Spikes & Baron Duel Monster Comet Headlines #163

3/1/2010 Ban/Restriction List Changes, Duelist Revolution, Starter Deck 2010, Duel Terminal 9

Source: http://www.geocities.co.jp/AnimeComic/7202

3/1/2010 Ban/Restriction List Changes

New Restrictions:
トラゴエディア//Tragoedia *
ネクロ・ガードナー//Necro Guardna *
ライトロード・サモナー ルミナス//Lightlord Summoner Luminas (e. Lumina, Lightsworn Summoner) *
馬頭鬼//Mezuki **
カオス・ソーサラー//Chaos Sorceror **
ネクロフェイス//Necroface **

異次元からの埋葬//Burial of Different Dimension *
デステニー・ドロー//Destiny Draw *
光の援軍//Charge of the Light Brigade *
おろかな埋葬//Foolish Burial **
闇の誘惑//Allure of Darkness **
マジカル・エクスプロージョン//Magical Explosion *
マインドクラッシュ//Mind Crush *

New Semi-Restriction:
オネスト//Honest *
ダンディライオン//Dandelion ***
黄泉ガエル//Yomigaeru (e. Treeborn Frog) ***
サイバー・ドラゴン//Cyber Dragon ***
終焉の王デミス//King of the End - Demise ***

黒い旋風//Black Hurricane *
団結の力//Power of Teamwork ***

王宮のお触れ//Royal Decree *
王宮の弾圧//Imperial Oppression *
スキルドレイン//Skill Drain *

Unrestricted:
闇の仮面//Mask of Darkness
地砕き//Earth Crusher

NOTE: Symboling - *: "New" (Unrestrict to semi or restriction), **: "Upgrade" (Semi to restrict or ban, restrict to ban), ***: "Downgrade" (Ban to Restrict/Semi/Unrestrict, Restrict to Semi/Unrestrict)

Duelist Revolution

Info:
Release Date - 4/17/2010
Total 80 cards - 5 Ultras, 9 Super, 18 Rare, 48 Common全80種
- Latest Anime Cards from "Yu-Gi-Oh 5Ds"
- Support cards for Fusion monster and new and old themes
- Cover card: Wave Motion Dragon Knight - Dragonquites (波動竜騎士ドラゴンクィテス)
- New for Series 7 - expansion of text area (~4 Japanese character per line expansion)


DREV-JP001
Earthquake Giant (アースクエイク・ジャイアント)
Earth/Rock/5/1600/2100
When the mode of this card changes, choose a monster on opponent's field, and you can change its mode. This effect can only be used once per turn.

DREV-JP002
Effect Veiler (エフェクト・ヴェーラー)
Light/Spellcaster - Tuner/1/0/0
Send this card from hand to Graveyard, choose a face-up effect monster on opponent's field to activate. Negate the effect of the chosen opponent's monster until End Phase. This effect can also be activate during opponent's Main Phase.

DREV-JP024
Eleckingyo (エレキンギョ)
Light/Thunder - Tuner/2/100/0
When this card deals battle damages to opponent by direct attack, oponent chooses and discards a card from hand.
(NOTE: Kingyo = Goldfish)

DREV-JP025
Eleckitsunesr (エレキツネザル)
Light/Thunder/2/800/100
When this card is destroyed by opponent, during opponent's next turn, he/she cannot have Battle Phase.
(NOTE: Kitsunersr = Lemur)

DREV-JP026
Eleckiji (エレキジ)
Light/Thunder/4/1000/800
This card can attack opponent directly. When this card deals battle damage to opponent's life by direct attack, choose a face-up monster on the field and remove it from the game until End Phase of this turn.
(NOTE: Kiji = Green Pheasant)

DREV-JP027
Natural Mosquito (ナチュル・モスキート)
Earth/Insect/1/200/300
When there is another [Natural] monster outside of this card face-up on your field, opponent cannot choose this card as target of attack. When you received battle damage from the battle of a face-up [Natural] monster outside of this card on your field, opponent would receive it instead.

DREV-JP028
Natural Beans (ナチュル・ビーンズ)
Earth/Plant/2/100/1200
Once per turn this card cannot be destroyed as result of battle. When this face-up card is chosen as target of attack, deal 500 damages to opponent's life.

DREV-JP029
Natural Bambooshoot (ナチュル・バンブーシュート)
Earth/Plant/5/2000/2000
When this card is successfully summoned by release of a [Natural] monster, when this card is face-up on the field, opponent cannot activate Magic or Trap card(s).

DREV-JP044
Elecchimaira (エレキマイラ)
Light/Thunder - Synchro/6/1400/1200
[Elec] Tuner + 1 or more non-Tuner Thunder type monster(s)
This card can attack opponent directly. When this card deals battle damages to opponent's life by direct attack, opponent randomly put a card from his/her hand to top of his/her deck.
Ultra/Ultimate Rare

DREV-JP045
Hit from Blindspot (死角からの一撃)
Magic - Quickplay
Choose a monster in face-up defense mode on opponent's field and a monster in face-up attack mode on your field to activate. Increase the attack strength of your chosen monster by the defense strength of the chosen opponent's monster until End Phase.

DREV-JP046
Double Cyclone (ダブル・サイクロン)
Magic - Quicplay
Choose a Magic/Trap card on your field and a Magic/Trap card on opponent's field to activate. Destroy the chosen cards.

DREV-JP050
Eleccure (エレキュア)
Magic - Continuous
When a Thunder type monster on your field deals battle damages to opponent's life, recover your Life Points equal to amount battle damages dealt.

DREV-JP051
Forest of Natural (ナチュルの森)
Magic - Field
When the activation of a card control by opponent is negate, you can add a [Natural] monster with level 3 or less from your deck to hand.

DREV-JP071
Eleccannon (エレキャノン)
Trap - Continuous
When a Thunder type monster with level 4 or less is summoned or special summon to field, deal 600 damages to opponent. This effect can only be activated once per turn.

Starter Deck 2010

Info:
Include Decks with 43 cards, rulebook, play guide
- 5 new cards
- Design for beginner to experience and learn the game
- Experience "Synchro Summon", and deck image of "Fudo Yusei"
- Include cards that is in latest anime with high utility

New card:
YSD5-JP041
Junk Destroyer (ジャンク・デストロイヤー)
Earth/Warrior - Synchro/8/2600/2500
[Junk Synchron] + 1 or more non-Tuner monster(s)
When this card is successfully Synchro Summoned, you can choose and destroy number of card(s) on the field equal to number of Synchro material monster used by this card outside of Tuner(s).
Ultra Rare

Reprints:
YSD5-JP004 Goblin Strike Force (ゴブリン突撃部隊)
YSD5-JP010 Troop Commander (切り込み隊長)
YSD5-JP013 Turret Warrior (ターレット・ウォリアー)
YSD5-JP017 Junk Synchron (ジャンク・シンクロン)
YSD5-JP022 Calling Reinforcement (増援)
YSD5-JP023 Revival of Warrior (戦士の生還)
YSD5-JP040 Scrap Iron Scarecrow (くず鉄のかかし)

Duel Terminal 9 - Advent of Veyron

DT09-JP0XX Veyron (ヴァイロン) (New Series monster)
DT09-JP0XX Laval (ラヴァル) (New Series monster)

DT09-JP016
Gemknight Gannet (ジェムナイト・ガネット)
Earth/Pyro/4/1900/0
Normal Monster

DT09-JP017
Gemknight Sapphire (ジェムナイト・サフィア)
Earth/Aqua/4/0/2100
Normal Monster

DT09-JP018
Gemknight Rumaline (ジェムナイト・ルマリン)
Earth/Thunder/4/1600/1800
Normal Monster

DT09-JP019
Gemknight Alexand (ジェムナイト・アレキサンド)
Earth/Rock/4/1800/1200
Release this card to activate. Special summon a [Gemknight] Normal monster from your deck to field.

DT09-JP020
Gemresis (ジェムレシス)
Earth/Rock/4/1700/500
When this card is successfully summoned, you can add a [Gemknight] monster from your deck to hand.
Rare

DT09-JP021
Gem Merchant (ジェム・マーチャント)
Earth/Spellcaster/3/1000/1000
By sending this card in your hand during Damage Step when a face-up Normal Earth Attribute monster battles, increase the attack and defense strength of that monster by 1000 until End Phase of this turn.
Rare

DT09-JP034
Gemknight Rubys (ジェムナイト・ルビーズ)
Earth/Pyro - Fusion/6/2500/1300
[Gemknight Gannet] + [Gemknight] monster
This card cannot be special summon from Extra Deck outside of by Fusion Summon using the Fusion material cards above. Once per turn, release a face-up [Gem] monster on your field to activate. Until End Phase increase this card's attack strength by the attack strength of the released monster. Also, when this card attacks monster in defense mode, and this card's attack strength is higher than that defense strength, deal battle damages to opponent's Life equal to the difference.
Ultra Rare

DT09-JP035
Gemknight Aquamarina (ジェムナイト・アクアマリナ)
Earth/Aqua - Fusion/6/1400/2600
[Gemknight Sapphire] + [Gemknight] monster
This card cannot be special summon from Extra Deck outside of by Fusion Summon using the Fusion material cards above. When this card attacks, change it to defense mode at the end of Battle PHase. When this card on the field is sent to Graveyard, choose a card on opponent's field and return it to owner's hand.

DT09-JP036
Gemknight Paz (ジェムナイト・パーズ)
Earth/Thunder - Fusion/6/1800/1800
[Gemknight Rumaline] + [Gemknight] monster
This card cannot be special summon from Extra Deck outside of by Fusion Summon using the Fusion material cards above. This card can attack 2 times during a Battle Phase. When this card destroys a monster in battle, deal damages to opponent equal to the attack strength of the destroyed monster.

DT09-JP043
Gemknight Fusion (ジェムナイト・フュージョン)
Magic - Normal
From your hand and/or field, choose and send Fusion material monster for a Fusion monster card to Graveyard, and special summon a [Gemknight] Fusion monster from Extra Deck treated as Fusion Summon. Also, when this card is in Graveyard, by removing a [Gemknight] monster in your Graveyard from the game, add this card to hand.