Gundam War TCG - Card Translation TXT File Translation File for: Tactical Starter - Sword of Destruction and Revival (TS4 - Red/Black) Last update 5/14/09, document version 1.0 (c)2009 Baron's Gundam War Comet, all rights reserved http://www.dmcomet.net/gwcomet/ --------------------------------------- CARD COMPOSITION: UNIT: 12 CHARACTER: 2 COMMAND: 14 + 6 OPERATION: 3 + 4 Gs: 19 TOTAL: 50 + 10 cards --------------------------------------- HOW TO USE THIS FILE? Unit: (Card Number) [Unit #] (Unit Name) (Designate Cost)-(Total NP)-(Resource) (Attack)/(Shooting)/(Defense) (Features) (Terrain) (Effect Text) (Rarity) Character: (Card Number) (Character Name) (Designate Cost)-(Total NP)-(Resource) (Attack Modification)/(Shooting Modification)/(Defense Modification) (Features) (Effect Text) (Rarity) Command/Operation: (Card Number) (Card Name) (Designate Cost)-(Total NP)-(Resource) (Features) (Effect Text) (Rarity) **NOTE: Some common abbrevation/term used in this file LCP = Lost Card/Lost Card Pile DNP Cost = Designate NP Cost TNP Cost = Total NP Cost DCS = Damage Calculation Step NP = Nation Power --------------------------------------- FILE HISTORY: v1.0 - Initial Version --------------------------------------- -------------------Units----------------- ___________ __________/ Black \_________________ U-135 Psycho Gundam 2-6-2 4/3/7 - S/E Prevent(4) Transform (Auto B): When this card is play to the field, or, when a character with "F" and "NT" is set onto this card, all Units gain -4/-4/-4 until end of turn. =============== MA Mode: */4/9 Area Weapon(3) U-194 ORX-005 Gaplant TR-5 (Hrairoo) 1-4-1 3/1/3 Gaplant Series/Fiver Series/MS S/E Quick Transform Space Battle(2) [(Attack Step): <<1>>Choose a special effect. During this turn, negate that chosen effect of all Units in the same Battle Area as this card.] ============== MA Mode: */1/4 High Mobility Rare (TWO in the deck) U-Z69 Macedonia Colony 1-1-0 */1/5 S Stronghold Colony (Auto B): When this card is played to the field, put it in Reroll position. Also, at the end of turn, draw a card. (Auto D): If this card is battling, look at the top card of opponent's Nation and LCP. If the revealed cards have the same DNP Cost, abolish this card. U-Z87 ZM-S21G Bruckeng (Lupe Cineau Machine) 2-4-2 4/1/3 S/E Raid [Tire] [Special Shield(2)] (Auto D): <<[2.4]>>When this card is destroyed and abolished, all players choose and abolish one of his/her Unit. (TWO in the deck) U-OO-8 GNY-001F Gundam Astrea (Type F) P1/B1-3-1 3/1/3 Astrea Series/MS S/E (Auto A): When this card is in Battle Area, all opponent's Units that is Dual card battling with this card gains -1/-1/-1. (Normal): <<1>>Negate the destruction of a Dual card that is being destroyed by effect of a Command outside of this card that is in the same area as this card. Advanced Rare ____________ __________/ Purple \________________ U-OO-16 GN-001RE Gundam Exia Repair O1/O1-4-1 5/2/5 Exia Series/MS/Custom "Setsuna F Seiei" S/E Prevent(5) Boost Change(Gundam Exia) (Auto D): When this card recceived battle damages from an opponent's detachment with an Dual card opponent's Unit, it is not destroyed. (Normal): <<0>>Abolish this card. If so, you gain a Solar Furnace Coin. U-OO-17 GN-001/hs-A01 Gundam Avalanche Exia O2/O2-4-2 6/1/5 Exia Series/MS/Custom "Setsuna F Seiei" S/E Prevent(5) Quick Battle Deployment Change(Gundam Exia) (Auto D): When this card sorties, during this turn, all Units outside of this card without "High Mobility" cannot moved to Battle Area. Rare U-OO-18 GN-001 Gundam Exia (Trans-Am Mode) O2/O2-5-2 5/2/5 Exia Series/MS/Custom "Setsuna F Seiei" S/E Prevent(5) Battle Deployment Swift Strike Change(Gundam Exia) <<1>>Special Armament(Trans-Am Mode) (Battle Phase): <<1>>This card does not received any damages outside of those dealt by "Speed 2" or Battle Damages until End of Step. Rare -------------------Characters------------ ___________ __________/ Black \_________________ CH-97 Mouar Pharaoh 2-3-0 1/1/2 Titans/F/Ad Quick (Auto B): When this card is play to the field, negate the destruction of one of your Unit. If so, put an Attract Coin onto that Unit. CH-OO1 Setsuna F Seiei O1/O1-4-0 2/2/2 M/Ch Prevent(5) Quick (Auto B): If this card is play to the field during Defense Step, you can set this card onto Unit outside of in Disposition Area. (Auto A): Negate the text of all Units battling with this card. ____________ __________/ Purple \________________ -------------------Commands-------------- ___________ __________/ Black \_________________ C-88 Ultimate Weapon 2-5-1 Destruction/Revival (Attack Step): Destroy all Units. In the case of all players that controls 3 or more Units, he/she can choose one of his/her own Unit and negate that destruction. C-Z42 Wretched Trick 2-2-1 (Auto B): When this card is the first effect play in the cut, both player can't cut in during this cut. (Your Turn): Look at opponent's hand, from there abolish a non-G card randomly. (TWO in the deck) C-Z45 Zanneck Cannon 2-4-2 (DCS): Destroy an opponent's Unit in Battle Area. ___________ __________/ Red \_________________ C-7 Secret Treaty 1-3-0 [Restrict to 1/Turn] (Your Turn): A player draw 2 cards. (TWO in the deck) C-8 Recoming of Sarasa 2-2-0 (Normal): Look at up to the top 5 cards on your Nation, from there move 1 to your hand. Afterward, move the rest in any order to the bottom of your Nation. (TWO in the deck) C-85 Signal Flare 2-4-1 (Defense Step): Move an opponent's Unit to its owner's Hangar. Afterward, you may move another opponent's Unit with the same TNP cost as the first moved Unit to its owner's Hangar. (TWO in the deck) C-105 Preventive Line 1-1-1 Resistance (Normal): During this turn, negate the play of the first opponent non-G card played (after this effect resolved), and remove it from game. (TWO in the deck) ____________ __________/ Dual \________________ C-6 Complete Sealoff 1B/2R-3-0 (Auto B): This card's play does not affect by effect of "Prevent". (Normal): Negate a play of a card outside of G or Unit and abolish it. -------------------Operations------------ ___________ __________/ Red \_________________ O-92 Vibration 1-2-0 Recovery (Auto D): Whenever opponent's Unit(s) is put to the field, for number of those Units, recover your Nation by 2. (TWO in the deck) ____________ __________/ Purple \________________ O-OO-9 Trans-Am Mode O2/O2-4-0 Strengthen/Resistance/Armament (Battle Phase): <<0>>Abolish this card. Or remove 2 cards on your Nation from the game. If so, the Unit this card set onto gains +3/+3/+3 until end of turn. Also, this card's set group gains "High Mobility" and cannot be target by opponent's effect(s) until end of step. Rare -------------------Generations----------- ___________ __________/ Black \_________________ Black Basic Gs x9 ___________ __________/ Red \_________________ Red Basic Gs x10 =================SIDE DECK=============== ___________ __________/ Black \_________________ C-Z18 Shakti's Prayer 1-4-0 (Auto B): <<[1.1]>>When this card is move by opponent's card effect from hand to any other places (including abolish), you can by revealing this card, and draw cards until you have up to 6 cards in your hand at the end of turn. (Self Disposition Phase): Destroy all opponent's Operations. (TWO in the deck) C-Z33 Severe Questioning 2-3-0 (Auto B): When this card is in your Junkyard during your Disposition Phase, you may remove this card and one of your Black Basic G from the game. If so, destroy an opponent's character. (Self Turn): Destroy an opponent's character. (TWO in the deck) ___________ __________/ Red \_________________ C-83 Stifle 1-1-1 (Normal): Negate the play of a card with TNP cost of 2 or less and abolish it. (TWO in the deck) O-56 Fake Attacking 1-1-0 (Auto D): At end of your turn, put a Coin onto this card. When there are 5 or more Coins on this card, abolish this card. (Auto A): All player cannot sorties more than X Units to attack. The value of X is equal to number of Coins on this card. (TWO in the deck) O-95 Pressure 2-2-0 Control Prevent(3) (Auto A): Negate the text of all of your Units in Battle Area. (Self Disposition Phase): <<0>>Abolish this card. If so, move the Unit this card set onto the top of owner's Nation. (NOTE: This card is an Operation(UNIT)) (TWO in the deck) END OF FILE.