Spikes & Baron Duel Monster Comet Headlines #165
Starstrike Blast, DT10, Extra Pack 3, V-Jump Edition 2
Source: http://www.geocities.co.jp/AnimeComic/7202
A late update....just compiled together.
Starstrike Blast (STBL)
STBL-JP001
Swift Attacking Scarecrow (速攻のかかし)
Earth/Machine/1/0/0
Can be activate by discarding this card when an opponent's monster declares a direct attack. Negate that attack, and end the Battle Phase.
STBL-JP002
Mirror Ladybug (ミラー・レディバグ)
Light/Insect/1/100/100
When there are 1 or more face-up monsters on your field, and there are no monster(s) in your Graveyard, you can special summon this card from hand. When this is successfully special summoned by this effect, this card's level becomes the total level of all monsters on your field outside of this card. Also, if the level of this card is higher than 12, destroy this card.
STBL-JP003
Lead Butterfly (リード・バタフライ)
Wind/Insect/1/300/600
When there is Synchro monster(s) face-up on opponent's field, and there are no Synchro monster face-up on your field, this card can be special summon from hand.
STBL-JP00X「ネクロ・リンカー」星2 闇 族 /0
STBL-JP007
Power Giant (パワー・ジャイアント)
Earth/Rock/6/2200/0
This card can be special summon from hand by sending a monster with level 4 or less from hand to Graveyard. When this is special summoned by this method, decrease the level of this card by the level of the monster sent from hand to Graveyard. Also, when this card battles, the effect damages you received until end of that Damage Step is 0.
STBL-JP008
Vice Berserker (バイス・バーサーカー)
Dark/Demon/4/1000/1000
When this card is sent to Graveyard as material of a Synchro Summon, deal 2000 damages to that player. Also, increase the attack strength of the Synchro monster with this card as Synchro material by 2000 until End Phase of this turn.
STBL-JP009
Lancer Demon (ランサー・デーモン)
Dark/Demon/4/1600/1400
Can be activated when your monster declares attack on a monster in defense mode on opponent's field. When that monster attacks the monster in defense mode, and the attack strength is higher than that defense strength, deal battle damages to opponent equal to the difference. This effect can only be activated once per turn.
Rare
STBL-JP010
Power Breaker (パワー・ブレイカー)
Earth/Warrior/4/1900/0
When this card is destroyed by attack of opponent's monster or by opponent's effect, choose and destroy a face-up Magic/Trap card on opponent's field. When this card attacks, change it to defense mode at the end of Damage Step.
STBL-JP011
Extra Veiler (エクストラ・ヴェーラー)
Light/Spellcaster/2/600/200
When an opponent's monster is special summoned, this card can be special summon from hand. During the turn this card is special summoned, the effect damages dealt to you by effect of opponent's card would be received by opponent instead.
STBL-JP012
Synchro Gunner (シンクロ・ガンナー)
Earth/Machine/1/0/0
Once per turn, this can be activated during your Main Phase 1. By removing a face-up Synchro monster on your field deal 600 damages to opponent. Return the monster removed by this effect to the field during your next Standby Phase.
STBL-JP013
Create Resonator (クリエイト・リゾネーター)
Wind/Demon - Tuner/3/800/600
When there is a face-up Synchro monster with level 8 or more on your field, this card can be special summon from hand.
Rare
STBL-JP014
Attack Gainer (アタック・ゲイナー)
Earth/Warrior - Tuner/1/0/0
When this card is sent to Graveyard as material for Synchro Summon, decrease the attack strength of a face-up monster on opponent's field by 1000 until End Phase.
STBL-JP015
Black Feather - Etesia of Twin Longswords (BF-二の太刀のエテジア)
Dark/Bird/3/400/1600
When the opponent's monster battling with a [Black Feather] monster on your field is still on the field at the end of Damage Step, you can send this card from hand to Graveyard to activate. Deal 1000 points damages to opponent's Life.
STBL-JP016
Black Feather - Aurora of Northern Lights (BF-極光のアウロラ)
Light/Bird/10/?/0
This card cannot be Normal Summoned. This card cannot be special summon outside of by removing a face-up [Black Feather] Tuner and a non-Tuner monsters from your field from the game. Once per turn, by removing a [Black Feather] Synchro monster from your Extra Deck from the game, this card is treated as a same name card as that monster with same attack strength and effect until End Phase.
STBL-JP017
Black Feather - Abroholos of Megaquakes (BF-激震のアブロオロス)
Dark/Bird/7/2600/1800
This card cannot be Special Summoned. Once per turn, you can decrease this card's attack strength by 1000 to return all cards in opponent's Magic and Trap card zone to owner's hand. This effect can only be used during Main Phase 1. A monster battling with this card is not destroy but return to owner's hand during Damage Calculation.
STBL-JP019
Karakuri Soldier - Nisamu (カラクリ兵 弐参六)
Earth/Machine/4/1400/200
This card must attack if able to. When this card in face-up attack mode is chosen as target of attack, change the mode to defense mode. When this card is destroyed and sent to Graveyard by battle, you can special summon a [Karakuri] monster with level 4 or less from your deck in face-up attack mode.
(NOTE: Nisamu = 236)
STBL-JP020
Karakuri Merchant - Inashichi (カラクリ商人 壱七七)
Earth/Machine/2/500/1500
This card must attack if able to. When this card in face-up attack mode is chosen as target of attack, change the mode to defense mode. When this card is successfully summoned, you can add a [Karakuri] card from your deck to hand.
Rare
(NOTE: Inashichi = 177)
STBL-JP021
Karakuri Spy - Nishibachi (カラクリ参謀 弐四八)
Earth/Machine - Tuner/4/500/1600
This card must attack if able to. When this card in face-up attack mode is chosen as target of attack, change the mode to defense mode. When this card is successfully summoned or special summoned, change the mode of a monster on the field.
(NOTE: Nishibachi = 248)
STBL-JP022
Karakuri Ninja - Sazanku (カラクリ忍者 参参九)
Earth/Machine/3/1200/1200
This card must attack if able to. When this card in face-up attack mode is chosen as target of attack, change the mode to defense mode. When this card is reversed, choose a face-up monster on the field and send it to Graveyard. Also, during the turn this card is reversed, this card can attack opponent directly.
(NOTE: Sazanku = 339)
STBL-JP023
Karakuri Warrior Muzanichiha (カラクリ武者 六参壱八)
Earth/Machine/4/1800/600
This card must attack if able to. When this card in face-up attack mode is chosen as target of attack, change the mode to defense mode. When a [Karakuri] monster on the field is destroyed, increase this card's attack strength by 400.
Rare
(NOTE: Muzanichiha = 6318)
STBL-JP024
Scrap Soldier (スクラップ・ソルジャー)
Earth/Warrior - Tuner/5/2100/700
When this card in face-up defense mode is chosen as target of attack, destroy this card at the end of Battle Phase. When this card is destroyed and sent to Graveyard by effect of [Scrap] card, you can choose a [Scrap] monster outside of [Scrap Soldier] in your Graveyard and add it to hand. When this card is Synchro material, it can only be use for Synchro summon of [Scrap] monster.
STBL-JP025
Scrap Searcher (スクラップ・サーチャー)
Earth/Bird/1/100/300
When this card is in Graveyard and a [Scrap] monster outside of [Scrap Searcher] on your field is destroyed and sent to Graveyard, this card can be special summon from Graveyard. When this card is successfully special summoned, destroy all face-up monsters on your field outside of [Scrap] monster.
STBL-JP026
Elekiiwi (エレキーウィ)
Light/Thunder - Tuner/3/600/100
When this card is face-up on the field, when an [Eleki] monster on your field attacks, the attacking monster cannot be destroy in battle.
STBL-JP027
Elekirigirs (エレキリギリス)
Light/Thunder/1/0/0
When this card is face-up on the field, opponent cannot choose other face-up [Eleki] monsters as target of attack or effect of cards.
(NOTE: Rigirs = Cricket)
STBL-JP028
Elekitonbo (エレキトンボ)
Light/Thunder/2/900/100
When this card is destroyed by opponent, you can special summon an [Eleki] monster from your deck.
(NOTE: Tonbo = Dragonfly)
STBL-JP029
Elekitaris (エレキタリス)
Light/Thunder/3/700/100
This card can attack 2 times during a Battle Phase. Negate the effect of effect monster(s) battled with this card after Damage Calculation.
(NOTE: Taris = Squirrel)
STBL-JP030
Natural Cherry (ナチュル・チェリー)
Earth/Plant - Tuner/1/200/200
When this card is sent to Graveyard by opponent, you can special summon up to 2 [Natural Cherry] in face-down defense mode from your deck.
Rare
STBL-JP031
Natural Pumpkin (ナチュル・パンプキン)
Earth/Plant/4/1400/800
When this card is successfully summoned when there are monster(s) on opponent's field, you can special summon a [Natural] monster from your hand.
STBL-JP032
Natural Stag (ナチュル・スタッグ)
Earth/Insect/6/2200/1500
When this card attacks and opponent activated Magic, Trap, or effect of effect monster during Battle Step or Damage Step, you can choose a [Natural] monster in your Graveyard to activate. Special summon the monster from Graveyard. This effect can only be used once per turn.
STBL-JP033
Dance Queen of Ice Barrier (氷結界の舞姫)
Water/Spellcaster/4/1700/900
Can only be activated when there are other [Ice Barrier] monsters face-up on your field. Once per turn, by revealing any amount of [Ice Barrier] monsters from your hand, return that number of set Magic/Trap card on opponent's field to owner's hand.
Rare
STBL-JP040
Shooting Star Dragon (シューティング・スター・ドラゴン)
Wind/Dragon - Synchro/10/3300/2500
Synchro monster Tuner + [Stardust Dragon]
Once per turn you can activate the following effect(s).
- Pick up the top 5 cards from your deck. This card can attack up to number of times equal to number of Tuners in there during a Battle Phase during this turn. Afterward, return those cards to the deck and shuffle it.
- When effect that destroys card on the field is activated, you can negate that effect and destroy it.
- When an opponent's monster declares attack, by removing this card from the game, negate the attack of that opponent's monster. At End Phase, special summon this card removed from game by this effect.
Ultra/Ultimate/Holographic Rare
STBL-JP041
Formula Synchron (フォーミュラ・シンクロン)
Light/Machine - Synchro, Tuner/2/200/1500
Tuner + 1 non-Tuner monster
When this card is successfully Synchro Summon, you can draw a card from deck. Also, during opponent's Main phase, you can Synchro Summon using this card as a Synchro material.
STBL-JP042
Scarred Nova Dragon (スカーレッド・ノヴァ・ドラゴン)
Dark/Dragon - Synchro/12/3500/3000
2 Tuners + [Red Demon's Dragon]
Increase this card's attack strength by number of Tuners in your Graveyard x500. This card cannot be destroyed by effect of opponent's Magic, Trap, or effect monster. Also, when opponent's monster declares attack, you can by removing this card from game, negate the attack of that opponent's monster. During End Phase, special summon this card removed from game by this effect.
Ultra/Ultimate Rare
STBL-JP043
Karakuri Shogun - Burei
Earth/Machine - Synchro/7/2600/1900
Tuner + 1 or more non-Tuner Machine type monster(s)
When this card is successfully Synchro Summoned, you can special summon a [Karakuri] monster from your deck. Once per turn, you can choose a monster on the field and change its mode.
Ultra/Ultimate Rare
STBL-JP044
Scrap Twin Dragon (スクラップ・ツイン・ドラゴン)
Earth/Dragon - Synchro/9/3000/2200
[Scrap] Tuner + 1 or more non-Tuner monster(s)
Once per turn, you can activated by choose a card on your field and 2 cards on opponent's field. Destroy the chosen card of yours, and return the 2 chosen opponent's card to owner's hand. When this card is destroyed and sent to Graveyard by opponent, choose and special summon a non-Synchro [Scrap] monster from your Graveyard.
Ultra/Ultimate Rare
STBL-JP045
Tuning (調律)
Magic - Normal
Add a [Synchron] Tuner from your deck to hand and shuffle it. Afterward, send the top card on your deck to Graveyard.
STBL-JP046
Mighty Karakuri Castle (風雲カラクリ城)
Magic - Field
When a face-up [Karakuri] monster on your field chooses a face-up monster on opponent's field as attacking target, you can change the mode of that opponent's monster. Also, when this card face-up on the field is destroyed and sent to Graveyard, you can special summon a [Karakuri] monster with level 4 or higher from your Graveyard.
STBL-JP047
Golden Gear Device Box (黄金の歯車装置箱)
Magic - Quickplay
Choose a face-up [Karakuri] monster on the field to activate. Until End Phase, increase the attack strength of the chosen monster by (800), and its defense strength by (1600).
STBL-JP048
Karakuri Disassembling Manual (カラクリ解体新書)
Magic - Continuous
When the mode of [Karakuri] monster changes, put a Karakuri Counter on this card (max. 2). Also, by sending this card on the field to Graveyard, draw number of cards from your deck equal to number of Karakuri Counters on this card.
STBL-JP049
Scrap Olizone (スクラップ・オイルゾーン)
Magic - Continuous
Choose a [Scrap] monster in your Graveyard to activate. Special summon the chosen monster from Graveyard. Negate the effect of the monster special summoned by this effect. When this card leaves the field, destroy that monster. When that monster leaves the field destroy this card. During the turn this card is activated, you cannot have Battle Phase.
STBL-JP050
Elekiache (エレキャッシュ)
Magic - Equipment
Can only be equipped on Thunder type monster with level 3 or less. Increase the attack strength of the equipped monster by 800, and negate its effect. When the equipped monster deals battle damages to opponent's life, draw a card from your deck.
STBL-JP051
Elekiastle (エレキャッスル)
Magic - Field
When this card is on the field, decrease the attack strength of monsters attacking [Eleki] monster by 1000 during that Damage Calculation.
STBL-JP053
Mirror of Ice Barrier (氷結界の鏡)
Magic - Quickplay
During this turn, you can activate the following effects when card(s) from your hand, field, or Graveyard are removed from game by effect activated by opponent's effect monster.
- When card(s) from hand are removed, randomly remove up to 2 cards from opponent's hand from the game.
- When card(s) from your field are removed, remove up to 2 cards on opponent's field from the game.
- When card(s) from Graveyard are removed, remove up to 2 cards in opponent's Graveyard from the game.
STBL-JP054
Crest of Ice Barrier (氷結界の紋章)
Magic - Normal
Add an [Ice Barrier] monster from your deck to hand.
STBL-JP061
Tategami of Gaodrake (ガオドレイクのタテガミ)
Magic - Normal
Choose a [Natural] monster face-up on your field to activate. The attack strength of the chosen monster biomes 3000 and have its effect negate until End Phase.
STBL-JP062
Scale of Palkion (パルキオンのうろこ)
Magic - Normal
Can be activated when there are [Natural] monster(s) face-up on your field. Oponent cannot activate Trap cards during this turn.
STBL-JP064
Screen of Red (スクリーン・オブ・レッド)
Trap - Continuous
When this card is on the field, opponent's monsters cannot declare attack. This card's controller must pay 1000 Life Points during his/her End Phase. If 1000 Life Points is not paid destroy this card. When [Red Demon's Dragon] is face-up on the field, you can destroy this card and special summon a level 1 Tuner from your Graveyard.
STBL-JP0XX
Tooth of Extrio (エクストリオの牙)
Trap - Counter
Can be activated when there are [Natural] monster(s) face-up on your field. Negate the activation of an opponent's Magic or Trap card and destroy it. Afterward, send a card from your hand to Graveyard.
STBL-JP0XX
Black Feather - Mine
Trap - Normal
When this set card is destroyed by effect of opponent's card, and there are [Black Feather] monster(s) face-up on your field, deal 1000 damages to opponent, and you draw a card.
STBL-JP0XX
Black Back (ブラック・バック)
Trap - Normal
Can only be activated during your turn. Choose a [Black Feather] monster in your Graveyard with attack strength 2000 or less and special summon it. During the turn this card is activated, you cannot Normal Summon.
STBL-JP071
Karakuri Residence (カラクリ屋敷)
Trap - Normal
Can be activated when the mode of a face-up [Karakuri] monster on your field changes. Choose and destroy a card on the field.
STBL-JP072
Timed Karakuri Bomb (時限カラクリ爆弾)
Trap - Normal
Can be activated when a [Karakuri] monster in face-up defense mode is chosen as target of attack. Destroy all face-up monsters on opponent's field.
STBL-JP073
Scrap Crush (スクラップ・クラッシュ)
Trap - Normal
Can be activated when a [Scrap] monster on your field is destroyed and sent to Graveyard. Destroy all face-up Magic/Trap cards on the field.
STBL-JP074
Elekieeper (エレキーパー)
Trap - Normal
Choose an [Eleki] monster with level 4 or less from your Graveyard to activate. Special summon the chosen monster from Graveyard. The monster special summoned by this effect is destroyed at End Phase of this turn.
Duel Terminal 10 - Invasion of Inverz!!
Release Date: Late August
Total 50 Cards - 30 new cards, 20 reprints
- Support for Gemknight, Laval, and Veyron cards
- New Series: Inverz, Gusta, Richua
DT10-JP026
Demonic Cell of Inverz (インヴェルズの魔細胞)
Dark/Demon/1/0/0
When there are no monster(s) on your field, this card can be special summoned from hand. This card cannot be release outside of Advance Summon of an [Inverz] monster, and cannot be Synchro material.
DT10-JP028
Guard of Inverz (インヴェルズの門番)
Dark/Demon/4/1500/1900
When
this card is face-up on the field, during the turn an [Inverz] monster is successfully Advance Summon, you can have 1 additional Normal Summon.闇 悪魔族 1500/1900
DT10-JP030
Inverz Madeth
(インヴェルズ・マディス)
Dark/Demon/5/2200/0
When this card is successfully
Advance Summon with release of an [Inverz] monster, by paying 1000 Life Points, choose an [Inverz] monster in your Graveyard and special summon it.
DT10-JP031
Inverz Moth
(インヴェルズ・モース)
Dark/Demon/6/2400/0
When this card is successfully
Advance Summon with release of an [Inverz] monster, by paying 1000 Life Points, choose up to 2 cards on opponent's field and return them to hand.
DT10-JP032
Inverz Giraffa
(インヴェルズ・ギラファ)
Dark/Demon/7/2600/0
This card can be Advance Summon in face-up attack mode by release of an [Inverz] monster. When this card is successfully Advance Summon with release of an [Inverz] monster, you can choose and send a card on opponent's field to Graveyard, and you recover 1000 Life Points.
DT10-JP033
Inverz Gasath
(インヴェルズ・ガザス)
Dark/Demon/8/2800/0
When this card is successfully Advance Summon by release of 2 [Inverz] monsters, choose one of the following effects to activate.
- Destroy all monsters on the field outside of this card.
- Destroy all Magic/Trap cards on the field.
DT10-JP0XX
Scout of Inverz
(インヴェルズの斥候)
Dark/Demon/1/200/0
When there are no Magic/Trap card on your field, can only be activated at the beginning of your Main Phase 1. Special Summon this card in Graveyard to your field. During the turn this effect is activated, you cannot special summon monsters. This card cannot be released outside of for Advance Summon of an [Inverz] monster, and cannot be used as Synchro material.
DT10-JP0XX
Caller of Inverz
(インヴェルズを呼ぶ者)
Dark/Demon/4/1700/0
When this card is released for successful Advance Summon of an [Inverz] monster, you can special summon an [Inverz] monster with level 4 or less from your deck.
DT10-JP043
Move of Invasion (侵略の一手)
Magic - Quickplay
Activate by returning a face-up [Inverz] monster that was Advance Summon from your field to hand. Draw a card from your deck.
DT10-JP048
Wave of Invasion
(侵略の波動)
Trap - Normal
Activate by returning a face-up [Inverz] monster that was Advance Summon from your field to hand. Draw a card from your deck. Choose and destroy a card on opponent's field.
DT10-JP035 Ibirichua Soul Ogre (イビリチュア・ソウルオーガ」) - Water Attribute Ritual Monster
DT10-JP040 Digusta Eagle (ダイガスタ・イグルス) - Level 6 Wind Attribute Synchro
Extra Pack 3 (EXP3)
Release Date: 9/18/2010
Total 40 cards - 2 Ultra, 4 Super, 6 Rare, 28 Normal
Including TCG Exclusive from RGBT, ANBR, SVOR, and ANPF
V-Jump Edition 2 (VE02)
VE02-JP001
Gemknight Emerald (ジェムナイト・エメラル)
Earth/Rock/4/1800/800
Remove a face-up Normal monster and this card on your field from the game, choose a [Gemknight] Fusion monster in your Graveyard to activate. Special Summon the chosen monster from Graveyard.
VE02-JP002
Veyron Ohm (ヴァイロン・オーム)
Light/Angel/4/1500/200
When this card is successfully summoned, choose an Equipment Magic card in your Graveyard and remove it from the game. During your next Standby Phase add that card to hand.
VE02-JP003
Laval Twinslayer (ラヴァル・ツインスレイヤー)
Fire/Warrior - Synchro/5/2400/200
Tuner + 1 or more non-Tuner Fire Attribute monster(s)
For number of [Laval] monsters in your Graveyard, this card gains the following effect(s).
- 2 or more: When this card destroys a monster in defense mode, it can continuous attack one more time.
- 3 or more: When this card attacks monster in defense mode, and the attack strength is higher than that defense strength, deal battle damages to opponent equal to the difference.