Translation file for: Photon Shockwave (ORCS-JP) Document version 1.1, last update 12/15/2011 Created by Spikes and Baron http://www.dmcomet.net (c)11/2011 S&B Duel Monsters Comet, all rights reserved ------------------------------------------------------ UPDATE: v1.1 - Correct effect of [Inzecter Centipede] (add to hand) v1.0 - Initial Version ------------------------------------------------------ DISCLAIMER: This file is only for reference, and the translation provided are not official. I am not responsible for any changes by the official translation by KDE. Also, NEVER EVER COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source! ------------------------------------------------------ HOW TO READ THIS FILE? Monster: (Card Set)-(Card Number) (Card Name) (Attribute)/(Type)-(Archetype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Holographic Rare (1): CNo. 39 Hope King Hope Ray (040) Ultra/Ultimate Rare (5): CNo. 39 Hope King Hope Ray (040) No. 12 Armored Ninja Crimson Shadow (042) No. 96 Black Mist (043) Evolkaiser Sorde (045) Inzecter Exabeetle (046) Super Rare (9): Gagaga Girl (003) Inzecter Gigamantis (021) Ninja Master HANZO (029) Darkstorm Dragon (037) Twin Photon Lizard (039) Armored Ninja Blade Heart (041) Mainspring Carrier Zenmighty (044) Creeping Darkness (059) Exceeds Reborn (076) Rare (18): Gogogo Giant (004) ZeXal Weapon - Unicorn King Spear (005) Photon Lizard (007) Photon Slasher (008) Reverse Buster (012) Inzecter Hornet (017) Inzecter Damsel (020) Zenmai Nezumi (023) Evoldo Casineria (026) Head Soldier of Dark Underworld - Dark Sword (034) Gagaga Bolt (048) Armor Blast (053) Compulsory Evolution (057) Altar of Mist Valley (060) Gagaga Guard (065) Ninjitsu - Art of Supertransformation (075) Weight Over (077) Royal Prison (079) Normal Rare (4): Trans Demon (035) The Turtle once called God (038) Dicyclone (063) Big Revolution Reversal (078) ----------------------------------------------------- ORCS-JP001 Kuribolt Light/Thunder/1/300/200 During your Main phase, choose an Exceeds monster with Exceeds material to activate. Remove 1 of the Exceeds material from the chosen monster, special summon a [Kuribolt] from your deck This card cannot be used as Synchro material. ORCS-JP002 Darklon Dark/Demon/1/100/100 Can be activated when this card is successfully summoned. Increase the level of all face-up monsters on your field by 1 and their Attribute becomes Dark. ORCS-JP003 Gagaga Girl Dark/Spellcaster/3/1000/800 Choose a face-up [Gagaga Magician] on your field to activate. This card becomes the same level as the chosen monster. Also, the Exceeds monster that include this card and only [Gagaga] monsters as materials gain the following effect. - When this card is successfully Exceeds summoned, choose a monster that was special summoned on opponent's field to activate. The attack strength of the chosen monster becomes 0. Super Rare ORCS-JP004 Gogogo Giant Earth/Rock/4/2000/0 When this card is successfully summoned, you can special summon a [Gogogo] monster from your Graveyard in face-up defense mode. Afterward, change this card to defense mode. Also, when this card attacks, change it to defense mode at the end of Battle Phase. Rare ORCS-JP005 Zexal Weapon - Unicorn King Spear Light/Beast/4/1900/0 This card in your hand can become an equipment card and be equipped onto a [CNo.39 Hope King Hope Ray] on your field. Increase the attack strength of the monster equiped with this card by 1900. When the equipped monster battles with an opponent's monster, during Battle Phase negate the effect of that opponent's monster. Only 1 [Zexal Weapon - Unicorn King Spear] can be on your field at once. Rare ORCS-JP006 Sharktopus Water/Fish/4/1600/800 When this card is destroyed and is sent to Graveyard by battle with an opponent's monster, you can treat this card as an Equipment card and equipped it onto an opponent's monster. The attack strength of the equipped monster by this effect becomes 0, and its mode cannot be change. ORCS-JP007 Photon Lizard Light/Dragon/3/900/1200 Release this card to activate. Add a [Photon] monster with level 4 or less from your deck to hand. You can only activated the effect of [Photon Lizard] once per turn. Rare ORCS-JP008 Photon Slasher Light/Warrior/4/2100/0 This card cannot be Normal Summoned. When there is no monster on your field you can special summon this. When there is another monster outside of this card on your field, this card cannot attack. Rare ORCS-JP009 Photon Crusher Light/Warrior/4/2000/0 When this card attacks, change it to defense mode at the end of Damage Step. ORCS-JP010 Photon Leo Light/Beast/6/2100/1100 Can be activated when this card is successfully summoned. Shuffle all opponent's hand in his/her deck. Afterward opponent draw that number of cards from his/her deck. ORCS-JP011 Photon Circler Light/Spellcaster/4/1000/1000 Half the battle damages dealt to you when this card battles. ORCS-JP012 Reverse Buster Light/Demon/4/1500/0 This card can only attack monster in face-down defense mode. When this card attacks, opponent cannot activates Magic/Trap card until end of Damage Step. When this card attacks a monster in face-down defense mode, destroy that monster without Damage Calculation. Rare ORCS-JP013 Armored Ninja Aqua Water/Warrior/4/800/1600 When an opponent's monster declares direct attack, and there is [Ninja] monster outside of this card in your Graveyard, you can remove this card from the game to activate. Negate the attack of that attacking monster. ORCS-JP014 Armored Ninja Air Wind/Warrior/4/1400/1400 When this card is successfully summoned, reverse summoned, or special summoned, you can choose a [Ninja] monster on your field to activate. Decrease the level of the chosen monster by 1. ORCS-JP015 Armored Ninja Flame Fire/Warrior/4/1700/1000 When this card is successfully summoned, reverse summoned, or special summoned, you can choose a [Ninja] monster on your field to activate. Increase the level of the chosen monster by 1. ORCS-JP016 Armored Ninja Earth Earth/Warrior/5/1600/1200 When there is monster(s) on opponent's field, and there are no monsters on your field, you can special summon this card from hand. ORCS-JP017 Inzecter Hornet Dark/Insect/3/500/200 Once per turn, you can treated an [Inzecter] monster from your hand or Graveyard as an Equipment card and equipped it onto this card. When this card is equipped while treated as an Equipment card, increase the level of equipped monster by 3, and increase the attack and defense strength of that card by the attack and defense by this card. Also, by sending this card equipped while treated as an equipment card to Graveyard, choose and destroy a card on the field. Rare ORCS-JP018 Inzecter Ameise Dark/Insect/3/200/600 Once per turn, you can treated an [Inzecter] monster from your hand or Graveyard as an Equipment card and equipped it onto this card. When this card is equipped while treated as an Equipment card, increase the level of equipped monster by 3, and increase the attack and defense strength of that card by the attack and defense by this card. When the equipped monster is destroyed, destroy this card instead. ORCS-JP019 Inzecter Centipede Dark/Insect/3/1600/1200 Once per turn, you can treated an [Inzecter] monster from your hand or Graveyard as an Equipment card and equipped it onto this card. When an Equipment card equipped onto this card is sent to your Graveyard, you can search an [Inzecter] card from your deck and add it to hand. Also, when this card is equipped while treated as an Equipment card, increase the level of the equipped monster by 3. ORCS-JP020 Inzecter Damsel Dark/Insect/3/1000/1800 Once per turn, you can treated an [Inzecter] monster from your hand or Graveyard as an Equipment card and equipped it onto this card. hen an Equipment card equipped onto this card is sent to your Graveyard, you can special summon an [Inzecter] monster outside of [Inzecter Damsel] from deck. Also, when this card is equipped while treated as an Equipment card, increase the level of the equipped monster by 3. Rare ORCS-JP021 Inzecter Gigamantis Dark/Insect/6/2400/0 You can treat this card as an Equipment card and equipped it onto an [Inzecter] monster on your field. When this card is equipped while treated as an Equipment card, the original attack strength of the equipped monster becomes 2400. Also, when this card equipped to a monster is sent to Graveyard, you can special summon an [Inzecter] monster outside of [Inzecter Gigamantis] from your Graveyard. This effect of [Inzecter Gigamantis] can only be activated once per turn. Super Rare ORCS-JP022 Inzecter Gigaweevil Dark/Insect/6/0/2600 You can treat this card as an Equipment card and equipped it onto an [Inzecter] monster on your field. When this card is equipped while treated as an Equipment card, the original defense strength of the equipped monster becomes 2600. Also, when this card equipped to a monster is sent to Graveyard, you can special summon an [Inzecter] monster from your Graeyard. This effect of [Inzecter Gigaweevil] can only be activated once per turn. ORCS-JP023 Zenmai Nezumi Earth/Beast/3/600/600 Can be activated during your Main Phase. Change this card on your field from face-up attack mode to face-up defense mode, choose and special summon a [Zenmai] monster from your Graveyard in face-up defense mode. This effect can only be activated once when this card is face-up on the field. Rare ORCS-JP024 Zenmai Honey Earth/Insect/1/100/300 When this card is destroyed and sent to Graveyard by battle, you can special summon a [Zenmai] monster with level 4 or less from your deck. ORCS-JP025 Evoldo Pleuros Fire/Reptile/1/200/200 When this card on your field is destroyed and sent to Graveyard, special summon an [Evoldar] monster from your hand. ORCS-JP026 Evoldo Casineria Fire/Reptile/3/1600/400 At the end of Battle Phase which this card destroys an opponent's monster by battle, release this card to activate. Special summon 2 Fire/Dino monster with level 6 or less with the same name from your deck. Negate the effect of the monsters special summoned by this effect, and remove them from the game at End Phase. Rare ORCS-JP027 Evoldar Elias Fire/Dino/6/100/2400 When this card is successfully special summoned by the effect of an [Evoldo] monster, you can special summon a Fire/Dino monster with level 6 or less from your hand. ORCS-JP028 Evoldar Terias Fire/Dino/6/2400/600 When this card is successfully special summoned by the effect of an [Evoldo] monster, decrease the attack strength of this card by 500. ORCS-JP029 Ninja Master HANZO Dark/Warrior/4/1800/1000 When this card is successfully summoned, you can add a [Ninjitsu] card from your deck to hand. Also, when this card is successfully Reverse Summoned or Special Summoned, you can add a [Ninja] monster from your deck outside of [Ninja Master HANZO] to hand. Super Rare ORCS-JP030 Masked Ninja - Ebisu Wind/Warrior/4/1200/1800 Once per turn, this card be activated when there is another [Ninja] monster outside of [Masked Ninja - Ebisu] on your field. Return number of opponent's Magic/Trap card equal to number of [Ninja] monsters on your field to owner's hand. During the turn this effect is activated, [Ninja Chivalrous Thief - Goegoe] on your field can attack opponent directly. ORCS-JP031 Rich Ninja Light/Warrior/4/500/1800 Once per turn, you can send a Trap card from your hand to Graveyard to activate. Special summon a [Ninja] monster with level 4 or less from your deck in face-up or face-down defense mode. ORCS-JP032 Prophecy Monk - Cholen Fire/Spellcaster/4/1800/200 Once per turn, declare a type of card (Magic/Trap), and choose a set card in opponent's Magic/Trap card zone to activate. Confirm the chosen card, if the declared type is correct, the chosen card cannot be activated during this turn. ORCS-JP033 Possessed Spirit - D'Arc Dark/Spellcaster/4/1850/1500 Send a [Dark Spirit User - D'Arc] and a Dark Attribute monster from your field to Graveyard, special summon this card from your hand or deck. If this card is special summon this way, you can add a Light/Spellcaster monster with level 3 or 4 from your deck to hand. Also, when this card special summoned this way attacks a monster in defense mode, and the attack strength of this card is greater than the defense strength of that monster, deal battle damages to opponent's life equal to the difference. ORCS-JP034 Head Soldier of Dark Underworld - Dark Sword Dark/Warrior/4/1800/1500 Once per turn, remove an Dark Attribute monster from your Graveyard from the game, choose a Light Attribute monster with level 4 or less on opponent's field to activate. Equipped the chosen monster onto this card as an Equipment card. Also, when this card on the field is destroyed, you can destroyed a monster equipped by this effect instead. Rare ORCS-JP035 Trans Demon Dark/Demon/4/1500/500 Once per turn, by discarding a Demon type monster from your hand, increase this card's attack strength by 500. When this card is destroyed and is sent to Graveyard, you can add a Dark Attribute monster that was removed from the game to hand. Normal Rare ORCS-JP036 Divine Dragon Apocalypse Dark/Dragon/4/1000/1500 Once per turn, you can discard a card from hand to activate. Add a Dragon type monster from your Graveyard to hand. ORCS-JP037 Darkstorm Dragon Dark/Dragon - Dual/8/2700/2500 When this card is face-up on the field or in Graveyard, it is treated as a Normal Monster. When this card is face-up on the field and you re-summon this card as treated as a Normal Summon, this card becomes an effect monster and gains the following effect. - Once per turn, by sending a face-up Magic/Trap card on your field to Graveyard, destroy all Magic/Trap cards on the field. Super Rare ORCS-JP038 The Turtle once called God Water/Aqua/5/1800/0 When this card is face-up on the field, both players cannot special summon monsters with attack strength of 1800 or less. Normal Rare ORCS-JP039 Twin Photon Lizard Light/Dragon - Fusion/6/2400/1000 [Photon] Monsters x2 Release this card to activate. Special Summon the Fusion material monsters as a Group from your Graveyard used for release for this card's Fusion Summon. Super Rare ORCS-JP040 CNo.39 Hope King Hope Ray Light/Warrior - Exceeds/Rank 4/2500/2000 Light Attribute Level 4 monsters x3 This card can be Exceeds Summon by stacking it onto a [No. 39 Hope King Hope] on your field. When your Life Points is 1000 or less, by removing an Exceeds material from this card, until End Phase increase this card's attack strength by 500, and decrease the attack strength of a monster on opponent's field by 1000. Ultra/Ultimate/Holographic Rare ORCS-JP041 Armored Ninja Blade Heart Wind/Warrior - Exceeds/Rank 4/2200/1000 Warrior type Level 4 monsters x2 Once per turn, by removing an Exceeds material from this card, choose a [Ninja] monster on your field to activate. During this turn, the chosen monster can attack up to 2 turns per turn. Super Rare ORCS-JP042 No. 12 Armored Ninja Crimson Shadow Earth/Warrior - Exceeds/Rank 5/2400/1700 Level 5 Monsters x2 Once per turn, remove an Exceeds material from this card to activate. During this turn, [Ninja] monsters on your field cannot be destroyed in battle or effect of cards. This effect can also be activated during opponent's turn. Ultra/Ultimate Rare ORCS-JP043 No. 96 Black Mist Dark/Demon - Exceeds/Rank 2/100/1000 Level 2 Monsters x3 Once when this card declares attack on an opponent's monster, you can remove an Exceeds material from this card to activate. Half the attack strength of that opponent's monster, and increase this card's attack strength by that amount. Ultra/Ultimate Rare ORCS-JP044 Mainspring Carrier Zenmighty Water/Machine - Exceeds/Rank 3/1500/1500 Level 3 Monsters x2 Once per turn, you can by removing an Exceeds material from this card, special summon a [Zenmai] monster from hand or deck. Also, when face-up [Zenmai] monster(s) on the field is destroyed and is sent to your Graveyard, by removing an Exceeds material from this card, choose 1 of those monsters and add it to hand. Super Rare ORCS-JP045 Evolkaiser Sorde Fire/Dragon - Exceeds/Rank 6/2600/1000 Level 6 Dino type monsters x2 This card cannot be destroyed by effect of card when it has Exceeds material. When an opponent's monster is successfully special summoned, by removing an Exceeds material from this card, destroy that monster. Ultra/Ultimate Rare ORCS-JP046 Inzecter Exabeetle Dark/Insect - Exceeds/6/1000/1000 Level 6 Monsters x2 When this card is successfully Exceeds Summoned, you can choose a monster from your or opponent's Graveyard and equipped that to this card treated as an Equipment card. Increase this card's attack and defense strength by half to those values of the monster equipped by this effect. Also, once per turn, by removing an Exceeds material from this card, choose a face-up card on your or opponent's field and send it to Graveyard. Ultra/Ultimate Rare ORCS-JP047 Blow with All Might Magic - Normal Choose a face-up monster on your field to activate. During this turn, the chosen monster cannot be destroy in battle, and the battle damages dealt by that attack to both becomes 0. Also, during this turn, when the chosen monster attacks an opponent's monster, after Damage Calculation destroy that opponent's monster. ORCS-JP048 Gagaga Bolt Magic - Normal Can be activated when there is a [Gagaga] monster on your field. Choose and destroy a card on the field. Rare ORCS-JP049 Double Defender Magic - Continuous Can be activate when opponent's monster declare attack while there are 2 or more monsters in face-up defense mode on your field. Negate the attack of one of opponent's monster. This effect can only be activate once per turn. ORCS-JP050 Galaxy Storm Magic - Quickplay Destroy an Exceeds Monster on the field that doesn't have Exceed material on it. ORCS-JP051 Armored Ninjitsu Gold Conversion Magic - Normal Can be activated when there is a [Ninjitsu] card on your field. Destroy all [Ninjitsu] cards on your field. Afterward, draw 2 cards from your deck. ORCS-JP052 A Wish to the Star Magic - Normal Choose a face-up monster on your field to activate. All monsters on your field that have the same attack and defense strength as the chosen monster become the same level as the chosen monster until End Phase. ORCS-JP053 Armor Blast Magic - Normal Choose an [Inzecter] card on your field and 2 face-up cards on your opponent's field to activate. Destroy the chosen cards. Rare ORCS-JP054 Cursed Sword of Inzecter - Zect Calibur Magic - Equipment Can only be equipped on an [Inzecter] monster. The equipped monster gain 800 attack and defense strength. When this face-up card on the field is send to Graveyard, add an [Inzecter] monster from your Graveyard into hand. ORCS-JP055 Swinging Spring Scales Magic - Normal Choose 2 face-up [Zenmai] monsters that have different level on your field to activate. Your opponent choose one of those monster, and the other monster become the same level as the monster chosen by opponent until End Phase. If your opponent choose the monster with lower level, draw a card afterward. ORCS-JP056 Primal Soup Magic - Continuous Can be activate once per turn during your Main Phase. Return and shuffle up to 2 [Evoldar] monsters from your hand to deck, then draw the same amount of card as the number of returned card. There can only be 1 [Primal Soup] face-up on your field. ORCS-JP057 Compulsory Evolution Magic - Normal Activate by releasing a [Evoldo] monster on your field. Special Summon a [Evoldar] monster from your deck. The monster special summoned by this card's effect is treated as if it's special summoned by the effect of a [Evoldo] monster. Rare ORCS-JP058 Dark Genocide Cutter Magic - Normal Can be activate when there are 3 or more Dark-attribute monsters on your field. Remove a face-up card on the field from game. ORCS-JP059 Creeping Darkness Magic - Normal Remove 2 Dark-attribute monsters in your Graveyard from game to activate. Add a Level 4, Dark-attribute monster from your deck into your hand. Super Rare ORCS-JP060 Altar of Mist Valley Magic - Field When Wind-attribute monster(s) are destroyed by effect of card and sent to Graveyard, you can Special Summon a Wind-attribute Monster with Level 3 or less from your hand or deck. Negate the effect of the monster special summon by this card's effect. This effect can only be activate once per turn. Rare ORCS-JP061 Exceeds Burst Magic - Normal Can be activate when you have a Rank 6 or higher Exceeds monster on your field. Destroy all set cards on opponent's field. ORCS-JP062 Galaxy Wave Magic - Continuous Each time you successfully Exceed Summon, deal 500 points of damage to opponent's Life. ORCS-JP063 Dicyclone Magic - Quickplay Roll a dice once. If the result is 2-4, destroy a Magic/Trap card on the field. If the result is 5, destroy 2 Magic/Trap cards on the field. If the result is 1 or 6, you received 1000 points of damage. Normal Rare ORCS-JP064 Repelling Force Trap - Normal Can be activate when the attack of a monster that choose a monster in face-up attack mode as the target of attack is negated. Deal damage to opponent equal to the difference in the attack strength of those 2 monsters. ORCS-JP065 Gagaga Guard Trap - Normal Can be activated when there are 2 or more [Gagaga] monsters on your field. During this turn, monsters on your field cannot be destroyed in battle or by effect of cards. Rare ORCS-JP066 Exceeds Reflect Trap - Counter Negate the activation of the effect of an Effect Monster, Magic, or Trap card that target an Exceeds monster on the field and destroy it. Afterward, deal 800 points of damage to opponent's Life. ORCS-JP067 Splash Capture Trap - Normal Can be activate by removing 2 Fish-type monsters in your Graveyard from game when opponent successfully Exceeds Summon. Gain control of 1 of those Exceeds monster. ORCS-JP068 Armored Ninjitsu Freeze Rock Trap - Continuous When there is [Ninja] monster on your field, this set card can be activated when an opponent's monster declare attack. Negate that attack, and end Battle Phase. Also, as long as there is [Ninja] monster on your field, the mode of all monsters on opponent's field cannot be changed. ORCS-JP069 Armored Ninjitsu Last Mist Trap - Continuous As long as when a [Ninja] monster is on your field, when a monster is special summoned to opponent's field, half the attack strength of that monster that was special summoned. ORCS-JP070 Orb of Inzecter Trap - Normal After activation this cards become an Equip card that increases the attack and defense strength by 500 and equip it onto an [Inzecter] monster on your field. When an [Inzecter] monster become the target of a card's effect, by sending this card that's an Equip card to Graveyard, negate that effect. ORCS-JP071 Variable Form Trap - Continuous Once per turn, you can activate one of the following effect. - Choose 2 [Inzecter] monsters on your field, and equipped one of the chosen monster onto the other monster. - Choose an [Inzecter] monster that's treated as an Equip card and special summon it to your field in face-up defense mode. ORCS-JP072 Spiral Style Spring Trap - Normal Release a [Zenmai] monster with attack strength of 1500 or more from your field to activate. Special summon a [Zenmai] monster from your hand. Afterward, you can special summon a monster with the same attack strength as the monster special summon by this effect from your deck. ORCS-JP073 Compulsory Degeneration Trap - Normal Release a Level 4 or more Dino-type monster on your field to activate. Special summon 2 Level 3 or less Reptile-type monsters from your hand or Graveyard. ORCS-JP074 Junction of Evolution Trap - Normal Choose a Reptile-type monster on your field to activate. Destroy the chosen monster, special summon a [Evoldo] monster from your deck in face-down defense mode. ORCS-JP075 Ninjitsu - Art of Supertransformation Trap - Continuous Choose a [Ninja] monster on your field and a face-up monster on opponent's field to activate. Send the chosen monsters to Graveyard, special summon a Dragon, Dino, or Sea Dragon-type monster from your deck to your field. When this card leaves the field, remove that monster from game. Rare ORCS-JP076 Exceeds Reborn Trap - Normal Choose an Exceeds monster in your Graveyard to activate. Special Summon the chosen monster, and place this card under it as an Exceeds material. Super Rare ORCS-JP077 Weight Over Trap - Normal Can be activate when opponent successfully special summon monster(s). Remove all Level 2 or less monsters on the field from game. Rare ORCS-JP078 Big Revolution Reversal Trap - Counter Can be activate when the effect of Effect monster, Magic, or Trap card that destroy 2 or more cards on the field is activated. Negate that activate and remove that card from game. Normal Rare ORCS-JP079 Royal Prison Trap - Continuous When this card is on the field, neither player can special summon monster from Graveyard. Rare ORCS-JP080 Fire Sealing Technique Trap - Continuous Once per turn, by removing a Fire-attribute monster in your Graveyard from game, remove a card in opponent's Graveyard from game. END.