Card Translation File for: Premium Packs Document version 8.0, last updated 2/18/2012 Created by Spikes and Baron http://www.dmcomet.net ©2004-12 S&B Duel Monsters Comet, all rights reserved ---------------------------------------------- UPDATE: v8.0 - Add PP14 cards v7.0 - Add PP13 cards v6.0 - Add PP12 cards ---------------------------------------------- DISCLAIMER: This file is only for reference, and the translation provided are not official. I am not responsible for any changes by the official translation by Konami Also, NEVER EVER COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source or gain permission by me for you (all) to use this. ----------------------------------------------- HOW TO READ THIS FILE? Monster: (Card Set)-(Card Number) (Card Name) (Attribute)/(Type)-(Archtype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Card Sets included in this file: Premium Pack 1 to 13. ----------------------------------------------- ================Premium Pack 1 Cosmo Queen Dark/Spellcaster/8/2900/2450 Normal Monster Crescent Dragon Dark/Dragon/7/2200/2350 Normal Monster Meteor Dragon Earth/Dragon/6/1800/2000 Normal Monster Sealed Exodia Dark/Spellcaster/3/1000/1000 If you have this card and [Sealed Left Leg], [Sealed Right Leg], [Sealed Left Arm] and [Sealed Right Arm] in your hand, you win the game. Goddess of Whimsical Light/Angel/3/950/700 Flip a coin and guess. If the guess is right, double this card's attack strength. If it's wrong, halves this card's attack strength. This effect can only activate once during your main phase. Cannon Daruma Dark/Machine/2/900/500 Normal Monster Frog Slime Water/Aqua/2/700/500 Normal Monster Tsurpon Water/Aqua/2/450/500 Normal Monster Time Magician Light/Spellcaster/2/500/400 Flip a coin and guess. If the guess is right, destroy all opponent's monster on the field. If it's wrong, destroy all monsters on your side of the field, and lost lifepoints equal to half of total attack strength (of those monsters destroy). Dancing Elf Wind/Angel/1/300/200 Normal Monster ================Premium Pack 2 It is same as "Dark Ceremony Edition". ================Premium Pack 3 P3-01 Blue Eyes Ultimate Dragon Light/Dragon - Fusion/12/4500/3800 [Blue Eyes White Dragon] + [Blue Eyes White Dragon] + [Blue Eyes White Dragon] P3-02 Meteor Black Dragon Fire/Dragon - Fusion/8/3500/2000 [Red Eyes Black Dragon] + [Meteor Dragon] P3-03 Fire Winged Pegasus Fire/Beast/6/2250/1800 Normal Monster P3-04 Tri Horned Dragon Dark/Dragon/8/2850/2350 Normal Monster P3-05 Millennium Primitive Man Earth/Beast-Warrior/8/2750/2500 Normal Monster P3-06 Evilnight Dragon Dark/Dragon/7/2350/2400 Normal Monster P3-07 Magician of Black Chaos Dark/Spellcaster - Ritual/8/2800/2600 Ritual Summon by [Chaos - Black Magic Ritual]. Sacrifice monster(s) from your hand and/or field with total level of 8 or more. P3-08 Gate Guardian Dark/Warrior/11/3750/3400 You must sacrifice a [Thunder Guardian - Sanga], [Wind Guardian - Hyuga] and [Water Guardian - Suga] to special summon this monster. P3-09 Meteor Dragon Earth/Dragon/6/1800/2000 Normal Monster P3-10 Chaos - Black Magic Ritual Needed for Ritual Summon [Magician of Black Chaos]. Sacrifice monster from your hand and/or field with level 8 or more, or you cannot summon [Magician of Black Chaos]. ================Premium Pack 4 P4-01 Black Magician Girl Dark/Spellcaster/6/2000/1700 For each [Black Magician] or [Magician of Black Chaos] in your or your opponent's Graveyard, increase this card's attack strength by 300. P4-02 Black Magician Dark/Spellcaster/7/2500/2100 P4-03 Thousand Knives Magic - Normal This card can only be use if you have a face-up [Black Magician] on the field. Destroy one of opponent's monster. P4-04 Black Magic Curtain Magic - Normal When you use this card, you cannot Normal Summon, Reversed Summon, or Special Summon this turn. Pay half of your lifepoints, special summon a [Black Magician] from your deck. P4-05 Magic Box of Death Magic - Normal Destory one monster on opponent's field, gave the control of one of your monster to your opponent. P4-06 Magic Cylinder Trap - Normal (This card can be activate when your opponent declare attack.) Negate an attack from an opponent's monster, do damages to opponent's lifepoints equal to the atack strength of that monster. ================Premium Pack 5 P5-01 Red Eyes Black Draogn Dark/Dragon/7/2400/2000 Normal Monster P5-02 Harpy's Feather Sweep Magic - Normal Destroy all opponent's Magic and Trap cards on the field. P5-03 Deck Destruction Virus of Death Trap - Normal (This card can only be activate by) Sacifice 1 of your Dark Type monster with attack strength of 1000 or less. After the activation, look at opponent's field and hand, and for 3 of next opponent's turn, reveal the card opponent draw, if it's a monster with attack strength of 1500 or more, Destory that card. P5-04 Chained Boomerang Trap - Normal When your opponent's monster attack, switch that monster to defense mode. You may put this card as an equipment card and equip on one of your monster. Increase the attack of that monster by 500. You may activate one or both effect. P5-05 Acid Pittrap Trap - Normal Turn a face-down monster in defense mode face-up. If that monster has defense strength of 2000 or less, destroy it, otherwise, turn it back face-down. P5-06 Metalize - Magic Reflect Armor Trap - Normal Increase the attack and defense strength of one monster by 300. When that monster attack, at damage calculation, increase its attack strength by one-half of the attacked monster's attack strength. P5-07 Red Eyes Black Metal Draogn Dark/Dragon/8/2800/2400 Sacrifice a [Red Eyes Black Dragon] on your field with [Metalize - Magic Reflect Armor] equipped on it. Special Summon this card from your deck, shuffle the deck afterward. P5-08 Claymore Mine Trap - Normal This card can be activate when your opponent attacks. Destroy 1 of the opponent's monster in attack mode that have the highest attack strength. P5-09 Millennium Shield Earth/Warrior/5/0/3000 Normal Monster ================Premium Pack 6 PP6-001 Marshmellon Light/Angel/3/300/500 The controller of the monster card that attack this card that is in face-down defense mode, after damage calculation, lost 1000 lifepoints. This card cannot be destroy as a result of battle. (Damage Calculation is apply) PP6-002 Glass of Marshmellon Magic - Continuous When there is a face-up [Marshmellon] is presented on your field, your opponent cannot choose any monster other than [Marshmellon] as attacking target. PP6-003 Shield Crush Magic - Normal Destroy a monster on the field that is in Defense position PP6-004 Gemini Devil Dark/Demon/4/1000/1000 Whenever your opponent activate a card that have effect that includes discarding cards from your hand, you may discard this card from your hand into your Graveyard to negate the activation and destroy that card. Draw 1 card from your deck afterward. PP6-005 Return Zombie Dark/Undead/4/1000/1600 During your standby phase, if this card is in your Graveyard and you have 0 cards in your hand, you may pay 500 lifepoints to put this card into your hand. PP6-006 Skeleton of Yatagarusu Trap - Normal Choose one of the following effect to activate: - Draw one card from your deck - This effect may be activate if your opponent have a face-up Spirit monster on his/her field. Draw 2 cards from your deck. ================Premium Pack 7 PP7-JP001 Sphinx Androgunous Light/Beast/10/3500/3000 This card cannot be Normal Summon. When both [Andro Sphinx] and [Sphinx Telenia] are destroy at the same time, you can pay 500 lifepoints to special summon this card from your deck or hand. When this card is successfully special summon, you can pay 500 lifepoints, this card's attack strength would be increase by 3000 until the end of turn. Ultra Rare PP7-JP002 Andro Sphinx Light/Beast/10/3000/2500 When [Pyramid of Light] is on the field, you may pay 500 lifepoints to special summon this card from your hand. This card cannot attack the turn it is Normal Summon, Reverse Summon, or Special Summon. This card cannot be special summon from Graveyard. When this card destroy an opponent's monster in defense mode, do damages to your opponent equal to half of the attack strength of that monster. Ultra Rare PP7-JP003 Sphinx Telenia Light/Beast/10/2500/3000 When [Pyramid of Light] is on the field, you may pay 500 lifepoints to special summon this card from your hand. This card cannot attack the turn it is Normal Summon, Reverse Summon, or Special Summon. This card cannot be special summon from Graveyard. When this card destroy an opponent's monster in defense mode, do damages to your opponent equal to half of the defense strength of that monster. Ultra Rare PP7-JP004 Rare Metal Dragon Dark/Dragon/4/2400/1200 This card cannot be Normal Summon. PP7-JP005 Dark Clown - Peten Dark/Spellcaster/3/500/1200 When this card is sent to Graveyard, you may remove this card to special summon a [Dark Clown - Peten] from your hand or deck to the field. PP7-JP006 Familiar Knight Dark/Warrior/3/1200/1400 When this card is destroy as a result of battle and sent to Graveyard, both player may special summon a Level 4 monster from his/her hand to their field. PP7-JP007 Hell Tempest Magic - Quickplay This card can only be activate when you receive a battle damage of 3000 or more. Remove all monster card from their respective Graveyard and Deck from the game. PP7-JP008 Return from Another Dimension Trap - Normal Pay half of your Lifepoints, special summon any number of your monsters that are remove from game to your field. At the end of the turn, remove all monsters that are special summon by this effect from the game. ================Premium Pack 8 PP8-JP001 E-Hero Feather Man Wind/Warrior/4/1000/1000 Normal Monster PP8-JP002 E-Hero Burst Lady Fire/Warrior/4/1200/800 Normal Monster PP8-JP003 E-Hero Flame Wing Man Wind/Warrior - Fusion/6/2100/1200 [E-Hero Feather Man]+[E-Hero Burst Lady] This card can only be Special Summoned by Fusion Summon. When this card destroys and send opponent's monster to Graveyard, do lifepoint damages to your opponent equal to the attack strength of the destroyed monster PP8-JP004 Blood Sucker Dark/Undead/4/1700/1500 When this card do battle damages to the opponent, put the top card of opponent's deck into his/her graveyard. PP8-JP005 Demonic Eye of Coercion Magic - Normal Select an Undead sub-type monster with attack strength of 2000 or below on your field when you activate this card. The selected Monster can attack your opponent's lifepoints directly. ================Premium Pack 9 PP9-JP001 E-Hero Elixirer Light/Warrior - Fusion/10/2900/2600 [E-Hero Featherman] + [E-Hero Burst Lady] + [E-Hero Clayman] + [E-Hero Bubbleman] This card cannot be special summon other than by Fusion Summon. This card's main-type is treated as Wind, Fire, Earth, and Water. When this card is successfully Fusion Summoned, return all cards that are removed from the game into respective owner's deck and shuffle the decks afterward. For each monster on opponent's field with the same main-type as this card, increase the attack strength of this card by 300. PP9-JP002 Kuriboh's Calling Flute Magic - Quickplay Add a [Kuriboh] or [Hane Kuriboh] from your deck into hand or special summon it to the field. PP9-JP003 Commander Covington Earth/Mahcine/4/1000/600 Send one of each [Machiners Soldier], [Machiners Sniper], and [Machiners Defender] from your field to Graveyard to Special Summon a [Machiners Force] from your hand or deck. When [Commander Covington] leaves the field, destroy all [Machiners Force]. PP9-JP004 Machiners Soldier Earth/Machine/4/1600/1500 When this card is successfully Normal Summon when there're no monsters on your field, you can special summon a monster with [Machiners] in its name other than [Machiners Soldier] from your hand. PP9-JP005 Machiners Sniper Earth/Machine/4/1800/800 When this card is face-up on the field, all monsters with [Machiners] in its name other than [Machiners Sniper] cannot attack. PP9-JP006 Machiners Defender Earth/Machine/4/1200/1800 Reverse: Add a [Commander Covington] from your deck to your hand. PP9-JP007 Machiners Force Earth/Machine/10/4600/4100 This card cannot be Normal Summon. This card cannot be special summon other than by the effect of [Commander Covington]. If a player does not pay 1000 lifepoints, this card cannot attack. When this card is send to Graveyard from the field, special summon one of each [Machiners Soldier], [Machiners Sniper], and [Machiners Defenser] from your Graveyard. PP9-JP008 Lancer Dragonuit Dark/Dragon/4/1500/1800 When this monster attack a monster in defense mode, and the attack strength is higher than the defense strength, do battle damages to opponent equal to the difference. PP9-JP009 Axe Dragonuit Dark/Dragon/4/2000/1200 When this card attack, switch it to Defense mode at the end of Damage Step. PP9-JP010 Mist Body Magic - Equipment When this card is equipped, the equipped monster cannot be destroy as result of battle (Damage Calculation would still applied) ================Premium Pack 10 PP10-JP001 E-Hero Forestman Earth/Warrior/4/1000/2000 Can be activate once per turn during your Standby Phase. Add a [Fusion] Magic card from your deck or Graveyard into your hand. PP10-JP002 E-Hero Knospe Earth/Plant/3/600/1000 Whenever battle damages is dealt to opponent, increase this card's attack strength by 100 and decrease the defense strength by 100. When there's another face-up [E-Hero] monster(s) on your field, opponent cannot choose this card as target of attack, and this card can attack opponent directly. PP10-JP003 E-Hero Blume Earth/Plant/6/1900/2000 This card cannot be Normal Summon. This card cannot be special summon outside of by the effect of [Blumenblatt]. Opponent can only choose [E-Hero Blume] as target of attack. Whenever battle damages is dealt to opponent, increase this card's attack strength by 200 and decrease the defense strength by 200. PP10-JP004 E-Hero The Heat Fire/Pyro/4/1600/1200 Increase this card's attack strength equal to number of face-up [E-Hero] monster on your field * 200. PP10-JP005 E-Hero Lady of Fire Fire/Pyro/4/1300/1000 At End Phase of your turn, deal damages to opponent equal to number of face-up [E-Hero] monster on your field *200. PP10-JP006 E-Hero The Earth Earth/Warrior-Fusion/8/2500/2000 [E-Hero Ocean] + [E-Hero Forestman] This card cannot be special summon outside of by Fusion Summon. You can sacrifice an [E-Hero] monster from yourfield. Increase this card's attack strength equal to the original attack strength of the sacrificed monster until end of turn. PP10-JP007 E-Hero Flame Blast Fire/Pyro-Fusion/8/2300/1600 [E-Hero The Heat] + [E-Hero Lady of Fire] This card cannot be special summon outside of by Fusion Summon. When battling with a Water attribute monster, increase this card's attack strength by 1000 during Damage Step. PP10-JP008 Blumenblatt Magic - Normal Sacrifice a [E-Hero Knospe] on your field to activate. Special Summon a [E-Hero Blume] from your deck or hand. PP10-JP009 Hero's Bond Magic - Normal Can be activate when there's [Hero] monster on your field. Special Summon (up to?) 2 [E-Hero] monsters with level 4 or less from your hand. PP10-JP010 Earth Gravity Trap - Normal This card can only be activate during Battle Phase of opponent's turn. All monsters with level 4 or less that can attack must attack [E-Hero The Earth] once. ================Premium Pack 11 PP11-JP001 Elemental Hero Voltic Light/Thunder/4/1000/1500 When this card does battle damages to opponent, you can special summon one of your [Elemental Hero] monster that is removed from game to your field. PP11-JP002 Shuttleroid Wind/Machine/4/1000/1200 When this card is chosen as target of attack, you can remove this card from the game. If this effect was activated, during your next Standby Phase special summon this card to your field. If so, deal 1000 damages to opponent's lifepoints. PP11-JP003 Navyroid Water/Machine/4/1000/800 When opponent activates a card with effect that targets Magic/Trap card on your field of "destroy Magic/Trap card on the field", you can discard a card from hand to negate the activation of that card and destroy it. PP11-JP004 Mezuki Earth/Undead/4/1700/800 Remove this card in Graveyard from the game, special summon an Undead type monster from your Graveyard. PP11-JP005 Wicked Dragon - Ananta Dark/Reptile/8/?/? This card cannot be Normal Summon. This card cannot be special summon outside of by removing all Reptile type monsters from your field and your Graveyard from the game. This card's attack and defense strength is equal to number of Reptile type monster removed from game when special summoned * 600. When this card is face-up on your field, destroy a card on your field at End Phase of your turn. PP11-JP006 Athena Light/Angel/7/2600/1800 Send an Angel type monster outside of [Athena] from your field to Graveyard, special summon an Angel type monster outside of [Athena] from your Graveyard to your field. This effect can only be activate once per turn. When an Angel monster is summoned, reverse summoned, or special summoned to the field, deal 600 damages to opponent. PP11-JP007 Hecateris Light/Angel/4/1500/1100 Discard this card from hand. Add a [Castle of Gods - Valhara -] from your deck to hand. PP11-JP008 Castle of God - Valhara - Magic - Continuous When no monsters is on your field, special summon an Angel type monster from hand. This effect can only be activate once per turn. ================Premium Pack 12 PP12-JP001 Quick Spannight Earth/Machine - Tuner/3/1100/800 When this card is sent to Graveyard by Synchro summon of a Synchro monster, decrease the attack strength of a face-up monster on opponent's field by 500. PP12-JP002 Armored Bee Wind/Insect/4/1600/1200 Once per turn, choose a face-up monster on opponent's field to actiate. Half the attack strength of the chosen opponent's monster until End Phase. PP12-JP003 Poseidon Big Kabuto Earth/Insect/7/2500/2300 When this card attacks a monster in face-up attack mode on opponent's field, and that monster is not destroyed by battle, this card can attack it once more continuously. This effect can only be used up to 2 times per turn. PP12-JP004 Cyber Larva Light/Machine/1/400/600 When this face-up card on the field is chosen as target of attack, the battle damages dealt to you during this turn becomes 0. When this card is destroyed and sent to Graveyard by battle, you can special summon a [Cyber Larva] from your deck to your field. PP12-JP005 Lio Alligator Water/Reptile/4/1900/200 When there are other Reptile type monster on your field outside of this card, when Reptile type monsters face-up on your field attack a monster in defense mode, and the attack strength is higher than the defense strength, deal battle damages to opponent equal to the difference. PP12-JP006 Spawn Alligator Water/Reptile/5/2200/1000 When this card is successfully Advance Summon by release of a Reptile type monster, special summon the monster released for this card's Advance Summon from your Graveyard to your field at End Phase of this turn. PP12-JP007 Elemental Hero Great TORNADO Wind/Warrior - Fusion/8/2800/2200 [Elemental Hero] monster + Wind Attribute monster This card cannot be Special Summon outside of by Fusion Summon. When this card is successfully Fusion Summoned, half the attack and defense strength of all face-up monsters on opponent's field. PP12-JP008 Parallel World Fusion Magic - Normal Return your Fusion material monsters listed on a Fusion monster card that are removed from the game to your deck, and special summon from Extra deck an [Elemental Hero] Fusion monster treated as Fusion Summon. You cannot special summon monster the turn this card is activated. PP12-JP009 Dragonic Tactics Magic - Normal Release 2 Dragon type monsters on your field to activate. Special summon a level 8 Dragon type monster from your deck. PP12-JP010 Court of Justce Magic - Continuous When there is a level 1 Angel type monster face-up on your field, you can special summon an Angel type monster from hand. The effect of [Court of Justice] can only be activated once per turn. ================Premium Pack 13 PP13-JP001 Junk Forward Earth/Warrior/3/900/1500 If there is no monsters on your field, you can special summon this card from hand. PP13-JP002 Evil Angel Rose Sorcerer Earth/Plant/7/2400/1300 This card can be special summon by returning a face-up Plant type monster outside of [Evil Angel Rose Sorcerer] from your field to hand. When this card is special summoned this way, remove it from the game when this card leaves the field. PP13-JP003 Machiners' Cannon Earth/machine/8/0/2200 This card cannot be Normal Summoned. This card must be initially special summoned by sending any number of Machine type monsters from your hand to Graveyard. Increase this card's attack strength by number of monsters sent to Graveyard by the special summon x800 PP13-JP004 Heavy Bombing Fowl Bomb Phenex Fire/Pyro - Fusion/8/2800/2300 Machine type monster + Pyro type monster During your Main Phases, you can deal 300 damages to opponent's life for each card on the field. This card cannot attack the turn this effect was activated. This effect can only be used once per turn. PP13-JP005 Masked HERO Gouka Fire/Warrior - Fusion/6/2200/1800 This card cannot be special summoned outside of by effect of [Mask Change]. Increase this card's attack strength by number of [HERO] monster in your Graveyard x100. PP13-JP006 Masked HERO Vapor Water/Warrior - Fusion/6/2400/2000 This card cannot be special summoned outside of by effect of [Mask Change]. This card cannot be destroyed by effect of Magic, Trap, or effect monster. PP13-JP007 Vision HERO Adoration Dark/Warrior - Fusion/8/2800/2100 2 [HERO] monsters Once per turn, choose a monster on opponent's field and a face-up [HERO] monster outside of this card on your field to activate. Decrease the attack and defense strength of the chosen opponent's monster by the attack strength of your chosen monster until End Phase. PP13-JP008 Scar Warrior Earth/Warrior - Synchro/5/2100/1000 Tuner + 1 or more non-Tuner monster(s) When this card is face-up on the field, opponent cannot choose your other face-up Warrior type monster on your field as target of attack. Also, this card cannot be destroyed by battle once per turn. PP13-JP009 Mask Change Magic - Quickplay Choose a face-up [HERO] monster on your field to activate. Send that monster to Graveyard, and special summon a [Masked HERO] monster with the same attribute as that monster from your Extra Deck. PP13-JP010 Hero Arrive Magic - Normal If there are no face-up monsters on your field, half your Life Points to activate. Special summon an [Elemental HERO] monster from your deck with level 4 or less. ================Premium Pack 14 PP14-JP001 Kagemucha Knight Dark/Warrior/3/0/0 When you successfully summoned a level 3 monster, you can special summon this card from hand. This card cannot be used as Synchro material. PP14-JP002 Photon Wyvern Light/Dragon/7/2500/2000 When this card is successfully summoned or reverse summoned, destroy all set cards on opponent's field. PP14-JP003 Grand Gallant Demonic Angel Rosarian Earth/Plant/8/2900/2400 This card cannot be Normal Summoned. This card can only be initially special summoned by removing a Plant type monster with level 7 or more from your hand or Graveyard from the game. Once per turn, you can activate this during your Main Phase. Negate the card effect of all face-up cards on the field outside of this card. PP14-JP004 Ma'at Light/Angel/10/?/? This card cannot be Normal Summoned. This card cannot be special summon outside of by sending a face-up Light/Dragon and a Light/Angel monster from your field to Graveyard. Once per turn, declare 3 card names to activate. Reveal the top 3 cards on your deck, add all declare cards to your hand, and send the rest of the cards to Graveyard. This card's attack and defense strength is equal to number of cards added to hand by this effect x1000. PP14-JP005 Masked HERO Acid Water/Warrior - Fusion/8/2600/2100 This card cannot be special summoned outside of by the effect of [Mask Change]. When this card is successfully special summoned, destroy al Magic/Trap cards on opponent's field, and decrease the attack strength of all monsters on opponent's field by 300. PP14-JP006 Masked HERO Daian Earth/Warrior - Fusion/8/2800/3000 This card cannot be special summoned outside of by the effect of [Mask Change]. When this card destroys an opponent's monster and sends it to Graveyard by battle, you can special summon a [HERO] monster with level 4 or less from your deck. PP14-JP007 Gravity Warrior Earth/Warrior - Synchro/6/2100/1000 Tuner + 1 or more non-Tuner Monster(s) When this card is successfully Synchro Summoned, increase this card's attack strength by number of face-up monster on opponent's field x300. Once per turn, you can choose a monster in defense mode on opponent's field during opponent's Battle Phase to activate. Change the chosen monster to face-up attack mode, and that monster must attack if able to. PP14-JP008 Purgatory Dragon Ogre Dragoon Dark/Dragon - Synchro/8/3000/3000 Dark Attribute Tuner + 1 or more non-Tuner monster(s) When you have 0 cards in hand, once per turn, you can activate this when an opponent's Magic/Trap card is activated. Negate that activation and destroy it. PP14-JP009 Photon Sanctuary Magic - Normal During the turn this card is activated, you cannot summon, reverse summon, or special summon non-Light Attribute monsters. Special summon 2 [Photon Token] (Light/Thunder/4/2000/0) to your field in defense mode. The tokens cannot attack and cannot be used as Synchro material. PP14-JP010 Photon Rising Stream Trap - Normal Can be activated when a Light/Dragon monster on your field is chosen as target of attack. Increase the attack strength of the attacked target equal to the attack strength of the attacking monster until end of Damage Step.