Spikes & Baron Duel Monster Comet Headlines #172
PHSW, SD21, V-Jump Edition 5, Promos Update
Source: http://www.geocities.co.jp/AnimeComic/7202 & shriek.twoday.net
Card News
Beginner's Edition 1 (BE01-JP)
All infos are compiled into the translation file.
Photon Shockwave (PSHW-JP)
PHSW-JP002
Rabbi Dragon
Light/Dragon/8/2950/2900
(Normal Monster)
PHSW-JP003
Rai-Rider
Light/Thunder/3/1200/1400
When this card battle with an opponent's monster, that monster cannot attack as long as it's face-up on the field.
PHSW-JP004
Needle Warrior
Wind/Warrior/1/300/600
When this card deals Battle Damage to opponent's Life, return all face-up cards in opponent's Magic & Trap Zone to their owner's hand.
PHSW-JP005
Kagetokage ("Shadow Lizard")
Dark/Reptile/4/1100/1500
This card cannot be Normal Summon. When you successfully summon a Level 4 monster, you can special summon this card from your hand. This card cannot be used as a Synchro material.
PHSW-JP022
Zenmai Warrior
Earth/Warrior/4/1200/1800
Can be activate by choosing a face-up [Zenmai] monster on your field. Until End Phase increase the level of the chosen monster by 1, and its attack strength by 600. This effect can only be used once while this card is face-up on the field.
PHSW-JP023
Zenmai Knight
Light/Warrior/4/1800/1200
When a face-up [Zenmai] monster on your field is chosen as the target of attack, you can negate that attack. This effect can only be used once while this card is face-up on the field.
PHSW-JP024
Zenmai Hunter
Light/Warrior/4/1800/1200
Can be activate during your Main Phase by releasing a face-up [Zenmai] monster on your field other than [Zenmai Hunter]. Send a card from opponent's hand to Graveyard randomly. This effect can only be used once while this card is face-up on the field.
PHSW-JP025
Zenmai Bat
Wind/Machine/1/300/350
Can be activate during your Main Phase. Change this card on your field in face-up attack mode to face-up defense mode, add a [Zenmai] monster from your Graveyard into hand. This effect can only be used once while this card is face-up on the field.
PHSW-JP026
Zenmai Nyanko ("Zenmai Kitty Cat")
Earth/Beast/2/800/500
Can be activate during your Main Phase. Choose a monster on opponent's field and return it to its owner's hand. This effect can only be used once while this card is face-up on the field.
PHSW-JP038
Baby Tragon
Earth/Dragon - Exceeds/Rank 1/900/900
Level 1 Monster x3
Can be activate during your Main Phase 1 by removing an Exceeds material from this card and choose a face-up Level 1 monster on your field. The chosen monster can attack opponent directly.
PHSW-JP039
No. 83 Galaxy Queen
Dark/Spellcaster - Exceeds/Rank 1/500/500
Level 1 Monster x3
Once per turn, activate by removing an Exceeds material from this card. Until opponent's next End Phase, monsters on your field cannot be destroy in Battle, and when one of them attacks a monster in defense mode, and its attack strength is greater than that monster's defense strength, deal Battle damage to opponent equal to the difference.
PHSW-JP044
Thunder End Dragon
Light/Dragon - Exceeds/Rank 8/3000/2000
Level 8 Normal Monster x2
Once per turn, activate by removing an Exceeds material from this card. Destroy all monster on the field except this card.
Ultra Rare
PHSW-JP045
Attack Regulation
Magic - Continuous
When there are 3 or more monsters on opponent's field, your opponent cannot declare attack.
PHSW-JP0XX
Overwound Spring
Magic - Normal
Choose a [Zenmai] monster in your Graveyard to activate. Special summon the chosen monster in face-up defense mode. The effect of the monster special summon by this card's effect is negated, cannot be released, and cannot be used as Synchro Material.
PHSW-JP063
Poignant Appeal
Trap - Normal
Can be activate when you received Battle damage as a result of a direct attack by an opponent's monster. Gain control of the face-up monster on opponent's field with the highest defense strength until your next End Phase. The effect of the monster that you gain control via this card's effect is negated, and it cannot declare attack.
PHSW-JP064
Burning Fighting Spirit
Trap - Normal
After activate this card becomes an Equip card, and is equipped on a face-up monster on your field. When there's a monster on opponent's field with attack strength higher than its original attack strength, the attack strength of the equipped monster is equal to double of its original attack strength during Damage Step.
PHSW-JP0XX
Spring Rewinding
Trap - Normal
Choose and return a face-up [Zenmai] monster on your field to hand, then special summon a [Zenmai] monster with the same Level as the monster returned to hand.
PHSW-JP0XX
Detection of Ruler
Trap - Counter
Can be activate when there's a face-up Normal Monster with Level 7 or more on your field. Negate the activation of a Magic or Trap card, or the Summon, Reverse Summon, or Special Summon of a monster and destroy it.
Structure Deck - Demon's Gate (SD21-JP)
SD21-JP001
Dragon God of Dark Realm - Grapha
Dark/Demon/8/2700/1800
You can return a [Dark Realm] monster other than [Dragon God of Dark Realm - Grapha] to your hand to special summon this card from Graveyard. When this card is discard from hand by the effect of a card to Graveyard, choose and destroy a card on opponent's field. When discarded by effect of opponent's card, choose a card on opponent's hand randomly. If it's a mosnter, you can special summon that monster to your field.
SD12-JP002
Sorcerer of Dark Realm - Snow
Dark/Demon/4/1700/0
When this card is discarded from hand by the effect of a card to Graveyard, add a [Dark Realm] monster from your deck to hand. When discarded by effect of opponent's card, you can choose a monster in opponent's Graveyard, and special summon it to your field in face-up defense mode.
SD21-JP003
Instructor of Dark Realm - Ceruli
Dark/Demon/1/100/300
When this card is discarded from hand by the effect of a card to Graveyard, special summon this card to your opponent's field in face-up defense mode. When this card is successfully special summon by the effect of a [Dark Realm] card, choose and discard a card from opponent's hand.
SD21-JP0XX
Gate of Dark Realm
Magic - Field
Increase the attack and defense strength of face-up Demon-type monsters on field by 300. Also, once per turn, by removing a Demo-type monster in your Graveyard discard a Demon-type monster from your hand. Afterward, draw a card from your deck.
SD21-JP031
Stretegy of the Dark
Trap - Normal
Each player discard 2 cards from hand, then draw 2 cards. Your opponent's can negate this effect by discarding a card.
Reprints: Advanced Guard of Dark Realm - Beige, Hunter of Dark Realm - Brow, Bribe of Demonic Palace, Tragoedia, Marquis of Darkness - Belial, Darkness Neosphere, Thunder of Dark Realm, Transaction of Dark Realm, Hand Obliteration, Army God of Dark Realm - Silver, Military God of Dark Realm - Gold
Promos
V-Jump Edition 5
VE05-JP001
Full Elf
Wind/Spellcaster/2/800/1300
Can be activate once per turn by revealing a monster in your hand to opponent. Until End Phase, increase this card's level equal to the level of the revealed monster.
VE05-JP002
Chubone
Earth/Undead/3/300/300
Reverse: Special Summon 3 [Chubone Jr. Token] (Earth/Undead/1/100/300) in defense mode.
VE05-JP003
Trion of Tri-Star
Light/Warrior/1/100/100
During the End Phase which this card is released in an Advance Summon, you can special summon this card from Graveyard.
VE05-JP004
Mira of Giant Star
Light/Warrior - Exceeds/Rank 1/1100/1000
Level 1 Monster x3
When this face-up card on field would be destroyed, you can removed an Exceeds material from this card instead. While this card is face-up on the field, all face-up monster on your field with Level 4 or less cannot be destroy by the effect of card.
VE05-JP005
Shine Elf
Wind/Spellcaster - Exceeds/2/1600/1000
Level 2 Monster x2
When opponent successfully Summon or Special Summon a monster, you can remove an Exceeds material from this card to activate. Decrease the attack strength of that monster by 500.
Yu-Gi-Oh ZEXAL Vol. 1
YZ01-JP001
Kachikochi Dragon
Earth/Dragon - Exceeds/Rank 4/2100/1300
Level 4 Monster x2
When this card destroy an opponent's mosnter in Battle and sent it to Graveyard, by removing an Exceeds material from this card, this card can attack 1 more time consecutively. This effect can only be used once per turn.
Yu-Gi-Oh GX Vol. 9
YG09-JP001
Elemental Hero Escuridao
Dark/Warrior - Fusion/8/2500/2000
[Elemental Hero] Monster + Dark-attribute Monster
This card can only be special summon by Fusion Summon. This card's attack strength is increase by the number of [Elemental Hero] monster in your Graveyard x100.