when it's successfully Summon, and destroy that monster. Rare STON-ENSP1 Grandmaster of Six Samurai Earth/Warrior/5/2100/800 You can only have 1 "Grandmaster of the Six Samurai" monster on your side of the field. While you control a face-up "Six Samurai" monster, you can Special Summon this card from your hand. When this card is destroyed by your opponent's card effect, add 1 "Six Samurai" monster from your Graveyard to your hand. ("S&B translated style" text): You can only have one [Grandmaster of Six Warmasters] on your field. When there's a [Six Warmasters] monster on your field, you can special summon this card from your hand. When this card is destroyed by effect of opponent's card, add a [Six Warmasters] monster from your Graveyard into your hand. (NOTE: This card had NOT been release in Japan and is a TCG exclusive card) END.