Gundam War TCG - Card Translation TXT File Translation File for: Tactical Starter - Messenger from Another World (TS4 - Blue/White) Last update 5/15/09, document version 1.0 (c)2009 Baron's Gundam War Comet, all rights reserved http://www.dmcomet.net/gwcomet/ --------------------------------------- CARD COMPOSITION: UNIT: 17 + 2 CHARACTER: 4 COMMAND: 8 + 6 OPERATION: 4 + 2 Gs: 17 TOTAL: 50 + 10 cards --------------------------------------- HOW TO USE THIS FILE? Unit: (Card Number) [Unit #] (Unit Name) (Designate Cost)-(Total NP)-(Resource) (Attack)/(Shooting)/(Defense) (Features) (Terrain) (Effect Text) (Rarity) Character: (Card Number) (Character Name) (Designate Cost)-(Total NP)-(Resource) (Attack Modification)/(Shooting Modification)/(Defense Modification) (Features) (Effect Text) (Rarity) Command/Operation: (Card Number) (Card Name) (Designate Cost)-(Total NP)-(Resource) (Features) (Effect Text) (Rarity) **NOTE: Some common abbrevation/term used in this file LCP = Lost Card/Lost Card Pile DNP Cost = Designate NP Cost TNP Cost = Total NP Cost DCS = Damage Calculation Step NP = Nation Power --------------------------------------- FILE HISTORY: v1.0 - Initial Version --------------------------------------- -------------------Units----------------- ___________ __________/ Blue \_________________ U-319 RGM-79[G] Ground Type GM (07th MS Team Machine) 1-1-2 2/0/3 E (Auto D): When this card sorties for attack, look at the top 2 cards on your Nation, from there move a card into opponent's Hangar. During this turn, if battle damages is dealt to opponent's Nation, move that card (in opponent's Hangar) to your Hangar. U-353 FF-4 Toriares 1-1-0 0/1/1 Fighter S/E Quick Dismantle (TWO in the deck) U-362 MSZ-006A1 Z Plus Type A1 2-4-1 4/2/4 Z Plus Series/MS S/E Quick Transform [(Auto D): When this card sortie to attack, you may choose an Unit with "Name: Z Plus" in your hand, and put it in Battle Area in any order in reroll position] ================================ Wave Rider Mode: */2/5 High Mobility U-385 Shingen Gundam 2-4-1 4/2/4 Musha Gundam Series/SD/MS S/E [Restrict to 1/Self] Battle Deployment Raid Special Shield(1) (Auto D): When this card's detachment is battling, put 3 Army Coins {UNIT, S/E, "Raid", 1/1/1} to that detachment in any order. Army Coins cannot sorties in a detachment with only 1 Coin. Advanced Rare/Rare U-386 Kenshin Gundam 1-4-2 4/0/5 Musha Gundam Series/SD/MS S/E [Restrict to 1/Self] Battle Deployment Raid Special Shield(1) (Auto D): When this card's detachment deals battle damages to opponent's Nation, put 3 Army Coins {UNIT, S/E, "Raid", 1/1/1} to the field. Army Coins cannot sorties in a detachment with only 1 Coin. Advanced Rare/Rare ____________ __________/ White \________________ U-86 Taurus Cruiser 2-3-1 */*/2 S Cruiser Supplement(1) (Auto B): When this card comes into play, put 3 Hangar Coin on this card. (Your Turn): <>Remove a Hangar coin from this card. At this time, put a Taurus Coin to the field. Taurus coin would treated as {UNIT, S, 2/1/2} afterward. (TWO in the deck) U-123 Command Gundam 1-3-2 3/1/2 G-ARMS Series/SD/MS S/E (Auto D): All Units rolled by this card's effect would received 1 damage and be rerolled at the beginning of Attack Step. (Self Disposition Phase): <<1 Each>>Roll 2 of your Units. If so, put a +1/+1/+1 Coin onto an Unit rolled (by this effect). (TWO in the deck) U-124 Knight Gundam 2-4-1 3/1/3 Knight Gundam Series/SD/MS S/E Battle Deployment Special Shield(2) <<1>>Special Armament(Electromagnetic Spear) (Battle Phase): <<1>>When there are X or more of your Units including this card in the Battle Area, X of your Units in a detachment gains +X/+X/+X until end of turn. The value of X is between 2-3, and this effect cannot be repeated. Advanced Rare/Rare U-S105 Archangel 2-4-2 */2/4 S/E Cruiser Supplement(3) (Auto B): When this card comes into play, played it in Reroll position. (Auto A): This card cannot be damage or destroy by opponent's effects. (TWO in the deck) U-S140 GAT-X105E Strike Noir 2-4-2 5/2/5 S/E [PS Armor] Special Shield(3) (Damage Calculation Step): <<[3.4](0)>>When this card is in the battle area, choose and abolish a card from hand with Total NP Cost of X. If so, deal X damages to an opponent's Unit in Reroll position, or, destroy an opponent's Unit battling with this card with Total NP Cost of X or less. U-S177 ZGMF-1001/M Blaze ZAKU Phantom (Dearka Elsman Machine) 2-3-2 3/2/2 S/E Quick Space Battle(2) [Team>(Joule Team) (Auto D): When this card's detachment deals Battle damaages to opponent's Nation, remove the top 2 card on opponent's LCP or 2 cards in opponent's Junkyard from the game] (TWO in the deck) U-S186 GAT-X105 Launcher Strike Gundam 2-4-2 4/3/5 Strike Series/MS/Custom "Kira Yamato" S/E [PS Armor] Special Shield(3) Change(Strike Gundam) (Auto A): When this card is in a "Custom Machine Set", this card cannot be roll by opponent's effect. (Defense Step): <>An opponent's Unit in the Battle Area gains +0/+0/-3 until end of turn. This effect cannot be repeat. -------------------Characters------------ ___________ __________/ Blue \_________________ CH-175 Shiro Amada 1-2-0 1/0/2 M/Ch (Battle Phase): <<1>>Put a -1/+0/+0 coin on the Unit this card set onto. If so, until the end of turn, this card gains +4/+0/+0. CH-197 Amuro Ray 1-3-1 2/2/2 M/Ad/NT Prevent(5) (Auto B): This card cannot sorties during the turn this card is play onto the field. (Self Attack Step):<<0>>Look at the top 4 cards of your Nation, from there you may pull out 1 Unit. If so, pay the Normal Cost, and put that Unit in reroll position to Battle Area, and set this card onto it. Shuffle your Nation afterward. ____________ __________/ White \________________ CH-S51 Lacus Clyne 2-2-0 0/0/0 F/Ch/CO Family Name Cruiser-Use-Modification (+0/+0/+1) (Auto A): <<[2.3]>> All Unit cards other than the Unit this card set onto in this card's detachment gain +1/+1/+0. (Auto A): When this card battle opponent's detachment with total battle strength of 4 or less, battle damages is not done. CH-S113 Dearka Elsman 2-4-0 1/2/2 M/Ch/CO (Auto D): At the end of turn, move this card's set group the Disposition Area of this card's original owner. (Auto D): When this card's detachment does Battle damages, you can destroy an opponent's non-Unit card with TNP cost of X or less. Ths maximum value of X is 4, and it's equal to number of Units in this card's detachment. -------------------Commands-------------- ___________ __________/ Blue \_________________ C-110 Ace's Battle 1-4-0 (Auto B): <<[1.1]>>When this card is in your Junkyard, and an Unit with "Name: Gundam" is in battle, at the end of turn, return this card to original owner's hand. This effect cannot be repeated. (Self Turn): Recover your Nation by 6. C-138 Smallest Defense Line 2-3-0 Move (Normal): Return one of your Unit that would be destroyed to your Hangar. Afterward, move that Unit from your Hangar to its original Area in reroll position. (TWO in the deck) C-145 Shining of General 1-2-0 Destruction/Reinforce (Battle Phase): Remove X of your Coins that is treated as Units. If so, all of your Units gains +X/+X/+X. When the value of X is 3 or more, draw 2 cards at the end of turn. (TWO in the deck) ____________ __________/ White \________________ C-9 Support of Middle East 2-3-1 [Restrict to 1/Turn] (Your Turn): Draw 2 cards. (THREE in the deck) -------------------Operations------------ ___________ __________/ Blue \_________________ O-59 Mass Production of Battle Pod 1-2-0 (Self Disposition Phase):<<0>>Abolish 1 of your G or Operation. If so, put a Ball Coin onto the field. Ball Coin is treated as {UNIT, Card Name 'Ball', S, 0/1/1} afterward. O-150 Battle of Dragon and Tiger 1-3-0 Movement Prevent(3) (DCS): <<1 Each>>Remove X of your Coins that are treated as Units from a detachment from the game. If so, move an opponent's Unit with Resource Cost X or less that was battling with that coin to owner's Disposition Area in Roll position. (TWO in the deck) ____________ __________/ White \________________ O-17 Electromagnetic Spear 2-3-0 Destruction/Armament (Auto B): This card can only be set on Units with "Feature: SD". (Auto D): When this card's detachment deals battle damages, abolish this card. If so, deal X damages to an opponent's Unit in rolled position. The value X is equal to the attack strength of the Unit this card was set onto. Rare -------------------Generations----------- ___________ __________/ Blue \_________________ Blue Basic G x8 ____________ __________/ White \________________ White Basic G x9 =================SIDE DECK=============== ___________ __________/ Blue \_________________ C-83 Emergency Resolution 1-2-0 (Battle Phase): Negate an destruction of one of your Unit card outside of by battle damages. If so, recover your Nation by X. The value X is equal to the defense strength of that Unit. (TWO in the deck) C-96 Advice 1-1-1 (Normal): Destroy an opponent's Operation. (TWO in the deck) O-29 Tears of Crave 1-3-0 (Damage Calculation Step): <<1>>Abolish one of your G and one of your Unit card. If so, your Nation cannot be damaged until end of turn. (TWO in the deck) ____________ __________/ White \________________ U-S153 MBF-02 Strike Rogue 2-4-2 5/2/5 S/E [PS Armor] Special Shield(3) (Auto D): When this card is move into a Battle Area, during this turn, all your card in Disposition Area can't be target by opponent's effect. (Attack Step):<<1>>Move this card to Battle Area. At the end of turn, abolish this card. (TWO in the deck) C-68 OZ Succession 2-2-0 (Normal): Move a character card to the bottom of owner's Nation. (TWO in the deck) END OF FILE.