Card Translation File for: Promo Sets/Cards Document version 7.6, last updated 12/7/2011 Created by Spikes and Baron http://www.dmcomet.net (c)2004-11 S&B Duel Monsters Comet, ALL RIGHTS RESERVED!! ---------------------------------------------- UPDATE: v7.7 - Add DT14-JPB01, VJMP-JP065/066, YZ02-JP001 v7.6 - Add VJMP-JP058 to JP064, WJMP-JP018 - Add Duelist Box (DB12), Duel Trancer (YDT1) - Add 5Ds Manga vol. 3 (YF03), Master Guide 03 (MG03), Tag Force 6 Guide (TF06-JPB01), Variable Book 14 (VB14) v7.5 - Add WJMP-JP017, Tag Force 6 (Game), Jump Fiesta 2011 (VJCF-JP004) v7.4 - Add GX Manga Vol. 9 (YG09), ZEXAL Manga Vol. 1 (YZ01) ---------------------------------------------- DISCLAIMER: This file is only for reference, and the translation provided are not official. I am not responsible for any changes by the official translation by Konami Also, NEVER EVER COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source or gain permission by me for you (all) to use this. ----------------------------------------------- HOW TO READ THIS FILE? Monster: (Card Set)-(Card Number) (Card Name) (Attribute)/(Type)-(Archtype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Card Sets included in this file (and in this order): Variable Book Promos (VB, VBx, VB0x/1x) Jump Magazines Promos (VJ, VJC, WJ, WJC, JHS, VJMP, WJMP) Thousand Rule Bible Book Promo Yu-Gi-Oh Comic Book Promo (YCB, JCY) Yu-Gi-Oh Master Guide (MG1, MG02, MG03) Yu-Gi-Oh R Manga (YR1, YR03, YR04, YR05) Yu-Gi-Oh GX Manga (YG01 to YG09) Yu-Gi-Oh 5Ds Manga (YF01, YF02, YF03) Yu-Gi-Oh ZEXAL Manga (YZ01, YZ02) DUel Monsters 2: Dark Duel Stories (Game & Guide Book) Duel Monsters 3: Tri-Holy God Advent (G3) (Game & Guide Book) Duel Monsters 4: Battle of Great Duelists (G4) (Game & Guide Book) Duel Monsters 5: Expert 1 (G5) (Game & Guide Book) Duel Monsters 6: EX2 (G6) (Game & Guide Book) Duel Monsters 7: Duel City Legend (GB7) (Game & Guide Book) Duel Monsters 8: Reshef of Destruction (GB8) (Game & Guide Book) Duel Monsters 9: EX3 (EX3) (Game & Guide Book) Duel Monsters International 2 (DI2) - Game Yu-Gi-Oh Duel Monsters EX 2006 (E06/W6S) (Game, Guide Book, & "Set") Yu-Gi-Oh Duel Monsters World Championship 2007 (WC07) (Game and Guide Book) Yu-Gi-Oh Duel Monsters World Championship 2008 (WC08) (Game and Guide Book) Yu-Gi-Oh 5D's Stardust Accelerator - World Championship 2009 (WC09) (Game and Guide Book) Yu-Gi-Oh 5D's Reverse of Arcadia - World Championship 2010 (WC10) (Game and Guide Book) Yu-Gi-Oh 5D's Over the Nexus - World Championship 2011 (WC11) (Game and Guide Book) Capsule Monster Coliseum (CMC) (Game & Guide Book) Nightmare Troubadour Promo (NTR) (Game & Guide Book) Yu-Gi-Oh 5D's Wheelie Breaker (WB01) (Game and Guide Book) Yu-Gi-Oh 5D's Duel Trancer (YDT1) (Game & Guide Book) Yu-Gi-Oh Duel Monster GX: Duel King (GX1) (Game & Guide Book) Yu-Gi-Oh GX Tag Force (GX02) (Game & Guide Book) Yu-Gi-Oh GX Spirit Summoner (GX03) (Game & Guide Book) Yu-Gi-Oh GX Tag Force 2 (GX04) (Game & Guide Book) Yu-Gi-Oh GX Card Almanac (YDB1) (Game) Yu-Gi-Oh GX Tag Force Evolution (GX05) (Game) Yu-Gi-Oh GX Tag Force 3 (GX06) (Game & Guide) Yu-Gi-Oh 5D's Tag Force 4 (TF04) (Game & Guide) Yu-Gi-Oh 5D's Tag Force 5 (TF05) (Game & Guide) Yu-Gi-Oh 5D's Tag Force 6 (TF06) (Game & Guide) Yu-Gi-Oh True Duel Monster ~Sealed Memory~ (Game & Guide Book) Yu-Gi-Oh True Duel Monster 2 ~Succession of Memory~ (S2) (Game & Guide Book) Yu-Gi-Oh the Movie: Pyramid of Light (1st Movie)/Super Fusion! Partner of Dimensions (2nd Movie) (MOV, MOV2) Yu-Gi-Oh 5D's Movie Pack (YMP1) Yu-Gi-Oh Structure Deck Deluxe Box Promo (SDX) Yu-Gi-Oh Booster Pack Collectors Tin Promo (BPT) Yu-Gi-Oh OCG Master Collection (MC1, MC2, MC03) Yu-Gi-Oh 5D's Duel Terminal Acceleration Guide (DT0x, DT1x) Yu-Gi-Oh Duel Disk (DD1,DD2,ADDS, ADDR, DDY1, DDY2) Yu-Gi-Oh Duelist Box (DB01, DB12) Jump Fiesta/Other Jump Events (JF07/08/09/10, VJCF, AT08) ----------------------------------------------- ================Valuable Book Promos (No Number) Skull Rider Dark/Undead - Ritual/6/1900/1850 Descend by [Revival of Skull Rider]. You must sacrifice cards worth of Level 6 or more from your hand and/or field. Ultra Rare (No Number) Revival of Skull Rider Magic - Ritual Need for descend of [Skull Rider]. Sacrifice cards worth of Level 6 or more from your hand and/or field. Ultra Rare VB-01 Dark Eyes Illusionist Dark/Spellcaster/2/0/1400 Reverse: When this card is on the field, one target monster cannot attack. VB-02 Ritual of Illusion Magic - Ritual Need for descend of [Sacrifice]. Sacrifice cards worth of Level 1 or more from your hand and/or field. VB-03 Rocket Warrior Light/Warrior/4/1500/1300 This effect is only activate at your Battle Phase. The battle damages done to this card would become 0, and the attack strength of the monster this card attack would be reduce by 500 until the end of turn. VB-04 Cage of Nightmare Magic - Normal All monsters cannot attack for 2 turns (counting opponent's turn). Destroy this card after 2 turns. VB-05 Vice Devil God - Byser Death Dark/Demon/4/500/1200 When this card is successfully summoned, choose 1 of your opponent's monsters. That monster is destroyed during the third turn of your standby phase. Until this card's effect ends, this card cannot be destroyed during Battle. (Battle Damage is calculated normally.) VB-06 Legend Devil Dark/Demon/6/1500/1800 During each of your Standby Phase, increase this card's attack strength by 700. VB5-001 Devil Sanctuary Magic - Normal Special Summon a [Metal Devil Token] (Dark/Demon/1/0/0) to your field. This monster cannot attack. The battle damages done to [Metal Devil Token] is done to your opponent instead. During your standby phase, you must pay 1000 lifepoints or destroy that token. VB5-002 Metal Reflect Slime Trap - Continuous After this card is activate, this card becomes a Monster Card (Water/Aqua/10/0/3000) and is Special Summoned to your monster card zone in defense mode. This monster cannot attack. (This card is also treated as a Trap Card.) VB6-001 Maximum Six Earth/Warrior/6/1900/1600 When this card is Sacrifice-Summoned successfully, roll a dice once. Increase the attack strength of this card by the result x 200 points as long as it remains face-up on the field. VB6-002 Dangerous Machine Type-6 Magic - Continuous Roll a dice once during each of your Standby Phases. Activate the following effects according to the result. 1. Discard 1 card from your hand. 2. Your opponent must discard 1 card from his/her hand. 3. Draw 1 card from your Deck. 4. Your opponent must draw 1 card from his/her Deck. 5. Destroy 1 of your opponent's monsters on the field. 6. Destroy this card. VB6-003 Sixth Sense Trap - Normal Announce two numbers between 1 to 6. Your opponent then rolls a dice once. If the result is equal to either one of the announced numbers, draw the same number of cards equal to the result from your deck. If not, discard the same number of cards equal to the result from the top of your deck to your Graveyard. VB7-JP001 Blue Eyes Shining Dragon Light/Dragon/10/3000/2500 This card cannot be Normal Summoned. This card can only be special summon by sacrifice a [Blue Eyes Ultimate Dragon] on your field. Increase this card's attack strength by 300 for each Dragon Type monster in your Graveyard. You may choose to negate all monster, Magic, or Trap effect that target this card. VB7-JP002 Pyramid of Light Trap - Continuous When this card is destroyed and sent to Graveyard, destroy and remove both [Andro Sphinx] and [Sphinx Teleia] from your field from the game. VB8-JP001 Destroyer Dragon - Gandora Dark/Dragon/8/0/0 This card cannot be Special Summon. Pay half of your lifepoints, destroy all cards on the field and remove them from the game except this card. For each card destroyed by this effect, increase this card's attack strength by 300. At the End Phase of the turn this card is Normal or Reverse Summoned, put this card into Graveyard. VB8-JP002 Dead Spirit Knight - Death Calibur Knight Dark/Demon/4/1900/1800 This card cannot be Special Summon. When an effect of an effect monster would be activate, you must sacrifice this face-up card on your field to negate that effect and destroy that monster. VB09-JP001 Necroface Dark/Undead/4/1200/1800 When this card is successfully summoned, shuffle all cards removed from game into respective deck. Increase this card's attack strength by each card shuffled this way * 100. When this card is removed from the game, removed the top 5 cards on each deck from the game. VB09-JP002 Golden Chest of Sealing Magic - Normal Choose a card from your deck and remove it from the game. Add that card to your hand at the 2nd Standby Phase after this card is activate. VB10-JP001 King Mist Water/Spellcaster/7/0/0 When this card is summoned, you can sacrifice one or no monster to sacrifice summon it. This card's attack strength is equal to the total original atack of the monsters sacrificed in the sacrifice summon. When this card is face-up on the field, sacrifice cannot be done. VB10-JP002 Fossil Dyna Pachycephalo Earth/Rock/4/1200/1300 When this card is face-up on the field, monsters cannot be special summon. When this card is Reverse, destroy all monster on the field that were special summoned. VB11-JP001 Super Devil Lord - Id Dark/Demon/6/2200/800 When this card is destroyed and sent to Graveyard by effect of cards, special summon this card from Graveyard during Standby Phase of your next turn, and destroy all other monsters on your field. When this card is face-up on the field, you cannot Normal Summon, Reverse Summon, or Special Summon monster(s). Only 1 [Super Devil Lord - Id] can be face-up on your field at once. VB11-JP002 Violet Witch Dark/Spellcaster/4/1100/1200 When this card is destroyed and sent to Graveyard as result of battle, add a Plant type monster with defense strength of 1500 or less from deck to hand. VB12-JP001 Arachne of Underground Earth/Insect - Synchro/6/2400/1200 Dark Attribute Tuner + 1 non-Tuer Insect Type monster When this card attacks, opponent cannot activates Magic/Trap card until end of Damage Step. Once per turn, you can treat a face-up monster on opponent's field as an Equip card and equipped it onto this card as the only equip card. When this card is destroyed as result of battle, destroy the monster equipped by this effect instead. VB12-JP002 Monkey Demonic King Zaeman Earth/Beast - Synchro/7/2500/1800 Dark Attribute Tuner + 1 non-Tuner Beast type monster When this card attacks, opponent cannot activates Magic/Trap card until end of Damage Step. When an opponent's monster declares attack, by sending a monster from your hand or field to Graveyard, negate the attack of that opponent's attacking monster. VB13-JP001 Machine Emperor Skiel Infinity Wind/Machine/1/2200/2200 This card cannot be special summon outside of from hand when a face-up monster on your field is destroyed and sent to Graveyard by effect. Once per turn, you can treat an opponent's Synchro monster as an equip card and equipped it onto this card. Increase the attack strength of this card equal to the attack strength of all equipped monsters. When this card is face-up on the field, other monsters on your field cannot declare attack Also, by sending a monster equipped onto this card to Graveyard, you can direct attack with this card during this turn. VB13-JP002 Machine Imperial Castle Magic - Field Face-up [Machine Emperor] monsters on your field cannot be target of effect of Synchro monsters. When this card on the field is destroyed and sent to Graveyard, you can add a [Machine Emperor] monster from your deck to hand. VB14-JP001 No. 16 Ruler of Color Shock Ruler Light/Angel - Exceeds/Rank 4/2300/1600 Level 4 Monsters x3 Once per turn, by removing an Exceeds material from this card, declare a card type to activate (Monster, Magic, Trap). Until end of next opponent's turn, both players cannot activate cards of the declared type. VB14-JP002 No. 11 Big Eye Dark/Spellcaster - Exceeds/Rank 7/2600/2000 Level 7 Monsters x2 Once per turn, by removing an Exceeds material from this card, choose a monster on opponent's field to activate. Gain Control of the chosen monster. During the turn this effect is activated, this card cannot attack. ================Jump Magazines Promo VJ-01 Gernetia Elephantes Earth/Beast-Warrior/7/2400/2000 Normal Monster VJ-02 Total Defense General Dark/Warrior/6/1550/2500 When this card is successfully Summoned (or Reverse Summoned), it is change to defense mode. This card can attack even if it is in defense mode. (Damage Calculation is done as Normal) VJ-03 Harpy Lady Cyber Bondage (Harpy Lady SB) Wind/Bird/4/1800/1300 This card's name is treated as [Harpy Lady]. VJ-04 Executioner - Maykura Dark/Warrior/4/1600/1200 During the turn this card is sent to Graveyard, this card's owner can activate Trap cards from his/her hand. VJC-005 Blade Knight Light/Warrior/4/1600/1000 If you have 1 or fewer card in your hand, increase this card's attack strength by 400. If this card is the only monster card on your field, negate the effect of reverse effect monster this card destroy as a result of battle. VJC-JP006 Mobile Fortress - Stronghold Trap - Normal After this card is activated, it would become a monster card (Earth/Machine/4/0/2000) and special summoned to your monster zone in defense mode. When there're [Yellow Gadget], [Green Gadget], and [Red Gadget] face-up on your field, this card's attack strength would become 3000. (This card is treated as a Trap Card.) VJC-JP007 Black Magic Sorcerer Dark/Spellcaster/9/3200/2800 This card cannot be Normal Summoned. This card can only be special summon by sacrificing 2 Spellcaster Type monsters on your field with Level 6 or higher. When this card is face-up on the field, you may choose to negate and destroy an activation and effect of a Trap Card. VJC-JP008 Elemental Hero Flame Wing Man Wind/Warrior - Fusion/6/2100/1200 [Elemental Hero Feather Man]+[Elemental Hero Burst Lady] This card can only be Special Summoned by Fusion Summon. When this card destroys and send opponent's monster to Graveyard, do lifepoint damages to your opponent equal to the attack strength of the destroyed monster. VJC-JP009 The Devils Dread-root Dark/Demon/10/4000/4000 This card cannot be Special Summon. This card can only be Normal Summon by sacrificing 3 monsters on your field. When this card is face-up on the field, the attack strength of all monsters other than this card would be halved. VJC-JP010 Mutant Highbrain Dark/Spellcaster/6/0/2500 This effect can only be activate when this card declare attack. Choose a face-up monster in attack mode on opponent's field and take control of it until the end of battle phase, and that monster would attack instead. However, that monster cannot direct attack. VJC-JP011 Saint Knight - Issac Light/Warrior/6/2300/1800 The monsters destroy by this card as a result of battle would be removed from the game. VJC-JP012 White Horns Dragon Dark/Dragon/6/2200/1400 When this card is successfully Summoned or Special Summoned, you may choose up to 5 Magic cards from opponent's Graveyard and remove them from the game. For each card remove from game by this effect, this card's attack strength is increase by 300. VJC-JP013 Dandelion Earth/Plant/3/300/300 When this card is send to Graveyard, special summon 2 "Fluff Token" (Wind/Plant/1/0/0) in defense mode onto your field. During the turn the tokens are special summon, they cannot be sacrifice for sacrifice summon. VJC-JP014 Forest Guard Green Baboon Earth/Beast/7/2600/1800 When a Beast Type monster on your field is destroy and sends to Graveyard, you may pay 1000 lifepoints to special summon this card from your hand or Graveyard. VJC-JP015 Deathscythe Killer Wind/Insect/8/2300/1600 Sacrifice an Insect Type monster on your field. Until the end of turn, increase this card's attack strength by 500. VJC-JP016 Toy Magician Light/Spellcaster/4/1600/1500 This card can be treated as a Magic card and set into your Magic/Trap zone. When this card is destroy and sent to Graveyard by effect of opponent's card while set in Magic/Trap zone, special summon this card onto your field at End Phase of that turn. In addition, when this card is successfully Reverse Summon, destroy number of Magic/Trap cards equal to number of face-up [Toy Magician] on the field. VJMP-JP017 E-Hero Airman Wind/Warrior/4/1800/300 When this card is successfully Summon or Special Summon, you can choose one of the following effects and activate it. - You can destroy number of Magic/Trap cards on the field equal to number of monsters with [Hero] in its name except this card on your field. - Choose a monster with [Hero] in its name from your deck and add it to your hand. VJMP-JP018 Greed Quasar Dark/Demon/7/?/? This card's original attack and defense strength is equal to this card's level * 300. When this card is face-up on the field, add the level of the monster this card destroy as result of battle to this card's level. VJMP-JP019 Darkred Enchanter Dark/Spellcaster/6/1700/2200 When this card is successfully Summoned, put 2 Magic Counters onto this card. When you or opponent activates a Magic card, put a Magic counter onto this card. Increase this card's attack strength by 300 for each Magic Counter on this card. Also, you can remove 2 Magic Counters on this card, and randomly discard a card from opponent's hand. This effect can only be use once per turn. VJMP-JP020 The Devils Avatar Dark/Demon/10/?/? This card cannot be Special Summoned. This card can only be Normal Summon by sacrificing 3 monsters on your field. When this card is successfully summoned, opponetn cannot activate Magic/Trap cards during the next 2 turns (counting opponent's turn). This card's attack and defense strength is equal to the attack strength of the face-up monster outside of [The Devils Avatar] on the field with highest attack strength +100. VJMP-JP021 The Devils Eraser Dark/Demon/10/?/? This card cannot be Special SUmmoned. This card can only be Normal Summon by sacrificing 3 monsters on your field. This card's attack and defense strength is equal to number of cards on opponent's field * 1000. When this card is destroy and sent to Graveyard, destroy all cards on the field. You can deestroy this face-up card from your field. VJMP-JP022 Soul of Malice - Gouka Fire/Undead/6/2200/1900 When there's a Fire attribute monster on your field, you can special summon this card from your hand. If it's special summon this way, destroy a Fire attribute monster on your field. During your Standby Phase, special summon a [Fireball Token] (Fire/Pyro/1/100/100) to your field in defense mode. Sacrifice a Fire attribute monster outside of this card from your field, increase this card's attack strength by 500 until end of turn. VJMP-JP023 Ice Blizzard Master Water/Spellcaster/8/2500/2000 By sacrificing 2 Water type monsters from your field, special summon this card from hand. Once per turn, you can put a Ice Counter on a face-up monster. Sacrifice this card, destroy all monsters with Ice Counter on it. VJMP-JP024 The big SATURN Dark/Machine/8/2800/2200 This card cannot be special summon from hand and/or deck. Discard a card from hand and pay 1000 lifepoints, increase this card's attack strength by 1000 until End Phase. This effect can only be activate once per turn during your Main Phases. When this card is destroy by effect of opponent's card and sent to Graveyard, both players receive damages equal to this attack strength. VJMP-JP025 Chimeratech Fortress Dragon Dark/Machine/8/0/0 [Cyber Dragon] + 1 or more Machine Type monsters This card cannot be use as Fusion material monster. This card cannot be special summon from Fusion deck outside of by sending the above cards from the field into Graveyard (The Magic card [Fusion] is not required). This card's original attack strength is equal to number of Fusion material monster x1000. VJMP-JP026 Armoroid Gaidengo Earth/Machine/8/2700/2000 When this card is successfully sacrificed summon with at least a [Roid] monster, remove all Magic/Trap cards on the field from the game. VJMP-JP027 Marquis of Darkness - Belial Dark/Demon/8/2800/2400 When this card is face-up on the field, opponent cannot choose other monsters on the field outside of [Marquis of Darkness - Belial] as target of attack or target of Magic/Trap card effect. VJMP-JP028 Light Monarch - Kreis Light/Warrior/6/2400/1000 When this card is successfully Summoned or Special Summoned, you can destroy up to 2 cards on the field. Afterward the controller of the destroyed card can draw card(s) equal to number of cards destroy. This card cannot attack the turn it is Summoned or Special Summoned. VJMP-JP029 Dark Simurgh Dark/Bird/8/2700/1000 This card's Attribute is also treated as "Wind". This card can be special summon from hand by removing a Dark attribute and a Wind attribute monster from your Graveyard from the game. This card can be special summon from Graveyard by removing a Dark attribute and a Wind attribute monster from your hand from the game. When this card is face-up on your field, opponent cannot set card(s) to the field. VJMP-JP030 Beast Mystic Machine King Barbaros Ur Earth/Beast-Warrior/8/3800/1200 This card can be special summon from hand by removing a Beast-Warrior Type and a Machine type monster from your hand, field, and/or Graveyard from the game. When this card battles, the battle damages done to opponent becomes 0. VJMP-JP031 Cyber Dragon Light/Machine/5/2100/1600 When there's a monster on opponent's field and no monster on your field, you may Special Summon this card from your hand. (Academy Duel Disk version of art) VJMP-JP032 God Mech King Ur Earth/Machine/4/1600/1500 This card can attack all monsters on opponent's field once. When this card battles, opponent received 0 Battle damages. VJMP-JP033 Aki Oni Earth/Undead/7/2800/2100 When this card successfully summoned, you can send any number of cards from your hand to Graveyard, and return that amount of cards on the field to owner's hand. VJMP-JP034 Tragoedia Dark/Demon/10/?/? When you received battle daamges, this card can be special summoned from hand. Increase this card's attack and defense strength by number of cards in your hand * 600. Once per turn, by sending a monster from hand to Graveyard, gain control of a face-up monster on opponent's field with the same level as that monster. Also once per turn, you can choose a monster in your Graveyard, and until the End Phase of that turn this card would becomes the same level as the chosen monster. VJMP-JP035 Kasha Earth/Undead/8/?/1000 This card cannot be Normal Summoned. This card cannot be special summoned outside of when there are 2 or more face-up Undead type monsters face-up on your field. When this card is successfully special summoned, return all monsters on the field outside of this card to owner's deck. This card's attack strength is equal to number of Undead type monster returned to deck * 1000. VJMP-JP036 Elemental Hero Gaia Earth/Warrior - Fusion/6/2200/2600 [Elemental Hero] monster + Earth Attribute monster This card cannot be special summon outside of by Fusion summon. When this card is successfully Fusion summoned, choose a face-up monster on opponent's field to activate. Until End Phase of this turn, half the attack strength of the chosen monster, and increase this card's attack strength by that amount. VJMP-JP037 Giant Soldier of Obelisk God/Divine Beast/10/4000/4000 When this card is Normal Summoned, you must release 3 monsters on your field to summon this card. This card's summon cannot be negated. When this card is successfully summoned, effect of Magic, Trap, and Effect monster cannot be activated. This card cannot be target of effect of Magic, Trap, and Effect monster. When this card is special summoned send this card to Graveyard at End Phase. By releasing 2 monsters from your field, destroy all monsters on opponent's field. This card cannot attack the turn this effect is activated. VJMP-JP038 Archangel Christia Light/Angel/8/2800/2300 When there are 4 Angel type monsters in your Graveyard, this card can be special summon from hand. When this card is successfully special summoned this way, add an Angel type monster from your Graveyard to hand. When this card is face-up on the field, both players cannot special summon monster. When this card is sent to Graveyard from the field, return it to top of owner's deck instead of Graveyard. Golden Rare VJMP-JP039 Fallen Angel Asmodeus Dark/Angel/8/3000/2500 This card cannot be special summoned from deck or Graveyard. Once per turn, you can send an Angel type monster from your deck to Graveyard. When this card on your field is destroyed and sent to Graveyard, special summon a [Asmo Token] (Dark/Angel/5/1800/1300) and a [Deus Token] (Dark/Angel/3/1200/1200) to your field. [Asmo Token] cannot be destroyed by effect of cards, and [Deus Token] cannot be destroy as result of battle. Golden Rare VJMP-JP040 Golem Dragon Earth/Dragon/4/200/2000 When this card is face-up on the field, opponent cannot choose other face-up Dragon type monsters as target of attack. VJMP-JP041 Fallen Angel Superbia Dark/Angel/8/2900/2400 When this card is successfully special summoned from Graveyard, you can special summon an Angel type monster from your Graveyard outside of [Fallen Angel Superbia]. VJMP-JP042 Core Chimail Bergzak Earth/Warrior/4/2000/200 The controller of this card sends a [Steel Core of Core Chimail] from hand to Graveyard or reveal a Warrior type monster from hand during each of his/her End Phases. If not, destroy this card. When this card destroyed an opponent's monster by battle, it can continuously attack one more time. VJMP-JP043 Fallen Angel Ede Arai Dark/Angel/5/2300/2000 When this card is successfully special summon from Graveyard, it gains the following effect. - When this card attacks monster in defense mode, andthe attack strength is higher than that defense strength, deal Battle damages to opponent equal to the difference. VJMP-JP044 Lance Lindwurm Wind/Dragon/4/1800/1200 When thsi card attacks monster in defense mode, and the attack strength is higehr than that defense strength, deal battle damages to opponent equal to the difference. VJMP-JP045 Cyber Eltanin Light/Machine/10/?/? This card cannot be Normal Summoned. This card cannot be special summon outside of by removing all Light Attribute/Machine Type monster from your field and your Graveyard from the game. This card's attack and defense strength is equal to number of monsters removed from game when this card is special summoned x500. When this card is successfully special summoned, send all face-up monsters on the field outside of this card to Graveyard. VJMP-JP046 Winged Dragon of Ra God/Divine Beast/10/?/? This card cannot be Special Summon. When this card is Normal Summoned, you must release 3 monsters on your field to summon this card. This card's summon cannot be negated. When this card is successfully summoned, effect of Magic, Trap, and Effect monster cannot be activated. When this card is successfully summoned, by paying lifepoints of increments of 100, increase this card's attack strength by that amount. Also, pay 1000 life points to choose and destroy a monster on the field. VJMP-JP047 Sin Stardust Dragon This card cannot be Normal Summon. This card can be initally special summoned by removing a [Stardust Dragon] from your Extra deck from the game. Only 1 [Sin] monster can be face-up on the field at once. When this card is face-up on the field, your other monsters cannot declare attack. When there is not a face-up Field Magic card destroy this card. When this card is face-up on the field, face-up Field Magic card cannot be targeted or destroyed. VJMP-JP048 Elemental Hero Neos Knight Light/Warrior - Fusion/7/2500/1000 [Elemental Hero Neos] + Warrior type monster This card cannot be special summon outside of Fusion Summon. Increase this card's attack strength by half of the attack strength of the Fusion material monster outside of [Elemental Hero Neos]. This card can attack up to 2 times per Battle Phase. When this card battles, the battle damages received by opponent is 0. VJMP-JP049 Dust King - Ash Gash Dark/Demon/4/1000/1200 When this card deals battle damages to opponent, increase this card's level by 1 (maximum level is 12). VJMP-JP050 Electro Gunso Fire/Machine/4/1600/1300 Once per turn, you can choose a set card in opponent's Magic/Trap card zone. When this card is face-up on the field, the chosen card cannot be activate. VJMP-JP051 Sin Truth Dragon Dark/Dragon/12/5000/5000 This card cannot be Normal Summoned. This card cannot be Special summon outside of when a [Sin] monster outside of [Sin Truth Dragon] face-up on your field is destroyed in battle or effect of card, by paying half of your Life Points, from your hand or Graveyard. Only 1 [Sin] monster can be on the field at once. Destroy this card is there is not a face-up Field Magic card. When this card destroys and sends an opponent's monster to Graveyard by battle, destroy all face-up monsters on opponent's field. VJMP-JP052 Rose Witch Earth/Plant/4/1600/1000 When a Plant monster is Advance Summon, this card can be treated as 2 Releases. VJMP-JP053 Magician of Mirage Dark/Spellcaster/3/600/700 When this card is destroyed and sent to Graveyard by battle, you can special summon a [HERO] monster from your deck with attack strength of 1000 or less in face-up defense mode. VJMP-JP054 Machine Emperor Grannel Infinity Earth/Machine/1/0/0 This card cannot be Normal Summoned. This card cannot be special summon outside of from your hand when a face-up monster on your field is destroyed and sent to Graveyard by effect of a monster. Increase this card's attack and defense strength by half of you Life Points. Once per turn, you can treat an opponent's Synchro monster as an Equip card and equipped it onto this card. Increase this card's attack strength by the attack strength of the equipped monsters by this effect. Also, once during your Main Phases, you can special summon a monster equipped to this card by this card's effect to your field in face-up defense mode. VJMP-JP056 The supremacy SUN Dark/Demon/10/3000/3000 This card cannot be special summoned outside of by its own effect. When this card face-up on the field is destroyed and sent to Graveyard, you can by discarding a card from your hand during Standby Phase of the next turn to special summon this card from Graveyard. VJMP-JP057 Temporal Machine God Metaeon Fire/Angel/10/0/0 This card cannot be special summoned from deck. When there is no monsters on your field, you can summoned this card without Release. THis card cannot be destroyed by battle or effect of cards. Battle damages dealt to you as result of this card in face-up attack mode battling becomes 0. At the end of Battle Phase which this card battled, return all other monsters on the field to their owner's hand, and deal damages to opponent equal to number of monsters returned by this effect x300. During your Standby Phases, return this card to your deck. VJMP-JP058 Infernity Knight Dark/Demon/3/1400/400 When this card on the field is destroyed and sent to Graveyard, by discarding 2 cards from hand special summon this card from Graveyard. VJMP-JP059 Endless Deceased Dark/Undead/5/?/0 When your Life Points is 2000 or lower, you can special summon this card from hand. When this card is successfully summoned or special summoned, this card's attack strength is equal to half of opponent's Life. VJMP-JP060 No. 34 Computer Beast Terror Byte Dark/Machine - Exceeds/Rank 3/0/2900 Level 3 monsters x3 Once per turn, by removing an Exceeds material from this card, choose a monster in face-up attack mode on opponent's field with level 4 or less to activate. Gain control of the chosen monster until End Phase. VJMP-JP061 Phantom King Hyde Ride Dark/Demon - Tuner/3/1500/300 When this card face-up on your field is used as Synchro Summon, this card can be treated as a non-Tuner monster. VJMP-JP062 Sky Wolf King Blue Seirios Dark/Beast-Warrior - Synchro/6/2400/1500 Tuner + 1 or more non-Tuner monster(s) When this card on the field is destroyed and is sent to Graveyard, choose a face-up monster on opponent's field to activate. Decrease the attack strength of the chosen monster by 2400. VJMP-JP063 No. 30 Acid Golem of Destruction Water/Rock - Exceeds/Rank 3/3000/3000 Level 3 Monsters x2 During your Standby Phase, remove an Exceeds material from this card, and you receive 2000 Points damages. When this card does not have any Exceeds material, this card cannot attack. When this card is face-up on the field, you cannot special summon monsters. VJMP-JP064 Sky Dragon of Osiris God/Divine Beast/10/?/? When you Normal Summon this card, you must release 3 monsters on your field. This card's summon cannot be negated. When this card is successfully summoned, effect of Magic, Trap, and effect monster cannot be activate. Send this card to Graveyard the turn it is special summoned. Increase this card's attack and defense strength by number of cards in your hand x1000. When an opponent's monster is summoned or special summoned in attack mode, decrease that monster's attack strength by 2000, and if its attack strength becomes 0 destroy that monster. VJMP-JP065 Doragorado Dark/Dragon/4/1300/1900 When this card is successfully summoned, you can choose and special summon a Normal monster with attack strength 1000 or less from your Graveyard. Once per turn, you can choose a Dragon type monster on your field to activate. Until End Phase, the level of the chosen monster becomes 8, and increase its attack strength by 800. VJMP-JP066 Gimmick Puppet - Giant Killer Dark/Machine - Exceeds/Rank 8/1500/2500 Level 8 Monsters x2 During your Main Phase 1 you can remove an Exceeds material from this card and choose a monster that was special summoned on opponent's field to activate. Destroy the chosen monster. If the destroyed monster is an Exceeds monster, deal damages to opponent's life equal to the original attack strength of that monster. This effect can be used up to 2 times per turn. WJ-01 Dark Demon - Gilfar Demon Dark/Demon/6/2200/2500 This effect can be activate when this card is sent to Graveyard. This card becomes an Equipment card that decrease attack strength by 500, and can be equipped to a monster on the field. WJ-02 Amazoness Chain Wielder Earth/Warrior/4/1500/1300 When this card is destroy in battle and sent to Graveyard, pay 1500 lifepoints and choose a monster card in opponent's hand. The chosen card would be added to your hand, and that card can be use during this duel. (When it will be sent to Graveyard, put it into original controller's Graveyard) WJ-03 Avatar God of Apopis Trap - Continuous This card can only be activate during Main Phase. This card would become a monster card (Reptile, Earth, LV4, ATK 1600/DEF 1800) after activation and special summon it to the monster zone. (This card would also be treated as a Trap card). WJ-04 Reversal of Life and Death Trap - Normal This card can only be activate when you have 15 cards or more in your Graveyard, and pay 1000 lifepoints to activate. Both player would switch all cards in their respective Graveyard and deck. Shuffle the cards from Graveyard and put it into the deck zone. WJC-JP005 Elemental Hero Neos Light/Warrior/7/2500/2000 Normal Monster WJMP-JP006 Elemental Hero Ocean Water/Warrior/4/1500/1200 Once during your Standby Phase you can activate this effect. Return a monster with [HERO] in its name from your field or Graveyard into your hand. WJMP-JP007 Mosaic Manticore Earth/Beast/8/2800/2500 When this card is successfully sacrifice summoned, during the Standby Phase of your next turn, special summon all monsters in Graveyard used for sacrifice summoning of this card to your field. The monsters special summon by this effect cannot declare attack. The monster effects special summon by this method are negated. WJMP-JP008 Ultimate Sealed God - Exodios Dark/Spellcaster/10/?/0 This card cannot be Normal Summoned. This card cannot be special summon outside of by returning all monsters in your Graveyard into deck. When this card declares attack, send a monster from your hand or deck into Graveyard. Increase this card's attack strength by 1000 for each Normal monster in your Graveyard. When this card leaves the field, remove this card from he game. When 5 [Sealed] cards are sent to Graveyard by this card's effect, this card's controller wins the duel. (NOTE: [Sealed] cards means the Exodia parts: Sealed Exodia, Sealed Right Leg, Sealed Right Arm, Sealed Left Leg, and Sealed Left Arm) WJMP-JP009 Emperor Stum Light/Demon/4/1300/2200 When this card is face-up on the field, whenever your monster is successfully sacrifice summoned, both players can choose a card in their own respective Graveyard and return it to the top of the deck. WJMP-JP010 Red Demon's Dragon Dark/Dragon/8/3000/2000 Tuner + 1 or more non-Tuner monsters When this card attacks monster in defense mode on opponent's field, after Damage Calculation destroy all monsters on opponent's field that is in defense mode. At your End Phase when this card is face-up in the field, destroy all monsters on your field that did not declare attack this turn outside of this card. WJMP-JP011 Victoria Light/Angel/4/1800/1500 Once per turn, you can special summon a Dragon type monster from opponent's Gravyeard to your field. When this card is face-up on the field,opponent cannot choose other Angel type monster as target of attack. WJMP-JP012 Black Magician Dark/Spellcaster/7/2500/2100 Normal Monster (NOTE: Illustration by Mr. Takahashi) WJMP-JP013 One-Hundred Eye Dragon Dark/Dragon - Synchro/8/3000/2500 Dark Attribute Tuner + 1 or more non-Tuner Demon type monster(s) Once per turn, you can remove a Dark attribute effect monster with level 6 or less from your Graveyard fom the game. Until End Phase of this turn, this card is treated as same name card as the effect monster removed from game by this effect, and gains its effect. Also, when this card is destroyed and sent to Graveyard, add an [Earthbound Immortal] monster from your deck to hand. WJMP-JP014 Sin Blue Eyes White Dragon Dark/Dragon/8/3000/2500 This card cannot be Normal Summon. This card can be initially special summoned by removing a [Blue Eyes White Dragon] from your deck from the game. Only 1 [Sin] monster can be face-up on the field at once. When this card is face-up on the field, your other monsters cannot declare attack. When there is not a face-up Field Magic card destroy this card. WJMP-JP015 Machine Emperor Wisel Infinity Dark/Machine/1/2500/2500 This card cannot be Normal Summoned. This card cannot be special summon outside of from your hand when a face-up monster on your field is destroyed and sent to Graveyard by effect of a monster. Once per turn, you can treat an opponent's Synchro monster as an Equip card and equipped it onto this card. Increase this card's attack strength by the attack strength of the equipped monsters by this effect. When this card is face-up on the field, your other monsters cannot declare attack. Also, once per turn, you can negate the activation of an opponent's Magic card and destroy it. WJMP-JP016 Tech Genus Hyper Librarian Dark/Spellcaster - Synchro/5/2400/1800 Tuner + 1 or more non-Tuner monster(s) When this card is face-up on the field, when you or opponent successfully Synchro Summon, you draw a card. WJMP-JP017 No. 56 Gold Rat Light/Beast - Exceeds/1/500/600 Level 1 monster x3 Once per turn, activate by removing an Exceeds material from this card. Draw a card from your deck, then return a card from hand to deck. WJMP-JP018 Magi Magi * Magician Gal Dark/Spellcaster - Exceeds/Rank 6/2400/2000 Level 6 Spellcaster type monsters x2 Once per turn, by removing an Exceeds material from this card, remove a card from your hand from the game and choose one of the following effects to activate. - Choose a monster on opponent's field and gain control of that until End Phase of this turn. - Choose a monster in opponent's Graveyard and special summon it to your field. JHS-JP001 Tualatin Light/Angel/8/2800/2500 This effect can be activate during opponent's Battle Phase. When you have 2 or more monsters on the field, and all of them are destroy as a result of battle and sent to Graveyard, you may special summon this card from your hand. If this card is successfully special summon this way, name a attribute. Destory all face-up monsters on the field that have the declared attribute. Afterward, as long as this card is face-up on the field, opponent cannot Summon or Special Summon monsters with the declared attribute. ================Thousand Rule Bible Book Promo TR-01 Muitlply Magic - Quickplay Sacrifice a face-up [Kuriboh], put a [Kuriboh Token] (Dark/Demon/1/300/200) in all of the empty spaces in your monster zone. (They cannot be sacrifice for sacrifice summon) ================Yu-Gi-Oh Comic Book Promo (YCB, JCY) YCB-001 End - UNITY Magic - Quickplay Choose a monster on your field. Until End Phase, that monster's defense strength would become the total defense strength of all face-up monsters on your field. YCB-002 Friendship - YU-JYO Magic - Normal You may ask your opponent to shake the hand. If your opponent agree, both player's lifepoint would be average. If you have a [End - UNITY] in your hand, reveal that card to opponent, your opponent must agree to shake the hand. JCY-001 Judgment of Pharaoh Trap - Normal Pay half of your lifepoints to activate. Activate one of the following effects if possible. - If you have a [Friendship - YU-JYO] in your Graveyard, your opponent cannot set monsters during this turn, nor can Summon, Reverse Summon, Special Summon, or activate effect of effect monsters. - If you have a [End - UNITY] in your Graveyard, during this turn negate the effects of all Magic/Trap cards on opponent's field, and your opponent cannot activate set Magic/Trap cards. ================Yu-Gi-Oh Masters Guide MG1-JP001 Dead Spirit - Zoma Trap - Continuous After activate, this card become a monster card (4/Dark/Zombie/1800/500) and is special summoned to monster zone in face-up defense mode. When this card is destroy in battle, do damage to opponent equal to the attack of opponent's monster. (This card still treated as a Trap card) MG1-JP002 Earthbound Spirit's Invitation Trap - Normal This card can be activate when your opponent declare attack, this card's controller choose the target of attack of attacking monster. MG02-JP001 Neos Wiseman Light/Spellcaster/10/3000/3000 This card cannot be Normal Summoned. This card can only be special summon by sending an [Elemental Hero Neos] and a [Yubel] face-up on your field. When this card battles, at the end of Damage Step deal damages to opponent equal to the attack strength of opponent's monster. Recover your Life Points equal to the defense strength of that monster. This card cannot be destroy by effect of cards. MG02-JP002 Elemental Hero God Neos Light/Warrior/12/2500/2500 This card cannot be special summon outside of by Fusion Summon. This card is Fusion Summon by using total of 5, with at least 1 each of [Neos], [Neospacian], and [HERO] monsters as Fusion materials. Once per turn, you can remove a [Neos], [Neospacian], or [HERO] monster from your Graveyard from the game, increase this card's attack strength by 500. Also, it gains that monster's effect until End Phase. MG03-JP001 Ultimate Time Lord Sephylon Light/Angel/10/4000/4000 This card cannot be Normal Summoned. This card must be special summoned (from hand) when there are 10 or more monsters in your Graveyard. Once per turn, you can special summon an Angel type monster with level 8 or more from your hand or Graveyard. Negate the effect of the monster special summoned by this effect, and its attack strength becomes 4000. MG03-JP002 Shooting Quasar Dragon Light/Dragon - Synchro/12/4000/4000 Synchro Monster Tuner x1 + 2 or more non-Tuner Synchro monsters This card cannot be special summoned outside of Synchro Summon. This card can attack during a Battle Phase as many times as number of non-Tuner monsters used to Synchro summon this card. Once per turn you can negate the activation of effect of Magic, Trap, or effect monster and destroy it. When this card leaves the field, you can special summon a [Shooting Star Dragon] from your Extra deck. ================Yu-Gi-Oh R Comic Book YR1-JP001 Devil King Dragon - Vandargaron Dark/Dragon/8/2800/2500 Whenever a card that opponent activate is negate by a Counter Trap, this card can be special summon from your hand. When this card is successfully special summon this way, one of the following effects would be activate depends on the type of the card negated. - Magic: Do 1500 damages to your opponent - Trap: Destroy a card on opponent's field. - Effect Monster: Choose a monster in your Graveyard and special summon it onto your field. Ultra Rare YR03-JP001 Messenger of Hades - Gors Dark/Demon/7/2700/2500 When you have no cards on your field, and you receive damages by card opponent controls, you can special summon this card from your hand. If special summon this way, this card gains the following effect according to type of damages you received. - Battle damages: Special Summon a [Messenger of Hades - Kaien Token] (Light/Angel/7/?/?). The attack and defense strength of the token is equal to the battle damages received. - Card effect damages: Do damages to opponent equal to the damage received YR04-JP001 Angel O7 Light/Angel/7/2500/1500 When this card is successfully sacrificed summon, this card gains the following effect. - When this card is face-up on the field, the effect of effect monsters cannot be activate. YR05-JP001 Divine Fowl King - Alector Wind/Bird/6/2400/2000 When there are 2 or more monsters with the same attribute face-up on opponent's field, this card can be special summon from hand. Once per turn, choose a face-up card on the field. Negate the effect of the chosen card during this turn. Only 1 [Divine Fowl King - Alector] can be face-up on the field at once. ================Yu-Gi-Oh GX Comic Book YG01-JP001 Light and Darkness Dragon Light/Dragon/8/2800/2400 This card cannot be special summon. This card's attribute is also treated as "Dark". When this card is face-up on the field, negate all activation of effect of effect monsters, Magic, and Trap cards. Each time this effect negate an activation, decrease this card's attack and defense strength by 500. When this card is destroy and sent to Graveyard, choose a monster in your Graveyard to activate. Destroy all cards on your field, then special summon the chosen monster from Graveyard to your field. YG02-JP001 Raiou Light/Thunder/4/1900/800 When this card is face-up on the field, both players cannot add cards to hand from deck outside of by drawing. Also, by sending this face-up card on your field is sent to Graveyard, negate the special summon of an opponent's monster and destroy it. YG03-JP001 Hane Kuriboh LV9 Light/Angel/9/?/? When a chain happens, you can special summon this card from your hand. When this card is face-up on your field, remove all Magic cards activated by both players from the game instead of going to Graveyard. This card's attack and defense strength is equal to number of Magic card in opponent's Graveyard x500. Only 1 [Hane Kuriboh LV9] can be face-up on your field at once. YG04-JP001 Elemental Hero Absolute Zero Water/Warrior - Fusion/8/2500/2000 [Hero] monster + Water Attribute monster This card cannot be special summon outside of by Fusion Summon. Increase this card's attack strength by number of Water Attribute monsters on the field outside of [Elemental Hero Absolute Zero] x500. When this card leaves the field, destroy all monsters on opponent's field. YG05-JP001 Fallen Angel Desire Dark/Angel/10/3000/2800 This card cannot be special summoned. This card can be advanced summon by releasing 1 Angel type monster. Once per turn during your Main Phase you can decrease this card's attack strength by 1000, send a monster on opponent's field to Graveyard. YG06-JP001 Elemental Hero The Shining Light/Warrior - Fusion/8/2600/2100 [Elemental Hero] monster + Light Attribute Monster This card cannot be special summoned outside of by Fusion summon. Increase this card's attack strength by number of [Elemental Hero] monsters removed from the game x300. When this card is sent to Graveyard from field, you can choose up to 2 of your [Elemental Hero] monsters that are removed from game and add it to your hand. YG07-JP001 Blizzard Princess Water/Spellcaster/8/2800/2100 This card can be Advance Summon in face-up attack mode by release of 1 Spellcaster type monster. During the turn this card is successfully summoned, opponent cannot activated Magic or Trap card. YG08-JP001 Extreme Battle Machine King Valbaroid Earth/Machine - Fusion/12/4000/4000 [Roid] Machine type monsters x5 THis card can attack up to 2 times during a Battle Phase. Negate the effect of opponent's effect monster attacked by this card after Damage Calculation. When this card destroys an opponent's monster in battle, deal 1000 damages to opponent. This card cannot attack opponent directly. YG09-JP001 Elemental Hero Escuridao Dark/Warrior - Fusion/8/2500/2000 [Elemental Hero] Monster + Dark-attribute Monster This card can only be special summon by Fusion Summon. This card's attack strength is increase by the number of [Elemental Hero] monster in your Graveyard x100. ================Yu-Gi-Oh 5D's Manga YF01-JP001 Divine Judge Black Highlander Dark/Demon - Synchro/7/2800/2300 Demon Type Tuner + 1 or more non-Tuner Demon Type monster(s) When this card is face-up on the field, both players cannot Synchro Summon. Once per turn, you can choose an opponent's monster with equipment card equipped on it to activate. Destroy all Equipment card equipped on the chosen monster, and deal damages to opponent equal to number of cards destroyed x400. YF02-JP001 Catapult Warrior Earth/Warrior - Synchro/5/1000/1500 TUner + 1 or more non-Tuner monster(s) Release a [Junk] monster face-up on your field to activate. Deal damages to opponent equal to the original attack strength of the released monster. This effect can only be activated once per turn. YF03-JP001 Infernity General Dark/Demon/7/2700/1500 When there are 0 cards in your hand, by removing this card in your Graveyard from the game, choose 2 [Infernity] monsters with level 3 or lower in your Graveyard to activate. Special summon the chosen monsters from Graveyard. Negate the effect of monsters special summoned by this effect. ================Yu-Gi-Oh ZEXAL Manga YZ01-JP001 Kachikochi Dragon Earth/Dragon - Exceeds/Rank 4/2100/1300 Level 4 Monster x2 When this card destroy an opponent's monster in Battle and sent it to Graveyard, by removing an Exceeds material from this card, this card can attack 1 more time consecutively. This effect can only be used once per turn. YZ02-JP001 No. 50 Black Corn Dark/Plant - Exceeds/Rank 4/2100/1500 Level 4 Monsters x2 Once per turn, you can remove an Exceeds material from this card and choose a monster on opponent's field with attack strength lower than this card's attack strength. Send the chosen monster to Graveyard, and deal 1000 damages to opponent's life. During the turn this effect was activated, this card cannot attack. ================Duel Monsters 2: Dark Duel Stories Ultimate Evolve Great Moth Earth/Insect/8/3500/3000 Can only be Summon by sacrifice [Petit Moth] 6 turns after [Cacoon of Evolution] applied on it. Holy Knight Dragon Light/Dragon/2500/2300 Firearms Armed Armor Magic - Equipment Increase the attack of a Insect type monster by 700! Cyber Bondage Magic - Equipment Increase the attack of [Harpy Lady] or [Harpy Lady Triplets] by 500! Salamandra Magic - Equipment Increase the attack of a Fire attribute monster by 700! Shine Castle Magic - Equipment Increase the attack of a Light attribute monster by 700! Harpy's Feather Dust Magic - Normal Destroy all Magic/Trap cards on opponent's field. Chained Boomerang Trap - Normal Change the mode of an opponent's attacking monster. Also increase the attack strength of one of your monsters by 500! Deck Destruction Virus of Death Trap - Normal Sacrifice a Dark attribute monster with attack 1000 or less with [Deck Destruction Virus of Death]. Destroy all opponent's monsters with attack strength of 1500 or more on the field, hand, and the draw of 3 turns after this card is activate Acid Collect Pit Trap Trap - Normal Sacrifice [Acid Collect Pit Trap]. If the face-down monster in defense mode have defense strength of 2000 or less, destroy it. If more than 2000 put it back face-down. (Book) Sealed Right Arm Dark/Spellcaster/1/200/300 Sealed Left Arm Dark/Spellcaster/1/200/300 ================Duel Monsters 3: Tri-Holy God Advent G3-01 Dunamis Valykria Light/Angel/4/1800/1050 Normal Monster G3-02 Killer Snake Water/Reptile/1/300/250 When there're [Killer Snake] in your Graveyard during your Standby phase, you may add [Killer Snake] to your hand. G3-03 Almighty Landmine Claymore Trap - Normal When your opponent attack, destroy the monster on opponent field in attack mode with the highest attack strength. G3-04 Tengu's Fan Trap - Continuous This effect only activate while this card is face-up on the field. Destroy any monsters that're reversed summoned with a level of 2 or less. At this time, effect of effect monsters are not activated. G3-05 Oath of Garmasword Magic - Ritual Need to "descend" [Garmasword]. Sacrifice from your hand and/or field with monsters worth a level of 7 for the "descend" of [Garmasword]. G3-06 Garmasword Dark/Warrior - Ritual/7/2550/2150 Need to be "descend" by [Oath of Garmasword]. It's necessary to sacrifice from your hand and/or field monsters worth a level of 7. G3-07 Magnet Warrior Alpha Earth/Rock/4/1400/1700 Normal Monster G3-08 Magnet Warrior Beta Earth/Rock/4/1700/1600 Normal Monster G3-09 Insect Queen Earth/Insect/7/2200/2400 You must sacrifice a monster on your field when this card declare attack. For each Insect Type monsters on the field, increase this card's attack strength by 200. At End Phase which this card destroy an opponent's monster, special summon an [Insect Monster Token] (Earth/Insect/1/100/100) in attack mode to your field. G3-10 Cybertic Wyvern Wind/Machine/5/2500/1600 Normal Monster G3-B1 Dark Leopard Warrior - Panther Warrior Earth/Beast-Warrior/4/2000/1600 If you didn't sacrifice a monster on your field, this card can't attack. G3-B2 Time Machine When a monster is destroy in battle, you may return that monster in the same mode to the field. This doesn't count as a summon. ================Duel Monsters 4: Battle of Great Duelists G4-01 Sky Dragon of Osiris God/Illusion God Beast/10/X000/X000 (CANNOT BE USE IN REAL DUEL!!) G4-02 Giant God Soldier of Obelisk God/Illusion God Beast/10/4000/4000 (CANNOT BE USE IN REAL DUEL!!) G4-03 Sky God Dragon of Ra God/Illusion God Beast/10/????/???? (CANNOT BE USE IN REAL DUEL!!) G4-04 Storm of Itaqua Trap - Normal Change the mode of all non-Face-down monsters on opponent's field. (Attack mode would change to defense mode, defense mode would change to attack mode) G4-05 Aqua Symphony Trap - COntinuous If there're monster cards with the same name are on the field, increase the defense strength of those same named monsters by 500. G4-06 Blessing of Sebek Magic - Quickplay This card can only be activate when a monster successfully attack opponent's lifepoints directly. Increase your lifepoints equal to the value of the battle damages. G4-07 Magic Sealing Incense Trap - Continuous When this card is on the field, all Magic card must be set on the field, and can only be use at the controller's next turn. G4-08 Force Magic - Normal Until the end of turn, halved the attack strength of a monster on the field, and add that to the attack strength of another monster. G4-09 Dragon Killing Sword Magic - Equipment This card can only be equipped on a Warrior Type monster. Increase the equipped monster's attack strength by 700. When the equipped monster battle with a Dragon Type monster, ignoring the attack strength or defense strength, destroy that monster at the end of Battle Phase. (Battle damages would be still done) G4-10 Hypnosis Magic - Normal Until the next opponent's turn after this card is activate, your opponent cannot change the mode of his/her monsters. G4-11 Seal of Old Gods Magic - Normal Pay 1000 lifepoints. Reveal all set cards on opponent's field and set it back to the field. (Card effects would not activate) G4-12 Attack Nullification Trap - Counter When your opponent's monsters attack, negate that attack, and end opponent's Battle Phase. G4-13 Magnet Warrior Gamma Earth/Rock/4/1500/1800 Normal Monster G4-14 Magnet Warrior - Magnet Valkyrion If you have all [Alpha], [Beta], [Gamma] on your field or hand, you can special summon this card. If you have [Alpha], [Beta], [Gamma], sacrifice this card, and special summon a [Alpha], [Beta], [Gamma] from Graveyard. **DUE to old text, [Alpha], [Beta], [Gamma] means "Magnet Warrior Alpha", "Magnet Warrior Beta", and "Magnet Warrior Gamma" G4-15 Magic Arm Shield Trap - Normal If you have monster on your field, this card can be activate when your opponent declare attack. You gain control of a face-up opponent's monster other than the attacking monster, and it would be substitute as the target of attack. At the end of Battle Phase, return that monster to opponent's field. G4-16 Dragon Riding Wyvern Wind/Dragon - Fusion/5/1700/1200 [Baby Dragon] + [Wyvern Warrior] If your opponent only have monster card with Earth, Water, or Fire attribute, this card can attack opponent's lifepoints directly. G4-17 Blood Vors Dark/Beast-Warrior/4/1900/1200 Normal Monster G4-18 Destruction Ring Trap - Normal Destroy a face-up monster on the field, both player would receive lifepoint damages equal to the attack strength of that monster. G4-B1 Baffomet Dark/Demon/5/1400/1800 When this card is successfully Normal Summon or Reverse Summon, search a [Mystical Beast - Gazelle] from your deck and add it into your hand. G4-B2 Winged Phantom Beast Chimera Wind/Beast - Fusion/6/2100/1800 [Mystical Beast - Gazelle] + [Baffomat] When this card is destroy, special summon a [Mystical Beast - Gazelle] or [Baffomat] from your Graveyard to the field. ================Duel Monster 5: Expert 1 - Game/Guide Promos G5-01 Dark Robed Sage Dark/Spellcaster/9/2800/3200 This card can be special summon from your deck or hand after the effect of [Time Wizard] is successful and sacrifice a [Black Magician] on your field. Search a Magic card from your deck and add it to your hand. Shuffle your deck afterward. G5-02 Big Shield Guarder Earth/Warrior/4/100/2600 Negate the effect of Magic card that target this card when this card is set, and turn this card to face-up defense mode. When this card is attacked, change this card to face-up attack mode at the end of Damage Step. G5-03 Exchange Magic - Normal Both player reveal their hand, and choose a card in opponent's hand and add it into their hand, and could be use as your own card. (When that card goes to Graveyard, it goes to original owner's Graveyard). G5-04 Angel's Dice Magic - Quickplay Roll a 6-sided Dice. During this turn, the attack strength of all monsters on your field would be increase by the rolled number * 100. G5-05 Devil's Dice Trap - Normal Roll a 6-sided Dice. During this turn, the attack strength of all monsters on opponent's field would be decrease by the rolled number * 100. G5-B1 Mask of Will Magic - Normal Shuffle this card back into your deck. If this card would be use by the effect of [Masked Beast - Death Guardius], this card would become an Equipment Magic. The control of the eqiupped monster would be change to the original owner's opponent. G5-B2 Masked Beast - Death Guardius Dark/Demon/8/3300/2500 This card can only special summon by sacrifice 2 monsters which one must be either [Masked Curser - Cursed Guyra] or [Four-Face Beast Melkid]. When this card is sent from the field to Graveyard, search a [Mask of Will] from your deck and equipped to a monster on the field. Shuffle your deck afterward. ================Duel Monster 6: Expert 2 - Game/Guide Promos G6-01 Death Volstaguelf Earth/Dragon/6/2200/1700 When this card destroy an opponent monster during Battle and send it to Graveyard, do 500 damage to opponent. Whenever a player activate a Normal or Quickplay Magic, this card attack is increase by 200 until End of that turn. (This effect can also be use in opponent's turn) Secret Rare G6-02 Toon Black Magician Girl Dark/Spellcaster - Toon/6/2000/1700 This card cannot be special summon when [Toon World] is not on your field. When [Toon World] is destroy, so is this card. When your opponent's does not control Toon monsters, this card can attack your opponent's lifepoints directly, or you must choose the opponent's Toon monsters as a target of battle. Also, for each [Black Magician] or [Magician of Black Chaos] in yours and your opponent's Graveyard, increase this card's attack strength by 300. Secret Rare G6-03 Igzarion Universe Dark/Beast-Warrior/4/1800/1900 This effect can only activated during your turn's Battle Step. If you reduce this Monster's attack strength by 400 when it attacks a Monster in defense mode with a lower defense strength, do damage to your opponent equal to the difference. This effect lasts until the end of the turn. Secret Rare G6-04 Gilford the Lightning Light/Warrior/8/2800/1400 You could sacrifice 3 monsters to summoned this card. If this card was summoned this way, destory all opponent's monsters on the field. Secret Rare G6-B1 Shrine of Pharaoh Magic - Continuous This card's controller can activate Trap card the turn they set the Trap card. Also, put this card and [Holy Beast - Selket] to your Graveyard, special summon a monster card from your hand, deck, or Fusion deck. Ultra Rare G6-02 Holy Beast - Selket Earth/Angel/6/2500/2000 This card is destroy if [Shrine of Pharaoh] is not on the field. Whenever this card destroy a monster as a result of battle, remove that monster from the game, and increase this card's attack strength by 500. Ultra Rare ================Duel Monster 7: Duel City Legend - Game/Guide Promos GB7-001 F.G.D. (Five God Dragon) Dark/Dragon - Fusion/12/5000/5000 This card can only be special summon by Fusion. Use 5 Dragon Type monster as Fusion material to fusion summon this monster. This card does not receive battle damages from monsters with Earth, Fire, Wind, or Dark attribute. Secret Rare GB7-002 Iron Demon - Viser Death Dark/Demon/4/500/1200 When this card is successfully summon, choose one opponent's monster, and that monster would be destroy at the third Standby phase of yours. Until this effect end, this card canot be destroy as a result of battle (damage calculation is still done). Secret Rare GB7-003 Master of Dragon Knight Light/Dragon - Fusion/12/5000/5000 [Chaos Soldier] + [Blue Eyes Ultimate Dragon] This card can only be Special Summoned by Fusion Summoned. Increase this Monster's attack strength by 500 for each other Dragon Type Monster on the Field. Secret Rare GB7-004 Magic Effect Arrow Magic - Quickplay Destroy all opponent's face-up Magic card, and do damages to your opponent equal to the amount of card destroy *500. Secret Rare GB7-B01 Curse of Pain Magic - Quickplay Negate a damages result by an opponent's card effect, and do that amount of damages to your opponent. Ultra Rare GB7-B02 Controller of Dead Spirit - Puppetmater Dark/Demon/6/0/0 When this card is successfully sacificed summon, you may pay 2000 Lifepoint to special summon 2 Demon Type monster from Graveyard to the field. The monster special summon this way cannot attack that turn. ================Duel Monster 8: Reshef of Destruction - Game/Guide Promos GB8-001 Black Magician Knight Dark/Warrior/7/2500/2100 This card cannot be Normal Summon. This card can only be special summon by the effect of [Title of a Knight]. When this card successfully Normal Summon, destroy 1 card on the field. Secret Rare GB8-002 Title of a Knight Magic - Normal Sacrifice a face-up [Black Magician] on your field, you may special summon a [Black Magician Knight] to the field from your deck, hand, or Graveyard. Secret Rare GB8-003 Jewel of Wiseman Magic - Normal When you have a face-up [Black Magician Girl] on your field, you may special summon a [Black Magician] from your deck or hand to the field. Secret Rare GB8-004 Satellite Cannon Light/Machine/5/0/0 This card cannot be destroy as a result of battle by monster that have Level lower than 7. At each of your End Phase, increase this card's attack strength by 1000. After this card attack, this card's attack strength would become 0 at the end of that battle phase. Secret Rare GB8-B01 Gelnia Dark/Undead/4/1300/1200 As long as this card is face-up on the field, when this card is destroy and send to Graveyard as result of opponent's effect, during your next standby phase, special summon this card to your field. Ultra Rare GB8-B02 Goblin Zombie Dark/Undead/4/1100/1050 When this card does battle damages to your opponent, send the top card of your opponent's deck into his/her Graveyard. When this card is sent to Graveyard from the field, choose a Undead monster with defense strength of 1200 or less, verify by both players, and put it into your hand. Shuffle your deck afterward. ================Duel Monster 9: EX3 Promos/Guide EX3-001 Emesu the Infinity Light/Machine/7/2500/2000 When this card destory an opponent monster as a result of battle and send to Graveyard, increase this card's attack strength by 700 EX3-002 D.D. Assailant Earth/Warrior/4/1700/1600 When this card is destory in battle by opponent monster, remove this card and opponent's monster from the game EX3-003 Twin Headed Beast Fire/Beast/6/1700/1900 This card can attack twice during a battle phase. EX3-B01 Rope of Soul Trap - Normal This card may only be activate when a monster of yours is destroyed and sent to graveyard. Pay 1000 LP, you may special summon a monster with a level of 4 from your deck to the field. ================Duel Monsters International 2 (DM - IN2) - Game DI2-JP001 Silent Swordsman LV7 Light/Warrior/7/2800/1000 This card can't be normal summon, and can only be special summon by the effect of [Silent Swordsman LV5]. While this card is face-up on the field, all Magic card on the field are negated. DI2-JP002 Friend of Justice - Kaiba Man Light/Warrior/3/200/700/ Sacrifice this card, special summon a [Blue Eyes White Dragon] from your hand to the field. DI2-JP003 Spirit Control Magic - Normal Gain control of an opponent monster until end of turn. That monster can't attack nor can be sacrifice any way. ================Yu-Gi-Oh Duel Monsters Expert 2006 (Game, Guide, Set) E06-JP001 Golden Homumculus Light/Warrior/6/1500/1500 This card's attack strength is increase by number of your cards removed from play * 300. E06-JP002 Primeval Sun - Helios Light/Pyro/4/?/? This card's attack and defense strength are equal to number of monsters removed from game * 100. E06-JP003 Helios Duo Megistos Light/Pyro/6/?/? This card can be special summon by sacrificing a [Primeval Sun Helios] on your field. This card's attack and defense strength are equal to number of monsters remove from game * 200. When this card is destroy as result of battle and sent to Graveyard, special summon this card at End Phase, and increase this card's attack and defense strength by 200. E06-JPB01 Helios Trios Megistos Light/Pyro/8/?/? This card can be special summon by sacrificing a [Helios Duo Megistos] from your field. This card's attack and defense strength are equal to number of monsters remove from game * 300. When this card is destroy in battle and send to Graveyard, special summon this card at End Phase, and increase this card's attack and defense strength by 500. When there's a monster on opponent's field, this card can attack continuously for one more time. W6S-JP001 Red Eyes Darkness Dragon Dark/Dragon/9/2400/2000 This card cannot be Normal Summon. This card can only be special summon by sacrificing a [Red Eyes Black Dragon] on your field. For each Dragon Type monsters in all player's Graveyard, increase this card's attack strength by 300. Ultimate Rare W6S-JP002 Vampire - Genesis Dark/Undead/8/3000/2100 This card cannot be Normal Summon. This card can only be special summon by removing [Vampire Lord] on your field. Discard a Undead Type monster from your hand, special summon a Undead Type monster with level less than the level of the card discarded from your Graveyard. This effect can only be activate once per turn. Ultimate Rare W6S-JP003 Hell Flame Emperor Fire/Pyro/9/2700/1600 This card cannot be special summon. When this card is successfully Sacrificed Summon, you may remove up to 5 Fire attribute monsters from the game. Destroy number of Magic/Trap cards on the field equal to the number of monster card remove by this effect. Ultimate Rare W6S-JP004 Sea Dragon King - Neo Daedalus Water/Sea Dragon/8/2900/1600 This card can't be Normal Summon. This card can only be special summon by sacrificing a [Leviadragon - Daedalus] on your field. Put a [Sea] card on your field to Graveyard, send all cards other than this card on both players' field and hand to respective Graveyard. Ultimate Rare ================Duel Monsters World Championship 2007 WC07-JP001 Magic Striker Earth/Warrior/3/600/200 You can special summon this card by removing a Magic card from your Graveyard. This card can attack opponent directly. The battle damages done to this card's controller in battle is 0. WC07-JP002 Bomber Dragon Earth/Dragon/3/1000/0 When this card is sent to Graveyard as result of battle, destroy the monster that destroyed this card. The battle damages done to both players when this card attacks becomes 0. WC07-JP003 D-Hero Discguy Dark/Warrior/1/300/300 When this card is successfully special summon from Graveyard, draw 2 cards from your deck. WC07-JPB01 D-Hero Bloo-D Dark/Warrior/8/1900/600 This card cannot be Normal Summoned. This card cannot be special summon outside of by sacrificing 3 monsters on your field. Choose an opponent's monster and equipped it to this card (this effect can only be activate once per turn, and only up to 1 monster can be equipped at once). This card's attack strength is increase by half of the equipped monster's attack strength. When this card is face-up on your field, negate all effect of face-up effect monsters on opponent's field. ================Duel Monsters World Championship 2008 WC08-JP001 Deep Diver Water/Aqua/3/1000/1100 When this card is destroy in battle and sent to Graveyard, at the end of Battle Phase, put a monster card from your deck to the top of your deck. WC08-JP002 Agony of Strong One Magic - Continuous Decrease the attack strength of all face-up monsters on opponent's field by its level x100. WC08-JP003 Dimensional Confinement Can be activate when an opponent's monster declares attack. Remove that attacking monster from the game. WC08-JPB01 Air Circulator Wind/Aqua/3/0/600 Can be activate when this card is successfully summoned. Shuffle 2 cards from your hand to your deck, draw 2 cards from your deck. When this card is destroyed, draw a card from your deck. ================Yu-Gi-Oh 5D's Stardust Accelerator - World Championship 2009 WC09-JP001 Infernity Demon Dark/Demon/4/1800/1200 When you draw this card while you have 0 cards in hand, you can reveal this card to opponent and special summon it to your field. Also, when this card successfully special summoned, when you have 0 cards in hand, you can add an [Infernity] card from your deck to hand. WC09-JP002 Infernity Dwarf Dark/Warrior/2/800/500 When you have 0 cards in hand, and this card is face-up on your field, when monster on your field attacks monster in defense mode, and the attack strength is higher than that defense strength, deal battle damages to opponent equal to the difference. WC09-JP003 Infernity Guardian Dark/Demon/4/1200/1700 When you have 0 cards in hand, this face-up card on the field cannot be destroyed in battle or effect of cards. WC09-JPB01 Infernity Destroyer Dark/Demon/6/2300/1000 When you have 0 cards in hand, when this card destroy an opponent's monster and sent it to Graveyard, deal 1600 damages to opponent. ================Yu-Gi-Oh 5D's World Championship 2010 - Reverse of Arcadia WC10-JP001 Samurai Sword Baron Earth/Warrior/4/1600/1200 Once per turn, you can choose a monster in defense mode on opponent's field to activate. Change that monster to face-up attack mode. WC10-JP002 Hell Security Dark/Demon - Tuner/1/100/600 When this card is destroyed and sent to Graveyard by battle, special summon a level 1 Demon type monster from your deck. WC10-JP003 Hell Twin Cop Dark/Demon/5/2200/1800 Demon Type Tuner + 1 or more non-Tuner monster(s) When this card destroyed an opponent's monster and sent it to Graveyard by battle, increase this card's attack strength by 800 until end of Battle Phase and this card can continuously attack once more. WC10-JPB01 Hellway Patrol Dark/Demon/4/1600/1200 When this card destroyed an opponent's monster and sent it to Graveyard by battle, deal damages to opponent equal to the level of destroyed monster x100. By removing this card in your Graveyard from the game, special summon a Demon type monster with attack strength of 2000 or less from hand. ================Yu-Gi-Oh 5D's World Championship 2011 - Over the Nexus WC11-JP001 Flower of Death - Necro Fleur Dark/Plant/1/0/0 If this card is destroyed by effect of card and sent to Graveyard, you can special summon a [Witch of Time Flower - Fleur de Sorciere] from your deck. WC11-JP002 Witch of Time Flower - Fleur de Sorciere Dark/Plant/8/2900/0 When this card is successfully summoned or special summoned, choose a monster in opponent's Graveyard to activate. Special Summon the chosen monster to your field. The monster special summoned by this effect cannot direct attack opponent, and destroy it at End Phase of this turn. The effect of [Witch of Time Flower - Fleur de Sorciere] can only be activated once per turn. WC11-JP003 Z-ONE Magic - Normal When this set card is sent to Graveyard, you can choose a Continuous or Field Magic card from your Graveyard to hand. WC11-JPB01 Blue Rose Dragon Dark/Dragon/4/1600/1200 When this card on the field is destroyed and sent to Graveyard, you can choose a [Black Rose Dragon] or a Plant-type monster in your Graveyard and special summon it. ================Capsule Monster Coliseum/Guide Promo CMC-JP001 (CMC-JPB01) Abyss Soldier Water/Aqua - Effect/4/1800/1300 Discard a Water attribute monster from your hand, return a card from the field to the owner's hand. This effect can only use once per turn during your Main Phase Ultra Rare (Game)/Secret Rare (Guide) CMC-JP002 Inferno Hammer Dark/Demon - Effect/6/2400/0 When this card send a monster to Graveyard as a result of Battle, you may choose an opponent monster and change it to face-down defense mode CMC-JP003 Teewa Light/Warrior - Effect/5/2000/1500 When this card is successfully sacrifice summon, during next turn, your opponent cannot declare attack ================Nightmare Troubadour Promo/Guide Book NTR-JP001 Silent Magician LV4 Light/Spellcaster/4/1000/1000 When opponent draws a card, put a Magic counter on this card. (Maximum 5) This card's attack strength is increase by 500 for each Magic counter on this card. When there're 5 Magic counters on this card,into Graveyard at your next Standby Phase to special summon a [Silent Magician LV8] from your hand or deck. NTR-JP002 Silent Magician LV8 Light/Spellcaster/8/3500/1000 This card cannot be Normal Summon. This card can only be special summon by the effect of [Silent Magician LV4]. This card is not affected by the effect of opponent's Magic cards. NTR-JP003 Magician Circle Trap - Normal This card can only be activate when a Spellcaster monster declare attack. Both players choose a Spellcaster monster from their own deck with attack strength of 2000 or less and special summon it to their own field in face-up attack mode. NTR-JPB01 Magician's Cross Magic - Normal When you have 2 or more Spellcaster Type mosnter on your field, choose 1 of them to activate this card. The attack strength of the selected Spellcaster Type monster become 3000 until the end of turn. All Spellcaster Type monsters other than that one cannot attack during this turn. ================Yu-Gi-Oh 5D's Wheelie Breaker WB01-JP001 Speed King * Skull Flame Wind/Undead/10/2600/2000 This card cannot be Normal Summoned. This card can only be initially special summoned by removing a [Skull Flame] from your Graveyard from the game. Once per turn, you can deal damages to opponent equal to number of [Burning Skull-Head] in your Graveyard x400. Also, when this card is send to Graveyard from field, you can special summon a [Skull Flame] from your Graveyard. WB01-JP002 Skull Flame Fire/Undead/8/2600/2000 Once per turn, you can special summon a [Burning Skull-Head] from hand. You cannot go to Battle Phase the turn this effect is activated. Also, during your Draw Phase you can add a [Burning Skull-Head] from your Graveyard to hand instead of normal draw. WB01-JP003 Burning Skull-Head Fire/Undead/3/1000/800 When this card is successfully special summoned from hand, deal 1000 damages to opponent. Also, by removing this face-up card on your field from the game, return a [Skull Flame] removed from the game to Graveyard. WB01-JPB01 Skull Conductor Dark/Undead/4/2000/0 When this card is face-up on the field, destroy this card at the end of Battle Phase. Also, by sending this card from hand to Graveyard, special summon up to 2 Undead type monster(s) from your hand with total attack strength of 2000. ================Yu-Gi-Oh 5D's Duel Trancer YDT1-JP001 Fighter's Ape Dark/Beast/4/1900/1200 When this card destroyed an opponent's monster in battle, increase this card's attack strength by 300. During your turn if this card does not attack, the total attack strength increased by this effect becomes 0 at End Phase of that turn. YDT1-JP002 Closer Forest Magic - Field Increase the attack strength of all face-up Beast type monsters on your field by 100 for each monster in your Graveyard. When this card is on the field, Field Magic card cannot be activated. During the turn this card is destroyed, Field Magic card cannot be activated. YDT1-JP003 Roaring Earth Trap - Continuous When Beast type monsters on your field attack monsters in defense mode, and its attack strength is higher than its defense strength, deal battle damages to opponent's Life equal to the difference. When the battle damages is dealt as result of this card's effect, decrease the attack and defense strength of a face-up monster on opponent's field by 500. YDT1-JPB01 Magician's Ape Dark/Beast/3/800/1200 This card cannot be special summoned. When this card is face-up on the field, once per turn, by sending a monster from hand to Graveyard, choose a monster on opponent's field in face-up defense mode to activate. Gain control of the chosen monster until End Phase of this turn. The monster gained control by this effect cannot have its mode changed during this turn. ================Yu-Gi-Oh Duel Monster GX: Duel King GX1-JP001 E-HERO Necro Darkman Dark/Warrior/5/1600/1800 When this card is in Graveyard, you may summon a monster with [E-Hero] in its name without sacrifice. This effect can only activate once as long as this card is in the Graveyard. GX1-JP002 Hane Kuriboh Light/Angel/1/300/200 This effect would be activate when this card is destroyed and sent to Graveyard from the field. After the activation, all battle damages done to this card's controller are reduced to zero until the end of turn. (Alternate Art Version) GX1-JP003 Hero Halo Trap - Normal After activation, this card would become an Equipment card and can be equip to a Warrior Type monsters with attack strength of 1500 or less. All opponent's monsters with attack strength of 1900 or more cannot choose the equipped monster as the target of battle. GX1-JPB01 E-Hero Mudball Man Earth/Warrior - Fusion/6/1900/3000 [E-Hero Bubbleman] + [E-Hero Clayman] This card cannot be special summon other than Fusion Summon. ================Yu-Gi-Oh GX Tag Force (Game, Guide) GX02-JP001 Mystical Beast Cross Wing Light/Beast-Warrior/4/1300/1300 When this card is in Graveyard, increase the attack strength of all monsters with [Mystical Beast] in its name by 300. GX02-JP002 Mysterical Beast Wild Horn Earth/Beast-Warrior/4/1700/0 When this card attacks a monster in defense mode, and the attack strength is higher than the defense strength, do battle damages to opponent equal to the differences. GX02-JP003 Mysterical Beast Thunder Pegas Light/Beast-Warrior/4/700/2000 This effect can be activate when opponent's monster declare attack. Remove from game this monster from your Graveyard, and the battle damages done that a monster with [Mystical Beast] in its name on your field would become 0. At this time, that monster cannot be destroy as result of battle. GX02-JPB01 Mystical Beast Rock Lizard Earth/Beast-Warrior/7/2200/2000 When sacrifice with a monster with [Mystical Beast] in its name, this card can be summon with only one sacrifice. When this card destroy a monster as result of battle, do 500 damages to opponent. When this card is destroy and send to Graveyard by effect of cards control by opponent, do 2000 damages to opponent. ================Yu-Gi-Oh GX Spirit Summoner GX03-JP001 Brian Crusher Dark/Insect/7/2400/1500 When this card destroy an opponent's monster and sent it to Graveyard, you can special summon one of the destroyed monster from Graveyard during End Phase of that turn. This effect can only be use once per turn. GX03-JP002 Hunter Owl Wind/Bird/4/1000/900 Increase this card's attack strength by 500 for each face-up Wind attribute monster on your field. When there's Wind attribute monster on your field, this card cannot be chosen as target of attack. GX03-JP003 Masked Chopper Earth/Demon/1/100/100 When this card destroy an opponent's monster, deal 2000 damages to opponent. GX03-JPB01 Winged Rhinos Wind/Beast-Warrior/4/1800/500 Can only be activate when Trap card activates. Return this face-up card to owner's hand. ================Yu-Gi-Oh GX Tag Force 2 GX04-JP001 Mad Reloader Dark/Demon/1/0/0 When this card is destroyed and sent to Graveyard as result of battle, send 2 cards from your hand to Graveyard, then draw 2 cards from your deck. GX04-JP002 Bribe of Demonic Palace Trap - Counter Negate the activation of an opponent's Magic or Trap card and destroy it. Afterward opponent draws a card. GX04-JP003 Chaos Burst Trap - Normal Can be activate when opponent's monster declare attack. Sacrifice a monster from your field, destroy that monster. Afterward, deal 1000 damages to opponent's lifepoints. GX04-JPB01 Phantom of Chaos Dark/Demon/4/0/0 Choose and remove an effect monster from your Graveyard from the game. When this card is face-up on the field, this card would be treated as same name card as the chosen monster, and gain the attack strength of the effect(s) of that monster. This effect can only be activate once per turn. Battle damages dealt to opponent as result of this card battling becomes 0. ================Yu-Gi-Oh GX Card Almanac YDB1-JP001 Blizzard Dragon Water/Dragon/4/1800/1000 Choose a monster on opponent's field. The chosen monster cannot change mode or declare attack until the End Phase of opponent's next turn. This effect can only be activate once per turn. YDB1-JP002 Metal Shooter Light/Machine/5/800/800 When this card is successfully summoned, put 2 counters onto this card. For each counters put onto this card by this effect, increase this card's attack strength by 800. When this card is destroy by effect of other cards, you can instead remove a counter from this card. YDB1-JP003 Death Mosquito Dark/Insect/3/500/500 When this card is successfully summoned, put 2 counters onto this card. For each counters put onto this card by this effect, increase this card's attack strength by 500. When this card is destroy by effect of other cards, you can instead remove a counter from this card. ================Yu-Gi-Oh GX Tag Force Evolution GX05-JP001 Fallen Angel Nurse - Reficul Dark/Angel/4/1400/600 When this card is face-up on the field, all effect that would increase opponent's lifepoints would instead becomes effect that deals damages to opponent's lifepoints. GX05-JP002 Dark Cure Trap - Continuous When an opponent's monster is successfully summoned, Reverse Summoned, or Special Summoned, increase opponent's lifepoints equal to half of the original attack strength of that monster. GX05-JP003 Sadistic Potion Trap - Normal After activation, this card becomes an equip card and equipped it on a monster on your field. When this card's controller would deal damages to opponent by card effect, increase the attack strength of the equipped monster by 1000 until end of that turn. ================Yu-Gi-Oh GX Tag Force 3 GX06-JP001 Stargazing Beast - Garis Earth/Beast/3/800/800 Reveal this card from hand to activate. Send the top card from your deck to Graveyard, when the card sent to Graveyard is a monster, deal damages to opponent equal to that card's level x200, and special summon this card. If the sent card is a non-monster card, destroy this card. GX06-JP002 Red Eyes Wyvern Wind/Dragon/4/1800/1600 At End Phase during a turn you did not Normal Summoned by removing this card in your Graveyard from the game, special summon a [Red Eyes] monster from your Graveyard. GX06-JP003 Darkness Destroyer Dark/Demon/7/2300/1800 This card cannot be special summoned. During a Battle Phase this card can attack 2 times. When this card attacks monster in defense mode, and the attack strength is higher than that defense strength, deal battle damages to opponent's Life equal to the difference. GX06-JPB01 White Night's Queen Light/Angel/7/2100/800 This card cannot be Special Summoned. Once per turn, you can destroy a set card on the field. ================Yu-Gi-Oh 5D's Tag Force 4 TF04-JP001 Warm Worm Fire/Insect/3/600/1400 When this card is destroyed, send the top 3 cards on opponent's deck to Graveyard. TF04-JP002 Worm Bait Magic - Normal Can only be activated when there is a face-up Insect type monster on your field. Special summon 2 [Worm Token] (Earth/Insect/1/0/0) to your field. You cannot summoned or special summoned monster with level 3 and 4 during the turn this card was activated. TF04-JP003 Regert Reborn Trap - Normal Can be activated when a monster on your field is destroyed and sent to Graveyard by battle. Specal summon that 1 monster to your field in face-up defense mode. Destroy the monster special summoned by this effect at End Phase. TF04-JPB01 Shield Worm Earth/Insect/4/800/2000 When this card is successfully summoned, reverse summoned, or special summoned, put it in defense mode. Also, send the number of cards on opponent's deck equal to number of face-up Insect type monster on your field. ================Yu-Gi-Oh 5D's Tag Force 5 TF05-JP001 Fleur Synchron Light/Machine - Tuner/2/400/200 When this card is send to Graveyard as material of a Synchro Summon, you can special summon a monster with level 4 or less from your hand. TF05-JP002 Fleur de Chevalier Wind/Warrior - Synchro/8/2700/2300 [Fleur Synchron] + 1 or more non-Tuner monster(s) Can be activated when an opponent's Magic or Trap card is activate. Negate the activation of that and destroy it. This effect can only be used once during your turn. TF05-JP003 Liberation Release Trap - Normal Can be activated when a monster on your field is destroyed and sent to Graveyard as result of battle. Choose 2 monsters face-up on the field and return them to owner's deck. TF05-JPB01 Holy Knight Jeanne When this card attacks, during Damage Step decrease this card's attack strength by 300. Also, when this card is destroyed by opponent and is sent to Graveyard, send a card from hand to Graveyard to activate. Choose a Warrior type monster with level 4 or less from your Graveyard and add it to hand. ================Yu-Gi-Oh 5D's Tag Force 6 TF06-JP001 Sonic Warrior Wind/Warrior/2/1000/0 When this card is sent to Graveyard, the attack strength of all face-up level 2 or less monsters on your field is increased by 500. TF06-JP002 Influence Dragon Wind/Dragon - Tuner/3/300/900 Once per turn, choose a face-up monster on your field to activate. The chosen monster becomes Dragon-type until End Phase. TF06-JP003 Crimson Blader Fire/Warrior - Synchro/8/2800/2600 Tuner + 1 or more non-Tuner(s) When this card destroys an opponent's monster during Battle, during opponent's next turn, he/she cannot Summon or Special Summon monsters with Level 5 or more. TF06-JPB01 Star Blast Dragon Light/Dragon/4/1900/1000 When this card is successfully summoned, choose a face-up monster outside of this card and you can increase its level by up to 2 until End Phase. ================Yu-Gi-Oh True DUel Monster ~Sealed Memory~ Metal Devilzoa Dark/Machine/8/3000/2300 Sacrifice a [Devilzoa] with [Metalize - Magic Reflect Armor] equipped. PUt this card from deck to the field. Red Eyes Black Metal Dragon Dark/Dragon/8/2800/2400 Sacrifice a [Red Eyes Black Dragon] with [Metalize - Magic Reflect Armor] equipped. PUt this card from deck to the field. Devilzoa Dark/Demon/7/2600/1900 Harpy's Pet Dragon Wind/Dragon/7/2000/2500 Increase the attack and defense strength by 300 for each face-up [Harpy Lady] on the field! Metalize - Magic Reflect Armor Trap - Normal Increase the attack and defense strength of a monster by 300. When this card is equipped, increase the attack of the equipped monster by half of opponent's attack strength. (Book) Chaos - Black Magic Ritual Magic - Ritual Need for Descend of [Magician of Black Chaos]. You must sacrifice cards from your hand and/or field with total level of 8 or more. ================Yu-Gi-Oh True DUel Monster 2 ~Succession of Memory~ S2-01 Fairy King Oberon Wind/Plant/6/2200/1500 When this card is in face-up defense mode, increase the attack and defense strength of Plant type monsters on your field by 500. S2-02 Kinetic Soldier Earth/Machine/3/1350/1800 When battling with Warrior types, increase this card's attack and defense strength by 2000 when calculating damages. S2-03 Newt Wind/Demon/4/1900/400 Reverse: Increase this card's attack strength by 500. The monster destroy this card in battle would have the attack and defense strength lower by 500. S2-04 Zacktraeger Magnet Light/Insect/3/200/1400 Reverse: Choose an opponent's Machine type monster and destroy it at End Phase. The monster destroy this card in battle would have the attack and defense strength lower by 500. S2-05 Rigras Reaper Fire/Plant/3/1600/100 Reverse: Both player choose a card from hand and discard it. The monster destroy this card in battle would have the attack and defense strength lower by 500. S2-B1 Magic Removal Viral Weapon Sacrifice your monster from the field (except Token). For the number of monsters sacrifice, opponent choose that number of Mgaic card from his/her deck and sent them to Graveyard, and shuffle the deck afterward. ================Yu-Gi-Oh the Movie: Pyramid of Light/Super Fusion! Partner across Dimensions MOV-JP001 Watapon Light/Angel/1/200/300 When this card is added to your hand from the deck by effect of Magic, Trap, and Monster, you may special summon this card to your field. MOV2-JP001 Sin Red Eyes Black Dragon Dark/Dragon/7/2400/2000 This card cannot be Normal Summon. This card can be initially special summoned by removing a [Red Eyes Black Dragon] from your deck from the game. Only 1 [Sin] monster can be face-up on the field at once. When this card is face-up on the field, your other monsters cannot declare attack. When there is not a face-up Field Magic card destroy this card. ================Yu-Gi-Oh Movie Pack YMP1-JP001 Sin Red Eyes Black Dragon Dark/Dragon/7/2400/2000 This card cannot be Normal Summon. This card can be initially special summoned by removing a [Red Eyes Black Dragon] from your deck from the game. Only 1 [Sin] monster can be face-up on the field at once. When this card is face-up on the field, your other monsters cannot declare attack. When there is not a face-up Field Magic card destroy this card. YMP1-JP002 Sin Blue Eyes White Dragon Dark/Dragon/8/3000/2500 This card cannot be Normal Summon. This card can be initially special summoned by removing a [Blue Eyes White Dragon] from your deck from the game. Only 1 [Sin] monster can be face-up on the field at once. When this card is face-up on the field, your other monsters cannot declare attack. When there is not a face-up Field Magic card destroy this card. YMP1-JP003 Sin Parallel Gear Dark/Machine - Tuner/2/0/0 When this card is used as a Synchro material monster, you must use a [Sin] monster from your hand as the other Synchro Material. YMP1-JP004 Sin Cyber End Dragon Dark/Machine/10/4000/2800 This card cannot be Normal Summon. This card can be initially special summoned by removing a [Cyber End Dragon] from your deck from the game. Only 1 [Sin] monster can be face-up on the field at once. When this card is face-up on the field, your other monsters cannot declare attack. When there is not a face-up Field Magic card destroy this card. YMP1-JP005 Sin Rainbow Dragon Dark/Dragon/10/4000/0 This card cannot be Normal Summon. This card can be initially special summoned by removing a [Ultimate Gem Lord - Rainbow Dragon] from your deck from the game. Only 1 [Sin] monster can be face-up on the field at once. When this card is face-up on the field, your other monsters cannot declare attack. When there is not a face-up Field Magic card destroy this card. YMP1-JP006 Junk Gardna Earth/Warrior - Synchro/6/1400/2600 [Junk Synchron] + 1 or more non-Tuner monster(s) Once per turn, choose a monster on opponent's field to activate. Change the mode of that monster. THis effect can also be activated during opponent's turn. When this card is sent to Graveyard from the field, you can choose an opponent's monster and change its mode. YMP1-JP007 Sin Paradox Dragon Dark/Dragon - Synchro/10/4000/4000 [Sin Parallel Gear] + 1 non-Tuner [Sin] monster When this card is successfully Synchro Summoned, you can choose and special summon a Synchro monster from any Graveyard. Only 1 [Sin Paradox Dragon] can be face-up on the field at once. If [Sin World] is not face-up on the field, destroy this card. YMP1-JP008 Sin World Magic - Field When this card is face-up on the field, you can activate its effect instead of drawing during your Draw Phase. Choose 3 [Sin] cards from your deck, and opponent randomly select one of them. Add the chosen card to your hand, and shuffle the rest of them into deck. YMP1-JP009 Sin Claw Stream Trap - Normal Can be activated when there is a face-up [Sin] monster on your field. Choose an opponent's monster and destroy it. ================Yu-Gi-Oh Structure Deck Deluxe Box Promo SDX-001 Blue Eyes Ultimate Dragon Light/Dragon - Fusion/12/4500/3800 [Blue Eyes White Dragon] + [Blue Eyes White Dragon] + [Blue Eyes White Dragon] Ultimate Rare SDX-JP002 Victory Dragon Dark/Dragon/8/2400/3000 This card cannot be special summon. You must sacrifice 3 Dragon Type monsters on your field to sacrifice summon this monster. When you successfully bring opponent's lifepoints to 0 as a result of this card's direct attack, the controller of this card wins the match. Ultimate Rare ================Yu-Gi-Oh Booster Pack Collectors Tin Promo BPT-J01 Tarlwarl Demon Dark/Demon/6/2400/2150 Normal Monster Ultra Rare BPT-J02 Chaos Emperor Dragon - Messenger of the End - Dark/Dragon/8/3000/2500 This card cannot be Normal Summoned. Remove a Light and a Dark attribute monster from your Graveyard from the game to special summon this card. Pay 1000 lifepoits, put all cards in both player's hand and field to Graveyard. For each card put to the Graveyard by this effect, do 300 lifepoint damages to your opponent. Ultimate Rare BPT-JP003 End of Anubis Dark/Demon/6/2500/0 When this card is face-up on the field, negate all card effect of Magic, Trap, or monster that target graveyard, or activate at Graveyard. Ultimate Rare BPT-JP004 E-Hero Steam Healer Water/Warrior - Fusion/5/1800/1000 [E-Hero Burst Lady] + [E-Hero Bubbleman] This card can only be special summon by Fusion Summon. When this card destroy a monster as a result of battle and sent it to Graveyard, increase your lifepoint equal to the attack strength of the destroyed monster. BPCT-JP005 F.G.D. (Five God Dragon) Dark/Dragon - Fusion/12/5000/5000 This card can only be special summon by Fusion. Use 5 Dragon Type monster as Fusion material to fusion summon this monster. This card does not receive battle damages from monsters with Earth, Fire, Wind, or Dark attribute. CT09-JP001 Blue Eyes Ultimate Dragon Light/Dragon - Fusion/12/4500/3800 [Blue Eyes White Dragon] + [Blue Eyes White Dragon] + [Blue Eyes White Dragon] (Golden Rare) ================Yu-Gi-Oh OCG Master Collection MC1-JP001 Black Flame Dragon of Horus LV8 Fire/Dragon/8/3000/1800 This card cannot be normal summoned. This card can only be special summoned by the effect of [Black Flame Dragon of Horus LV6]. When this card is on the field, you may choose to negate and destroy an activation and effect of a Magic Card. Secret Rare MC1-JP002 The Creator Light/Thunder/8/2300/3000 Choose one monster card in your Graveyard, discard one card from your hand, special summon the chosen monster to the field. This effect can only be use once per turn. This card cannot be special summon from Graveyard. Secret Rare MC1-JP003 Phoenix God of Nephthys Fire/Bird/8/2400/1600 When this card is destroy by card effect, during your next standby phase, you may special summon this card to the field. When you successfully special summon this card that way, destroy all Magic/Trap cards on the field. Secret Rare MC1-JP004 Antique Gear Golem Earth/Machine/8/3000/3000 This card cannot be special summon. When this card attacks a monster in defense mode, if this card's attack strength is higher than that monster's defense strength, do battle damages to your opponent equal to the difference. When this card attacks, your opponent cannot activate and Magic or Trap cards until the end of damage step. Secret Rare MC2-JP001 Cyber End Dragon Light/Machine - Fusion/10/4000/2800 [Cyber Dragon] + [Cyber Dragon] + [Cyber Dragon] This card's Fusion Summon can only be done by monsters named above. When this card attacks a monster in defense mode, and this card's attack strength would be higher than that monster's defense strength, do battle damages to opponent equal to the difference. MC2-JP002 E-Hero Shining Flare Wingman Light/Warrior - Fusion/8/2500/2000 [E-Hero Flame Wingman] + [E-Hero Sparkman] This card can only be Special summon by Fusion Summon. This card's attack strength is increase by 300 for [E-Hero] monster in your Graveyard. When this card destroys a monster as a result of battle, do damage to opponent equal to the attack strength of that monster. MC2-JP003 Phantom Emperor - Ravel Dark/Demon/10/4000/4000 This card cannot be Normal Summon. This card cannot be special summon other than by sacrifice 3 Demon Type monsters on your field. Whenever opponent summons a monster, special summon a "Phantom Token" (Dark/Demon/1/1000/1000) to your field. The tokens cannot declare attack. Once during your turn, you may sacrifice a monster on your field, this card's attack strength would be increase by the original attack of that monster until the End Phase of the turn. MC2-JP004 E-Hero Shining Phoenixguy Fire/Warrior - Fusion/8/2500/2100 [E-Hero Sparkman] + [E-Hero Phoenixguy] This card can only be special summon by Fusion Summon. Increase this card's attack strength by 300 for [E-Hero] monster in your Graveyard. This card cannot be destroy as result of battle. MC03-JP001 Elemental Hero Black Neos Dark/Warrior - Fusion/7/2500/2000 [Elemental Hero Neos] + [Neo Spacian Black Panther] This card can only be special summon from Fusion deck by returning the above monsters from your field to deck (The Magic card [Fusion] is not required). You may choose a face-up effect monster on the field. As long as this card is face-up on your field, the effect of that monster is negated until it leaves the field (Only 1 monster can be select). Return this card to your Fusion deck at End Phase. MC03-JP002 Armed Black Dragon - Cyber Dark Dragon Dark/Machine - Fusion/8/1000/1000 [Cyber Dark Horn] + [Cyber Dark Edge] + [Cyber Dark Keel] This card cannot be special summon other than by Fusion Summon. When this card is successfully Fusion Summoned, you can choose a Dragon sub-type monster from your Graveyard and equipped on this card, and increase this card's attack strength by that attack strength. Increase this card's attack strength by 100 for each monster card in your Graveyard. When this card is destroyed as result of battle, the equipped monster is destroyed instead. MC03-JP003 Elemental Hero Air Neos Wind/Warrior-Fusion/7/2500/2000 [Elemental Hero Neos] + [Neospacian Air Hummingbird] This card can only be special summon from Fusion deck by returning the above monsters from your field to deck (The Magic card [Fusion] is not required). When your lifepoints is less than opponent's lifepoints, increase this card's attack strength by that amount. Return this card to your Fusion Deck at End Phase. MC03-JP004 Volcanic Devil Fire/Pyro/8/3000/1800 This card cannot be Normal Summoned. This card can only be initially special summon by sending a face-up [Blaze Cannon Trident] on your field to Graveyard. When there's monster in attack position on opponent's field during Battle Phase of opponent's turn, opponent must attack this card. When this card destroy a monster and sent it to Graveyard, destroy all monsters on opponent's field, and deal 500 damages to opponent for each monster. ================Yu-Gi-Oh 5D's Duel Terminal Acceleration Guide/ZeXaL Overlay Guide DT02-JPB01 Goyou Guardian Earth/Warrior - Synchro/6/2800/2000 Tuner + 1 or more non-Tuner monster(s) When this card destroyed an opponent's monster and sent it to Graveyard, you can special summon that monster to your field in face-up defense mode. DT04-JPB01 Black Rose Dragon Fire/Pyro - Synchro/7/2400/1800 Tuner + 1 or more non-Tuner monster(s) When this card is successfully Synchro summoned, you can destroy all cards on the field. Once per turn, by removing a Plant type monster in your Graveyard from the game, change the mode of a monster in defense mode on opponent's field to attack mode, and the attack strength of that becomes 0 until End Phase of this turn. DT06-JPB01 Dragunity Knight - Gadearg Wind/Dragon - Synchro/6/2400/800 Dragon type Tuner + 1 or more non-Tuner Bird type monster(s) Once per turn, this can be activated during your Main Phases. Add a Dragon type or Bird type monster with level 4 or less from your deck to hand. Afterward, discard a Dragon type or Bird type monster from your hand. DT08-JPB01 Ally Genex Accel Dark/Machine - Synchro/8/2600/2000 [Genex] Tuner + 1 or more non-Tuner monster(s) Once per turn, by discard a card from hand, choose and special summon a Machine type monster with level 4 or less from your Graveyard. Double the attack strength of the monster special summoned by this effect until End Phase, and it can attack opponent directly, and remove it from game at your End Phase. DT10-JPB01 Veyron Delta Light/Angel - Synchro/7/1700/2800 Tuner + 1 or more Light Attribute non-Tuner monster(s) When this card is in face-up defense mode, you can add an Equipment Magic from your deck to hand during your End Phase. DT12-JPB01 Inverz Roach Dark/Demon - Exceeds/Rank 4/1900/0 Level 4 Monsters x2 Remove an Exceeds material from this card, negate the special summon of a monster with level 5 or more and destroy it. DT14-JPB01 Sacred Omega Light/Beast-Warrior - Exceeds/Rank 4/2400/500 Light Attribute Level 4 Monsters x2 Once per turn, you can remove an Exceeds material from this card to activate. All [Sacred] monsters on your field cannot be affect by effect of Magic/Trap card during this turn. This effect can also be activated during opponent's turn. ================Yu-Gi-Oh Duelist Box DB01-JP001 Stardust Dragon/Buster Wind/Dragon/10/3000/2500 This card cannot be Normal Summoned. This card cannot be special summon outside of by the effect of [Buster Mode] and this card. When effect of Magic, Trap, or effect monster is activated, by releasing this card negate the activation of that and destroy it. At End Phase of the turn this effect was applied, this card in Graveyard which was released to activate this effect can be special summon to your field. Also, when this card on the field is destroyed, you can special summon a [Stardust Dragon] from your Graveyard. DB12-JPS01 No. 39 Hope King Hope Light/Warrior - Exceeds/Rank 4/2500/2000 Level 4 Monsters x2 When you or your opponent's monster declare attack, remove an Exceeds material from this card to activate. Negate the attack of all those monsters. When this card without an Exceed material is target of attack, destroy this card. DB12-JPS02 Spring Attacker Zenmaio Wind/Machine - Exceeds/Rank 5/2600/1900 Level 5 Monsters x2 Once per turn, by removing an Exceeds material from this card, choose up to 2 set cards on the field to activate. Destroy the chosen cards. DB12-JPS03 Missing X-Saber Invoker Earth/Warrior - Exceeds/Rank 3/1600/500 Level 3 Monsters x2 Once per turn, remove an Exceeds material from this card to activate. Special summon a level 4 Warrior or Beast Warrior type monster from your deck in face-up defense mode. Destroy the monster special summoned by this effect at End Phase. ================Yu-Gi-Oh Duel Disk DD1-JP001 Blockman Earth/Rock/4/1000/1500 Sacrifice this card, special summon number of [Block Token] (Earth/Rock/4/1000/500) onto your field in defense mode equal to number of your turns this card is face-up on your field. The tokens cannot declare attack. DD2-JP001 E-Hero Steam Healer Water/Warrior - Fusion/5/1800/1000 [E-Hero Burst Lady] + [E-Hero Bubbleman] This card can only be special summon by Fusion Summon. When this card destroy a monster as a result of battle and sent it to Graveyard, increase your lifepoint equal to the attack strength of the destroyed monster. DD2-JP002 Armed Dragon LV10 Wind/Dragon/10/3000/2000 This card cannot be Normal Summon. This card can only be special summon by sacrificing an [Armed Dragon LV7] on your field. Discard one card from your hand to destroy all face-up monsters on opponent's field. DD2-JP003 Hero Spirit Trap - Normal This card can only be activate at the battle phase which a monster with [E-Hero] in its name is destroyed as a result of battle. The battle damages from one of opponent monster would become 0. DD2-JP004 Map of Buried Treasure Trap - Normal When this card would be return to hand from the field by other card's effect, this card can be activate. Draw 2 cards from your deck, discard a card from your hand afterward. ADDS-JP001 Cyber Dragon Light/Machine/5/2100/1600 When there's monster on opponent's field, and there's no monster on your field, you can special summon this card from your hand. (NOTE: Alternative Art) ADDS-JP002 Cyber End Dragon Light/Machine - Fusion/10/4000/2800 [Cyber Dragon] + [Cyber Dragon] + [Cyber Dragon] This card's Fusion Summon can only be done by monsters named above. When this card attacks a monster in defense mode, and this card's attack strength would be higher than that monster's defense strength, do battle damages to opponent equal to the difference. (NOTE: Alternative Art) ADDR-JP001 Elemental Hero Prismer Light/Warrior/4/1700/1100 Reveal a Fusion monster from your Fusion deck to opponent. Send a card with name of Fusion material monster mentioned on that Fusion monster from your deck to your Graveyard, and treat this card's name as the same as the monster sent to Graveyard until End Phase of this turn. This effect can only be activate once per turn. ADDR-JP002 Card Excluder Earth/Spellcaster/3/400/400 Choose and remove a card in opponent's Graveyard from the game. This effect can only be activate once per turn. ADDR-JP003 Arms Hole Magic - Normal Activate by sending the top card on your deck to Graveyard. Add an equipment Magic card from your deck or Graveyard into hand. When this card is activated, this turn you cannot Normal Summon monster. ADDR-JP004 Assault Armor Magic - Equipment When you have only 1 Warrior type monster in your monster zone, this can be equipped on that monster. Increase the attack strength of the equipped monster by 300. By sending this equipped card to Gravyard, that equipped monster can attack 2 times during Battle Phase this turn. ADDR-JP005 Evil Blast Trap - Normal Can be activate when monster(s) is special summon onto opponent's field. After activation this card would become an equip card that increase the attack strength by 500, and equipped onto that monster. During opponent's Standby Phase deal 500 damages to your opponent. DDY1-JP001 Vice Dragon Dark/Dragon/5/2000/2400 When there is monster on opponent's field, and no monster on your field, you can special summon this card from hand. Half this card's attack and defense strength of special summoned by this effect. DDY1-JP002 Shield Wing Wind/Bird/2/0/900 This card cannot be destroyed as result of battle for 2 turns during a turn. DDY2-JP001 Junk Collector Light/Warrior/5/1000/2200 Remove this face-up card on the field and a Normal Trap card in your Graveyard from the game to activate. This card's effect would become same as the Normal Trap card effect removed from game by this effect. This effect can also be activated during opponent's turn. DDY2-JP002 Backup Warrior Earth/Warrior/5/2100/0 This card cannot be Normal Summoned. This card cannot be special summon outside of when there are 2 monsters in defense mode on your field. During the turn this card is special summoned, you cannot Synchro Summon. DDY2-JP003 Afterlight of Miracle Trap - Normal Choose a monster in your Graveyard that was destroyed in battle during this turn. Special summon the chosen monster from Graveyard. DDY2-JP004 Starlight Road Trap - Normal Can be activated when an effect that destroy 2 or more cards on your field is activated. Negate that effect and destroy it. Afterward, you can special summon a [Stardust Dragon] from your Extra Deck. DDY3-JP001 Frozen Fitzgerald Water/Demon - Synchro/5/2500/2500 Dark Attribute Tuner + 1 non-Tuner Beast type monster When this card attacks, opponent cannot activate Magic or Trap card until End of Damage Step. When this card is destroyed and sent to Graveyard as result of battle, and there is no other monsters on your field, you can by discarding a card from you hand to special summon this card in face-up defense mode. DDY3-JP002 Pitch-Black Zumwalt Dark/Demon - Synchro/4/2000/1000 Dark Attribute Tuner + 1 non-Tuner Insect Type monster This card cannot be destroyed in battle. When this card declares attack, and the attack strength of the attacked monster is higher than this card's, the attack strength of the attacked monster would be equal to this card's until end of Battle PHase. When this card destroyed an opponent's monster and sent it to Graveyard, send the top 3 cards on opponent's deck to Graveyard. DDY3-JP003 Dark Flat Top Dark/Machine - Synchro/8/0/3000 Dark Attribute TUner + 1 or more non-Tuner Machine type monster(s) Once per turn, you can special summon a [Reactor] or a [Giant Bomber Airraid] from your Graveyard neglecting the summoning requirement. When this card is destroyed and sent to Graveyard, you can special summon a Machine type monster with level 5 or less from your hand. DDY3-JP004 Determined Daredevil Earth/Warrior - Synchro/7/2400/2100 Warrior type Tuner + 1 or more non-Tuner Warrior type monster(s) When this card is attacked by a monster with attack strength higher than this card's, this card is not destroyed in that battle, and destroy that opponent's monster after damage calculation. DDY3-JP005 Blood Mephisto Dark/Demon - Synchro/8/2800/1300 Tuner + 1 or more non-Tuner monster(s) During opponent's Battle Phase, you can deal 300 damages to opponent for each card on opponent's field. Also, when opponent set a Magic or Trap card, deal 300 damages to opponent. ================Jump Fiesta Promos JF07-JP001 Voltech Kong Light/Beast/4/1800/1000 Whenever this card deals battle damages to opponent, send the top card(s) from opponent's deck equal to number of face-up Light attribute monsters on your field to Graveyard. JF07-JP002 Botanical Lion Earth/Plant/4/1600/2000 For each face-up Plant type monster on your field, increase this card's attack strength by 300. When this card is face-up on the field, its control cannot be change. JF07-JP003 Gravity Behemoth Dark/Beast/6/2300/2000 When there's no card on the field, this card can be Summoned without sacrifice. This effect cannot be activate during the first turn if you go first. You can instead of attacking with this card to destroy a Field Magic on the field. JF08-JP001 Grandmaster of Six Warmasters Earth/Warrior/5/2100/800 You can only have one [Grandmaster of Six Warmasters] on your field. When there's a [Six Warmasters] monster on your field, you can special summon this card from your hand. When this card is destroyed by effect of opponent's card, add a [Six Warmasters] monster from your Graveyard into your hand. JF08-JP002 Volcanic Rocket Fire/Pyro/4/1900/1400 When this card is Summoned, Reverse Summoned, or Special SUmmoned, you can add a [Blaze Cannon] card from your deck or Graveyard into your hand. JF08-JP003 Dual Summoner Water/Spellcaster/4/1500/0 Pay 500 Life Points, normal Summon a Dual monster in hand or face-up on your field. This effect can only be activated once per turn, and only during End Phase of opponent's turn. Once per turn, this card cannot be destroy as result of battle (Damage Calculation is still applied) VJCF-JP001 (JF09-JP001) Shield Wing Wind/Bird/2/0/900 This card cannot be destroyed as result of battle for 2 turns during a turn. AT08-JP001 (JF09-JP002) Vice Dragon Dark/Dragon/5/2000/2400 When there is monster on opponent's field, and no monster on your field, you can special summon this card from hand. Half this card's attack and defense strength of special summoned by this effect. JF09-JP003 Voltech Kong (See Above) JF09-JP004 Botanical Lion (See Above) JF09-JP005 Gravity Behemoth (See Above) JF09-JP006 Snowmaneater Water/Aqua/3/0/1900 When this card is reversed, destroy a face-up monster on the field. JF09-JP007 Rakkoala Water/Beast/2/1200/100 When there is another Beast type monster on your field outside of this card, you can increase the attack strength of a face-up monster on your field by 1000 until End Phase. This effect can only be activated once per turn. JF09-JP008 Ojama Red Light/Beast/2/0/1000 When this card is successfully summoned, you can special summon up to 4 [Ojama] monster from your hand to your field in attack position. JF09-JP009 Ojama Blue Light/Beast/2/0/1000 When this card is destroyed and sent to Graveyard by battle, you can add up to 2 [Ojama] monster from your deck to hand. JF09-JP010 Ojama Country Magic - Field Once per turn, by sending an [Ojama] card from hand to Graveyard, special summon an [Ojama] monster from your Graveyard. When there is a face-up [Ojama] monster on your field, switch the attack and defense strength of all face-up monsters on the field. VJCF-JP002 Elemental Hero Flash Light/Warrior/4/1100/1600 When this card is destroyed as result of battle and sent to Graveyard, by removing 3 [Elemental Hero] monster and this card from your Graveyard from the game, add a Normal Magic card from your Graveyard to hand. JF10-JP001 Snowmaneater (See Above) JF10-JP002 Rakkoala (See Above) JF10-JP003 Ojama Red (See Above) JF10-JP004 Ojama Blue (See Above) JF10-JP005 Ojama Country (See Above) JF10-JP006 Elemental Hero Flash (See Above) Normal Parallel Rare JF10-JP007 Danipon Earth/Insect/2/600/600 When this card is destroyed and sent to Graveyard by battle, you can add an Insect type monster with defense strength of less than 1000 from your deck to hand. Normal Parallel Rare JF10-JP008 Morokoshiina Earth/Plant/2/0/0 Once per turn, during your Main Phase 2 you can pay 500 Life Points. Special Summon a [Grain Corn Token] (Light/Plant/1/0/0) to your field. Normal Parallel Rare JF10-JP009 Bloodsucking Koala Earth/Beast/4/1800/1500 When this card deals battle damages to opponent battling with a monster, recover your Life Points equal to the battle damages dealt. Normal Parallel Rare JF10-JP010 Koalakkoala Earth/Beast - Fusion/6/2800/200 [Koalakko] + [Rakkoala] Send a Beast type monster from hand, and choose a monster on opponent's field to activate. Destroy the chosen monster. Normal Parallel Rare VJCF-JP003 Junk Defender Earth/Warrior/3/500/1800 When your opponent declares a direct attack, this card can be special summon from hand. Once per turn, you can increase the defense strength of this card by 300 until End Phase. This effect can also be activated during opponent's turn. VJCF-JP004 Infernity Archer Dark/Demon/6/2000/1000 When you have 0 cards in your hand, this card can attack opponent directly. END OF FILE.