Translation file for: Photon Shockwave (PHSW-JP) Document version 1.0, last update 07/16/2011 Created by Spikes and Baron http://www.dmcomet.net (c)07/2011 S&B Duel Monsters Comet, all rights reserved ------------------------------------------------------ UPDATE: v1.0 - Initial Version ------------------------------------------------------ DISCLAIMER: This file is only for reference, and the translation provided are not official. I am not responsible for any changes by the official translation by KDE. Also, NEVER EVER COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source! ------------------------------------------------------ HOW TO READ THIS FILE? Monster: (Card Set)-(Card Number) (Card Name) (Attribute)/(Type)-(Archetype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Holographic Rare (1): Galaxy-Eyes Photon Dragon (011) Ultra/Ultimate Rare (5): Galaxy-Eyes Photon Dragon (011) No. 10 White Knight Illuminator (041) No. 20 Ant Rock-Ground Brill-Ant (042) Evolkaiser Ragia (043) Thunder End Dragon (044) Super Rare (9): Light Serpent (013) Photon Kerberos (015) Evoldar Cerato (020) Zenmai Hunter (024) Baby Tragon (038) No. 83 Galaxy Queen (039) Black Ray Lancer (040) Extra Gate (056) Shining Light of Darkness (075) Rare (18): Kagetokage (005) Killer Rabuka (008) Daybreaker (012) Evoldo Vestro (017) Evoldo Urucanodon (019) Tribe-Shocking Virus (034) Rescue Rabbit (037) Monster Slot (047) Exceeds Gift (049) Photon Lead (051) Photon Booster (052) Kakera of Greed (057) Copy Knight (066) Holy Armor - Mirror Mail - (067) Self-Abandonment of Tyrant (076) Pit Trap of Deep Darkness (078) Normal Rare (4): Donguris (032) Goblin Hole-Filling Team (035) Triwight Zone (059) Withdrawal Order (077) ----------------------------------------------------- PHSW-JP001 Bunnila Earth/Beast/1/150/2050 (Normal Monster) PHSW-JP002 Rabbi Dragon Light/Dragon/8/2950/2900 (Normal Monster) PHSW-JP003 Rai-Rider Light/Thunder/3/1200/1400 When this card battles with an opponent's monster, that monster cannot attack as long as it's face-up on the field. PHSW-JP004 Needle Swordsman Wind/Warrior/1/300/600 When this card deals battle damage to opponent's Life, return all face-up card in opponent's Magic & Trap Zone to their owner's hand. PHSW-JP005 Kagetokage ("Shadow Lizard") Dark/Reptile/4/1100/1500 This card cannot be normally summon. When you successfully summon a Level 4 monster, you can special summon this card from your hand. This card cannot be used as Synchro material. Rare PHSW-JP006 Korobokkuli Earth/Plant/1/200/400 Activate only during your Main Phase. Send a [Matsubokkuru] from hand to Graveyard, special summon this card from your hand. PHSW-JP007 Matsubokkuru Earth/Plant/1/400/200 When this card is sent to Graveyard by the effect of [Korobokkuli], you can special summon this card from Graveyard. PHSW-JP008 Killer Rabuka ("Killer Frilled Shark") Water/Fish/3/700/1500 When a face-up Fish, Sea Dragon, or Aqua-type monster on your field is chosen as target of attack, remove this card in Graveyard from game to activate. Negate the attack of an attacking monster, and until your next End Phase the attack strength of that monster is decrease by 500. The effect of [Killer Rabuka] can only be used once per turn. Rare PHSW-JP009 Shark Sucker Water/Fish/3/200/1000 When a Fish, Sea Dragon, or Aqua-type monster is Summon or Special Summon to your field, you can special summon this card from hand. This card cannot be used as Synchro material. PHSW-JP010 Hari Manbou Water/Fish/3/1500/100 When this card is sent to Graveyard, choose a face-up monster on opponent's field to activate. The attack strength of the chosen opponent's monster is decrease by 500. PHSW-JP011 Galaxy-Eyes Photon Dragon Light/Dragon/8/3000/2500 You can special summon this card by releasing 2 monsters on your field with attack strength of 2000 or more. During the Battle Step in which this card battles an opponent's monster, you can remove that opponent's monster and this card from game. The monsters removed from game by this effect is return to field at the end of Battle Phase. If the removed monster is an Exceeds Monster, this card's attack strength is increase by the number of Exceeds material on that Exceeds monster when it's removed from game x500. Ultra/Ultimate/Holographic Rare PHSW-JP012 Daybreaker Light/Warrior/4/1700/0 When this card is successfully special summon, you can special summon a [Daybreaker] from your hand. Rare PHSW-JP013 Light Serpent Light/Reptile/3/1200/800 When this card is sent to Graveyard from hand, you can special summon this card from Graveyard. This card cannot be used as Synchro material. Super Rare PHSW-JP014 Plasma Ball Light/Thunder/3/900/900 This card can attack opponent directly. When this card deal Battle Damage to opponent's Life in a Direct Attack, destroy this card. PHSW-JP015 Photon Kerberos Light/Beast/3/1300/600 During the turn this card is successfully summoned, neither player can activate Trap card while this card is face-up on the field. Super Rare PHSW-JP016 Evoldo Gephyros Fire/Reptile/1/200/400 When this card is destroyed and sent to Graveyard as a result of Battle, you can choose a [Evoldar] monster from your Graveyard and special summon it. PHSW-JP017 Evoldo Vestro Fire/Reptile/3/700/1900 Reverse: Special Summon a [Evoldar] monster from your deck. Rare PHSW-JP018 Evoldo Odokeris Fire/Reptile/2/500/1200 When this card is successfully summoned, you can special summon a [Evoldar] monster from your hand. PHSW-JP019 Evoldar Vulcanodon Fire/Dino/4/1200/1000 When this card is successfully summoned by the effect of [Evoldo] monster, you can choose a [Evoldar] monster from your Graveyard and special summon it. The monster special summoned by this effect cannot declare attack. Rare PHSW-JP020 Evoldar Cerato Fire/Dino/4/1900/1400 When this card is successfully summoned by the effect of [Evoldo] monster, increase the attack strength of this card by 200. Afterward, when this card destroys opponent's monster as a result of battle, you can add a [Evoldo] monster from your deck into your hand. Super Rare PHSW-JP021 Evoldar Diplodocus Fire/Dino/4/1600/800 When this card is successfully summon by the effect of [Evoldo] monster, choose a Magic or Trap card on opponent's field and destroy it. PHSW-JP022 Zenmai Warrior Earth/Warrior/4/1200/1800 Can be activate by choosing a face-up [Zenmai] monster on your field. Until End Phase increase the level of the chosen monster by 1, and its attack strength by 600. This effect can only be used once while this card is face-up on the field. PHSW-JP023 Zenmai Knight Light/Warrior/4/1800/1200 When a face-up [Zenmai] monster on your field is chosen as the target of attack, you can negate that attack. This effect can only be used once while this card is face-up on the field. PHSW-JP024 Zenmai Hunter Light/Warrior/4/1800/1200 Can be activate during your Main Phase by releasing a face-up [Zenmai] monster on your field other than [Zenmai Hunter]. Send a card from opponent's hand to Graveyard randomly. This effect can only be used once while this card is face-up on the field. Super Rare PHSW-JP025 Zenmai Bat Wind/Machine/1/300/350 Can be activate during your Main Phase. Change this card on your field in face-up attack mode to face-up defense mode, add a [Zenmai] monster from your Graveyard into hand. This effect can only be used once while this card is face-up on the field. PHSW-JP026 Zenmai Nyanko ("Zenmai Kitty Cat") Earth/Beast/2/800/500 Can be activate during your Main Phase. Choose a monster on opponent's field and return it to its owner's hand. This effect can only be used once while this card is face-up on the field. PHSW-JP027 Telepon D.D. Earth/Psychic/2/500/1800 When this face-up card on your field is removed from game, you can removed a Psychic-type monster with attack strength of 1500 or less in your deck from game. During your next Standby Phase, special summon the mosnter removed from game by this effect. PHSW-JP028 Elekingcobra Light/Thunder/4/1000/500 This card can attack opponent directly. When this card deals Battle Damage to opponent's Life in a Direct Attack, add a [Eleki] monster from your deck to hand. PHSW-JP029 Natural Malon Earth/Plant/3/1200/700 When this card is successfully summoned, you can send a [Natural] monster from your deck to Graveyard. Also, once per turn, by choosing and returing 2 [Natural] monsters from your Graveyard to your deck, you can draw a card. PHSW-JP030 Evangelist of Ice Barrier Water/Aqua/2/1000/400 When there's [Ice Barrier] monster on your field, you can special summon this card from your hand. During the turn that this card is special summoned by this effect, you cannot special summon monster(s) with level 5 or more. Also, you can release this card to choose and special summon a [Ice Barrier] monster other than [Evangelist of Ice Barrier] from your Graveyard. PHSW-JP031 Silver Ninja Earth/Warrior/6/2300/2200 When this card is reversed, you can special summon any number of [Ninja] monster(s) other than [Silver Ninja] from your hand and/or Graveyard in face-down Defense mode. There can only be 1 [Silver] Ninja face-up on the field. PHSW-JP032 Donguris ("Acorn Squirrel") Each time opponent special summon monster(s), put a Donguri Counter on this card. You can remove a Donguri Counter from this card to choose and destroy a monster on opponent's field. Normal Rare (NOTE: Donguri = Acorn) PHSW-JP033 Houou Fire/Bird - Spirit/6/2100/1800 This card cannot be Special Summoned. Return this card to its owner's hand at the end of the turn this card is Summoned or Reversed. When this card is Summoned or Reversed, destroy all set Magic and Trap cards on opponent's field. PHSW-JP034 Tribe-Shocking Virus Water/Thunder/4/1700/1000 Once per turn, you can removed a monster in your hand from game to activate. Destroy all monsters on the field with the same Type as the monster removed from game by this effect. Rare PHSW-JP035 Goblin Hole-Filling Force Earth/Warrior/4/1500/400 When this card is successfully summoned, Trap card cannot be activated. Also, while this card is face-up on the field, when a monster is successfully summoned, reversed summoned, or special summoned, Trap cards with [Pit Trap] in its name cannot be activated. Normal Rare PHSW-JP036 Death Usagi ("Death Rabbit") Earth/Beast/3/1000/1900 Reverse: Deal 1000 damages to opponent's Life for each non-Token Normal Monster frace-up on your field. PHSW-JP037 Rescue Rabbit Earth/Beast/4/300/100 This card cannot be special summoned from deck. Remove this card on your field from game to activate. Choose and Special Summon 2 Level 4 or less Normal Monsters with the same name from your deck. Destroy the monsters special summon by this effect during End Phase. The effect of [Rescue Rabbit] can only be used once per turn. Rare PHSW-JP038 Baby Tragon Earth/Dragon - Exceeds/Rank 1/900/900 Level 1 Monster x3 Can be activate during your Main Phase 1 by removing an Exceeds material from this card and choose a face-up Level 1 monster on your field. The chosen monster can attack opponent directly. Super Rare PHSW-JP039 No. 83 Galaxy Queen Dark/Spellcaster - Exceeds/Rank 1/500/500 Level 1 Monster x3 Once per turn, activate by removing an Exceeds material from this card. Until opponent's next End Phase, monsters on your field cannot be destroy in Battle, and when one of them attacks a monster in defense mode, and its attack strength is greater than that monster's defense strength, deal Battle damage to opponent equal to the difference. Super Rare PHSW-JP040 Black Ray Lancer Dark/Beast-Warrior - Exceeds/Rank 3/2100/600 Level 3 Water-attribute Monster x2 Once per turn, you can remove an Exceeds material from this card and choose a face-up monster on the field to activate. The effect of the chosen monster is negated until End Phase. Super Rare PHSW-JP041 No. 10 White Knight Illuminator Light/Warrior - Exceeds/Rank 4/2400/2400 Level 4 Monster x3 Once per turn, you can remove an Exceeds material from this card to activate. Send a card from your hand to Graveyard, draw a card from your deck. Ultra/Ultimate Rare PHSW-JP042 No. 20 Ant Rock-Ground Brill-Ant Light/Insect - Exceeds/Rank 3/1800/1800 Level 3 Monster x2 Once per turn, you can remove an Exceeds material from this card to activate. Increase the attack strength of all face-up monsters on your field by 300. Ultra/Ultimate Rare (NOTE: The Kanji for "Ant Rock-Ground" is pronounced "Giganto" in Japanese) PHSW-JP043 Evolkaiser Ragia Fire/Dragon - Exceeds/Rank 4/2400/2000 Level 4 Dino-type Monster x2 Remove 2 Exceeds material from this card to activate. Negate the activation of a Magic or Trap card, or the Summon, Special Summon of a monster. Ultra/Ultimate Rare PHSW-JP044 Thunder End Dragon Light/Dragon - Exceeds/Rank 8/3000/2000 Level 8 Normal Monster x2 Once per turn, activate by removing an Exceeds material from this card. Destroy all monster on the field except this card. Ultra/Ultimate Rare PHSW-JP045 Attraffic Regulation Magic - Continuous When there are 3 or more monsters on opponent's field, your opponent cannot declare attack. PHSW-JP046 Giant Vanity Shadow Magic - Quickplay Can be activate by choosing a face-up monster on field when a monster declares attack. The attack strength of the chosen monster is increase by 1000 until end of that Battle Phase. PHSW-JP047 Monster Slot Magic - Normal Choose a face-up monster on your field, and remove the chosen monster and a monster in your Graveyard with the same level from game. Afterward, draw a card. Reveal the drawed card to both player, if it's a monster with the same level as the chosen monster, special summon it. Rare PHSW-JP048 Cross Attack Magic - Normal Choose 2 monsters face-up on your field with the same attack strength to activate. During this turn, one of the chosen monster can attack opponent directly. The other monster cannot attack. PHSW-JP049 Exceeds Gift Magic - Normal Activate only when you have 2 or more face-up Exceeds monster on your field. Remove 2 Exceeds material from your field, draw 2 cards. Rare PHSW-JP050 Photon Veil Magic - Normal Return 3 Light-attribute monsters from hand to deck, then choose up to 3 Light-attribute monsters with Level 4 or less from deck to hand. When you add 2 or more monsters to your hand, they must have the same name. PHSW-JP051 Photon Lead Magic - Quickplay Special Summon a Light-attribute monster with Level 4 or less from hand in face-up attack mode. Rare PHSW-JP052 Photon Booster Magic - Normal Choose a non-Token face-up Light-attribute monster with Level 4 or less on field to activate. The attack strength of the chosen monster and all face-up monsters with the same name becomes 2000 until End Phase. Rare PHSW-JP053 Fate of Evolution Magic - Continuous When a monster is successfully special summon by the effect of [Evoldo] monster, opponent cannot activate the effect of Magic, Trap, or Effect Monster. PHSW-JP054 Miracle of Evolution Magic - Quickplay Choose a monster that is special summon by the effect of [Evoldo] monster to activate. During this turn, the chosen monster cannot be destroy in battle or by the effect of cards. PHSW-JP055 Overwound Spring Magic - Normal Choose a [Zenmai] monster in your Graveyard to activate. Special summon the chosen monster in face-up defense mode. The effect of the monster special summon by this card's effect is negated, cannot be released, and cannot be used as Synchro Material. PHSW-JP056 Extra Gate Magic - Quickplay Choose a level between 1 and 12. Your opponent remove a monster with the same chosen level from his/her Extra Deck. If opponent doesn't have any monster with the chosen level, choose a discard a card from your hand. Super Rare PHSW-JP057 Kakera of Greed ("Fragment of Greed") Magic - Continuous When you conducts the Normal Draw during your Draw Phase, put a Greed Counter on this card. By sending this card while there are 2 or more Greed Counters on this card to Graveyard, draw 2 cards from your deck. Rare PHSW-JP058 Murmur of Forest Magic - Normal Choose and change a face-up monster on opponent's field to face-down defense mode. Afterward, you can return a Field Magic card on the field to its owner's hand. PHSW-JP059 Triwight Zone Magic - Normal Choose 3 Level 2 or less Normal Monster in your Graveyard to activate. Special summon the chosen monster from Graveyard. Normal Rare PHSW-JP060 Temporary Truce Magic - Normal Each player draw a card from his/her deck. Until end of next opponent's turn, all damages received by either player becomes 0. PHSW-JP061 Space Cyclone Magic - Quickplay Remove an Exceeds material from the field. PHSW-JP062 Deadly Poisonous Wind Magic - Continuous When this card is face-up on the field, both players cannot special summon Wind-attribute monster. Also, the attack strength of all face-up Wind-attribute monsters is decrease by 500. PHSW-JP063 Poignant Appeal Trap - Normal Can be activate when you received Battle damage as a result of a direct attack by an opponent's monster. Gain control of the face-up monster on opponent's field with the highest defense strength until your next End Phase. The effect of the monster that you gain control via this card's effect is negated, and it cannot declare attack. PHSW-JP064 Burning Fighting Spirit Trap - Normal After activation this card becomes an Equip card, and is equipped on a face-up monster on your field. When there's a monster on opponent's field with attack strength higher than its original attack strength, the attack strength of the equipped monster is equal to double of its original attack strength during Damage Step. PHSW-JP065 Damage Diet Trap - Normal During this turn all damages you receieved is halved. Also, by removing this card in Graveyard from game, damages you received during that turn is halved. PHSW-JP066 Copy Knight Trap - Continuous Can be activate when a Level 4 or less Warrior-type monster is Summon to your field. After the activation of this card, special summon this card as a Monster card with the same Level and same Name (Warrior-type, Light-attribute, 0/0) to the Monster Card Zone. This card is treated as a Trap card. Rare PHSW-JP067 Holy Armor - Mirror Mail - Trap - Normal Can be activate when a face-up monster on your field is chosen as the target of attack. The attack strength of the monster that's chosen as the target of attack becomes the same as the attacking monster. Rare PHSW-JP068 Fish Rain Trap - Normal Can be activate by removing a Fish, Sea Dragon, or Aqua-type monster on field from game. Special summon a Level 3 or less Fish, Sea Dragon, or Aqua-type monster from your hand. PHSW-JP069 Hate Crevasse Trap - Normal When a monster on your field is destroyed and sent to Graveyard by the effect of opponent's card, send a monster on opponent's field to Graveyard, deals damage to opponent's life equal to that monster's original attack strength. PHSW-JP070 Photonize Trap - Normal Can be activate when an opponent's monster declare attack. Negate the attack of an opponent's monster, and increase the attack strength of a face-up Light-attribute monster on your field equal to the attack strength of that opponent's monster until your next End Phase. PHSW-JP071 Bridge towards Evolution Trap - Normal Can be activate when a monster on your field is chosen as the target of attack. Special Summon a [Evoldo] monster from your Graveyard, and switch the attack target to that monster for damage calculation. PHSW-JP072 Spring Rewinding Trap - Normal Choose and return a face-up [Zenmai] monster on your field to hand, then special summon a [Zenmai] monster with the same Level as the monster returned to hand. PHSW-JP073 Elekiancel Trap - Counter Discard a [Eleki] monster from your hand to activate. Negate the Summon or Special Summon of an opponent's monster and destroy it. (NOTE: The name of this card means "Elecancel", I just keep the "Eleki" part) PHSW-JP074 Detection by Ruler Trap - Counter Can be activate when there's a face-up Normal Monster with Level 7 or more on your field. Negate the activation of a Magic or Trap card, or the Summon, Reverse Summon, or Special Summon of a monster and destroy it. PHSW-JP075 Shining Light of Darkness Trap - Normal Release a Dark-attribute monster with attack strength of 1500 or more on your field to activate. Destroy all monsters that are Special Summoned this turn. Super Rare PHSW-JP076 Self-Abandonment of Tyrant Trap - Continuous Activate by choosing 2 non-Token Normal Monster on your field. While this card is face-up on the field, neither player can Summon or Special Summon Effect Monster. Rare PHSW-JP077 Withdrawal Order Trap - Normal Return all monsters on your field to their owner's hand. Normal Rare PHSW-JP078 Pit Trap of Deep Darkness Trap - Normal Can be activate when a Level 5 or more Effect Monster is successfully special summoned. Remove that Level 5 or more Effect Monster from game. Rare PHSW-JP079 Eisbahn Trap - Continous When there are Water-attribute monster(s) on your field, when a non-Water-attribute monster is successfully Summoned or Special Summoned, change that monster to defense mode. (NOTE: Eisbahn is Skating Rink in German) PHSW-JP080 Water-Releasing Seal Act Trap - Continous Once per turn, by sending a Water-attribute monster from hand to Graveyard, choose and remove a card in opponent's Graveyard from game. END.