Gundam War TCG - Card Translation TXT File Translation File for: Descent of Martial Lord (Set 22) Document version 1.1, last update 3/7/2009 (c)2009 Baron's Gundam War Comet, all rights reserved http://www.dmcomet.net/gwcomet/ --------------------------------------- CARD COMPOSITION: UNIT: 72 (Blue 12, Green 12, Black 10, Red 10, Brown 12, White 12, Purple 4) CHARACTER: 48 (Blue 8, Green 8, Black 6, Red 6, Brown 7, White 7, Purple 6) COMMAND: 28 (Blue 4, Green 3, Black 6, Red 5, Brown 2, White 5, Purple 3) OPERATION: 32 (Blue 4, Green 5, Black 4, Red 5, Brown 6, White 3, Purple 5) Gs: 24 (4 Each color) TOTAL: 180 (204) cards --------------------------------------- HOW TO USE THIS FILE? Unit: (Card Number) [Unit #] (Unit Name) (Designate Cost)-(Total NP)-(Resource) (Attack)/(Shooting)/(Defense) (Features) (Terrain) (Effect Text) (Rarity) Character: (Card Number) (Character Name) (Designate Cost)-(Total NP)-(Resource) (Attack Modification)/(Shooting Modification)/(Defense Modification) (Features) (Effect Text) (Rarity) Command/Operation: (Card Number) (Card Name) (Designate Cost)-(Total NP)-(Resource) (Features) (Effect Text) (Rarity) **NOTE: Some common abbrevation/term used in this file LCP = Lost Card/Lost Card Pile/Discard Pile DNP Cost = Designate NP Cost TNP Cost = Total NP Cost DCS = Damage Calculation Step NP = Nation Power (In Feature text): M = Male F = Female Ch = Child Ad = Adult NOTE: Thanks to zeta_gundam of Gundam War Central for most of the Blue cards translation!! --------------------------------------- FILE HISTORY: v1,1 - File Finished! v1.04 - Finish Blue cards - Add Black Units and Characters v1.03 - Add White cards - Fix Feature of few 00 (Purple) cards v1.02- Add Red cards, corrected few cards v1.0 - Initial Version - Dual/Purple, Brown finished --------------------------------------- ___________________________ __________/ Blue: EF/AEUG/LM \_________________ -------------------Units----------------- U-374 RGM-79[G] Ground Type GM 1-1-1 2/0/3 GM Series/Ground Type GM Series/MS E U-375 RGM-79SC GM Sniper Custom (Francis Backmeyer Machine) 2-2-2 2/2/2 GM Series/Sniper Series/MS/Custom(Francis Backmeyer) S/E [Restrict to 1/Self] (Auto A): All of your Units with "Feature: GM Series" in this card's detachment will have their original battle strength changed to 2/2/2. Uncommon U-376 RGM-88X Jedda 1-3-1 2/1/3 GM Series/Jegan Series/MS S/E (Auto A): All of your Units with "Feature: GM Series" would come out at Reroll Position when they are play to the field. U-377 RGZ-91 Re-GZ (BWS Equipped) 2-4-1 4/1/4 Re-GZ Series/MA S/E (Auto D): At the beginning of your Attack Step, if there are no BWS Coin on this card, place 1 BWS coin on this card. BWS Coin is treated as a Coin with "High Mobility", "Area Weapon(3), */+1/+1. (Normal): <<[3.4] (1)>> Remove a BWS Coin from this card. Uncommon U-378 RX-94 Mass Production Nu Gundam 2-5-2 4/2/4 Nu Gundam Series/MS S/E Prevent(3) Boost Psycommu(2) <<1>>Special Armaments(Incom) <<1>>Special Armaments(Fin Funnel) (Normal): <<0>> Abolish a card in this card's set group. If so, one of your Units gains +3/+3/+3 until the end of the turn. Rare U-379 MSA-007 Nero 1-2-2 2/1/2 Nero Series/MS S/E (Auto B): When this card is play to the field, look at all cards in your Nation, and from there you can move an Unit with "Feature: Nero Series" to your Hangar. Shuffle your Nation afterward. U-380 MSZ006C1[Bst] Zeta Plus C1 Bst Type 2-4-1 0/2/5 Zeta Plus Series/Bst/MA S/E Quick Battle Deployment High Mobility <<1>>Special Armament(Booster Unit) (Auto D): When this card sorties for attack, or when this card is battling, look at the top 5 cards of your Nation, and from there you can put an Unit with "Feature: Bst" to this card's detachment in any order in Reroll position. Rare U-381 MSA-0011[Bst] Plan 303E S Gundam (Deep Striker) 2-8-2 6/5/7 S Gundam Series/Bst/MA S/E High Mobility Special Shield(1) <<[2.4]>>Change(S Gundam) <<1>>Special Armament(Booster Unit) (Auto D) : <<[3.6]>> When this card's detachment deals battle damage, divide and deal X damages to any number of opponent's Units in Disposition Area. The value of X is equal to the detachment battle strength of this detachment, and you can only deal up to 5 damages to the same unit. This effect cannot be repeated. Advance Rare U-382 NRX-044 Asshimar (Captured Machine) 1-3-1 2/1/3 Asshimar Series/MS E [Extra Cost> Move an Unit with TNP Cost of 3 or less and with no set card set onto it to its owner's hand.] U-383 Big Troy 1-2-1 */1/4 Warship/Mothership E Battle Deployment Cruiser Supplement(1) U-384 Sarnath 1-1-0 */0/3 E Stronghold (Auto D): When this card is battling, you can move a Character with "Feature: Child" and "Feature: NT" from the field or a Hangar into your Hangar. Uncommon -------------------Characters------------ CH-225 Ethan Ryer 2-3-0 0/0/0 Federation/M/Ad [Set/G] (Opponent's Defense Step): <<1>>Reroll one of your Units in Disposition Area. If so, deal X damages to an opponent's Unit in the Battle Area. The value X is equal to that Rerolled Unit's hooting strength. Uncommon CH-226 Robb 1-2-0 1/1/1 Federation/M/Ad (Self Defense Step): <<1>> Move one of your opponent's Unit that is battling with this card to another Battle Area where this card's detachment is not in. CH-227 Mike 1-1-0 0/1/1 Federation/M/Ad (Battle Phase): <<0>>Destroy this card in the Battle Area. If so, all battle damages received by all of your Units will be reduced by 2 during this turn. CH-228 Sally 1-1-0 0/1/1 Federation/F/Ad (Battle Phase): <<0>> Abolish this card when it is in the battle area. If so, all damages dealt to all of your Units by your opponent's effects will be reduced by 2 in this turn. CH-229 Hathaway Noa 2-3-0 1/0/1 M/Ch/NT Quick (Auto B): When this card is played, it can be set onto your Unit not in the Disposition Area. (Auto D): When this card leaves the field by opponent's effects, instead of being targeted and moved, put an Unit from your Junkyard to your Disposition Area in reroll position, and set this card onto that Unit. Rare CH-230 Mirai Noa 1-2-0 0/0/0 F/Ad/NT/Nickname "Mirai Yashima" (Normal): <> Look at the top 5 cards of your Nation, and from there, select a Character with "Feature: Ch" and set it to an Unit that was put into play this turn. Shuffle your Nation afterward. CH-231 Chung Yung 2-2-0 1/1/1 Federation/M/Ad (DCS): <>Roll one of your Characters. If so, negate the destruction of the Unit that it is set onto. (DCS): <>Abolish this card. If so, negate the destruction of one of your Units that has a Character set onto it. Uncommon CH-232 Francis Backmeyer 2-3-0 2/2/0 Federation/M/Ad (Auto A): When this card's Unit is in a detachment with only 1 Unit, the battle damages dealt by that detachment, instead of opponent's Nation, would be dealt to an opponent's Unit. Uncommon -------------------Commands-------------- C-141 Time Lag 1-1-0 Resistance [Substitute Cost>(TNP Cost -2): Roll 2 Blue Basic Gs.] (Normal): PUt an opponent's Unit that is being play to opponent's Disposition Area in roll position. Uncommon C-142 Simultaneous Strafing 1-2-0 Strengthen (Opponent's Battle Phase): One of your Units gains +X/+X/+X until end of turn. The value X is equal to number of cards in opponent's hand. C-143 Establishment of Mass Production Technology 2-3-0 Recovery (Self Disposition Phase): Recover your Nation by X. The value X is equal to the total TNP cost of all of your Units. C-144 Strategic Victory 2-4-0 Destruction/Reinforcement (Self Disposition Phase): Destroy all opponent's Operations. If so, draw a card for each card destroyed. Rare -------------------Operations------------ O-146 Navigator 1-1-0 Reinforcement (Auto B): When this card is play to the field, put 3 Coins onto this card. (Normal): <<0 Each>>Remove a Coin from this card. If so, look at the top card on your Nation, and move it to the top or bottom of original Nation. O-147 Area of Close Battles 2-2-0 Destruction [Restrict to 1/Self] (Auto D): At the end of your turn, (during this turn) if you had played an Unit, put a Coin onto this card. If you had not played, remove all coins from this card. (Normal): <<0>>Remove 3 Coins from this card. If so, destroy an opponent's Unit without a set card set onto it. Uncommon O-148 Cute Self 2-3-0 Reinforcement (Self Return Step): <<0>>Choose a card owned by you in hand or Hangar to the top of owner's Nation. Uncommon O-149 Booster Unit 3-6-0 Movement/Regeneration/Armament (Defense Step): <<[3.5](1)>>Abolish this card. If so, an Unit in hand or your Hangar with "Feature: Bst" can be put onto this card's detachment in any order in Reroll position. (Defense Step): <<1>>Move the Unit this card set onto to a Battle Area with an opponent's Unit in Reroll position. (NOTE: This card is an "Operation(UNIT)") Rare -------------------Generations----------- G-81 Blue Basic G (Auto A): Produce 1 Blue Nation Power. G-82 Blue Basic G (Auto A): Produce 1 Blue Nation Power. G-83 Blue Basic G (Auto A): Produce 1 Blue Nation Power. G-84 White Base Team (Auto A): This card produced X Blue Nation Power. Also this cannot be destroyed by opponent's effect. The value X is equal to number of Coins on this card +1. (Self Disposition Phase): <>Reveal and move a non-Unit, non-Command card from your hand to bottom of owner's Nation. if so, put a Coin onto this card. This play of this effect is treated as a play of a G. __________________________ __________/ Green: Zeon/Non-CB OO \_________________ -------------------Units----------------- U-329 MS-06F Zaku II (Prototype Propellant Equipped) 1-2-1 2/0/2 Zaku Series/MS S/E (Auto A): This card would not be rolled during designate effect of Return Step. U-330 MS-14A Gelgoog 2-4-1 3/1/3 Gelgoog Series/MS S/E (Auto D): When this card sorties, you can put any amount of "Trainee Coin" {Character(UNIT), 0/0/0} to any amount of your Units in this card's detachment. U-331 MA-08 Big Zam 2-6-2 4/5/6 Big Zam Series/MA/Custom "Dozle Zabi" S/E Prevent(5) Battle Deployment [Area Weapon(4)] [Special Shield(3)] (Auto A): This card cannot be destroyed, and it cannot be moved by opponent's effects. [(Battle Phase): <<2>>The owner of this card destroyed a card with TNP cost of 5 or less. If so, negate this card's text during this turn. This effect can only be used by opponent.] Rare U-OO-18 MA-115HT Union Realdo Over Tank 1-1-0 1/1/1 Realdo Series/MA E Boost Dismantle U-OO-19 SVMS-01 Union Flag 1-2-1 2/1/2 Flag Series/MS S/E (Disposition Phase): Transform ============= Flying Mode: */1/3 High Mobility U-OO-20 SVMS-010 Over Flag 1-4-1 4/1/2 Flag Series/MS S/E Prevent(3) Boost Swift Strike (Auto D): When your non-Coin Unit is battling, put an "Over Flag Coin" {UNIT, Terrain "S", "E", "Swift Strike", 4/1/2} to the field. Rare U-OO-21 AEU-05 AEU Hellion (Capturing Mode Equipped Type) 2-3-2 2/0/2 Hellion Series/MS S/E (DCS): <<1>>Move an opponent's Unit battling with this card is that in Roll position with DNP cost of X or less to your Disposition Area. The value of X is equal to number of Units in this card's detachment. U-OO-22 AEU-09Y812/A Saachez Custom AEU Enact Custom (Agrissa Type) 2-5-1 5/1/3 Enact Series/Agrissa Series/MS/Custom "Ali Al-Saachez" S/E Pervent(6) Battle Deployment <<[2.4]>>Change(AEU Enact) (Auto B): <<[2.4]>>When this card is in your hand or in your Junkyard, when your Unit with "Feature: MA" is moved from field to Junkyard, you can put this card to your Disposition Area in Reroll position. Uncommon U-OO-23 AEU-MA07013 Agrissa 2-6-2 5/0/6 Enact Series/Agrissa Series/MA/Custom "Ali Al-Saachez" S/E Prevent(6) Raid <<[2.5]>>Change(AEU Enact) <<1>>Special Armament(Plasma Field) (Auto D): At the beginning of DCS, the Unit in a detachment with only 1 Unit or the forefront opponent's Unit in a detachment without any character battling with this card gains */+0/-2 until end of turn. Advance Rare U-OO-24 GNX-704T Ahead O1/G2-4-1 5/2/5 GN-X Series/Ahead Series/MS S/E Uncommon U-OO-25 Union Transport Cruiser 1-2-1 */0/2 Warship/Transport Craft E Cruiser Supplement(1) (Disposition Phase): <<1>>When an opponent's Unit with "Name: Gundam" would go to Battle Area, put any amount of Units with "Feature: Hellion Series" with TNP cost of 3 or less to your Disposition Area in Reroll position. U-OO-26 Area Laying Enriched Uranium 2-2-0 */0/4 E Stronghold Desert (Opponent's Defense Step): <<1>>When there are 3 or more of your Untis, and this card is in the battle area, move all opponent's Units with "Name: Gundam" to that Battle Area in any order. Uncommon -------------------Characters------------ CH-192 Dozle Zabi 2-3-0 2/0/0 Zeon/M/Ad/Zabi Family Raid Family Name (Auto A): All opponent's Units battling with this card gains +0/*/+0. Uncommon CH-193 Martin Burohonu 1-3-0 0/0/0 Zeon/M/Ad Cruiser-Use-Modification(+0/+0/+1) (Auto A): All Units with "Restrict to 1" gains +1/+1/+1 and the following text. "(Auto D): At the beginning of Return Step, when this card is in the Battle Area, reveal the top card on your Nation. If the revealed card is a G, abolish this card." CH-OO-11 Ralph Elfman 2-2-0 0/0/0 Union/M/Ad [Set/G] (Auto A): All Units with a "Enhancement Coin" on it gains "Restrict to 1/Self", "Swift Strike", and +2/+0/-2. (Self Disposition Phase): <<1>>Put an "Enhancement Coin" onto one of your Units without "Restrict to 1". Uncommon CH-OO-12 Joshua Edwards 1-1-0 2/1/1 Union/M/Ad/Overflags (Auto D): When the Unit this card set onto is battling with an opponent's Unit with "Name: Gundam", destroy it. CH-OO-13 Howard Mason 1-2-0 1/1/1 Union/M/Ad/Overflags (Battle Phase): <<0>>When this card is battling, abolish this card. If so, one of your character gains +3/+3/+3 until end of turn. CH-OO-14 Daryl Dodge 1-2-0 1/0/2 Union/M/Ad/Overflags (Battle Phase): <<0>>When this card is battling, abolish this card. If so, deal 3 damages to an opponent's Unit with "Name: Gundam". CH-OO-15 Ali Al-Saachez 1-5-1 2/2/2 RPSA/PMC/M/Ad Prevent(6) Quick (Auto D): Opponent player during the designate effect of his/her attack step, when sorties more than 1 Units, must destroyed one of his/her own non-G card. (Normal): <<1>>Move this card in the Battle Area to your Hangar. Rare CH-OO-16 Barack Zinin O1/G1-2-0 2/1/1 A-LAWS/M/Ad (Auto A): This card gains +1/+0/+0 if battling with an opponent's Unit that is a Dual card. Uncommon -------------------Commands-------------- C-OO-7 A-LAWS 1-1-0 Movement (Normal): Roll 5 cards that is not set card or Gs. C-OO-8 World Realignment 1-2-X Restraint (Normal): Look at the top 5 cards on opponent's Nation, from there abolish X cards, and put the rest to any order. Afterward, opponent move those cards to the top or bottom of the origin Nation. The upper limit of X is 4. Uncommon C-OO-9 Bias Love 3-4-1 Development (Defense Step): When there is an opponent's Unit with "Name; Gundam", put a Graham Coin {UNIT, Terrain "S", "E", "Swift Strike", 5/1/2} in any order to any Battle Area including Ring Area. Graham Coin is treated as if a character is set onto it. Rare -------------------Operations------------ O-128 Opportunity for Offense 1-1-0 Destruction [Restrict to 1/Self] (Auto D): When an Unit is put into play you can put a Coin onto this card. (DCS): <<0>>Remove a Coin from this card. If so, deal 3 damages to an opponent's Unit in the Battle Area. Rare O-129 Red Mobile Suit 1-3-0 Movement (Auto A): Oponent cannot move Units without set card(s) set onto it to the Battle Area where there is your detachment with only Units that have set card(s) set onto it. O-130 Unusual Plan outside of Common Sense 2-3-0 Movement (Auto A): OPponent cannot sorties detachment with only 1 Unit to defense in Battle Area outside of Ring Area. O-OO-8 Revolution of Power Balance 2-2-0 Recovery [Restrict to 1/Self] (Auto D): At the end of your turn, (during this turn) if you had played an Unit, put a Coin onto this card. If you had not played, remove all coins from this card. (Normal): <<0>>Remove 3 Coins from this card. If so, recover your Nation by 10. Uncommon O-OO-9 Plasma Field 2-4-0 Movement/Armament (Auto B): This card can only be set onto Unit with "Feature: Agrissa Series" and "Feature: MA". (DCS): <<0>>Abolish this card. If so, move an opponent's Unit battling with this card to the top of owner's Nation. Uncommon -------------------Generations----------- G-OO-7 Green Basic G (Auto A): Produce 1 Green Nation Power. G-OO-8 Green Basic G (Auto A): Produce 1 Green Nation Power. G-OO-9 Green Basic G (Auto A): Produce 1 Green Nation Power. G-OO-10 Gundam Investigation Team (Auto A): This card produced X Green Nation Power. Also this cannot be destroyed by opponent's effect. The value X is equal to number of Coins on this card +1. (Self Disposition Phase): <>Reveal and move a non-Unit, non-Command card from your hand to bottom of owner's Nation. if so, put a Coin onto this card. This play of this effect is treated as a play of a G. ___________________________ __________/ Black: Titans/Zanscare/00P\_________________ -------------------Units----------------- U-190 RMS-141 Xeku Eins (Brave Cod Machine) 2-4-2 4/1/3 Xeku Series/MS/Custom "Brave Cod" S/E Raid [Team>(New Desides) (Normal): <<0>>When there are 2 or more of your Black Units, reroll this card.] Uncommon U-191 ORX-013 Gundam Mk-V 2-7-2 6/3/6 Psyco Gundam Series/MS/Custom "Brave Cod" S/E Prevent(5) Battle Deployment Raid [Team>(New Desides) <<1>>Special Armament(Incom)] (Auto B): When this card is in your hand or your Hangar, and there is an "New Desides" Unit, this gains TNP Cost -2. (DCS): <<1>>Move your "Incom" to the bottom of owner's LCP. If so, abolish all Units battling with this card. Advance Rare U-192 RX-124 Gundam TR-6[Hazel II] 2-3-2 3/2/2 Hazel Series/Woundwort Series/MS S/E Boost Swift Strike <<1>>Special Armament(Shield Cannon) Change(TR-1) Change(TR-6) U-193 RX-124 Gundam TR-6[Advanced Woundwort] 3-5-2 4/2/4 Woundwort Series/MS S/E Prevent(3) Battle Deployment High Mobility Swift Strike <<[1.3]>>Change(TR-6) <<1>>Special Armament(Shield Cannon) Rare U-Z103 ZMT-S06GD Zollida Desert 2-2-2 2/1/2 Zollida Series/MS Raid Desert Special Shield(1) U-Z104 ZM-S22G Rig Shokew (Beam Rotor Equipped) 2-3-2 4/1/3 Shokew Series/MS Special Shield(1) <<1>>Special Armament(Beam Rotor) (Auto D): When there are 5 or more opponent's Gs, when this card's detachment deals battle damages to opponent's Nation, destroy an opponent's G. U-Z105 Point Kasalelia 1-1-0 */0/3 E Stronghold (Auto D): When this card is battling, put a "Shonen Coin" {Character(UNIT), "Feature: M, Ch, NT", 0/0/0)} on an opponent's Unit. If there is a character set onto that Unit, return that character to owner's hand. Uncommon U-OO-5 AEU-05/92 AEU Hellion Initium 1-1-1 2/0/1 Hellion Series/MS S/E Boost Change(Hellion Initium) U-OO-6 AEU-05/92 AEU Hellion Initium (Air Battle Mode) 1-1-1 0/1/2/ Hellion Series/MA S/E Quick High Mobility Change(Hellion Initium) U-OO-7 GNY-003 Gundam Abulhool O1/B2-3-1 2/1/3 Abulhool Series/MS S/E Boost High Mobility (Auto A): All Dual cards with TNP cost of 3 or less in this card's detachment cannot be target of opponent's effect. (Normal): <<1>>Change the name of an Unit with "Restrict to 1" and "Name: Gundam" to "GN" until end of turn. Uncommon -------------------Characters------------ CH-98 Nakohha Nakato 2-2-0 0/0/0 Federation/M/Ad (Disposition Phase): <<1>>Set one of your Operations with "Feature: Armament" to another of your Unit. Uncommon CH-99 Brave Cod 3-4-0 2/0/2 New Desides/M/Ad Prevent(3) Swift Strike (Auto A): All of your Units with "New Desides" that is in a detachment with 2 or more Units gains "Swift Strike". Rare CH-100 Drake Parsley 1-3-0 1/1/1 New Desides/M/Ad (Auto A): All of your "New Desides" Units cannot be moved by opponent's Command. (AUto D): At the end of your turn, if there are 4 or more of your "New Desides" Units, destroy this card. Uncommon CH-Z68 Ray Brad 1-1-0 1/0/0 Vespa/M/Ad (Self Defense Step): <<1>>An opponent's Unit with "Name: Gundam" that is battling with this card would be move to the forefront of this card's detachment. At the end of turn, abolish this card, and move that Unit to opponent's Disposition Area. CH-Z69 Kazo Miura 1-1-0 1/0/0 Vespa/M/Ad (Opponent's Defense Step): <<1>>An opponent's Unit with "Name: Gundam" that is battling with this card would be move to the forefront of this card's detachment. At the end of turn, abolish this card, and move that Unit to opponent's Disposition Area. CH-OO-4 Marlene Vlady 1-3-0 1/1/2 Celestial Being/F/Ad (Auto A): This card's set group would not be Reroll during the designated effect of Reroll Phase. (Attack Step): <<1>>Reroll this card. Uncommon -------------------Commands-------------- C-84 Indignation 1-1-X Strengthen/Restraint (Defense Step): One of your Untis gains +X/+X/-X until end of turn. C-85 Situation at each Hand 2-2-0 Restraint (Oppoennt's DCS): X opponent's Unit in an Area gains -X/-X/-X until end of turn. Uncommon C-86 Desire to Trample 1-3-0 Restraint Prevent(5) (Reroll Phase): Move all cards in opponent's hand to the top of owner's Nation. At the end of turn, opponent draws number of cards up to the number of cards moved. Rare C-87 Revenge Operation 1-5-0 Movement [Restrict to 1/Turn] (Attack Step): You choose 1~2 of your cards and move it to the top of owner's Nation. If so, opponent must choose that amount of his/her cards and move it to the top of owner's Nation. Afterward, apply the same effect again switching you and opponent player. Rare C-Z47 Micro Wave 1-2-0 Movement (Return Step): A set group of an opponent's Unit would not be Reroll during the designate effect of the Reroll Phase of next turn. C-OO-2 Grasp of Information 2-3-0 Restraint/Reinforcement (Self Disposition Phase): Choose and reveal 2 cards from hand, and opponent choose and abolish 1 of those card. If so, draw 2 cards. Rare -------------------Operations------------ O-83 Hidden Poison 2-2-0 Resistance [Restrict to 1/Self] (Auto D): At the end of your turn, (during this turn) if you had played an Unit, put a Coin onto this card. If you had not played, remove all coins from this card. (Normal): <<0>>Remove 3 Coins from this card. If so, negate the play of an opponent's non-G card and abolish it. Uncommon O-84 The Unmanageable Subordinates 2-2-0 Control (Auto D): At the beginning of your turn, pay (X). The value of X is equal to the Resource Cost of the Unit this card set onto. (NOTE: This card is an "Operation(UNIT)") O-Z39 The Unexpected Action 1-3-0 Restraint (Auto A): All opponent's Units that have different controller and owner cannot be target of your own effects. Uncommon O-Z40 Beam Rotor 1-2-1 Strengthen/Armament (Auto B): This card cannot set onto Units with Terrain "Space". (Auto D): When this card's detachment sorties, all Units with Terrain "Space" gains "High Mobility" until end of turn. -------------------Generations----------- G-45 Black Basic G (Auto A): Produce 1 Black Nation Power. G-Z31 Black Basic G (Auto A): Produce 1 Black Nation Power. G-Z32 Gatie Party (Auto A): This card produced X Black Nation Power. Also this cannot be destroyed by opponent's effect. The value X is equal to number of Coins on this card +1. (Self Disposition Phase): <>Reveal and move a non-Unit, non-Command card from your hand to bottom of owner's Nation. if so, put a Coin onto this card. This play of this effect is treated as a play of a G. G-OO-3 Black Basic G (Auto A): Produce 1 Black Nation Power. __________________________ __________/ Red: Neo Zeon, Crossbone \_________________ -------------------Units----------------- U-185 AMX-014 Doven Wolf 3-5-1 5/3/5 Doven Series/MS S/E Boost <<1>>Special Armament(Incom) [Team>Spaces Wolf Team] (Auto B): You can put 4 or more copies of this card into deck. Also, this card can only be play when you have 2 or more non-Red Basic Gs. (DCS): <<1>>When opponent player received damages from effect of "Incom", choose and roll an Unit. Uncommon U-186 AMX-014 Doven Wolf (Rakan Machine) 3-6-1 5/3/5 Doven Series/MS/Custom "Rakan Dahrakan" S/E Prevent(3) Battle Deployment <<1>>Special Armament(Incom) [Team>(Space Wolf Team) (DCS): <<1>>An opponent's Unit in battle area gains -1/-1/-1 during this turn.] (DCS): <<1>>Destroy a card in the opponent's set group that received damages from effect of "Incom". Rare U-187 AMX-009 Dreissen (Glemy Army Color) 2-3-1 3/2/3 Dreissen Series/MS S/E (Auto B): This card can only be play if you have a G outside of Red Basic G. U-188 MS-06D Desert Zaku 1-2-1 2/0/2 Zaku Series/MS E Desert (Self Defense Step): <<1>>When this card is battling while in a detachment with only Units with "Desert", you can move a character from your Junkyard to owner's hand. U-189 MS-09H Dowadge Kai (Rommel Machine) 1-3-2 3/1/3 Dom Series/Dowadge Series/MS/Custom "Desert Rommel" E Desert (Self Defense Step): <<1>>When this card is battling while in a detachment with only Units with "Desert", you can move a Command with TNP cost of 3 or less from your Junkyard to owner's hand. Uncommon U-C107 Inplus Cornix 2-7-2 6/3/6 Cornix Series/MS/Custom "Callisto of Shadow" S/E Prevent(5) Battle Deployment [High Mobility] [Psycommu(4)] (Auto A): This card's set group cannot be move or destroy by opponent's effect. (Auto D): When this card is in the battle area, when an opponent's command is resolved, negate this card's text until end of turn. Rare U-C108 Angel Diona 1-4-1 2/1/4 Diona Series/MS/Custom "Europa Dogatie" S/E Boost Supplement(1) (Auto A): All of your Units with "Name: Crossbone" and "Multiple" effect gains the following text. "Multiple>Deal X damages to an opponent's Unit battling. The value of X is equal to 3 or the TNP Cost of that Unit." U-C109 XM-X1 Crossbone Gundam X1 Full Cloth 3-7-2 6/2/6 Crossbone Series/MS/Custom "Tobia Aronax" S/E <<[2.5]>>Change(Crossbone Gundam) [Multiple>Negate the destruction of 1 of your card.] (Battle Phase): <<0>>Choose and remove an Unit from your Junkyard from the game. If so, during this turn, use the effect of 1 of the "Multiple" effect of that card (after paying its cost). Advanced Rare U-C110 Icarus 2-2-0 1/1/3 Warship S/E Cruiser High Mobility (Attack Step): <<0>>Choose an opponent's Unit. During this turn, the battle damages dealt by this card's detachment would be dealt only to the chosen Unit that is in Disposition Area. Abolish this card at the end of turn. Uncommon U-C111 Grand Canyon 1-1-0 */0/4 E Stronghold (Auto D): When this card sorties, move an opponent's Unit in the battle area with "High Mobility" or "Atmosphere Invasion" to the top of owner's LCP. -------------------Characters------------ CH-109 Desert Rommel 1-3-0 1/1/2 Zeon/M/Ad Desert (Auto D): WHen this card sorties, remove all Coins on this card. If this effect removed 3 or more coins, return all cards in your Junkyard with "Desert" to hand. (Disposition Phase): <<1>>Put a Coin onto this card. Uncommon CH-110 Callahan 1-1-0 1/0/1 Zeon/M/Ad Desert CH-111 Rakan Dahkaran 2-4-0 2/1/1 Neo Zeon/M/Ad Prevent(3) Raid (Disposition Phase): <<[2.4](2)>>Put a Wolf Team Coin onto one of your Units. Units with Wolf Team Coin on it, when in a detachment with 2 or more Units, would become {UNIT, Feature: "MS, Doven Series", S/E, 5/2/5}, and have the same text as the original text. Rare CH-112 Space Wolf Team 1-3-0 2/1/1 Neo Zeon/M/Ad Raid [(Auto B): This card can be put to field even when there is a character with the same name.] (Auto A): The Unit this card set onto gains "Team>(Space Wolf Team)" CH-C59 Otis 1-2-0 0/0/0 S.N.R.I./M/Ad (Disposition Phase): <<0>>One of your Units gains the following text until end of turn. "(Battle Phase): <<1>>When this card is not battling, return it to owner's hand. During this turn, you cannot play card." Uncommon CH-C60 Myra 1-1-0 0/0/0 S.N.R.I./F/Ad (Normal): <<2>>Move an Unit that is destroyed with "Quick" and "High Mobility" to the top or bottom of owner's Nation. Uncommon -------------------Commands-------------- C-102 Rommel of Desert 1-3-0 Development (Defense Step): When there is only opponent's detachment in Earth Area, look at up to the top 7 cards on your LCP, from there you can pull any number of Units with "Desert" and put them to Earth Area in Reroll position. Afterward, shuffle your LCP. C-103 Absolute Power 2-3-0 Resistance (Auto B): THis card's play is not affect by the effect of "Prevent". (Your Turn): Negate the play of an opponent's card and remove it from the game. Uncommon C-104 Seizure of Earth Sphere 2-4-1 Movement (Self Attack Step): Opponent must move as much as possible of (1 or more) his/her Units to owner's hand until there are 5 or more cards in his/her hand. Rare C-C26 Changing Shift 1-1-0 Movement (Normal): Set a character to one of your own Unit in the same area as that character. C-C27 The Seven of Steel 2-2-0 Development/Reinforcement [Extra Cost>Abolish all cards (1 or more) from your hand.] (Your Disposition Phase): Look in all cards in your Nation, from there you can pull any number of characters, and pay the normal cost with TNP cost -1, and set them onto your any number of your Units that can have character set onto. Shuffle your Nation afterward. Rare -------------------Operations------------ O-101 Reverse Effect 1-3-0 Recovery (Auto D): When an opponent's detachment without a set card in it would deal battle damages, recover your Nation by 3. O-102 Defectors who Keeps Coming 2-3-0 Control (Auto D): All players, during the beginning of their own Attack Step, when he/she controls 3 or more Units, move one of their own Unit to opponent's Disposition Area. O-103 Cold-Hearted Selection 2-4-0 Movement (Normal): <<0>>Abolish one of your card that is owned by you. If so, roll a card. Uncommon O-C21 Inhuman Slaughtering Weapon 2-2-0 Destruction [Restrict to 1/Self] (Auto D): At the end of your turn, (during this turn) if you had played an Unit, put a Coin onto this card. If you had not played, remove all coins from this card. (Normal): <<0>>Remove 3 Coins from this card. If so, deal 5 damages to opponent's Nation. Uncommon O-C22 Overwhelm of Mechanic Performance 1-1-0 Resistance (Auto A): All of your Units in this card's detachment does not non-Coin battle modifications from opponent's effects. (NOTE: This card is an "Operation(UNIT)") -------------------Generations----------- G-61 Red Basic G (Auto A): Produce 1 Red Nation Power. G-62 Red Basic G (Auto A): Produce 1 Red Nation Power. G-63 Red Basic G (Auto A): Produce 1 Red Nation Power. G-C14 Black Team (Auto A): This card produced X Red Nation Power. Also this cannot be destroyed by opponent's effect. The value X is equal to number of Coins on this card +1. (Self Disposition Phase): <>Reveal and move a non-Unit, non-Command card from your hand to bottom of owner's Nation. if so, put a Coin onto this card. This play of this effect is treated as a play of a G. __________________________ __________/ Brown: Turn A, X, G \_________________ -------------------Units----------------- U-116 Borjarnon (Gavane Machine) 1-2-1 2/0/2 Borjarnon Series/Zaku Series/MS/Custom "Gavane Gooney" S/E <<1>>Special Armament(Sophisticated Bomb) (Auto A): All of your Units with "Feature: Borjarnon Series" gains +1/+0/+0. Uncommon U-117 WD-M01 Turn-A Gundam (Twin Hammer Equipped) 2-5-1 4/0/4 Turn-A Gundam Series/MS/Custom "Loran Cehack" S/E Prevent(3) Battle Deployment <<[2.4]>>Change(Turn-A Gundam) (Battle Phase): <<1>>Remove X cards from your Junkyard from the game. If so, put 2 Units with TNP cost of X or less in this card's battle area to the top of owner's LCP. Rare U-X103 Gunmaster 2-4-1 4/3/3 Airmaster Series/MS S/E <<[1.3]>>Change(Gundam Airmaster) (Auto D): When this card is put to the field, roll it. U-X104 Leo Tank 2-4-1 1/4/4 Leopard Series/MS S/E <<1.3]>>Change(Gundam Leopard) U-G62 GF13-017NJ11 God Gundam 3-6-2 5-7/1-2/5-7 God Gundam Series/MF/Custom "Domou Kassau" S/E Prevent(5) Battle Deployment [MF] Sect: Toho Fuhai Change(Shining Gundam) Change(God Gundam) (Auto B): <<[2.5]>>When one of your Units with "MF" is destroyed, you can exchange it with this card that is in your hand or Junkyard. If so, move the exchanged Unit to the bottom of owner's Nation, and negate that destruction. This effect can target Units in Ring Area. Advanced Rare U-G63 GF13-020NK Gundam Zebra 1-2-1 2-3/0-0/2-2 Gundam Zebra Series/MF/Custom "Conta N'Doul" S/E Quick Swift Strike [MF] U-G64 GF13-066NO Nether Gundam 2-3-1 2-3/0-1/3-4 Nether Gundam Series/MF/Custom "Paul Bauhoben" S/E Prevent(1) [MF] (Auto A): When this card's set group is in the Disposition Area, it cannot be target of opponent's effect. U-G65 Hercules 1-3-2 2-3/2-2/2-2 Mobile Horse S/E [MF] (Auto D): When this card is in Reroll position, and one of your Unit with "MF" would sorties to Ring Area, this card can move to that Ring Area. Uncommon U-G66 GF13-002NGR Zeus Gundam 2-4-2 3-6/0-0/3-5 Zeus Gundam Series/MF/Custom "Marcelot Cronos" S/E Battle Deployment [MF] (Auto A): Opponent cannot sorties Unit with attack strength of 3 or less to the Battle Area this card sorties to. Rare U-G67 Conshi 1-1-0 1/1/1 MS E Boost (Battle Phase): <<1>>This card gains the battle modification equal to the battle strength of a [Conshi] outside of this card. U-G68 Buddoceria 1-2-1 */0/3 Warship SFS S/E Cruiser Supplement(1) (Auto D): When one of your Units with "MF" is destroyed outside of by your own effect, you can put an Unit with "MF" from hand to that Battle Area in rerolled position. U-G69 Guiana Highland 2-3-0 */0/4 E Stronghold (Opponent's Return Step): <<1>>All of your characters with "Feature: GF" in this card's detachment gains +1/+1/+1 Coin. Uncommon -------------------Characters------------ CH-78 Gavane Gooney 1-2-0 1/1/1 Militia/M/Ad (Auto A): All of your cards with hand with "Feature: Borjarnon Series" and "Feature: Militia" gains "Boost". (Auto D): When this card is destroyed, all players received damages to their own Nation equal to their own number of Gs. Uncommon CH-79 Taruka 1-2-1 1/0/0 M/Ad (Auto B): When this card is play to the field, move a chatacter with "Feature: Adult" to top of owner's LCP. CH-G46 Wang Yun Fat 2-3-0 0/0/0 Neo Hong Kong/M/Ad [Set/G] (Auto D): All players, at the beginning of their own Attack Step, draw a card from his/her own LCP. (Self Defense Step): <<1>>When one of your Units with "MF" is in Ring Area, you can move an opponent's Unit in rerolled position to Ring Area. Rare CH-G47 Hann & Min & Boi 1-1-0 0/0/0 Neo Hong Kong/Male/Female/Adult/Child [Set/G] (Normal): <>One of your character with "Feature: GF" cannot be destroyed or moved by opponent's effect until end of turn. Uncommon CH-G48 Zhang 1-1-0 -1/0/0 Neo Hong Kong/M/Ch (Auto B): This card can be set to opponent's Unit. (Auto B): When this card is in places outside of the field, it gains "Feature: GF". CH-G49 Conta N'Doul 1-2-0 1/0/1 Neo Kenya/M/Ad/GF Quick Boost CH-G50 Marcelot Cronos 2-4-0 3/0/1 Neo Greece/M/Ad/GF (Auto A): Whne this card is battling with an opponent's card with TNP cost of 3 or less, you cannot play text. Uncommon -------------------Commands-------------- C-27 Time that Goes Around 2-2-0 Movement (Battle Phase): (After this effect was resolved), you can move up to 2 cards that was moved to your Junkyard during this turn to the top of owner's Nation. Uncommon C-G19 Meikyou-Shisui 3-4-0 Strengthen/Resistance (Normal): One of your set Group with an Unit with "MF" cannot be moved by opponent's effect until end of turn. Also, use the sum of the left and right of "/" as the battle strength. This effect can also target set group in the Ring Area. Rare -------------------Operations------------ O-85 Suicide Squad 1-1-0 Destruction (Auto D): Whenever your Unit with "Feature: Borjarnon Series" leaves the field outside of by your own effect, deal 2 damages to opponent's Nation or an opponent's Unit. O-86 Forbidden Mountain 2-2-0 Movement [Restrict to 1/Self] (Auto D): At the end of your turn, (during this turn) if you had played an Unit, put a Coin onto this card. If you had not played, remove all coins from this card. (Normal): <<0>>Remove 3 Coins from this card. If so, move an opponent's non-Basic G, non-Unit card to the top of owner's LCP. Uncommon O-87 Sophisticated Bomb 2-2-0 Destruction/Armament (Auto D): At the beginning of DCS, destroy all Units in the same battle area as this card. (NOTE: This card is an "Operation(UNIT)") Uncommon O-G23 Those who Reign 1-2-0 Recovery (Normal): <>Remove X cards from your Junkyard from the game. If so, recover your Nation by X. O-G24 Igaduchi of Judgment 2-3-0 Strengthen (Battle Phase): <<[2.X](0)>>Abolish an Unit with TNP cost of X from your hand. If so, one of your Unit gains battle modifications equal to the battle strength of the abolished card until end of turn. O-G25 Comeback 3-4-0 Development [Restrict to 1/Self] (Defense Step): <>Set a character with "Feature: GF" from your Junkyard to one of your Units with "MF". This effect can also target Units in Ring Area. Rare -------------------Generations----------- G-35 Ghingnham Army (Auto A): This card produced X Brown Nation Power. Also this cannot be destroyed by opponent's effect. The value X is equal to number of Coins on this card +1. (Self Disposition Phase): <>Reveal and move a non-Unit, non-Command card from your hand to bottom of owner's Nation. if so, put a Coin onto this card. This play of this effect is treated as a play of a G. G-G15 Brown Basic G (Auto A): Produce 1 Brown Nation Power. G-G16 Brown Basic G (Auto A): Produce 1 Brown Nation Power. G-G17 Brown Basic G (Auto A): Produce 1 Brown Nation Power. _______________________ __________/ White: W, SEED \_________________ -------------------Units----------------- U-118 OZ-04MD Virgo Cubed 2-4-2 3/1/4 Virgo Series/MD S/E Special Shield(1) [(Auto A): This card cannot have set card set onto it.] U-119 OZ-06MS Leo (Heero Machine) 2-2-1 2/0/2 Leo Series/MS/Custom "Heero Yui" S/E (DCS): <>Deal X damages to an opponent's Unit battling with this card. At the end of turn, abolish this card. The value of X is equal to this card's attack strength. Uncommon U-120 XXXG-00W0 Wing Gundam Zero 3-5-2 6/3/6 Wing Series/MS/Custom "Heero Yui" S/E [Restrict to 1/Self] Quick Battle Deployment Area Weapon(3) (Auto B): When this card is in your Junkyard during Battle Phase while opponent have 3 or more cards in his/her hand, this card can be play as if it is in hand. (Self DCS): <<[3.5](2)>>Abolish this card in Battle Area. If so, destroy an Unit. Advance Rare U-121 Shuttle of Duo 2-2-1 */1/4 Warship S Cruiser Transform Supplement(1) =================== Leo: 2/0/2 U-122 Abandoned Block 2-2-0 */0/3 S Stronghold Colony (Auto D): When this card leaves the field outside of by your own effect, all players must, if possible, abolish one of their own Unit with "Name: Gundam". Uncommon U-S207 GAT-X102 Duel Gundam Assault Shroud 2-5-2 5/3/6 Duel Series/MS/Custom "Yzak Joule" S/E [PS Armor] Special Shield(3) <<[2.4]>>Change(Duel Gundam) [Team>(Creuset Team) (DCS): <<1>>When this card is destroyed, look at all cards in your Nation, from there you can pull an Unit with "PS Armor" (except "PS Armor(X)"), and put it to the same area as this card in Rerolled position. Shuffle your deck afterward.] Rare U-S208 TMF/A-802 BuCUE 1-2-1 3/1/2 BuCUE Series/MS E U-S209 ZGMF-1000/K Slash Zaku Warrior 1-1-2 3/0/1 Zaku Warrior Series/MS S/E U-S210 ZGMF-1000/AAL Noctiluca ZAKU Warrior 1-2-1 2/1/1 Zaku Warrior Series/MS E Battle Deployment Water U-S211 ZGMF-1001/A1 Gunner Zaku Phantom 2-3-2 2/2/3 S/E Zaku Phantom Series/MS (Auto D): Deal 2 damages to all opponent's Unit that is moved into this card's Battle Area. U-S212 ZGMF-YX21R Proto Saviour 1-4-1 5/2/5 Saviour Series/MS/Custom "Ile De Llorar" S/E [PS Armor] Transform Special Shield(3) [(Auto A): When there is an opponent's character, this card's effect of "PS Armor" would move to opponent's Disposition Area instead of hand.] Uncommon U-S213 ZGMF-X11A Regenerate Gundam 1-5-3 6/3/4 Regenerate Series/MS/Custom "Ash Gray" [PS Armor(4)] Raid Special Shield(3) (Normal): <<1 Each>>Move an Unit with DNP cost of X in the same area as this card to the bottom of owner's Nation. If so, negate this card's destruction. The value X can be up to number of cards in opponent's hand. Rare -------------------Characters------------ CH-79 Heero Yui 3-5-0 2/2/2 M/Ch Quick (Normal): <<1>>Set this card to another of your Unit with "Name: Gundam". When that Unit is destroyed outside of by Battle Damages, negate that destruction. Rare CH-80 Dermail 1-1-0 0/0/0 Romefeller Foundation/M/Ad Family Name (Auto A): All Units and characters in all hand gains "Boost". Uncommon CH-81 Klementz 1-2-0 1/1/1 Perfect Peace People/OZ/M/Ad (Auto B): This card can be set onto opponent's Unit. (Auto D): When this card sorties, destroy one of your character outside of this card. Uncommon CH-S139 Martin DaCosta 2-2-0 1/1/1 ZAFT/M/Ad/CO Desert (Auto A): All of your characters outside of this card in this card's detachment gains +1/+1/+1. CH-S140 Maylam 1-1-0 1/0/0 ZAFT/M/Ad/CO Desert (Auto A): All Units without "Desert" in the same battle area as this card gains -1/-1/+0. CH-S141 Patrick Zala 2-2-0 0/0/0 ZAFT/M/Ad/CO [Set/G] (Self Battle Phase): <>Deal X damages to all Units in battle area. The damages by this effect cannot be reduced. The value X is equal to number of your Gs. Uncommon CH-S142 Ile De Llorar 2-3-1 2/0/0 Earth Federation/M/Ad/CO (Auto D): When one of your character outside of this card is destroyed and abolished, all players can move 1~2 cards from their own Junkyard to their own Hangar. -------------------Commands-------------- C-87 Fight that not to Deprive Life 1-1-1 Resistance (Normal): Negate the play of an opponent's Unit with "Prevent" and return it to top of owner's Nation. C-88 Silent Orbit 2-2-0 Restraint/Reinforcement (Normal): Look at up to top 7 cards on your Nation, from there you can abolish any amount of cards with "Name: Gundam". Afterward, shuffle the rest of cards to return them to the top of the deck. This effect cannot abolish 2 or more of the same name cards. Uncommon C-89 Twin Buster Rifle 1-3-0 Destruction [Restrict to 1/Turn] (Auto B): When there is your Unit with "Feature: Wing Series", this can also be use during opponent's DCS. (Self Battle Phase): Deal 5 damages to an opponent's Unit in the Battle Area. Rare C-S115 The Highest Honor 1-4-1 Movement (Attack Step): Choose a non-Coin Unit that is owned by you and remove it from the game. If so, opponent removes one of his/her Unit with TNP cost larger than the TNP Cost of the Unit removed from game from the game. Rare C-S116 Separatist in Battlefield 2-4-1 Restraint (Opponent's Disposition Phase): Look at all cards in opponent's hand, from there choose an Unit and put it to opponent's Disposition Area in Rerolled position. At the end of turn, remove that Unit from the game. Uncommon -------------------Operations------------ O-16 Romefeller Foundation 2-2-0 Reinforcement [Restrict to 1/Self] (Auto D): At the end of your turn, if you had played an Unit (during this turn), put a Coin onto this card. If ou had not played, remove all Coins from this card. (Normal): <<0>>Remove 3 Coins from this card. If so, draw 3 cards from deck. Uncommon O-S39 Phase Shift Armor 1-1-0 Strengthen (Battle Phase): <<0>>One of your Unit in Disposition Area gains "PS Armor" and "Special Shield(3)" until end of turn. O-S40 Wizard System 1-1-0 Support (Attack Step): <<1>>The original battle strength of one of your Unit with "Name: Zaku" becomes X/Y/Z until end of turn. The sum of X, Y, and Z is equal to the sum of original battle strength of that of your Unit, and the minimum value is 1. -------------------Generations----------- G-29 White Basic G (Auto A): Produce one White Nation Power. G-30 White Basic G (Auto A): Produce one White Nation Power. G-S53 White Basic G (Auto A): Produce one White Nation Power. G-S54 Knights of Songstress (Auto A): This card produced X White Nation Power. Also this cannot be destroyed by opponent's effect. The value X is equal to number of Coins on this card +1. (Self Disposition Phase): <>Reveal and move a non-Unit, non-Command card from your hand to bottom of owner's Nation. if so, put a Coin onto this card. This play of this effect is treated as a play of a G. _______________________ __________/ Purple/CB OO \__________________ -------------------Units----------------- U-00-13 GN-003 Gundam Kyrios (with Dynames Riding) O2/O2-4-2 0/2/5 Kiros Series/MA/Custom "Allelujah Haptism" S/E Prevent(5) <<1>>Transform High Mobility (Auto B): When this card is play while there is an opponent's Unit, put a GN Coin {UNIT, "S/E", 5/2/5} onto your field. GN Coin is treated as Dual card. =============== MS Mode: 5/2/4 Rare U-00-14 GN-005 Gundam Virtue (GN Bazooka Burst Mode) O2/O2-4-2 5/0/6 Virtue Series/MS/Custom "Tieria Erde" S/E Prevent(5) <<1>>Area Weapon(4) Change(Gundam Virtue) (Battle Phase): <<[0.4](R)>>Abolish one of your card. If so, this card's "Area Weapon" effect is change to "abolish all Units battling with this card with defense strength with X +1 battling with this card" during this turn. Rare U-00-15 GN-0000 Double O Gundam O2/O2-6-2 7/3/7 Double O Series/MS/Custom "Setsuna F Seiei" S/E Prevent(9) Battle Deployment Special Shield(3) [(Auto B): When you do not have Solar Furnace Coin, negate this card's text.] (Auto A): When there is not an opponent's character with total battle modification of 4 or more in the battle area, opponent player cannot play its text. Advanced Rare U-00-16 GN-001RE Gundam Exia Repair O1/O1-4-1 5/2/5 Exia Series/MS/Custom "Setsuna F Seiei" S/E Prevent(5) Boost Change(Gundam Exia) (Auto D): When this card recceived battle damages from an opponent's detachment with an Dual card opponent's Unit, it is not destroy. (Normal): <<0>>Abolish this card. If so, you gain a Solar Furnace Coin. Rare -------------------Characters------------ CH-00-12 Hong Long O1/O1-3-0 2/0/1 Celestial Being/M/Ad (Auto D): When this card is battling, you can return a character with "Feature: Female" from a Disposition Area to owner's hand. CH-00-13 Hallelujah Haptism O1/O1-4-0 2/1/2 Celestial Being/M/Ch/Super Soldier/Nickname "Allelujah Haptism" PRevent(5) [Set/Ch] (Auto B): This card can only be set onto a Dual card, and when it is set onto a character, negate the "Nickname". (AUto D): At the beginning of DCS, when this card is battling, opponent player remove one of his/her own non-G card from the game. Rare CH-00-14 Lichtendahl Tsery O1/O1-2-0 0/0/0 Celestial Being/M/Ch Cruiser-Use-Modification (+0/+0/+2) (Normal): <<1>>Abolish this card. If so, one of your card cannot be destroy, cannot be move by effect of opponent during this turn. At the end of turn, move that of your card to the bottom of owner's Nation. CH-00-15 Setsuna F Seiei O2/O2-5-0 2/2/2 Celestial Being/M/Ch (Auto B): This card can be play when there is a [Setsuna F Seiei] with TNP cost of 4 or less. If so, abolish that [Setsuna F Seiei]. (AUto D): When this card's detachment does battle daamges, look at the top number of cards on your LCP equal to that amount of battle damages, and from there, you can abolish any number of cards, and return the rest to the top of your Nation. Rare CH-00-16 Lasse Aeon O1/O1-2-0 1/2/0 Celestial Being/M/Ad Cruiser-Use-Modification (+0/+2/+0) (Battle Phase): <<1>>Move this card to your Hangar, and abolish the Unit this card is set onto. If so, one of your Unit in this card's detachment gains +3/+3/+3 until end of turn. Uncommon CH-00-17 Ian Vashti O1/O1-2-0 0/0/0 Celestial Being/M/Ad [Set/G] (Auto A): Dual cards in your hand can be use (play) as a Command with the following text. This effect can be apply also to cards that are in "played cards" mode. "(Disposition Phase): Put a +1/+1/+1 Coin onto one of your Dual card Unit." Uncommon -------------------Commands-------------- C-00-7 Solar Furnace O1/O1-2-0 Development/Reinforcement (Auto D): You gain 2 Solar Furnace Coin. At the end of turn, draw a card. C-00-8 Through the Blank O1/O1-4-0 Development (Battle Phase): Put a Dual card Unit from your Junkyard to your Disposition Area in Reroll position, and put a -1/-1/-1 Coin on it. Rare C-00-9 Burst Mode O2/O2-4-0 Strengthen/Destruction (Battle Phase): One of your Dual card Unit gains the following text during this turn. "(Auto D): Right after the designate effect of DCS, destroy all Units in the same Battle Area as this card." Uncommon -------------------Operations------------ O-4 Praying for Peace 3-3-0 Recovery Prevent(3) (Battle Phase): <<0 Each>>Remove one of your card outside of coin from the game. If so, recover your Nation by 3. Uncommon O-5 Incom 0-3-0 Destruction/Armament Quick (DCS): <<0>>Deal 2 damages to an opponent's Unit battling with this card. (DCS): <<0>>Abolish this card. If so, deal 2 damages to an opponent's Unit in Battle Area. (NOTE: This card is an "Operation(UNIT)") Rare O-00-6 GN Drive O2/O2-5-0 Development (Auto B): When this card is play to the field, you gain a Solar Furnace Coin. (Battle Phase): <>Remove one of your Solar Furnace Coin, and put to field a GN Coin {UNIT, S/E, 5/2/5}. GN Coin is treated as a Solar Furnace Coin and a Dual card. Rare O-00-7 Twin Drive System O2/O2-5-0 Strengthen (Auto B): When this card is play to the field, you gain a Solar Furnace Coin. (Auto A): All Solar Furnace Coin on your Unit is treated as +2/+2/+2 Coin. (Normal): <>Remove one of your Solar Furnace Coin. If so, put a Solar Furnace Coin onto an Unit that can have Solar Furnace Coin put on it. Rare O-00-8 Power more than Projected O1/O1-2-0 Movement (Auto A): When opponent's Basic Gs all only prodce one type of Nation Power, opponent cannot move Units into this card's battle area. Uncommon -------------------Generations----------- NONE. END OF FILE.