Gundam War TCG - Card Translation TXT File Translation File for: Glorious Archive (Set 23) Document version 1.3, last update 8/12/2009 (c)2009 Baron's Gundam War Comet, all rights reserved http://www.dmcomet.net/gwcomet/ --------------------------------------- CARD COMPOSITION: UNIT: 71 (Blue 12, Green 12, Black 10, Red 10, Brown 12, White 12, Purple 3) CHARACTER: 47 (Blue 8, Green 8, Black 6, Red 6, Brown 8, White 8, Purple 3) COMMAND: 31 (Blue 4, Green 5, Black 5, Red 5, Brown 3, White 6, Purple 3) OPERATION: 31 (Blue 5, Green 4, Black 5, Red 5, Brown 6, White 3, Purple 3) Gs: 24 (4 Each color) TOTAL: 180 (204) cards --------------------------------------- HOW TO USE THIS FILE? Unit: (Card Number) [Unit #] (Unit Name) (Designate Cost)-(Total NP)-(Resource) (Attack)/(Shooting)/(Defense) (Features) (Terrain) (Effect Text) (Rarity) Character: (Card Number) (Character Name) (Designate Cost)-(Total NP)-(Resource) (Attack Modification)/(Shooting Modification)/(Defense Modification) (Features) (Effect Text) (Rarity) Command/Operation: (Card Number) (Card Name) (Designate Cost)-(Total NP)-(Resource) (Features) (Effect Text) (Rarity) **NOTE: Some common abbrevation/term used in this file LCP = Lost Card/Lost Card Pile/Discard Pile DNP Cost = Designate NP Cost TNP Cost = Total NP Cost DCS = Damage Calculation Step NP = Nation Power (In Feature text): M = Male; F = Female; Ch = Child; Ad = Adult --------------------------------------- FILE HISTORY: v1.4 - File finished. - Fix some Feature error ("Bind --> Restraint", some "Strengthen --> Reinforcement") v1.3 - Finished Green, Red, Brown (Black/White coming REALLY soon) --------------------------------------- ___________________________ __________/ Blue: EF/AEUG/LM \_________________ -------------------Units----------------- U-387 RB-79N Fisheye 1-1-0 1/0/1 Ball Series E Boost Water U-388 MSA-007T Nero Trainer 2-2-2 2/1/2 Nero Series/MS S/E (Auto A): This card gains "High Mobility" when there is a character set onto it.s U-389 MSA-003 Nemo Cannon 1-3-2 2/2/2 GM Series/Nemo Series/MS S/E Battle Deployment U-390 RX-81LA Light Armor 2-3-1 3/1/2 GM Series/RX-81 Series/MS S/E [Team>(Phantom Sweep) (Normal): <<1>>Reroll this card.] U-391 MSA-006B Zeta Plus B Type 2-4-1 4/2/4 Z Plus Series/MS E Boost Transform [(Auto A): This card can have up to 2 characters set onto it.] ======== Wave Rider Mode: */2/5 High Mobility U-392 RX-78-7 Gundam No. 7 2-4-1 3/1/3 Gundam Series/MS/Custom "Yugu Kuro" S/E Quick Change(Gundam No. 7) [Team>(Phantom Sweep) (Auto D): When this card's detachment does battle damages to opponent, opponent choose a card from his/her hand and abolish it.] (Self Battle Phase): <<1>>When there are 2 or more Untis in this card's detachment, all of your Units in that detachment gains +1/+1/+1 until end of turn. This effect cannot be repeated. Rare U-393 MSZ-010 G Fortress 2-4-2 0/3/7 ZZ Gundam Series/MA/Custom "Judau Ashta" S/E Quick High Mobility (Battle Phase): <<1>>When this card battles, you can look at up to top 5 cards on your Nation, or reveal from hand, an Unit with "Name: ZZ Gundam", and put it into this card's detachment in any order in Reroll position. When an Unit is put out this way, remove this card from the game. Uncommon U-394 FA-78-3 Full Armor Gundam No. 7 2-5-1 4/2/5 Gundam Series/MS/Custom "Yugu Kuro" S/E <<[2.4]>>Change(Gundam No. 7) [Team>(Phantom Sweep) (Auto A): Reduce all damages this card receives by 1.] (Opponent's Battle Phase): <<1>>When there are 2 or more Untis in this card's detachment, all of your Units in that detachment gains +1/+1/+1 until end of turn. This effect cannot be repeated. Uncommon U-395 RX-0 Unicorn Gundam 3-5-1 4/1/4 Unicorn Series/MS/Custom "Barnarge Lynx" S/E Prevent(9) Battle Deployment Change(Unicorn Gundam) (Auto B): When this card is comes into the field by play or effect of "Change", look at all cards in your Nation or your LCP, and from there put a card face-down as "Box" under this card. Shuffle that Nation or LCP afterward. "Box" can be used as cards in hand. Advance Rare U-396 MSZ-010 MSZ-006 ZZ Gundam & Z Gundam 3-6-1 6/4/6 ZZ Gundam Series/Z Gundam Series/MS/Combi/Custom "Judau Ashta"/Custom "Roux Louka" S/E [Restrict to 1/Self] Battle Deployment Transform <<[2.4]>>Change(Z Gundam) [(Battle Phase): <<[2.4](1)>>Move an opponent's card battling with this card to your Hangar. This effect would fail to resolve if opponent abolish his/her hand wth 2 or more cards.] ============ G Fighter & Core Fighter: */4/7 High Mobility Rare U-397 Rosa Gigatica 2-3-0 */0/6 Dock Ship S Cruiser Colony Supplement(4) (Auto A): This card gains +0/+X/+0. The value of X is equal to number of your Units with "Feature: GM". (Disposition Phase): <>Reroll an Unit with "Cruiser". U-398 Kennedy Space Port 1-1-0 */0/4 - E Stronghold (Self Return Step): <>Return one of your Unit in Earth Area to owner's hand. -------------------Characters------------ CH-233 Yugu Kuro 2-3-0 2/0/1 Federation/M/Ad (Auto A): The Unit this card set onto gains the following text. "Team>(Phantom Sweep) (Battle Phase0: <<1>>When this card is in Battle Area, negate the play of an opponent's Command and abolish it." Rare CH-234 Sherry Arison 1-2-0 1/1/1 Federation/F/Ad (Auto D): When this card sorties, move a card from hand to your Hangar. (Normal): <<0>>Abolish this card. If so, negate the destruction of all of set group with your "Phantom Sweep" Units. Uncommon CH-235 Hugh Carter 1-3-0 1/2/1 Federation/M/Ad (Auto A): The Unit this card set onto gains the following text. "Team>(Phantom Sweep) (Auto D): When thsi card is destroyed, draw a card." CH-236 Shinta & Kum 1-1-0 0/0/0 M/F/Ch [Set/G] (Auto D): At the beginning of your Disposition Phase, apply one of the following effect according to your hand size. Odd: Draw a card Even: This turn, you cannot play card(s). Uncommon CH-237 Tex West 1-3-0 1/1/2 Federation/M/Ad (Auto D): When an opponent's card is played, reroll this card. (Auto D): When this card is destroyed, move it to your Hangar. CH-238 Sigman Shade 1-2-0 1/1/1 Federation/M/Ad (Auto D): When the Unit this card set onto has its destruction negated, put a +1/+1/+1 Coin onto that Unit. CH-239 Stole Mannings 2-3-0 2/1/2 Federation/M/Ad (Auto B): When this card is put to field, roll this card. (Normal): <<1>>Reroll a character outside of this card. Uncommon CH-240 Barnarge Lynx 2-4-0 2/1/2 AE/M/Ch/NT (Auto B): When this card is play and set onto an Unit, you can apply the effect of that Unit as like that Unit was played to the field. This effect cannot be apply to Unit that was put to field this turn. Rare -------------------Commands-------------- C-146 Unexpected Support 1-1-1 Movement (Defense Step): Move an opponent's Unit in Battle Area to owner's hand. This card cannot be play if there is your Unit with TNP cost of 4 or more. C-147 Production Line Restoration 2-2-0 Development/Revival [Extra Cost>Abolish any number of cards (1 or more) from the top of your LCP] (Disposition Phase): Choose up to X Units with "Feature: GM Series" and/or "Feature: Ball Series" from your Junkyard and put them to your Disposition Area in Reroll position. The value of X is up to number of Gs. Uncommon C-148 Survival 1-3-1 Development/Revival Variable(1) (DCS): Negate the destruction of one of your Units. ============ (Auto A): This card produced one Blue Nation Power. That NP cannot be negated or be changed. Rare C-149 Hostage of Love 1-4-0 Resistance (Battle Phase): One opponent's detachment that is battling would not deal battle damages during this turn. -------------------Operations------------ O-151 Resistance Movement 1-1-0 Recovery (Auto D): When an opponent's detachment with Dual Unit deals damages, recover your Nation by 3. Uncommon O-152 Phantom Sweep Team 2-2-0 Movement (Attack Step): <<1>>Move 2 or more of your Units in Reroll position to a Battle Area outside of Ring Area and/or Ring Area with opponent's Unit. Uncommon O-153 Soldier Station 1-3-0 Reinforcement (Auto D): At the end of your Disposition Phase, when you have 1 or less cards in hand, draw a card. O-154 Urge of Time Limit 2-4-0 Development Prevent(3) (Normal): <>All of your Units with TNP cost of 5 or more in hand gains TNP Cost -2 during this Phase. Rare O-155 Power of Crushing 2-2-0 Development (Auto D): When this card's detachment deals battle damages, put a "Troop Coin" {UNIT, S/E, Raid, 1/1/1} to field. Troop Coins cannot sorties in detachment with only 1 Coin. (NOTE: This card is an OPERATION(UNIT)) -------------------Generations----------- G-85 Blue Basic G (Auto A): This card produced one Blue Nation Power. G-86 Red Basic G (Auto A): This card produced one Blue Nation Power. G-87 Red Basic G (Auto A): This card produced one Blue Nation Power. G-88 Retired Soldiers (Auto B): This card is treated as a Basic G (including in Deck Building). (Auto A): When this card is in Reroll position, it produced one Blue Nation Power. (Normal): <>One of your Special G that produced Blue Nation Power would be treated as a Basic G until end of turn. __________________________ __________/ Green: Zeon/Non-CB OO \_________________ -------------------Units----------------- U-332 QEX-04M Egir 1-1-0 0/0/1 - E Support Dismantle Water (Battle Phase): <>When this card is in a detachment with 2 or more Units with "Water", deal 2 damages to an opponent's Unit with Terrain "E". U-333 MS-06S MS-06FS Char's Custom Zaku II & Zaku II (Garin Zabi Machine) 2-2-1 2/1/2 Zaku Series/MS/Combi/Custom "Char Aznable"/Custom "Garin Zabi" S/E [Restrict to 1/Self] Change(Char's Custom) Change(Garin Zabi Machine) (Auto A): When this card is in a detachment with 2 or more Units, all of your Units in that detachment gains "Swift Strike" and +1/+1/+0. (Defense Step)AF: <<0>>Move one of your Unit to an Battle Area that only has opponent's Unit. If so, draw a card. Rare U-334 MS-08TX/N Effert Nahato 1-3-1 3/0/2 Effert Series/MS E Quick Battle Deployment (Defense Step): <>Deal X damages to an opponent's Unit battling with this card. The value of X is equal to this card's attack strength. If the opponent's Unit is destroyed by this effect, reroll this card. Uncommon U-335 MA-05 Biguro 2-4-2 3/2/4 Biguro Series/MA/Custom "Tokuun" S High Mobility Space Battle(2) (Defense Step): <<1>>Roll an opponent's Unit with "Feature: MS" battling with this card. U-OO-27 Automaton 1-1-0 0/1/1 - E (Auto A): This card cannot have character set onto it. (Self DCS): <>When this card is in Battle Area, destroy an opponent's character in Disposition Area. U-OO-28 AEU-09 AEU Enact 2-3-1 3/1/2 Enact Series/MS S/E Boost U-OO-29 MAJ-03 Shuichai 1-3-1 2/1/4 Shuichai Series/MA E Water U-OO-30 GNX-603T GN-X O1/G2-3-2 4/1/4 GN-X Series/MS S/E Boost <<1>>Special Armament(GN Tau Drive) (Auto B): When this card is play to the field, look at all cards in your LCP, and from there you can move any amount of Units with "Feature: GN-X Series" to your Hnagar. Shuffle your LCP afterward. Rare U-OO-31 GNX-609T GN-XIII O1/G2-3-1 4/1/4 GN-X Series/MS S/E <<1>>Special Armament(GN Tau Drive) (Auto A): This card produced 1 Green Nation Power when there are 2 or more of your Units with "Feature: GN-X Series". Uncommon U-OO-32 GNZ-003 Gadessa (Revival Machine) O2/G2-5-2 5/4/5 Gadessa Series/MS/Custom "Revive Revival" S/E Prevent(3) Battle Deployment Raid <<1>>Special Armament(GN Tau Drive) (Defense Step): <<1>>Move an opponent's Unit in Battle ARea to (another) Battle Area. (Self Defense Step): <<1>>When this card is in Battle Area, deal 3 damages to an opponent's Unit in a different Area than this card. Advance Rare U-OO-33 A-LAWS Space Battleship O1/G1-2-0 */2/3 Warship S Cruiser Supplement(1) (Auto A): All of your Dual cards with Green DNP outside of this card in this card's detachment gains the following text. "(Defense Step): <>Roll an non-Dual card." U-OO-34 Colony Bruad O1/G1-2-0 */0/3 - S Stronghold Colony (Auto D): When this card does not have a set card set onto it, and a Dual card with Green DNP outside of this card is played to the field, you can set an opponent's set card onto this card. Uncommon -------------------Characters------------ CH-194 Erik Blanque 1-3-0 2/1/1 Zeon/M/Ad (Auto A): The Unit this card set onto gains the following text. "Team>(Invisible Knights) (Self Defense Step): <<1>>Return all Units in this card's detachment outside of this card's set group to owner's hand. If so, deal X damages to opponent's Nation. The value of X is equal to the total battle strength of that detachment." Uncommon CH-195 Firine Isdur 1-1-0 0/0/0 Zeon/F/Ch [Set/G] (Auto D): When this card is play to the field,or when your Unit(s) is battling, put a Coin onto this card. (Normal): <<0>>Look at the top X cards on your Nation, and put it back onto the top in any order. The value of X is equal to number of Coins on this card. Uncommon CH-196 Airos Bate 1-2-0 1/1/1 Zeon/M/Ad (Auto A): The Unit this card set onto gains the following text. "Team>(Invisible Knights) (Auto D): All of your Units sorties in front of this card gains +1/+0/+1 until end of turn." CH-OO-17 Louise Halevy O1/G1-3-0 1/1/1 A-LAWS/F/Ch/Innovator (Auto A): This card gains +1/+1/+1 when there is an opponent's Unit with "Name: Gundam". (Auto A): All opponent's Dual Unit battling with this card gains */+0/+0. Rare CH-OO-18 Araga O1/G1-2-0 1/1/1 A-LAWS/M/Ad (Battle Phase): <<0>>Move one of your Unit outside of the Unit this card set onto in this card's detachment to your Disposition Area. CH-OO-19 Lee Gegan O1/G1-2-0 0/0/0 A-LAWS/M/Ad (Auto D): Deal 2 damages to an opponent's Unit that is moved to Battle Area outside of by sortie. Uncommon CH-OO-20 Revive Revival O1/G1-4-0 2/2/1 A-LAWS/M/Innovator Share(Innovator) (Battle Phase): <<1>>Choose an opponent's effect that targets a card. Opponent must choose another target for that effect if possible. Rare CH-OO-21 Eddie Miyasaka 1-1-0 0/0/0 Kataron/M/Ad (Auto B): This card can be set onto opponent's Unit. (Auto D): When this card rerolls, pay (2). -------------------Commands-------------- C-135 Perception of Important Secret 1-1-1 Resistance (Normal): Negate the play of an opponent's Command and abolish it. When there is your Unit with TNP cost of 4 or more, this card cannot be played. C-OO-10 Man that lives by Sura 1-2-0 Strengthen/Development Variable(1) (Normal): One of your Unit gains "Swift Strike" and "Raid" until end of turn. ============ (Auto A): This card produced one Green Nation Power. That NP cannot be negated or be changed. Rare C-OO-11 The Lowest Worst Warmonger 1-2-1 Destruction (DCS): Deal X damages to an opponent's Unit in battle area. The value X is equal to that Unit's original attack strength. Uncommon C-OO-12 Pride of Samurai 1-3-0 Strengthen (Battle Phase): One of your Unit gains "High Mobility",+2/+2/+2 until end of turn. The detachment of that Unit cannot deal damages to opponent's Nation during this turn. C-OO-13 Burning of Homeland 2-3-1 Destruction [Restrict to 1/Turn] (Attack Step): One of your Unit gains the following text until end of turn. "(Auto D): When this card's detachment deals battle damages, instead dealt damages to an opponent's card outside of a destroyed Unit." -------------------Operations------------ O-131 Tears of Watery Sky 2-3-0 Destruction (Auto D): When opponent's Unit(s) deals damages outside of Battle Damages, deal 2 damages to opponent's Nation. O-OO-10 Road of Obliteration 1-1-0 Destruction (Auto D): When an opponent's detachment with Dual Unit deals Battle Damages, deal 2 damages to all opponent's Unit in a Battle Area. Uncommon O-OO-11 Another Strategy Forecaster 1-2-0 Resistance (Normal): <<1>>Choose a "Feature". During this turn, opponent cannot play Command or Operation with that "Feature". Uncommon O-OO-12 GN Tau Drive O1/O1-3-0 Strengthen/Armament (Normal): <<1>>All of your Units with Green DNP gains the following text until end of turn. This effect cannot be repeat. "(Battle Phase): <<[2.2](0)>>This card gains +X/+X/+X until end of turn. The value of X is equal to number of opponent's Dual card +1." Rare (NOTE: This card is an "OPERATION(UNIT)") -------------------Generations----------- G-68 Special Team Member (Auto B): This card is treated as a Basic G (including in Deck Building). (Auto A): When this card is in Reroll position, it produced one Green Nation Power. (Normal): <>One of your Special G that produced Green Nation Power would be treated as a Basic G until end of turn. G-OO-11 Green Basic G (Auto A): This card produced one Green Nation Power. G-OO-12 Green Basic G (Auto A): This card produced one Green Nation Power. G-OO-13 Green Basic G (Auto A): This card produced one Green Nation Power. ____________________________ ______________/Black: Titans/Zanscare/00P \____________________ ------------Units----------------- U-195 RMS-106 Hi-Zack (Beam Rifle Equipped) 1-1-1 2/0/1 Hi-Zack Series/MS S/E Boost Change[Hi-Zack] U-196 RMS-106 Hi-Zack (Mega Launcher Equipped) 1-2-1 0/2/1 Hi-Zack Series/MS S Change[Hi-Zack] <<1>>Special Armament[High Power Arms] (Defense Step):<<1 Each>>Roll 1 of your Unit with [Name: Hi-Zack] in this card's detachment. If so, an opponent's Unit gets +0/+0/-2 until end of turn. U-197 RMS-142 Xeku Zwei (Josh Machine) 2-7-2 6/3/6 Xeku Series/MS/Custom "Josh Offshore" S/E Prevent(3) Raid [Team>[New Desides] Raid] (Auto B):<<[3.4]>>When this card is in your hand during attack step, and there is a Set card that can be set onto this card in Junkyard, you can put this card into Battle Area in reroll position, and set 1 of those card onto this card. Rare U-198 RX-124 Gundam TR-6[Flyer II] (Melee Mode) 1-4-1 4/1/3 Woundwort Series/MA S High Mobility Change[TR-6] U-199 RX-124 Gundam TR-6[Flyer II] (Shooting Mode) 1-4-1 2/3/4 Woundwort Series/MA S/E Change[TR-6] (Auto D): Distribute -4 to the defense strength of opponent's Unit(s) in this card's Battle Area. This effect must be distribute evenly among Unit(s) is targeted if possible. This effect can't be repeat. U-200 RX-121-1 Gundam TR-1[Hazel Kai] (Advanced Equipped) 2-3-1 3/2/3 Hazel Series/MS S/E [Restrict to 1/Self] Battle Deployment Change[TR-1] U-201 RX-121-1 Gundam TR-1[Hyzenthlay] 2-5-1 4/2/4 Hazel Series/MS S/E Prevent(3) Battle Deployment Change[TR-1] (Auto A): This card gets +1/+1/+1 for each Unit with "Name: TR" in your Hangar. (Self Disposition Phase): <<1>>Look at all cards in your LCP, from there you can move an Unit with "Name: TR" to your Hangar. Shuffle your LCP afterward. Advanced Rare U-00-9 GNY-001 GNY-004 Gundam Astraea & Gundam Plutone O1/B1-4-2 4/1/4 Astraea Series/Plutone Series/MS/Combi Battle Deployment Change[Astraea] Change[Plutone] (Auto A): When this card is in Battle Area, Dual Commands played and resolved from (all) hands are moved to your Hangar instead of Junkyard. Rare U-00-10 Gundam Sadalsuud (Type F) O1/B1-3-1 3/1/2 Sadalsuud Series/MS S/E (Auto D): When this card sortie, look at up to 3 cards on top of your Nation, and put them back at top or bottom of your Nation in any order. (Defense Step): <>Put 1 of your Unit other than this card to an Battle Area with opponent's Unit(s) in reroll position. Uncommon U-00-11 Solar Power Reception Antenna Facility 1-2-0 */0/3 E Stronghold (Auto A): When this card battle, all Units in all hands that are played gains the following text. "Quick Boost (Auto B): When this card is put onto the field during Defense Step, this card can be put into Earth Area in reroll position in any order" -------------------Characters------------ CH-101 Tosh Clay 1-4-0 2/1/1 New Desides/M/Ad (Auto A): All your Units with "New Desides" would have its Battle strength not treated as * even when it's destroyed during damage calculation. (Battle Phase): <<1>>Put a card with "Feature: Xeku Series" "Feature: New Desides" that's destroy by battle damage to your Hangar. Uncommon CH-102 Brian Eino 2-3-0 0/0/0 New Desides/M/Ad (Auto B): This card can be set onto opponent's Unit. (Auto D): When this card battle with opponent's card with "Feature: Xeku Series" "Feature: New Desides", move the Unit this card set onto to the Disposition Area of this card's owner. CH-OO-5 Fon Spark O1/B1-3-0 2/1/2 Fereshte/M/Ch (Disposition Phase): <<0>>Set this card to (another) of your Units. (Battle Phase)BE: <<1>>Move the order of the Unit this card set onto with an Unit this card that had set onto in a Battle Area. Rare CH-OO-6 Chall Acustica O1-B1-2-0 1/1/2 Fereshte/F/Ad (Auto A): The set target of all Characters that are being play is chosen by you. However, the set target must abide by rules. Uncommon CH-OO-7 Eco Calore O1-B1-2-0 1/1/1 Fereshte/M/Ad (Auto B): When this card is played onto the field, draw a card. (Auto D): When a character with higher combined cost is played onto the field, move this card to your Hangar. CH-OO-8 Joyce Moreno 1-1-0 0/0/0 Celestral Being/M/Ad (Normal): <>Recover your Nation by 2. -------------------Commands-------------- C-89 Hawk Group Forerunner 1-1-1 Resistance (Defense Step): Your Nation won't receive damage until end of turn. However, this card can't be play if you have Unit(s) with TNP cost of 4 or higher. C-90 Rapid Expansion X-5-0 Development (Self Disposition Phase): Look at all cards in your Nation, from there, put X Basic Gs to your Disposition Area in Reroll Position. Shuffle your Nation afterward. Uncommon C-Z48 Mischievous of Fate 2-2-0 Restraint/Development Variable(1) (Opponent's DCS): An opponent's Unit in Battle Area gains -2/-2/-2 until end of turn. ========= (Auto A): This card produced one Black Nation Power. This NP cannot be negated or be changed. Rare C-Z49 Purification of Earth 2-3-0 Movement (Normal): Remove all cards in a Junkyard from game. C-OO-3 Panic Mode 2-3-0 Restraint [Turn Restrict to 1] (Attack Step): Abolish a card from opponent's hand randomly. If the abolished card is a G, opponent choose and abolish a card from his/her hand. Uncommon -------------------Operations------------ O-85 Negotiation Table 1-2-0 Destruction/Reinforcement [Restrict to 1/Self] (Self Disposition Phase): <<0>>Opponent can draw a card. If he/she draws, you draw 2 cards. If not, put a Coin on this card. (Self Return Step): <<0>>Remove 2 or more Coins from this card. If so, destroy all Units. Rare O-86 Threatening Phrases 1-1-0 Destruction (Auto D): When opponent's detachment with Dual Unit(s) deal battle damage, remove the top 2 cards on opponent's Nation from game. Uncommon O-87 Emergency Disposition 2-4-0 Development (Auto A): All cards in hand that are being played that are Units gets "Quick" "Boost" "Battle Deployment". O-88 High Power Arms 1-2-0 Destruction/Armament (Defense Step): <<0>>Abolish this card, or rolled one of your Unit in this card's detachment. If so, apply the effect of "Area Weapon(2)" on an opponent's Unit. NOTE: This card is an "Operation(UNIT)" O-OO-1 Disaster caused by Geniality 2-2-0 Destruction (Auto D): When this card's detachment didn't do Battle Damage top opponent's Nation during the resolution of the designated effect of your DCS, opponent choose and destroy a card. NOTE: This card is an "Operation(UNIT)" -------------------Generations----------- G-46 Black Basic G (Auto A): This card produced one Black Nation Power. G-47 Nita Laboratory (Auto B): This card is treated as a Basic G (including in Deck Building). (Auto A): When this card is in Reroll position, it produced one Black Nation Power. (Normal): <>One of your Special G that produced Black Nation Power would be treated as a Basic G until end of turn. G-Z33 Black Basic G (Auto A): This card produced one Black Nation Power. G-Z34 Black Basic G (Auto A): This card produced one Black Nation Power. __________________________ __________/ Red: Neo Zeon, Crossbone \_________________ -------------------Units----------------- U-190 MS-06F Zaku II 1-1-2 2/0/2 Zaku Series/MS E (Battle Phase): <>One of your Unit outside of this card in this card's detachment cannot be destroyed or damaged by opponent's effect. U-191 AMX-109 Kapool 2-3-1 3/1/3 Kapool Series/MS E Water (Auto B): When this card is played to the field, set the character with the lowest total cost to this card. U-192 AMA-01X Jamil Fin (Booster Equipped) 2-3-2 2/2/3 Jamil Fin Series/MA S Quick Boost Battle Deployment [High Mobility] U-193 AMA-100 Zoan 2-4-1 3/3/4 Z'od-iacok Series/MA S (Auto D) :When this card used the effect of "Area Weapon", destroy it. (Self DCS): <<1>>When this card is in the Battle Area, use the effect of "Area Weapon(5)" to an opponent's Unit. Uncommon U-194 AMA-100 Z'od-iacok 2-6-1 3/6/6 Z'od-iacok Series/MA S (Normal): <<1>>Moves this card to owner's hand. If so, put up to 2 "Zoan" from your hand and/or Junkyard to your Disposition Area. (Self Battle Phase): <<1>>When this card is in the Battle Area, use the effect of "Area Weapon(6)" to all opponent's Units in an Area. Advance Rare U-195 Brave 1-2-1 */1/3 Warship S Cruiser Supplement(1) (Auto A): All Units with "Feature: Z'od-iacok Series" in your hand gains TNP cost -2. This effect cannot be repeated.s U-196 Asteroid Belt 1-2-0 */*/4 - S Stronghold (Auto A): When this card is in the Battle Area, all opponent's Units lose "High Mobility". (Opponent's Attack Step): <<1>>When this card is in Reroll position, move this card to a Battle Area with opponent's Unit(s) with "High Mobility". U-C112 XM-X1 XM-X2 Crossbone Gundam X1 & Crossbone Gundam X2 2-7-1 6/2/5 Crossbone Series/MS/Combi/Custom "Kincaid Nau"/Custom "Zabine Chareux" S/E Battle Deployment <<[2.4]>>Change(Crossbone Gundam) [Multiple>During defense step, when this card is in Battle Area, you can move all opponent's Unit with TNP cost 5 or less in a Battle Area to owner's Hangar.] (Auto A): For this card's "Multiple", you can use Units with "Name: Crossbone" as the same name card as this Unit. Rare U-C113 F-91 Mass Production Gundam F91 (Dorek Machine) 2-6-2 5/3/5 F91 Series/MS/Custom "Mitchell Dorek Na" S/E Swift Strike Special Shield(1) (Battle Phase): <<1>>Destroy an Unit battling with this card that had text negated. Uncommon U-C114 F90I Gundam F90I (Minoru Suzuki Machine) 2-5-2 5/1/4 F90 Series/MS/Custom "Minoru Suzuki" <<[1.5]>>Change(Gundam F90) (Auto D): During your turn, hen this card's detachment deals battle damages, destroy an opponent's set card. (Normal): <<1 Each>>When there is another card that was destroyed outside of this card, negate this card's destruction. Rare -------------------Characters------------ CH-113 Taman 1-2-0 1/1/1 M/Ch Water (Auto D): At the beginning of Attack Step, when this card is in Reroll position, choose an opponent's Unit. If so, this card and the chosen opponent's Unit can only sorties to Earth Area. Uncommon CH-114 Anu 1-1-0 0/0/0 F/Ch (Battle Phase): <>Move one of your Character in Battle Area to your Hangar. Uncommon CH-115 Ein 1-2-0 1/0/1 Neo Zeon/M/Ad Water (Disposition Phase): <<1>>Set a character in your Hangar to one of your Unit with "Water". CH-116 Bitsu 1-2-0 1/1/0 Neo Zeon/M/Ad Water (Disposition Phase): <<1>>Set a character in your Hangar to one of your Unit with "Water". CH-117 Nike Saotome 2-2-0 0/0/1 Neo Zeon/New Desides/M/Ad (Auto D): When this card's detachment deals battle damages, look at the top card on a Nation or LCP, then move it to the top of that player's Nation or LCP. Uncommon CH-C61 Mitchell Dorek Na 1-3-0 1/1/2 Sanari/M/Ad (Battle Phase0: <<1>>Negate the text and all unresolved effect of an opponent's Unit battling with this card until end of turn. This effect can also target Unit that has "cannot be target of effect". If you target that type of Unit, destroy this card at end of turn. Rare -------------------Commands-------------- C-106 Malfunction 2-2-1 Movement/Development Variable(1) (Battle Phase): Roll an opponent's Unit in Battle Area. ============ (Auto A): This card produced one Red Nation Power. That NP cannot be negated or be changed. Rare C-107 Let's All Die together 2-3-0 Restraint (Battle Phase): Choose one of your Unit. All opponent's Units gains the negative Battle modification of the chosen Unit of battle modification until end of turn. Uncommons C-108 Selection of Iridescence 1-4-1 Resistance/Reinforcement (Auto B): <<[2.5]>>This card's play cannot be affect by "Prevent". (Normal): Negate the play of a Dual Unit and abolish it. If so, draw a card. Uncommons C-C28 Arms of Cosmo Babylonia 1-1-1 Destruction (Defense Step): Deal 3 damages to an opponent's Unit in Battle Area. If there is your Unit with TNOP cost of 4 or more, this card cannot be played. C-C29 Looter 1-3-1 Reinforcement (Battle Phase): Move the top card on a Nation to your Hangar. -------------------Operations------------ O-104 Sensing of Evil 1-2-0 Reinforcement (Auto B): When this card is played to the field, put 3 Coins onto this card. (Normal): <<0>>Remove a Coin from this card. If so, look at the top 3 cards on your Nation, and put them back to top in any order.s O-105 Amphibian 1-2-0 Resistance (Auto A): All of your Units in all of your detachments that only have Units with "Water" cannot be damaged outside of by battle damages dealt by opponent's detachment that includes character(s). O-106 Keeping of War Potential 2-3-0 Resistance (Auto D): When there are 3 or more Units sortie to attack, abolish this card. (Auto A): Negate all Battle Damages. Rares O-107 Unexpected Usage 2-4-0 Reinforcement/Recovery [Restrict to 1/Self] (Auto D): Whenever your "Multiple" effect resolves, draw a card. Or, recovery your Nation by 3. Uncommon O-C23 Discipline of Excess of Time 1-1-0 Destruction (Auto D): When an opponent's Dual Unit deals Battle Damages, you can move an opponent's non-G card to owner's hand. Uncommon -------------------Generations----------- G-64 Red Basic G (Auto A): This card produced one Red Nation Power. G-65 Red Basic G (Auto A): This card produced one Red Nation Power. G-66 Red Basic G (Auto A): This card produced one Red Nation Power. G-67 Subordinate (Auto B): This card is treated as a Basic G (including in Deck Building). (Auto A): When this card is in Reroll position, it produced one Red Nation Power. (Normal): <>One of your Special G that produced Red Nation Power would be treated as a Basic G until end of turn. __________________________ __________/ Brown: Turn A, X, G \_________________ -------------------Units----------------- U-118 AMX-109 Kapool (Corin Custom) 1-1-1 3/1/1 Kapool Series/MS/Custom "Corin Nander" S/E [Restrict to 1/Self] Quick <<1>>Special Armament(Rocket Punch) (Defense Step): <<1>>Move this card to the forefront of a Battle Area, and move an opponent's Unit in that Battle Area to owner's Disposition Area. Rare U-X105 Gundam Virsago Assassin 2-4-2 5/3/4 Virsago Series/MS S/E Swift Strike (Auto B): When this card is put to field, it is put with 1 -1/-1/-1 Coin. U-X106 Gundam Virshtaron 2-4-2 5/5/5 Virsago Series/Ashtaron Series/MA S/E (Auto B): When this card is put to field, it is put with 2 -1/-1/-1 Coin. U-X107 Doradea 1-3-1 */1/4 Warship/Mothership E Cruiser Water Supplement(3) U-G70 GF11-042NSV Mammoth Gundam 1-2-1 2-3/0-1/4-4 Mammoth Gundam Series/MF S/E [MF] (Auto D): Destroy this card is this card battles with an opponent's Unit with TNP cost of 3 or more. U-G71 GF11-033NNP Dentora Gundam 1-3-1 3-5/0-0/2-2 Dentora Gundam Series/MF/Custom "Kyral Mekirel" S/E [MF] Swift Strike (Auto D): During Battle Phase if there is an opponent's Command that is played and resolved, roll this card. Uncommon U-G72 GF13-012NN Viking Gundam 1-3-1 2-3/1-2/3-4 Viking Gundam Series/MF/Custom "Eric the Viking" S/E [MF] (DCS): <<1>>Abolish up to top 5 cards on your LCP, and for each G in there, deal 1 damage to an opponent's Unit battling with this card. U-G73 GF13-044NNP Mandala Gundam 2-4-2 3-4/1-1/4-5 Mandala Gundam Series/MF/Custom "Kyral Mekirel" [MF] (DCS): <>Deal X damages to the forefront opponent's Unit battling with this card. The value X is equal to the total battle strength of the detachment of that opponent's Unit. Uncommon U-G74 GF13-050NSW Nobel Gundam (Berserker Mode) 3-4-2 3-4/0-0/3-4 Nobel Gundam Series/MF/Custom "Allenby Beardsley" S/E [MF] Battle Deployment Raid <<[3.3]>>Change(Nobel Gundam) <<1>>Special Armament (Beam Ribbon) [(Auto A): When this card have a character with "Feature: Female" set onto it, and its in a detachment with battle strength of 8 or less, the battle damages dealt by that detachment would be dealt in both "Speed 1" and "Speed 2" timing.] Advance Rare (NOTE: "Speed 1" and "Speed 2" timing means damages would be dealt at the time Swift Strike damages are dealt AND Normal damages are dealt) U-G75 GF13-017NJ GF13-001NHII Shining Gundam & Master Gundam 3-6-2 5-7/0-1/5-7 Shining Gundam Series/Master Gundam Series/MF/Combi/Custom "Domou Kassau"/Cutom "Master Asia" S/E Prevent(9) [MF] Battle Deployment Sect: Toho Fuhai Change(Shining Gundam) Change(Master Gundam) (Auto A): All Units in the same Battle Area with this card without set card set into it gains */*/+0. (Auto D): <<[3.5]>>During opponent's turn, negate the use of the first card opponent uses and abolish it. Rare U-G76 Death Birdie 1-2-2 2/1/1 Death Army Series/MS/Nickname "Death Army" E High Mobility [(Auto B): You can put 4 or more copies of this card in deck.] U-G77 Neo Hong Kong 2-2-0 */0/3 E Stronghold (Auto A): When your Unit sorties to attack to Ring Area, only if opponent did not sorties an Unit to Ring, he/she cannot sorties Unit(s) to defend. Uncommon -------------------Characters------------ CH-80 Corin Nander 1-3-0 2/0/1 Dianna Counter/M/Ad (Auto A): When this card's detachment battles with an opponent's Unit with "Name: Gundam", it would not gains negative Battle modification and the text cannot be negated. Uncommon CH-81 Annan 1-1-0 0/0/0 Dianna Counter/F/Ad (Auto D): Whenever a character is played to the field, you canput a +1/+0/-1 Coin onto that character. CH-G51 Allenby Beardsley 2-4-0 3/0/1 Neo Sweden/F/Ch/GF Swift Strike (Auto A): When this card successfully form a "Custom Machine set", this card's set group cannot be target of effect of opponent's Unit outside of (Auto) effect. [(Auto A): When this card is set onto an Unit without "MF", negate the text of that set group outside of Special Effects.] Rare CH-G52 Kyral Mekirel 1-3-0 2/0/1 Neo Nepal/M/Ad/GF Raid CH-G53 Kyral Mekirel 2-3-0 2/0/1 Neo Nepal/M/Ad/GF (Self Return Step): <>When this card is not battling, destroy a character. Uncommon CH-G54 Eric the Viking 1-2-0 1/0/2 Neo Norway/M/Ad/GF Water CH-G55 Horubin 1-1-0 0/0/0 Neo Sweden/M/Ad [Set/G] (Normal): <>Negate the text of one of your character until end of turn. Uncommon CH-G56 Bergman 1-1-0 0/0/0 Neo Sweden/M/Ad [Set/G] (Normal): <>Negate the "MF" of one of your Unit until end of turn. This effect can apply to text in [ ]. -------------------Commands-------------- C-X17 Orphan of War 1-3-1 Strengthen/Development Variable(1) (Battle Phase): All Units in one of your detachment gains "Vulture" until end of turn. ============ (Auto A): This card produced one Brown Nation Power. That NP cannot be negated or be changed. Rare C-G20 Rich Arm of Strong Ones 1-1-0 Restraint (Defense Step): An opponent's Unit in Battle Area gains -2/-2/-2 until end of turn. When there is your Unit with TNP cost of 4 or more, this card cannot be played. C-G21 Berserker Mode System 3-4-0 Strengthen/Control (Battle Phase): Choose one of your Unit. Change the text of the chosen Unit to the following. This effect can also target Unit in Ring Area. "[(Auto A): The battle damages dealt by this card's detachment would be dealt at both "Speed 1" and "Speed 2" timing.] Uncommon -------------------Operations------------ O-88 Damage of Rider's Machine 1-1-0 Restraint (Auto D): When an opponent's detachment with Dual Unit deals Battle Damages, put a -1/-1/-1 Coin onto 1 Unit in that detachment. Uncommon O-89 Control Removal 1-3-0 Control (Disposition Phase): <>Remove a Coin with battle modification from an Unit. O-90 Rocket Punch 1-1-0 Destruction/Armament (Battle Phase): <<0>>Abolish this card. If so, deal X damages to an opponent's Unit battling with this card. The value X is equal to the attack strength of the Unit this card set onto. (NOTE: This card is an OPERATION(UNIT)) O-G26 Biggest Barrier 2-2-0 Movement (Auto A): This card does not Reroll by designated effect. (Auto D): During a turn, when your Nation received 5 or more Battle Damages, reroll this card. (Defense Step): <>Roll an opponent's card in Battle Area. Rare O-G27 Victory on This Hand 2-4-0 Recovery (Auto D): Whenever due to Ring Area effect an opponent's card in hand or Hangar is abolished, recover your Nation by 5. Uncommon O-G28 Assassin's Blade 2-3-0 Movement (Auto D): When this card is battling, return a non-Unit card that is battling with this card to owner's hand. -------------------Generations----------- G-G18 Brown Basic G (Auto A): This card produced one Brown Nation Power. G-G19 Brown Basic G (Auto A): This card produced one Brown Nation Power. G-G20 Brown Basic G (Auto A): This card produced one Brown Nation Power. G-G21 Annoucer (Auto B): This card is treated as a Basic G (including in Deck Building). (Auto A): When this card is in Reroll position, it produced one Brown Nation Power. (Normal): <>One of your Special G that produced Brown Nation Power would be treated as a Basic G until end of turn. _______________________ __________/ White: W, SEED \_________________ -------------------Units----------------- U-125 OZ-16MSX-D Scorpio (MA Mode) 1-5-1 4/3/7 Scorpio Series/MA/MD S/E [Restrict to 1/Self] High Mobility Special Shield(3) Change(Scorpio) (Auto A): This card cannot sorties for attack in a detachment with only 1 card. U-126 OZ-16MSX-D Scorpio 1-6-1 7/3/7 Scorpio Series/MS/MD S/E [Restrict to 1/Self] Special Shield(3) Change(Scorpio) (Auto A): This card cannot sorties for attack in a detachment with only 1 card. Uncommon U-127 XXXG-0102 Gundam Deathscythe Hell 2-5-2 6/0/5 Deathscythe Series/MS/Custom "Duo Maxwell"/Nickname "Gundam Deathscythe" S/E [Restrict to 1/Self] Quick Battle Deployment Change(Deathscythe) (Auto B): <<[2.5]>>During defense step, when this card is in your hand, and there are 2 or more opponent's Units, you can put this card to Battle Area in Reroll position. (Auto D): When this card is moved to Battle Area, opponent roll one of his/her Unit battling with this card. Advance Rare U-128 XXXG-01H2 Gundam Heavyarms Kai 2-5-2 4/4/5 Heavyarms Series/MS/Custom "Trowa Barton"/Nickname "Gundam Heavyarms" S/E [Restrict to 1/Self] Battle Deployment Change(Heavyarms) (Auto D): When this card is battling, remove all of your Ammo Coins. If so, deal X damages to all opponent's Units battling with this card. The value of X is equal to number of Ammo Coins removed. (Self Attack Step): <<0>>Put 3 Ammo Coins onto this card. Rare U-129 MMS-01 Serpent (Trowa Machine) 2-4-2 3/2/3 Serpent Series/MS/Custom "Trowa Barton" (Auto D): When this card is in a battle, remove all of your Ammo Coins. If so, deal X damages to all opponent's Units battling with this card. The value of X is equal to number of Ammo Coins removed. (Self Attack Step): <<0>>Put 2 Ammo Coin onto this card. U-130 Vulcan 2-3-0 */0/5 - S Stronghold Colony (Auto D): When this card is in a battle, you can put an Unit with "Feature: MD" from hand or your Junkyard to this card's detachment in any order in Reroll position. Uncommon U-S214 YF-3A GINN FEMWS 1-1-1 1/1/2 GINN Series/GOOhN Series/MS E Water U-S215 ZGMF-1001/M Blaze Zaku Phantom 2-3-2 3/2/2 Zaku Phantom Series/MS S/E Quick Space Battle(2) U-S216 ZGMF-1001/M Slash Zaku Phantom 2-3-2 3/1/3 Zaku Phantom Series/MS S/E (Self DCS): <<1>>Deal 3 damages to the forefront opponent's Unit battling with this card. U-S217 ZGMF-X10A ZGMF-X09A Freedom Gundam & Justice Gundam 3-6-2 7/4/7 Freedom Series/Justice Series/Combi/Custom "Kira Yamato"/Custom "Athrun Zala" S/E [Restrict to 1/Self] [PS Armor(4)] Special Shield(3) <<[2.5]>>Change(Freedom) <<[2.5]>>Change(Justice) (Auto D): When this card's detachment deals battle damages, recover your Nation by X. The value of X is equal to that detachment's battle strength. Rare U-S218 MWF-JG71 Raysta (Jess Machine) 1-3-1 2/0/3 RaystaSeries/MS/Custom "Jess Rabble" Salvage (Self Turn):<<0>>When this card's detachment dealt Battle Damage to opponent's Nation, move the top X cards from a Nation as evenly as possible to your Hangar and opponent's Hangar (while face-down and can't be seen) instead of dealing Battle Damage. X is equal to the amount of Battle Damage. Uncommon U-S219 Gondowna 2-4-1 */1/6 Warship S Cruiser Supplement(3) (Auto A): All Units in hand gain "Boost". -------------------Characters------------ CH-82 Duo Maxwell 3-4-0 2/0/2 M/Ch (Auto A): When there are more opponent's Unit than your Units, and there are opponent's Unit(s) in Battle Area, this card's detachment cannot be destroyed or moved by opponent's effects. Rare CH-83 Nameless 3-4-0 1/2/2 M/Ch/Nickname "Trowa Barton" (Self Disposition Phase): <<2>>When there are no character card set onto this card, set a character to this card. If so, that character, as long as it is set onto this card, would have its name negated and both gains "Set/Ch". Rare CH-84 Trowa Barton 2-2-0 2/0/0 Trowa Conglomearte/M/Ad [Set/Ch] (Auto A): This card's name is negated when set onto a character. Also, change the name of the character that's being set to "Trowa Barton". CH-85 Victor Gaintz 1-3-0 1/1/1 Trowa Barton/M/Ad (Auto D): When this card's detachment dealt Battle Damage to opponent's Nation, you can put an Unit with "Feature: Scorpio Series" from your Junkyard to your Disposition Area in reroll position, and set this card onto it. Uncommon CH-86 Broden 1-2-0 1/0/1 OZ/M/Ad (Auto B): This card can be set onto opponent's Unit. (Auto D): Until end of turn, put a +1/+1/+1 counter on all opponent's Unit battling with this card. CH-S143 Kojiro Murdoch 2-2-0 0/0/1 Earth Alliance/M/Ad [Set/G] (Attack Step): <>One of your Unit gets Terrain 'S' 'E' during this turn. Uncommon CH-S144 Professor 1-1-0 0/0/0 ZAFT/M/Ad/CO Salvage (Auto A): All your Unit in the same Area as this card with TNP cost of 3 or less gains "Salvage". Uncommon CH-S145 Mare Strode 1-3-0 2/1/0 ZAFT/M/Ad/CO (Auto D): At the beginning of your Attack Step, deal 2 damages to an Unit. -------------------Commands-------------- C-90 Wind that Extiguish Fire 1-1-0 Control (Normal): Designate an special effect. During this turn, negate that special effect from all Units. C-91 Active Cloak 2-4-1 Movement (Battle Phase): Move 1 of your Unit in Battle Area to its owner's hand. Uncommon C-92 Warrior Returning to Theater 3-4-0 Development (Oponent's Defense Step): Look at all cards in your Nation, from there, choose and pull out any number of Characters, and set them onto any number of your Units. Afterward, your opponent apply the same effect, then shuffle all Nations. Rare C-S117 Assentor of Peace 1-2-0 Reinforcement [Turn Restrict to 1] (Self Turn): Draw a card. Afterward, if opponent choose to do so, all players draw 2 cards, then discard 2 cards. C-S118 Hero of Nation Salvation 1-2-0 Destruction/Development Variable(1) (Self Disposition Phase): Destroy an opponent's non-set card Operation. ============= (Auto A): This card produced one White Nation Power. This NP cannot be negated or be changed. Rare C-S119 Elimination of Political Enemy 1-3-1 Movement (Normal): Opponent choose one of his/her non-G card and return that card to its owner's hand. -------------------Operations------------ O-18 Loading of Ammo 1-3-0 Destruction (Auto D): At the beginning of your Attack Step, put an Ammo Coin on 1 of your Unit. (Defense Step): <<0 Each>>Remove an Ammo Coin from your Unit. If so, deal 1 damage to an opponent's Unit battling with that Unit. O-19 Suitable Rider 2-4-0 Movement/Development (Auto A): All (your) characters in hand that are being played gain the following text. "(Auto B): This card can be set onto an opponent's Unit that have a character set onto. If so, move the Character that's originally set onto the designated Unit to your Hangar" Uncommon O-S41 Blue Cosmos 1-1-0 Development (Auto D): When opponent's detachment with Dual Unit(s) dealt battle damage to your Nation, you can put a Basic G into your Disposition Area in reroll position. Uncommon -------------------Generations----------- G-31 White Basic G (Auto A): This card produced one White Nation Power. G-32 White Basic G (Auto A): This card produced one White Nation Power. G-33 Powerful Aristocrats (Auto B): This card is treated as a Basic G (including in Deck Building). (Auto A): When this card is in Reroll position, it produced one White Nation Power. (Normal): <>One of your Special G that produced White Nation Power would be treated as a Basic G until end of turn. G-S55 White Basic G (Auto A): This card produced one White Nation Power. _______________________ __________/ Purple/CB OO \__________________ -------------------Units----------------- U-OO-19 GN-006 Cherudim Gundam O2/O2-5-2 5/4/5 Dynames Series/Cherudim Series/MS/Custom "Lockon Stratos" S/E Prevent(5) Battle Deployment Change(Cherudim Gundam) (Attack Step): <<0>>Deal 2 damages to an opponent's Unit. (Defense Step)AF: <<1>>Deal 3 damages to an opponent's Unit in Battle Area. Advance Rare U-OO-20 GN-006 Cherudim Gundam (Shield Bit) O2/O3-5-2 5/4/6 Dynames Series/Cherudim Series/MS/Custom "Lockon Stratos" S/E Prevent(5) Change(Cherudim Gundam) (Defense Step): <<0>>Deal 2 damages to an opponent's Unit that had received damages. (Defense Step)AF: <<1>>Deal 3 damages to an opponent's Unit in an Battle Area. Rare U-OO-21 Ptolymios 2 O1/O1-3-1 */2/4 Carrier S/E Cruiser Supplement(2) Special Shield(3) (Battle Phase): <<1>>Move this card to Battle Area in any order. Uncommon -------------------Characters------------ CH-OO-18 Lockon Stratos O1/O1-4-0 1/2/2 Celestial Being/M/Ad/Nickname "Lyle Dylandy" (Auto D): When a card is moved from places outside of Nation or LCP to your Junkyard, deal X damages to an opponent's Unit. The value X is equal to number of cards in your Junkyard, up to 3, outside of Commands. Rare CH-OO-19 Anew Returner O1/O1-4-0 1/1/2 Celestial Being/A-LAWS/F/Innovator Share(Innovator) (Auto B): This card can be set onto opponent's Unit. (Auto D): When this card battles, move the top card on your Nation to owner's Hangar. Uncommon CH-OO-20 Mileina Vashti O1/O1-2-0 0/0/0 Celestial Being/F/Ch [Set/G] (Auto A): All Dual Cards in your hand can be use (played) as a Command with the following text. This effect can also apply to "cards being played" and can be used up to 2 times per turn. "(Normal): Draw 2 cards. Afterward, choose and abolish a card from hand.] Uncommon -------------------Commands-------------- C-10 All Starts 0-1-0 Reinforcement (Disposition Area): All players can look at up to top 10 cards on their Nations, from there pull an Unit with "Name: Gundam" and move it to their own Hangar. Shuffle the Nations afterward. Rare C-OO-10 Stolen Veda O1/O1-3-0 Movement (Normal): Roll all Dual Units. C-OO-11 Fang O1/O1-3-0 Destruction (Defense Step): All of your Dual Units gains the following text until end of turn. "(Defense Step): <<1>>Deal 2 damages to an opponent's Unit in Battle Area." Rare -------------------Operations------------ O-6 Behind the Times 0-1-0 Control (Auto A): This card cannot be destroy by opponent's effect. Negate the text of all Units with TNP cost of 4 or less. (Auto D): When either play have 5 or more Nation Power, abolish this card. Rare O-7 Backup 0-3-0 Development (Auto D): When your Unit with "Feature: Combi" is destroed, you can look at all cards in your Nation and/or your LCP, from there pull an Unit with "Name: A" and put it into your Disposition Area in Reroll position. A is equal to the left or right side of '&' in the destroyed Unit's name. O-OO-10 Ones with Previous Wars O1/O1-3-0 Recovery (Auto D): When an Unit is moved from field to your Junkyard, recover your Nation by X. The value X is equal to number of cards in your Junkyard. -------------------Generations----------- NONE. END OF FILE.