Translation file for: Light of Destruction (LODT-JP) Document version 2.0, last update 5/5/2008 Created by Spikes and Baron http://www.dmcomet.net (c)2/2008 S&B Duel Monsters Comet, all rights reserved ------------------------------------------------------ UPDATE: v2.0 - Add TCG exclusives - Fix text of [Battery Man - Button Type] (old text from wrong original text...now corrected and consistent) v1.22- Fix text of [Arcana Force XIII - THE MOON] (...once only during End Phase..., not ...once per End phase...) - Fix text of [Battery Man - Industrial Use] (Nomi monster) v1.21- Fix text of [Gladial Beast - Kaiseris] (...up to 2..., not ...2..., effect optional) v1.2 - Fix text of Garos (sent top 2 cards from deck, not ...field...) v1.15- Fix text of [Dice Impact] ------------------------------------------------------ DISCLAIMER: This file is only for reference, and the translation provided are not official. I am not responsible for any changes by the official translation by Upperdeck/Konami (and that means YOU DON'T FREAKING USE MY FILE SAYING HOW UPPERDECK MESSED UP ON THE TRANSLATION EVEN IF THEY DID ALL THE TIME) Also, NEVER EVER COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source or gain permission by me for you (all) to use this. ------------------------------------------------------ HOW TO READ THIS FILE? Monster: (Card Set)-(Card Number) (Card Name) (Attribute)/(Type)-(Archetype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Holographic Rare (1): Honest (001) Ultra/Ultimate Rare (5): Honest (001) Arcana Force EX - THE DARK RULER (017) Judgment Dragon (026) Dragoon D-END (042) Antique Gear Ultimate Golem (043) Super Rare (9): Android - Psycho Lord (007) Arcana Force XXI - THE WORLD (016) Lightlord Magician - Laila (019) Lightlord Angel - Cherubim (024) Disk Raider (035) Ducker (037) Phantom Dragon (041) Rescue Light (057) Limit Reverse (063) Rare (18): Android - Psycho Returner (006) Arcana Force XIV - TEMPERANCE (014) Dark Valkyria (027) Iregaeru (028) Battery Man - Industry Type (031) Battery Man - Button Type (032) Goblin Detective Team (033) Ancient Divine Bird - Simurgh (039) Ground of Demise (047) Boundary of Light (051) Justice World (053) Short Circuit (056) Hero Blast (064) D-Fortune (066) Reversal of Destiny (067) Destruction Jammer (072) Frog Barrier (073) Summon Limit (079) Normal Rare (4): Golden Ladybug (036) Reborn Ribbon (061) Golden Bamboo Sword (062) Dice Impact (080) ----------------------------------------------------- LODT-JP001 Honest Light/Angel/4/1100/1900 During your Main Phase, you can return this face-up card on the field to hand. Also, when a face-up Light attribute monster on your field battles, during Damage Step you can send this card from hand to Graveyard, and increase the attack strength of that monster by the attack strength of the opponent's monster battling with it. Ultra/Ultimate/Holographic Rare LODT-JP002 Cross Porter Dark/Warrior/2/400/400 Send a monster from your field to Graveyard, special summon a [Neospacian] monster from your hand. When this card is sent to Graveyard, add a [Neospacian] monster from your deck into hand. LODT-JP003 Miracle Flipper Light/Spellcaster/2/300/500 When [Miracle Flipper] is face-up on your field, this card cannot be summoned, reverse summoned, or special summoned. When this card is face-up on the field, opponent cannot choose your other face-up monsters as target of attack. When this card is destroyed as result of battle, special summon this card to opponent's field. When this card is destroyed by effect of Magic or Trap card, destroy a monster on opponent's field. LODT-JP004 Destiny Hero - Dread Servant Dark/Warrior/3/400/700 When this card is successfully summoned, put a Time Counter onto [Clocktower of Seclusion]. When this card is destroy as result of battle and sent to Graveyard, you can destroy a Magic/Trap card on your field. LODT-JP005 Volcanic Queen Fire/Pyro/6/2500/1200 When this card is play from hand, you must special summon this card to opponent's field by sacrificing a monster on opponent's field. Once per turn by sending a card on your field outside of this card to Graveyard, deal 1000 damages to opponent. Also, if you did not sacrifice a monster outside of this card during each of your End Phase, this card's controller received 1000 damages. You cannot Normal Summon the turn this card is special summoned. LODT-JP006 Android - Psycho Returner Dark/Machine/3/600/1400 This card can attack opponent directly. When this card is sent to Graveyard, you can special summon an [Android - Psycho Shocker] from your Graveyard. Destroy the [Android - Psycho Shocker] special summoned by this effect at End Phase of your turn. Rare LODT-JP007 Android - Psycho Lord Dark/Machine/8/2600/1600 This card cannot be Normal Summoned. This card cannot be special summon outside of by sending a face-up [Android - Psycho Shocker] on your field to Graveyard. When this card is face-up on the field on the field Trap card cannot be activate, and negate all effects of Trap cards on all fields. Once per turn, you can destroy all face-up Trap cards on the field. For each card destroy by this effect deal 300 damages to opponent. Super Rare LODT-JP008 Arcana Force 0 - THE FOOL Light/Angel/1/0/0 This card cannot be destroyed as result of battle. This card cannot be change to defense mode. When this card is successfully summoned, reverse summoned, or special summoned, flip a coin and gain one of the following effects. - Head: Negate the effect of your Magic, Trap, and effect monster that target this card and destroy it. - Tail: Negate the effect of opponent's Magic, Trap, and effect monster that target this card and destroy it. LODT-JP009 Arcana Force I - THE MAGICIAN Light/Angel/4/1100/1100 When this card is successfully summoned, reverse summoned, or Special Summoned, flip a Coin and gain one of the following effects. - Head: When a Magic card is activated, doubled this card's original attack strength until End Phase of this turn. - Tail: When a Magic card is activated, opponent gain 500 lifepoints. LODT-JP010 Arcana Force III - THE EMPRESS Light/Angel/4/1300/1300 When this card is successfully summoned, reverse summoned, or Special Summoned, flip a Coin and gain one of the following effects. - Head: When opponent successfully Normal Summoned a monster you can special summon an [Arcana Force] monster from your hand to your field. - Tail: When opponent successfully Normal Summoned a monster, send a card from your hand to Graveyard. LODT-JP011 Arcana Force IV - THE EMPEROR Light/Angel/4/1400/1400 When this card is successfully summoned, reverse summoned, or Special Summoned, flip a Coin and gain one of the following effects. - Head: Increase the attack strength of all face-up [Arcana Force] monsters on your field by 500. - Tail: Decrease the attack strength of all face-up [Arcana Force] monsters on your field by 500. LODT-JP012 Arcana Force VI - THE LOVERS Light/Angel/4/1600/1600 When this card is successfully summoned, reverse summoned, or Special Summoned, flip a Coin and gain one of the following effects. - Head: When an [Arcana Force] monster is sacrifice summoned, this monster can be treated as 2 sacrifices. - Tail: [Arcana Force] monsters cannot be sacrifice summoned. LODT-JP013 Arcana Force VII - THE CHARIOT Light/Angel/4/1700/1700 When this card is successfully summoned, reverse summoned, or Special Summoned, flip a Coin and gain one of the following effects. - Head: When this card destroys an opponent's monster as result of battle, special summon that monster on your field. - Tail: Change the control of this card to opponent. LODT-JP014 Arcana Force XIV - TEMPERANCE Light/Angel/6/2400/2400 You can discard this card from your hand, and one Battle damages you received would becomes 0. When this card is successfully summoned, reverse summoned, or Special Summoned, flip a Coin and gain one of the following effects. - Head: Battle damages you received would be halved. - Tail: Battle damages opponent received would be halved. Rare LODT-JP015 Arcana Force XVIII - THE MOON Light/Angel/7/2800/2800 When this card is successfully summoned, reverse summoned, or Special Summoned, flip a Coin and gain one of the following effects. - Head: Special Summon a [Moon Token] (Light/Angel/1/0/0) to your field during your Standby Phase. - Tail: Once only during your End Phase, choose a monster on your field, and change the control of that monster to opponent. LODT-JP016 Arcana Force XXI - THE WORLD Light/Angel/8/3100/3100 When this card is successfully summoned, reverse summoned, or Special Summoned, flip a Coin and gain one of the following effects. - Head: During your End Phase by sending 2 monsters on your field to Graveyard skip opponent's next turn. - Tail: During opponent's Draw Phase opponent add the top card on his/her Graveyard to his/her hand. Super Rare LODT-JP017 Arcana Force EX - THE DARK RULER Light/Angel/10/4000/4000 This card cannot be Normal Summoned. This card cannot be special summon outside of by sending 3 monsters from your field to Graveyard. When this card is successfully special summoned, flip a coin and gain one of the following effects: - Head: This card can attack 2 times in a Battle Phase. After this effect apply for 2 battles, change this card to defense mode at the end of Battle Phase. This card's mode cannot be change until the end of your next turn. - Tail: When this card is destroyed, destroy all cards on the field. Ultra/Ultimate Rare LODT-JP018 Lightlord Paladin - Jane Light/Warrior/4/1800/1200 When this card attacks an opponent's monster, it gains 300 attack strength during Damage Step. When this card is face-up on the field, during each of your End Phase, send the top 2 cards on your deck to Graveyard. LODT-JP019 Lightlord Magician - Laila Light/Spellcaster/4/1700/200 Change this card in face-up attack mode to face-up defense mode, destroy a Magic/Trap card on opponent's field. This card's mode cannot be change until End of your next turn if you activated this effect. When this card is face-up on the field, during each of your End Phase, send the top 3 cards on your deck to Graveyard. Super Rare LODT-JP020 Lightlord Warrior - Garos Light/Angel/4/1850/1300 When the effect of a face-up [Lightlord] monster on your field outside of [Lightlord Warrior - Garos] would sent card(s) from your deck to Graveyard, send the top 2 cards on your deck to Graveyard. For each [Lightlord] monster sent to Graveyard by this card's effect, draw a card. LODT-JP021 Lightlord Summoner - Luminous Light/Spellcaster/3/1000/1000 Once per turn, by discarding a card from your hand, special summon a [Lightlord] monster with level 4 or less in your Graveyard to the field. When this card is face-up on the field, during each of your End Phase, send the top 3 cards on your deck to Graveyard. LODT-JP022 Lightlord Hunter - Raiku Light/Beast/2/200/100 Reverse: You can destroy a card on the field. Send the top 3 cards from your deck to Graveyard. LODT-JP023 Lightlord Beast - Wolff Light/Beast-Warrior/4/2100/300 This card cannot be Normal Summoned. When this card is sent to Graveyard from the deck, special summon this card to your field. LODT-JP024 Lightlord Angel - Cherubim Light/Angel/5/2300/200 When this card is successfully sacrifice summoned by sacrificing [Lightlord] monster, by sending the top 4 cards on your deck to destroy up to 2 cards on opponent's field. Super Rare LODT-JP025 Lightlord Dragon - Gragonis Light/Dragon/6/2000/1600 Increase this card's attack and defense strength by number of [Lightlord] monsters in your Graveyard x300. When this card attacks monster in defense mode, and the attack strength is higher than defense strength, deal Battle Damages to opponent equal to the difference. When this card is face-up on the field, during each of your End Phase, send the top 3 cards on your deck to Graveyard. LODT-JP026 Judgment Dragoon Light/Dragon/8/3000/2600 This card cannot be Normal Summoned. This card cannot be special summon outside of when there are 4 or more types of [Lightlord] monsters in your Graveyard. Pay 1000 lifepoints, destroy all cards on the field outside of this card. When this card is face-up on your field, during each of your End Phase send the top 4 cards on the deck to Graveyard. Ultra/Ultimate Rare LODT-JP027 Dark Valkyria Dark/Angel - Dual/4/1800/1050 When this card is face-up on the field or in Graveyard, treat this card as a Normal monster. When this card is face-up on the field and as treated as a Normal Summon you re-summon this card, this card becomes an effect monster and gains the following effect. - When this card is face-up on the field, once you can put a Magic Counter on this card. For each Magic Counter on this card, increase this card's attack strength by 300. Also, remove a Magic Counter from this card, destroy a monster on the field. Rare LODT-JP028 Irekaeru Water/Aqua/1/100/2000 Sacrifice a monster on your field. Choose a [Gaeru] ("Frog") monster from your deck and special summon it to your field. When this card is face-up on the field, [Gaeru] ("Frog") monsters cannot be destroyed as result of battle. Rare LODT-JP029 Kangaeru ("Consideration Frog") Water/Aqua/2/400/400 This card can attack opponent directly. When this card successfully direct attacked, and there is a [Gaeru] ("Frog") monster on your field, you can destroy a Magic/Trap card on opponent's field. LODT-JP030 Charged Battery Man Light/Thunder/5/1800/1200 When this card is successfully summoned, you can special summon a [Battery Man] monster outside of [Charged Battery Man] from your hand or deck. Increase this card's attack and defense strength by number of Thunder type monster face-up on your field x300. LODT-JP031 Battery Man - Industrial Use Light/Thunder/8/2600/0 This card cannot be Normal Summoned. This card cannot be special summoned outside of by removing 2 [Battery Man] monsters from your Graveyard from the game. Remove a Thunder type monster from your Graveyard from the game, destroy a monster and a Magic/Trap card on the field. This effect can only be activated once per turn. Rare LODT-JP032 Battery Man - Button Type Light/Thunder/1/500/100 Reverse: Special Summon a [Battery Man] monster with level 4 or lower from your deck. Also, when this reversed card is sent to Graveyard as result of destroy in battle, draw a card from your deck. Rare LODT-JP033 Goblin Detective Team Wind/Warrior/4/1700/0 When this card successfully direct attack opponent, you can look at a card in opponent's hand. If that card is a Magic card, send it to Graveyard. When this card attacked, at the end of Battle Phase change this card to defense mode, and the mode of this card cannot be change until your next End Phase. Rare LODT-JP034 Object A from Planet Light/Reptile/1/0/500 Gain control of the monster that attacked this card in face-up attack mode at the end of Battle Phase. LODT-JP035 Disk Rider Wind/Demon/4/1700/1500 Remove a Normal Trap card from your Graveyard from the game, increase this card's attack strength until the End Phase of opponent's turn by 500. This effect can only be activated once per turn. Super Rare LODT-JP036 Golden Ladybug Light/Insect/1/0/0 During your Standby Phase, you can reveal this card from your hand, and you gain 500 lifepoints. When this effect is activate, this card is revealed from your hand until End Phase. This effect can only be activated once per turn. Normal Rare LODT-JP037 Ducker Light/Machine/3/500/500 Reverse: Add a monster with level 4 from your Graveyard to your hand. Super Rare LODT-JP038 Mistress Wight Dark/Undead/3/0/2200 This card's name is treated as [Wight] when in Graveyard. When this card is face-up on the field, all Undead monsters with level 3 or less outside of [Mistress Wight] cannot be destroyed as result of battle, and cannot be affect by effect of Magic/Trap cards. LODT-JP039 Ancient Divine Bird Simurgh Wind/Bird/8/2900/2000 When this card is in hand, it is treated as a Normal monster. When this card is face-up on the field, the sacrifice needed for sacrifice summon of Wind attribute monsters would reduce by 1. When this card is successfully sacrifice summon using only Wind attribute monster(s), return up to 2 cards on opponent's field to owner's hand. Rare LODT-JP040 Cloudian - Storm Dragon Water/Angel/4/1000/0 This card cannot be Normal Summon. This card can only be initially special summoned by removing a [Cloudian] monster in your Graveyard from the game. This card cannot be destroyed as result of battle. When this card is in face-up defense mode on the field, destroy this card. Once per turn, you can put a Fog Counter on a monster on the field. LODT-JP041 Phantom Dragon Light/Dragon/8/2300/2200 When opponent successfully special summon a monster, you can special summon this card from your hand. When this card is face-up on the field, 2 of your other monster card zones cannot be used. Super Rare LODT-JP042 Dragoon D-END Dark/Warrior - Fusion/10/3000/3000 [Destiny Hero Bloo-D] + [Destiny Hero Dogmaguy] This monster's Fusion Summon must be done by above cards. Once per turn you can destroy a monster on opponent's field and dealt damage to opponent equal to that monster's attack strength. You cannot have Battle Phase the turn this effect was used. When this card is in Graveyard during your Standby Phase, you can remove a [Destiny Hero] card from Graveyard from the game to special summon this card. Ultra/Ultimate Rare LODT-JP043 Antique Gear Ultimate Golem Earth/Machine - Fusion/10/4400/3400 [Antique Gear Golem] + [Antique Gear] monsters x2 This card cannot be special summon outside of by Fusion summon. When this card attacks monster in defense mode, and that defense strength is lower than this attack strength, deal battle damage to opponent equal to the difference. When this card attacks, opponent cannot activate Magic/Trap card until the end of Damage Step. When this card is destroyed, special summon an [Antique Gear Golem] from your Graveyard ignoring all summoning requirements. Ultra/Ultimate Rare LODT-JP044 Gladial Beast - Kaiseris Dark/Bird - Fusion/6/2400/1600 [Gladial Beast - Bestoarii] + a [Gladial Beast] monster This card can only be special summon from Fusion deck by returning the above cards from your field to your deck (the Magic card [Fusion] is not required). When this card is successfully special summoned, you can destroy up to 2 cards on the field. When this card battles, by returning this card to your Fusion deck at the end of Battle Phase, special summon 2 [Gladial Beast] monsters from your deck outside of [Gladial Beast - Bestoarii]. LODT-JP045 Hero Mask Magic - Normal Send an [Elemental Hero] monster from your deck to Graveyard. Choose a face-up monster on your field, and it is treated as same name card as the monster sent to Graveyard by this effect until End Phase of this turn. LODT-JP046 Spacia Gift Magic - Normal For each type of [Neospacian] monster on your field, draw a card from your deck. LODT-JP047 Ground of Demise Magic - Quickplay Can be activated when opponent successfully special summon a monster. Choose and activate a Field Magic card from your deck. Rare LODT-JP048 D-Formation Magic - Continuous Whenever face-up [Destiny Hero] monster(s) on your field is destroyed, put a D Counter onto this card for each. During your Main Phase if you successfully summoned, or special summoned, you can send this card with 2 or more D Counters to Graveyard to add up to 2 copies of the same name card as the summoned/special summoned monster from your deck or Graveyard into hand. LODT-JP049 Magic Gear Magic - Normal Send 3 face-up [Antique Gear] monsters from your field to Graveyard to activate. Special summon an [Antique Gear Golem] from your hand and/or deck ignoring all summoning requirements. Afterward, destroy all monsters on your field outside of [Antique Gear Golem]. After activation, you cannot Normal Summon for the next of your 2 turns. LODT-JP050 Cup of Ace Magic - Normal Flip a coin, if it is Head draw 2 cards from deck. If it is Tail opponent draws 2 cards from his/her deck. LODT-JP051 Boundary of Light Magic - Field During your Standby Phase flip a coin. If tail, negate this card's effect until your next Standby Phase. - For the effect of [Arcana Force] monsters activate when successfully summoned, reverse summoned, or special summoned, ignore the Coin Flip and you choose the effect. Also, when an [Arcana Force] monster destroys an opponent's monster, you gain lifepoints equal to the original attack strength of the destroyed monster. Rare LODT-JP052 Solar Exchange Magic - Normal Discard a [Lightlord] monster from your hand to activate. Draw 2 cards from your deck, then send the top 2 cards on your deck to Graveyard. LODT-JP053 Justice World Magic - Field Whenever card(s) are sent from your deck to Graveyard, put a Shine Counter onto this card. For each Shine Counter on this card, increase the attack strength of all [Lightlord] monsters by 100. When this face-up card on the field is destroy by effect of other cards, you can instead remove 2 Shine Counter from this card. Rare LODT-JP054 Swampy Grassland Magic - Field Increase all attack strength of all Water/Aqua monsters with level 2 or less by 1200. LODT-JP055 Quick Charger Magic - Quickplay Put 2 [Battery Man] monsters with level 4 or less from your Graveyard into hand. LODT-JP056 Short Circuit Magic - Normal Can be activated when there is 3 or more face-up [Battery Man] monsters on your field. Destroy all cards on opponent's field. Rare LODT-JP057 Rescue Light Magic - Normal Pay 800 lifepoints. Add a Light attribute monster removed from game to your hand. Super Rare LODT-JP058 Treasure of Radiance Magic - Continuous When this card is on the field, one of your other Magic/Trap card zone cannot be used. When there is another [Treasure of Radiance] face-up on the field, you can draw 2 cards at the Normal Draw at your Draw Phase. LODT-JP059 Power Adjustment Magic - Normal The level of all face-up monsters on your field are reduced by 1 until End Phase. LODT-JP060 Decklock Magic - Continuous When this card is on the field, both players cannot add cards from deck to hand outside of by drawing, and cannot special summon from deck. Destroy this card during the second Standby Phase after this card was activated. LODT-JP061 Reborn Ribbon Magic - Equipment When the equipped monster is destroyed in battle and sent to Graveyard, at End Phase of that turn, special summon that monster to your field. Normal Rare LODT-JP062 Golden Bamboo Sword Magic - Normal Can be activate when a [Bamboo Sword] equipment Magic card in face-up on your field. Draw 2 cards from your deck. Normal Rare LODT-JP063 Limit Reverse Trap - Continuous Choose a monster in your Graveyard with attack strength of 1000 or less, and special summon it in attack mode. When that monster is change to defense mode, destroy that monster and this card. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card. Super Rare LODT-JP064 Hero Blast Trap - Normal Choose an [Elemental Hero] Normal monster in your Graveyard and add it to your hand. Destroy a face-up monster on opponent's field with attack strength less than that monster. Rare LODT-JP065 Gravity of Rainbow Trap - Normal This card cannot be activated outside of when there existed total of 7 types of [Gem Beast] in your field and Graveyard. Special Summon a [Ultimate Gem Lord] card from your deck or Graveyard ignoring all summoning requirements. LODT-JP066 D-Fortune Trap - Normal Can be activate when opponent declare a direct attack. Remove a [Destiny Hero] monster in your Graveyard from the game, end the Battle Phase. Rare LODT-JP067 Reversal of Destiny Trap - Normal Choose an [Arcana Force] monster on your field to activate. The chosen monster gains the opposite of the effect from the Coin Flip. Rare LODT-JP068 Parade of Death Trap - Continuous During opponent's Standby Phase, flip a coin and apply one of the following effects. - Head: Opponent cannot Summon or Reverse Summon until End Phase of this turn. - Tail: You cannot Summon or Reverse Summon during your next turn. LODT-JP069 Arcana Call Trap - Normal Choose a face-up [Arcana Force] monster on your field to activate. Remove an [Arcana Force] monster in a Graveyard from the game. Until End Phase, the Coin Toss effect gain by the chosen monster would become same Coin Toss effect gain for the monster removed from the game. LODT-JP070 Light Resilience Trap - Continuous Whenever card(s) are sent from your deck to Graveyard by the effect of [Lightlord] monster, remove the top card on opponent's deck from the game. LODT-JP071 Illusion of Shining Light Trap - Continuous Choose a [Lightlord] monster in your Graveyard, and special summon it in attack mode. During each of your End Phase, send the top 2 cards on your deck to Graveyard. When this card leaves the field, destroy that monster. When that monster leaves the field destroy this card. LODT-JP072 Destruction Jammer Trap - Counter Discard a card from hand. Negate the effect of a card with effect of "Destroy monster(s) on the field" and destroy it. Rare LODT-JP073 Frog Barrier Trap - Normal Can be activated when a face-up [Gaeru] ("Frog") monster on your field is chosen as target of attack. Destroy all monsters on opponent's field that are in attack position. Rare LODT-JP074 Travel Type Battery Trap - Continuous Choose 2 [Battery Man] monsters in your Graveyard and special summon them in attack mode. When this card leaves the field, destroy those monsters. When all those monsters are destroyed, destroy this card. LODT-JP075 Gladial Change Trap - Normal Can be activated when a [Gladial Beast] monster is successfully special summoned. Randomly discard a card from opponent's hand. LODT-JP076 Aggressive Cloudian Trap - Normal Can be activated when a [Cloudian] monster on your field is destroy by its own effect and sent to Graveyard. Special Summon that monster from your Graveyard in attack mode, and put a Fog Counter onto that card. The monster special summoned by this effect cannot be change to defense mode by effect of card. LODT-JP077 Bloody Swamp Trap - Continuous When there is Magic/Trap card on your field outside of this card, destroy this card. When this card is face-up on the field, all set cards in Magic/Trap card zone cannot be activate. Destroy this card during the 2nd of your Standby Phase. LODT-JP078 Lucky Chance! Trap - Continuous Guess the result when the effect of an effect monster that would flip a coin is activated. When the guess is right, draw a card. LODT-JP079 Summon Limit Trap - Continuous Both players can only Summoned, Reverse Summoned, and/or Special Summoned up to 2 times per turn. Rare LODT-JP080 Dice Impact Trap - Counter Negate the activation of opponent's effect that roll dice, and destroy that card. Normal Rare END. ============================= TCG Exclusives: LODT-EN000 Guardian of Order Light/Warrior/8/2500/1200 If you control 2 or more LIGHT monsters, you can Special Summon this card from your hand. You can only control 1 "Guardian of Order". ("S&B Style") When there are 2 or more Light attribute monsters on your field, this card can be special summoned from hand. You can only control 1 [Guardian of Order]. LODT-EN081 Aurkus, Lightsworn Druid ("Lightlord Druid - Aurkus") Light/Beast-Warrior/3/1200/1800 "Lightsworn" monsters cannot be targeted by effects. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard. ("S&B Style") [Lightlord] monsters cannot be target of effect. When this card is face-up on the field, during each of your End Phase, send the top 2 cards on your deck to Graveyard. LODT-EN082 Ehren, Lightsworn Monk ("Lightlord Monk - Ehren") Light/Warrior/4/1600/1000 If this card attacks a Defense Position monster, return that monster to its owner's Deck before damage calculation. During each of your End Phases, send the top 3 cards of your Deck to the Graveyard. ("S&B Style") When this card attacks a monster in defense mode, return that card to owner's deck before Damage Calculation. When this card is face-up on the field, during each of your End Phase, send the top 3 cards on your deck to Graveyard. LODT-EN083 Dark General Freed Dark/Warrior/5/2300/1700 This card cannot be Special Summoned. Negate the effect of any Spell Card that targets a DARK Monster you control and destroy it. You can add 1 Level 4 DARK monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase. ("S&B Style") Same as above...just "DARK" monster = "Dark attribute monster" LODT-EN084 Magical Exemplar Earth/Spellcaster/4/1700/1400 Each time a Spell Card is activated, put 2 Spell Counters on this card. Once per turn, you can remove any number of Spell Counters from this card to Special Summon 1 Spellcaster-Type monster from your hand or Graveyard whose Level is equal to the number of Spell Counters you removed. ("S&B Style") When a Magic card is activated, put 2 Magic Counters on this card. Once per turn, you can remove any number of Magic counters on this card, special summon a Spellcaster type monster from hand or Graveyard with level equal to number of Magic Counters removed. LODT-EN085 Maniacal Servant Dark/Spellcaster/3/600/1000 Once per turn during your opponent's Standby Phase, you can remove from play any number of DARK monsters from your Graveyard. This monster gains 500 DEF for each monster you removed, until the End Phase. ("S&B Style") Once per turn during opponent's Standby Phase, you can remove any number of Dark attribute monsters from your Graveyard from the game. Increase this card's defense strength by 500 until End Phase for each monster removed this way. LODT-EN086 Nimble Musasabi Earth/Beast/2/800/1000 When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can also Special Summon up to 2 "Nimble Musasabis" from your Deck in face-up Attack Position on your opponent's side of the field. This card cannot be used as a Tribute for a Tribute Summon. ("S&B Style") When this card is destroyed as result of battle and sent to Graveyard, deal 500 damages to opponent's life. You can then special summon up to 2 [Nimble Musasabi] from your deck to opponent's field in face-up attack mode. This card cannot be sacrifice for sacrifice summon. LODT-EN087 Flame Spirit Ignis Fire/Pyro/4/1500/1200 You can Tribute 1 face-up FIRE monster to inflict 100 damage to your opponent for each FIRE monster in your Graveyard. ("S&B Style") Sacrifice a Fire attribute monster, deal 100 damages to opponent for each Fire attribute monster in your Graveyard. LODT-EN088 Super-Ancient Dinobeast Earth/Dino/9/2700/1400 You can Tribute Summon this card in face-up Attack Position by Tributing 1 Dinosaur-Type monster. When a Dinosaur-Type monster is Special Summoned from your Graveyard, you can draw 1 card. ("S&B Style") This card can be sacrifice summoned in face-up attack mode by sacrificing a Dino type monster. When a Dino type monster is special summoned from your Graveyard, draw a card. LODT-EN089 Vanquishing Light Trap - Counter Tribute 1 "Lightsworn" monster. Negate the Summon of a monster and destroy it. ("S&B Style") Sacrifice a [Lightlord] monster. Negate the summon of a monster and destroy it. LODT-EN090 Tualatin (See JHS-JP001) LODT-EN091 Divine Knight Ishzark (See VJC-JP011) LODT-EN092 Angel O7 (See YR04-JP001) LODT-EN093 Union Attack (See LE7-JP004) LODT-EN094 Owner's Seal (See LE7-JP002) LODT-EN095 Helios Trice Megistus (See E06-JPB01) LODT-EN096 Dangerous Machine Type-6 (See VB6-002) LODT-EN097 Maximum Six (See VB6-001) LODT-EN098 Fog King (See VB10-JP001) LODT-EN099 Fossil Dyna Pachycephalo (See VB10-JP002)