Gundam War TCG - Card Translation TXT File Translation File for: The Mutating World (Set 20) Document version 1.1, last update 2/28/2008 (c)2008 Baron's Gundam War Comet, all rights reserved http://www.dmcomet.net/gwcomet/ --------------------------------------- CARD COMPOSITION: UNIT: 72 (Blue 13, Green 12, Black 10, Red 10, Brown 12, White 12, Purple 3) CHARACTER: 44 (Blue 8, Green 8, Black 5, Red 5, Brown 8, White 8, Purple 2) COMMAND: 32 (Blue 5, Green 4, Black 5, Red 6, Brown 3, White 7, Purple 2) OPERATION: 32 (Blue 5, Green 6, Black 5, Red 4, Brown 7, White 3, Purple 2) Gs: 24 (4 Each color) TOTAL: 180 (204) cards --------------------------------------- HOW TO USE THIS FILE? Unit: (Card Number) [Unit #] (Unit Name) (Designate Cost)-(Total NP)-(Resource) (Attack)/(Shooting)/(Defense) (Features) (Terrain) (Effect Text) (Rarity) Character: (Card Number) (Character Name) (Designate Cost)-(Total NP)-(Resource) (Attack Modification)/(Shooting Modification)/(Defense Modification) (Features) (Effect Text) (Rarity) Command/Operation: (Card Number) (Card Name) (Designate Cost)-(Total NP)-(Resource) (Features) (Effect Text) (Rarity) **NOTE: Some common abbrevation/term used in this file LCP = Lost Card/Lost Card Pile DNP Cost = Designate NP Cost TNP Cost = Total NP Cost DCS = Damage Calculation Step NP = Nation Power --------------------------------------- FILE HISTORY: v1.3 - Change name of CH-S127 (Rusty Mackenzie, not Dearka) - Fix Team Name of 13th Ind. Squad (not "13rd") - Change the term for some of the Feature (i.e. Reinforcement, Warship) v1.2 - Finish Blue and White v1.0 - Initial Version - Finish Green, Black, Red, Brown, Purple --------------------------------------- ___________________________ __________/ Blue: EF/AEUG/LM \_________________ -------------------Units----------------- U-345 FA-78-2 Heavy Gundam 2-5-2 4/2/5 Gundam Series/MS S/E Prevent(3) (Auto A): This card can't be destroy nor damage by opponent's effect when battling. Uncommon U-346 RX-77-2 Guncannon (Machine 108) 2-2-2 1/2/3 Cannon Series/MS/Custom "Kai Shiden" S/E [Team>[13th Independent Squad](Normal):<<1>>One of your Unit outside of this card can't be destroy nor damage by opponent's effect outside of damage dealt by Command until end of turn] U-347 RX-78-2 Gundam 2-4-1 3/1/3 Gundam Series/MS/Custom "Amuro Ray" S/E Prevent(3) Atmospheric Invasion [Team>[13th Independent Squad]Swift Strike] (Auto B): When this card is play onto the field, you may look at all of your Nation, from there pull out up to 2 Units with "Feature: Cannon Series", pay their TNP cost, and put it to your Disposition Area in reroll position. Shuffle your Nation afterward. Rare U-348 RX-77-2 Guncannon (Machine 109) 2-2-2 1/2/3 Cannon Series/MS/Custom "Hayato Kobayashi" S/E [Team>[13th Independent Squad](Normal):<<1>>Reroll one of your Unit outside of this card] U-349 RGM-122 Javelin 1-1-2 2/1/1 GM Series/MS S/E Special Shield(1) (Auto D): When this card is destroy by battle damage, put a +0/+0/-1 coin on an opponent's Unit. U-350 LM111E02 Gun-EZ (Connie Machine) 2-3-1 2/1/3 Gun-EZ Series/MS/Custom "Connie Francis" S/E Special Shield(1) [Team>[Shrike Team](Battle Phase):<<1>>When one of your Unit outside of this card is destroy except by your own effect, negate the destruction of this card] U-351 MSA-099 Rick Dias[Stutzer] 1-4-2 3/2/3 Dias Series/Stutzer Series/MS/Custom "Gabriel Zola" S/E [Alternate Cost>[TNP Cost -X]: Roll X of your Green Basic G] (Defense Step):<<1>>Deal 1 damage to an opponent's Unit battling with this card. If so, roll that Unit. Uncommon U-352 F-91 Gundam F91 (Harrison Machine) 2-6-2 5/3/5 F91 Series/MS/Custom "Harrison Martin" S/E Special Shield(1) [Team>[F91 Team]Swift Strike] (Auto B):<<[2.3]>>During Attack Step, if this card is in your hand, you may put this card to a Battle Area in reroll position. If so, at the end of turn, move this card to the top or bottom of your Nation. Rare U-353 FF-4 Toriares 1-1-0 0/1/1 Fighter S/E Quick Dismantle U-354 RGM-86R Nouvel GM III 1-3-2 3/1/2 GM Series/MS S/E (Battle Phase):<<1>>Abolish 1 of your Unit with "Feature: GM Series". If so, negate the destruction of this card. U-355 MSA-0011[Ext] Ex-S Gundam 3-8-2 7/4/7 S Gundam Series/MS S/E Prevent(5) Raid Special Shield(2) <<[2.4]>>Change[S Gundam] (Auto A): This card can't be the target of effect of opponent's Units. [(DCS):<<0>>When this card sortie to attack, or is battling, abolish 2 Unit in your Hangar. If so, move an opponent's Unit in reroll position to top of its owner's Nation] Rare U-356 Pegasus III 2-3-1 */1/3 Warship/Flagship S/E Cruiser Supplement(2) (Auto D): When this card's detachment dealt battle damage to opponent's Nation, you may destroy an Operation. U-357 Konpeitoh 2-2-0 */1/6 - S Stronghold Colony (Opponent Disposition Phase):<<1>>Reroll all your Units. (Defense Step):<<0>>One of your Unit gets "Psycommu(3)" until end of turn. This effect can also be use by opponent. Uncommon -------------------Characters------------ CH-206 Oscar Dublin 2-2-0 0/0/0 Federation/Male/Child [Set/G] (Self Turn):<<0>>When opponent's Unit sortie to defend, look at the top 3 card of your Nation, then put them back in any order. (Opponent Turn):<>Roll your "Makar Kuran". If so, draw a card. Uncommon CH-207 Makar Kuran 2-2-0 0/0/0 Federation/Male/Child [Set/G] (Opponent Turn):<<0>>When opponent's Unit sortie to attack, look at the top 3 card of opponent's Nation, then put them back in any order. (Self Turn):<>Roll your "Oscar Dublin". If so, put the top card of opponent's Nation to your Hangar. Uncommon CH-208 Amuro Ray 2-4-0 2/1/2 Federation/Male/Child/NT Prevent(3) (Self Defense Step):<<1>>Look at opponent's hand, you may choose an Unit card from there, then put it into the Battle Area this card is in as an opponent's Unit in reroll position. If so, negate the text of that Unit and return that Unit to its owner's hand at the end of turn. Rare CH-209 Kai Shiden 1-1-0 1/1/0 Federation/Male/Child (Battle Phase):<<0>>When this card is set onto an Unit with "Feature: Cannon Series", deal X damage to an opponent's Unit battling with this card. The amount X is equal to the shooting strength of the Unit this card set onto. CH-210 Hayato Kobayashi 1-1-0 0/1/1 Federation/Male/Child (Battle Phase):<<0>>When this card is set onto an Unit with "Feature: Cannon Series", one of your Unit in the same Area as this card gains +0/+0/+X until end of turn. The amount X is equal to the shooting strength of the Unit this card set onto. CH-211 Den Berserk 1-3-0 1/1/2 Federation/Male/Adult (Self Disposition Phase):<<[2.4](1)>>When this card is not sets onto an Unit with "Feature: Gundam Series", pay the TNP cost of 1 of your Unit in hand with "Feature: Gundam", put it into your Disposition Area in reroll position, and set this card onto it. CH-212 Mispo Minugan 1-1-0 1/0/0 League Militaire/Female/Adult (Battle Phase):<<1>>Reroll this card. During this turn, at the beginning of DCS, when this card is battling, remove the Unit this card sets onto from game. CH-213 Connie Francis 2-3-0 1/1/1 League Militaire/Female/Adult [(Auto D): When your Unit(s) with "Shrike Team" is destroyed and abolished, you may move a character with "Feature: Female" from your Junkyard to your Hangar] Uncommon -------------------Commands-------------- C-129 No Soldier in Zeon 1-1-1 Move/Revival (Normal): Reroll 1 of your Unit. If so, roll an opponent's Unit. C-130 Harm of War 1-2-0 Destruction (Disposition Phase): Destroy an opponent's Operation. If so, remove the top X card on opponent's LCP from game. The amount X is equal to the total combined cost of the destroyed Operation. C-131 Bloom of Talent 1-2-1 Strengthen/Development Variable(1) (Opponent Defense Step): One of your Unit in Battle Area gains +3/+3/+3 until end of turn. ========================= (Auto A): This card produce one Green Nation Power. This NP cannot be negate or be changed. Rare C-132 Arrival of Youth Temper 2-2-1 Restraint (Auto B): This card can only be play when you have 2 or less Gs. (Attack Step):Look at opponent's hand, from there choose an opponent's Command and abolish it. Uncommon C-133 Arrival of Reinforcement 1-3-0 Move (Opponent Defense Step): Move any number of your Unit to a Battle Area. Uncommon -------------------Operations------------ O-136 Enhancement of Armament 1-1-0 Strengthen (Opponent Battle Phase):<<1>>All your Units with TNP cost 2 or less that's battling gains +2/+2/+2 until end of turn. This effect can't be repeat. O-137 Full Armor Type 2-2-0 Development (Battle Phase):<<[2.X](1)>>This card is treated as {UNIT, Terrain 'S','E', 1/0/X} until end of turn. This Unit can't have set card set onto, nor can gain any text. O-138 Firm Step 1-3-0 Recovery (Auto B): When this card is play to the field, recover your Nation by 8. (Auto D): At the beginning of turn, put a coin on this card. When there are 3 or more coin on this card, return this card to its owner's hand. Rare O-139 Using the Body 2-3-0 Revival Prevent(3) (Normal):<<0 Each>>When 2 or more Set Groups of yours is destroy by opponent's effect or Battle Damage, abolish 1 of your non-Coin Unit. If so, negate the destruction of all your card. Uncommon O-140 Fight that can't be Defeated 3-4-0 Revival (Auto A): You can't lose. (Auto D): At the beginning of your turn, remove 2 of your non-Coin Unit and/or Operations. If you don't, remove this card from game. Uncommon -------------------Generations----------- G-72 Blue Basic G (Auto A): Produce one Blue Nation Power. G-73 Blue Basic G (Auto A): Produce one Blue Nation Power. G-74 Blue Basic G (Auto A): Produce one Blue Nation Power. G-75 Earth Federation Forces (Auto B): This card is treated as a Basic G (Note: include in deck building) (AUto A): This card produce 1 Blue Nation Power during your turn, and produce 1 Purple Nation Power during opponent's turn. Also, this cannot be move or destroy by opponent's effect. __________________________ __________/ Green: Zeon/Non-CB OO \_________________ -------------Units--------------------------- U-315 Ms-10 Pezun Dowadge 1-4-1 4/1/4 Dom Series/MS S/E Raid (Auto B): This card can't be play when you don't have any Units. Uncommon U-316 EMS-05 Agg 1-1-1 2/0/1 Agg Series/MS E Water (Auto B): When you have Units [Feature: Agg Series], this card gains [Battle Deployment]. (Attack Step):<<1>>Moved this card to Earth Area. If so, during this turn, all your Units can't be destroyed nor damaged by the effect of opponent's Command. U-317 MSM-04G Juagg 1-1-1 0/2/1 Agg Series/MS E Water (Auto B): When you have Units [Feature: Agg Series], this card gains [Battle Deployment]. U-318 MSM-04N Agguguy 2-2-1 4/0/1 Agg Series/MS E Water (Auto B): When you have Units [Feature: Agg Series], this card gains [Battle Deployment]. (Battle Phase):<<1>>One opponent's Unit that's battling with this card can't have battle modification by character during this turn. U-319 MSM-08 Zogok 2-2-1 3/1/2 Z'Gok Series/MS E Water (Auto B): When you have Units [Feature: Agg Series], this card gains [Battle Deployment]. (Battle Phase):<<0>>One of your Unit with "Water" have its shooting strength treated as battle strength during damage calculation this turn. U-320 MS-14S Char's Custom Gelgoog 2-5-1 4/2/4 Gelgoog Series/MS/Custom "Char Aznable" S/E Prevent(3) Quick Battle Deployment (Auto D): When this card is battling, move a "Red Comet" in your Junkyard to your hand. (Attack Step):<<[2.4](1)>>Remove a "Red Comet" in your hand from game. If so, destroy an opponent's card outside of G and Unit. Rare U-321 MAN-08 Elmeth 1-4-1 */2/4 Elmeth Series/MA/Custom "Lalah Sune" S Prevent(3) Psycommu(2) Psycommu(2) [Multiple>Use the effect of "Psycommu(3)" on an opponent's Unit in Disposition Area] Uncommon U-00-1 MSER-04 Anf 1-1-0 1/1/1 Anf Series/MS E Dismantle (Auto D): When this card's "Dismantle" effect is used, deal 1 damage to opponent's Nation. U-00-2 AEU-05 AEU Hellion 1-2-1 2/0/2 Hellion Series/MS S/E (Attack Step): Transform ==================================================== Flying Mode: 0/1/3 High Mobility U-00-3 SVMS-01 Union Flag (Graham Machine) 2-2-1 3/1/2 Flag Series/MS/Custom "Graham Aker" S/E [Restrict to 1/Self] Quick Transform (Defense Step):<<1>>Move this card to a Battle Area with opponent's Unit with "Name: Gundam" in reroll position. ==================================================== Flying Mode: 0/1/3 High Mobility Uncommon U-00-4 AEU-09 AEU Enact (Demo Color) 2-3-2 4/1/2 Enact Series/MS/Custom "Patrick Colaswar" S/E [Restrict to 1/Self] Battle Deployment [(Auto D):<<[1.1]>>When this card is destroy except by your own effect, draw 2 cards] Rare U-00-5 La Tour 1-1-0 */0/3 Orbital Elevator S/E Stronghold (Auto A): All Units in hand with "Feature: Hellion Series" and "Feature: Enact Series" gains "Quick". -------------------Characters------------ CH-181 Zeon Zum Deikun 1-1-0 0/0/0 Male/Adult [Set/G] (Auto A): All your character gains "Feature: NT". (Auto D): When your G is destroy by opponent's effect, you may return one of your G to hand. If so, you may put a G from your hand to your Disposition Area in reroll position. Uncommon CH-182 Lalah Sune 2-4-0 0/2/2 Zeon/Female/Adult/NT Prevent(3) (Defense Step):<<1>>A Battle Area becomes Space Area until end of Step. (Self Defense Step):<<0>>The effect of "Psycommu(X)" of the Unit this card sets onto becomes "When this card is in Battle Area, deal X damages to opponent's Nation" until end of turn. Rare CH-183 Marigan 1-1-0 0/0/0 Zeon/Male/Adult [Set/Ch] Cruiser-Use-Modification(+0/+1/+0) (Auto D): When this card sortie to attack while setting onto a character, deal 1 damage to an opponent's Unit. CH-184 Batajum 1-2-0 1/1/1 Zeon/Male/Adult (Auto A): When this card is in the same detachment as a character with "Feature: NT", this card gets -1/-1/+0. CH-185 Oliver May 2-2-0 0/1/1 Zeon/Male/Adult [Set/G] (Normal):<<0>>Move one of your Unit that is destroy to the top of its owner's LCP. If so, put a +1/+1/+1 coin on 1 of your Unit. CH-00-1 Patrick Corlaswar 2-3-0 2/2/0 AEU/Male/Adult Prevent(2) (Auto D): When the Unit this card sets onto is destroy and abolish except by your own effect, instead of abolish, return the Unit this card sets onto to your Hangar. Rare CH-00-2 Saji Crossroad 1-1-0 0/0/0 Male/Child [Set/Ch] (Defense Step):<>Roll an opponent's character in the same Area as this card. When this card is set onto a character with "Feature: Female", reroll this card. Uncommon CH-00-3 Louise Halevy 2-3-0 0/0/0 Female/Child [(Auto B): When this card is play to the field, you may set an opponent's character with "Feature: Male" onto this card. if so, the character that set onto this card gains "Set/Ch"] Uncommon -------------------Commands-------------- C-129 Red Comet 1-1-1 Destruction [Turn Restrict to 1] (Battle Phase): Deal 4 damages to an opponent's Unit. This damage can't be reduced. Rare C-130 Sacrifice in Justice Strengthen/Development Variable(1) (Attack Step): Designate a Battle Area other than Ring Area. During this turn, all your Units that sortie to the designated Area gains "High Mobility" until end of turn ============================================= (Auto A): This card produce one Red Nation Power. This NP cannot be negate or be changed. Rare C-131 Gloomy Memory 2-3-0 Move [Turn Restrict to 1] Prevent(3) (Disposition Phase): Move 1 of your Pollution Coin to an opponent. Uncommon C-00-1 The Charming One 2-2-1 Resistance (Auto B): This card can only be play when you have 2 or less G. (Normal): Negate the play of an opponent's Unit or character, and move it to top or bottom of its owner's Nation. Uncommon -------------------Operations------------ O-122 Body Shatter Apart 1-1-0 Strengthen (Self Battle Phase):<<1>>All your Units with TNP cost of 2 or less that's battling gains +3/+0/+0 until end of turn. This effect can't be repeat. Uncommon O-123 Incomplete Adjustment 1-2-0 Move (Auto A): All Units with "High Mobility" can't sortie to defense in a Battle Area without Unit(s) with "High Mobility". O-124 Veteran 2-2-0 Development (Battle Phase):<<[2.X](1)>>This card is treated as {UNIT, Terrain 'E', X/0/1} until end of turn. This Unit can't have cards set onto it nor can gain text. O-125 Unending Cannon Fire 1-3-0 Control Prevent(3) (Battle Phase):<>During this turn, opponent's Nation can't be recover(after this effect resolved). Uncommon O-OO-1 One Benefit from Dispute 2-3-0 Reinforcement [Restrict to 1/Self] (Self Turn):<<1 Each>>Choose and abolish a G in hand of your Hangar. If so, move the top card of opponent's Nation to your Hangar. This effect can only be used at most twice during a turn. Rare O-OO-2 Ace of AEU 3-3-0 Move (Auto D): When all Unit move to Battle Area during (that Unit's) self turn, return it to its owner's hand at the last timing of "Effect Activated at the End of Turn". -------------------Generations----------- G-OO1 Green Basic G (Auto A): Produce one Green Nation Power. G-OO2 Green Basic G (Auto A): Produce one Green Nation Power. G-OO3 Green Basic G (Auto A): Produce one Green Nation Power. G-65 Principality of Zeon (Auto B): This card is treated as a Basic G (Note: include in deck building) (AUto A): This card produce 1 Green Nation Power during your turn, and produce 1 Purple Nation Power during opponent's turn. Also, this cannot be move or destroy by opponent's effect. __________________________ __________/ Black: Titans, Zanscare \_________________ -------------------Units----------------- U-179 RMS-154 Barzam Kai 1-3-2 3/1/2 Barzam Series/MS S/E (Auto B): This card gains the following text depends on the number of Units in your Junkyard. 1 or more: Battle Deployment 2 or more: Quick U-180 RMS-141 Xeku Eins (Type 3) 2-4-1 3/2/3 Xeku Series/MS S/E Raid [Team>[New Desides](Auto D): When this card is destroy by battle damage and is abolished, all players choose a card from his/her hand and remove it from game] Uncommon U-181 RMS-142 Xeku Zwei 2-7-2 6/3/6 Xeku Series/MS S/E Prevent(3) Raid High Mobility [Team>[New Desides]] [Alternate Cost>[TNP Cost -2]: Abolish 1 of your Units with "New Desides"] (Self DCS):<<0 Each>>When this card is in Battle Area, choose and abolish a card from hand. If so, choose and destroy an opponent's Unit with TNP cost lower than the abolished card. Rare U-182 Primrose 1-2-0 */0/2 Fighter S/E Quick (Auto A): All your Units in hand with "Name: Owsla" gains "<<[2.4]>>Change[Primrose]". (Normal):<<0>>Remove a +1/+1/+1 coin from your Unit. If so, negate the destruction of an Unit with "Name: Owsla". Uncommon U-183 RX-121-2 Gundam TR-1[Hazel Owsla] 2-5-2 4/2/4 Hazel Series/MS S/E <<[2.3]>>Change[TR-1] (Self Disposition Phase):<<1>>Remove 1-2 Unit(s) of yours or in your Junkyard from game. If so, put the same number of +1/+1/+1 coin on this card as the amount of Units removed this way. Rare U-Z95 ZM-S24G Gedlev 1-1-1 2/0/1 Gedlev Series/MS S/E Tire Special Shield(1) (Auto B): When this card is play to the field from hand, you may move a Unit with "Tire" from your Junkyard to your Hangar. U-Z96 ZM-S06G Zollidia Kai 1-3-2 3/1/2 Zollidia Series/MS S/E Special Shield(1) (Auto B): When this card is play to the field from hand, you may move a Unit with "Tire" from your Junkyard to your Hangar. U-Z97 ZM-S22S Rig Shokew (Katejina Machine) 2-4-2 4/1/3 Shokew Series/MS/Custom "Katejina Loos" Prevent(4) Battle Deployment Raid Special Shield(1) (Auto B): When this card is play onto the field, you may destroy an opponent's card except Unit and G. Rare U-Z98 Merilyn 1-3-1 */0/5 Warship/Support Ship S Cruiser Prevent(5) (Self DCS):<>When this card is in Battle Area, remove a card from top of your Nation. If so, draw a card. Uncommon U-Z99 Woowig 2-2-0 */0/3 - E Stronghold (Auto D): When this card is destroyed by Battle Damage, opponent abolish a card from his/her hand randomly. -------------------Characters------------ CH-94 Ator Zeno 1-1-0 1/0/1 Titans/Male/Child (Auto B): When this card is play to the field, roll this card. (Auto B): When this card is play to the field when you have another character outside of this card, draw a card. CH-Z61 Potinam 1-2-0 0/0/0 BESPA/Male/Adult Cruiser-Use-Modification(+2/+0/+0) (Auto D): When this card leaves the field while in Battle Area except by your own effect, remove an opponent's card outside of Unit from game. Uncommon CH-Z62 Sannope 2-2-0 0/0/0 Male/Adult (Auto B): This card can be set onto an opponent's Unit. (Auto A): This card can't sortie to defense. Uncommon CH-Z63 Goze Barl 2-3-0 1/1/1 BESPA/Male/Adult (Auto D): When this card is battling, move a card from opponent's Hangar to your Hangar. CH-Z64 Katejina Loos 2-5-0 2/2/2 BESPA/Female/Adult/NT Prevent(4) (Battle Phase):<<1 Each>>One of your Unit gains the following text during this turn. This effect can't be repeat. "(Auto D): When this card received damage outside of by your effect, an opponent's Unit gains +0/+0/-X until end of turn. The amount X is equal to the damage received by this card". Rare -------------------Commands-------------- C-76 Calls in Space 1-2-1 Move/Development Variable(1) (Attack Step):Move an Unit to a Battle Area. This effect can't choose Area which is not in that Unit's Terrain. ========================================= (Auto A): This card produce one Blue Nation Power. This NP cannot be negate or be changed. Rare C-77 Day of Reunion 2-2-1 Revival (Auto B): This card can only be play when you have 2 or less G. (Battle Phase): All destruction of Units that's battling are negated. Uncommon C-78 Careless Action 1-3-0 Restraint (Attack Step): Designate a Unit. Afterward, look at opponent's hand, from there choose a character, then you may set it to the designated Unit. Uncommon C-79 Assaination 2-4-2 Destruction [Turn Restrict to 1] (DCS): Destroy a card with Set card set onto. Rare C-Z46 Hostage Exchange 1-2-0 Move (Attack Step): All player choose one of his/her non-G card and move it to opponent's Hangar. -------------------Operations------------ O-77 Mega Launcher 2-2-0 Development (Battle Phase):<<[2.X](1)>>This card is treated as {UNIT, Terrain 'S', 0/X/1} until end of turn. This Unit can't have cards set onto it nor can gain text. O-78 Extermination of Rebuttal 2-3-0 Control (Opponent Disposition Phase):<<0>>Choose and abolish a card from hand. If so, during Battle Phase, negate the production of all Nation Power produced by Basic G. This effect can be used by either player. Uncommon O-79 Overboard Oppressing Rule 2-4-0 Destruction [Restrict to 1] (Auto D): Both player, at the end of their respective turn, if there's 2 or less card in his/her hand, that player gains 2 pollution coins. Uncommon O-80 Time Limit 2-4-0 Destruction (Auto A): All player lose control of this card. (Auto D): At the beginning of Attack Step, put a coin on this card. When there's is 3 or more coin on this card, abolish this card, and destroy all Units. Rare O-Z34 Passionated Soldier 1-2-0 Restraint (Battle Phase):<<0>>The Unit this card set onto gets +0/+0/-X until end of turn. If so, an opponent's Unit battling with this card gets +0/+0/-X until end of turn. X is at most 3. (NOTE: This card is an Operation(UNIT)) -------------------Generations----------- G-Z26 Black Basic G (Auto A): Produce one Black Nation Power. G-Z27 Black Basic G (Auto A): Produce one Black Nation Power. G-Z28 Black Basic G (Auto A): Produce one Black Nation Power. G-43 Titans (Auto B): This card is treated as a Basic G (Note: include in deck building) (AUto A): This card produce 1 Black Nation Power during your turn, and produce 1 Purple Nation Power during opponent's turn. Also, this cannot be move or destroy by opponent's effect. __________________________ __________/ Red: Neo Zeon, Crossbone \_________________ -------------------Units----------------- U-170 AMX-004 Qubeley 2-5-1 4/1/4 Qubeley Series/MS/Custom "Hamaan Kahn" S/E Prevent(5) Psycommu(1) Psycommu(1) (Auto A): When this card is set with a character with "Feature: NT", all of your Units gains "Psycommu" +1. Rare U-171 AMX-004-2 Qubeley Mk-II (Ple Machine) 2-4-1 3/1/3 Qubeley Series/MS/Custom "Elpeo Ple" S/E Prevent(3) Psycommu(2) (Battle Phase): <<1 Each>>One of your Unit with "Psycommu" cannot be target by opponent's effect until end of Step. This effect can only be use once every Step. Rare U-172 MS-21C Dra-C 1-2-1 2/1/1 Dra-C Series/MS S Quick Dismantle (Auto B): This card gains Resource Cost -1 while in hand if you have a Dismantle Coin. U-173 AMX-007 Gaza E 2-3-1 2/2/1 Gaza Series/MS S/E Transform ======================= Transformed Mode: 0/2/1 High Mobility (Self Attack Step): <<1>>An Unit in the same detachment as this card gains "High Mobility" until end of turn. U-174 Gwanzan 2-4-1 */2/5 Warship/Flagship S Cruiser Supplement(3) (Defense Step): <<1>>Roll X opponent's characters battling with this card. The value X is up to the number of Units in this card's detachment. U-C99 Working Use MS 1-1-1 1/0/1 Crossbone Series/MS S/E Dismantle (Auto D): When this card is destroyed and abolished outside of by your own effect, randomly reveal a card from hand. If the revealed card is an Unit with "Name: Crossbone", put that Unit to your Disposition Area in rolled position. U-C100 XM-10 Flint (Minor Suzuki Machine) 2-4-2 3/1/3 Flint Series/MS/Custom "Minor Suzuki" S/E Quick Special Shield(1) (Auto B): When this card is played to the field, one of your Unit, until end of Phase, cannot be destroyed and cannot received damages outside of Battle damages. Uncommon U-C101 Elcopte 2-X-Y 3/0/1 Jupiter Empire Series/MA E Transform Supplement(1) (Auto B): When this card is play, the total values of X and Y must by 4 or more when paying the cost. Also, the Resource Cost must be 1-2. ========================== Transform Mode: 1/0/3 High Mobility U-C102 Nossle 1-3-1 */2/2 SFS S/E Support High Mobility Atmosphere Invasion Supplement(1) (Normal): <>One of your Red Unit without "Cruiser" or "Stronghold" gains "High Mobility", "Atmosphere Invasion" until end of turn. Uncommon -------------------Characters------------ CH-101 Hamaan Khan 2-5-0 2/2/2 Axis/Female/Adult/NT Prevent(3) (Auto A): The Unit this card set onto gains TNP +2. (AUto D): The text of opponent's Unit that was dealt damages by effect of "Psycommu" is negated until end of turn. Rare CH-102 Elpeo Ple 2-3-0 1/1/2 Axis/Female/Child/NT Prevent(3) (Auto D): Whenever "Psycommu(X)" effect would dealt damages to opponent's Unit, recover your Nation by X. Rare CH-103 Mineva Lao Zabi 2-2-0 0/0/0 Axis/Female/Child/NT [Set/G] (Self Disposition Phase): <>Move a Green or Red Basic G from your Junkyard to your Hangar. Uncommon CH-C53 Minor Suzuki 1-3-0 2/0/1 SNRI/Male/Adult (Auto B): When this card is play to the field, look at up to the top 7 cards on your Nation, from there you can pull up to 3 characters and Unit(s) with "Name: Crossbone". Afterward, shuffle your Nation, then put those cards to the top of the Nation in any order. Uncommon CH-C54 Mitchell Dorek Nar 1-1-0 0/0/2 SNRI/Male/Adult Quick (Normal): <<0>>When 2 of more of your Units are destroyed, move the Unit this card set onto to your Hangar. -------------------Commands-------------- C-92 The Bold Plan 1-2-1 Development/Control Variable(1) (Opponent's Attack Step): Move an opponent's Unit in Disposition Area to your Disposition Area. During this turn, that Unit cannot be target of your own effect, and move it to opponent's Disposition Area at the end of turn. ========================= (Auto A): This card produce one Black Nation Power. This NP cannot be negate or be changed. Rare C-93 Rina Disappear 2-2-0 Move Prevent(3) (Battle Phase): Move an opponent's character to the top or bottom of owner's Nation. C-94 Knuckle Buster 2-2-1 Destruction (Auto B): This card can only be play if you have 2 or fewer Gs. (DCS): Deal 2 damages to all Units in 1 opponent's detachment. Uncommon C-95 Newtype Custom Machine 1-3-0 Strengthen Prevent(3) (Defense Step): All of your Units gain "Psycommu(1)" until end of turn. C-96 Secret Treaty 2-4-0 Reinforcement [Restrict to 1/Turn] (Normal): Draw 3 cards. Afterward, choose a card from hand and put it to top or bottom of your Nation. Rare C-C24 Skew 1-1-1 Resistance (Normal): Negate the play of an Unit with "Prevent" and abolish it. -------------------Operations------------ O-92 Vibration 1-2-0 Recovery (Auto D): Whenever opponent's Unit(s) is put to the field, for number of those Units, recover your Nation by 2. O-93 Excessive Excitement 2-4-0 Move (Auto D): When an opponent Unit is move from the field to places outside the field, opponent player move one of his/her non-G card to owner's hand. This effect cannot be repeat. Uncommon O-94 Weakness to Love 1-2-0 Restraint (Battle Phase): <<0>>The Unit this card set onto gains -X/+0/+0 until end of turn. If so, an opponent's Unit battling with this card gains -X/+0/+0. The upper limit of X is 3. (NOTE: This card is an Operation(UNIT)) O-95 Pressure 2-2-0 Control Prevent(3) (Auto A): Negate the text of all of your Units in Battle Area. (Self Disposition Phase): <<0>>Abolish this card. If so, move the Unit this card set onto the top of owner's Nation. Uncommon (NOTE: This card is an Operation(UNIT)) -------------------Generations----------- G-54 Red Basic G (Auto A): Produce one Red Nation Power. G-55 Red Basic G (Auto A): Produce one Red Nation Power. G-56 Neo Zeon (Auto B): This card is treated as a Basic G (Note: include in deck building) (AUto A): This card produce 1 Red Nation Power during your turn, and produce 1 Purple Nation Power during opponent's turn. Also, this cannot be move or destroy by opponent's effect. G-C12 Red Basic G (Auto A): Produce one Red Nation Power. __________________________ __________/ Brown: Turn A, X, G \_________________ -------------------Units----------------- U-112 MRC-F31/J2126 Muttowoo (MA Mode) 1-2-1 1/1/3 Muttowoo Series/Bounce Dock Series/MA S/E High Mobility U-X97 GX-9900-DV Gundam X Divider (Jamil Machine) 2-5-2 4/2/4 Gundam X Series/MS/Custom "Jamil Neate" S/E Prevent(3) Quick Vulture Change(Gundam X) (Auto B): When this card is play to the field, you can deal X damages to an opponent's Unit. The value X is equal to number of cards in hand, and the resolution of this damage is treated as "Battle Damages dealt by detachment". Rare U-X98 Freeden II 1-4-1 */2/4 Warship S/E Cruiser Vulture Supplement(3) (Attack Step): <<1>>Choose an opponent's Unit. Opponent must sortie that chosen Unit if allowed during this turn to the Battle Area this card sorties to. Uncommon U-G45 JDG-00X Devil Gundam (3rd Mode) 3-9-3 8-10/8-10/8-10 Devil Gundam Series/MF S/E Prevent(9) [MF] Raid Vulture [(Auto B): This card cannot be put to field outside of by "Change" or play.] (Auto A): This card cannot be destroy outside of by damages. (Auto D): <<[3.6]>>At the end of turn, put a -1/-1/-1 counter on all opponent's Units. This effect cannot be repeat. Rare U-G46 Death Master 2-2-2 2/0/2 Death Army Series/MS S/E (Auto A): When opponent produces 3 or more NP, he/she cannot play Command with the same name as Commands in Junkyard with TNP cost of 2 or less. U-G47 GF13-009MF Gundam Rose (Using Roses Screamer) 3-4-2 3-4/3-3/3-5 Gundam Rose Series/MF/Custom "George de Sand" S/E Prevent(3) [MF] (Auto B): Ths card's DNP cost can be pay with Red Nation Power. (Defense Step): <<2>>An opponent's Unit in Battle Area including Ring Area gains -X/-X/-2 until end of turn. The value X is equal to this card's shooting strength. This effect cannot be repeat. Rare U-G48 GF13-073NPO Gundam Magnet 1-2-1 2-3/0-1/2-3 Gundam Magnet Series/MF S/E [MF] Quick (Auto D): When this card battled an opponent's Unit TNP cost of 4 or more, destroy it at the end of turn. U-G49 Mirage Gundam 2-3-1 3-4/2-3/2-2 Mirage Gundam Series/MF/Custom "Jean-Pierre Mirabeau" S/E [MF] (Auto D): When this card is destroyed and abolished while in Ring Area, all player choose one of his/her card and abolish it. U-G50 NEL-75C Butler Bensouman 1-2-0 2/0/3 MS/Custom "Raymond Bishop" S/E (Auto A): This card's detachment cannot deal Battle Damages to opponent's Nation. (Battle Phase): <<0>>When this card is in the Battle Area, negate the play of an opponent's Command with "Feature: Destruction" and abolish it. U-G51 NF-MS81 Godarl 1-1-0 1/1/1 MS S/E (Battle Phase): <>Move the opponent's Unit that was dealt Battle Damages and destroy by this card's detachment to the bottom of owner's LCP. U-G52 Damocles 1-1-0 */*/1 Warship/Airship E (Self DCS): <<0>>When this card is in Battle Area, and there are your Units that is battling, draw a card. Uncommon U-G53 Paris 1-1-0 */0/3 E Stronghold (Auto D): When this card is battling, roll all front Unit in the same area as this card. -------------------Characters------------ CH-73 Tyrant 1-1-0 1/1/0 Dianna Counter/M/Ad (Self Defense Step): <>The Unit this card set onto does not received any damages outside of Battle Damages during this turn. CH-74 Barton 1-1-0 0/1/1 Dianna Counter/M/Ad (Self Defense Step): <>The Unit this card set onto does not received any damages outside of Battle Damages during this turn. CH-X56 Jamil Neate 2-4-0 2/1/2 Freeden/M/Ad/NT Prevent(3) Quick (Auto B): When this card is play to the field during Attack Step, the Unit this card set onto can be put into Battle Area in any order in Reroll position. (Auto A): All of your Units gain "Vulture". CH-X57 Kid Sarsamil 2-2-0 0/0/0 Freeden/M/Ch [Set/G] Vulture (Disposition Phase): <<1>>Remove X non-G cards from your Junkyard from the game. If so, all Units in hand, during this Phase, gains TNP cost -X. The upper limit of X is 2. Uncommon CH-G37 Marialize 1-1-0 0/0/0 Neo France/F/Ch [Set/G] Family Name (Battle Phase): <<1>>Set this card to an opponent's G. If so, one of your character gains +3/+3/+3 until end of turn. Uncommon CH-G38 Neo France Leader 1-2-0 0/0/0 Neo France/M/Ad [Set/G] Family Name (Battle Phase): <<1>>Choose and abolish a card from hand. If so, negate the battle modification of an Unit with a character set onto it. Uncommon CH-G39 Raymond Bishop 2-3-0 0/0/2 Neo France/M/Ad (Your Turn): <<0>>When you have a character with "Family Name", choose and resolv one of the following. 1) Reroll one of your Unit 2) The Unit with TNP cost of 3 or less with this card set onto it gains "MF" until end of turn. CH-G40 Jean-Pierre Mirabeau 1-2-1 2/0/0 Neo France/M/Ad/GF (Auto D): When this card is destroyed and abolished by battle damages, move it to bottom of your LCP. If so, all player choose and abolish one of his/her G. -------------------Commands-------------- C-25 Thousand Year Queen 1-2-1 Development/Reinforcement Variable(2) (Normal): Return 2 Gs from your Junkyard to your hand. ==================== (Auto A): This card produced 1 Black Nation Power. This Nation Power can also be treated as Red Nation Power. Rare C-G15 Qualification of Fighter 1-3-0 Development Prevent(3) (Self Disposition Phase): Pay the Normal Cost for a character in your hand, and you can set it as a character with "Feature: GF" to your Unit. C-G16 Roses Screamer 2-4-0 Move/Control Prevent(3) (Defense Step): When there is your Unit with "MF", roll an opponent's Unit in Battle Area including Ring Area, and negate the text and all unresolved effect of that until end of turn. Uncommon -------------------Operations------------ O-82 Mountain Cycle 2-5-0 Development Prevent(3) (Self Attack Step): <<0>>Choose and abolish a card from hand. If so, put an Unit in Junkyard to your Disposition Area in Reroll position. At the end of turn, remove that Unit from the game. Rare O-X57 Theiving Group 1-1-0 Strengthen (Auto A): All of your Units gains the following text. "(Auto D): When this card's detachment does battle damages to opponent's Nation, remove a card from opponent's Junkyard from the game" O-X58 You pulling Gun Nail 1-2-0 Strengthen (Battle Phase): <>Choose and abolish a card from your Hangar. If so, one of your Unit gain +X/+X/+X until end of turn. The value X is equal to number of your Operations. Uncommon O-X59 Setting up of Color 2-3-0 Restraint (Normal): <<0 Each>>Your Vulture Point -3. If so, opponent randomly abolish a card from his/her hand. O-G17 Trick Kidnapping 2-3-0 Strengthen/Reinforcement [Restrict to 1/Self] (Self Attack Step): <<0>>One of your Unit gains the following text until end of turn. "(Auto D): When there is opponent Unit, and right after the resolution of designate effect of your Defense Step there is no opponent's Unit in this card's Battle Area, draw a card." O-G18 Threatening Revival Ability 2-4-0 Strengthen/Recovery (Auto A: All Units in hand with "Name: Devil Gundam" gains "<<[3.6]>>Change(Devil Gundam)". (Auto D): At the beginning of your Battle Phase, if there is your Unit with "Name: Devil Gundam", recover your Nation by 3. Uncommon O-G19 Body Invasion 2-3-0 Revival Prevent(3) (Auto A): The Unit this card set onto cannot be destroyed or received damages. [(Auto D): When this card is destroyed and abolished, abolish the Unit this card set onto] (NOTE: This card is an "OPERATION(UNIT)") Rare -------------------Generations----------- G-32 Dianna Counter (Auto B): This card is treated as a Basic G (Note: include in deck building) (AUto A): This card produce 1 Brown Nation Power during your turn, and produce 1 Purple Nation Power during opponent's turn. Also, this cannot be move or destroy by opponent's effect. G-X19 Brown Basic G (Auto A): Produce one Brown Nation Power. G-G10 Brown Basic G (Auto A): Produce one Brown Nation Power. G-G11 Brown Basic G (Auto A): Produce one Brown Nation Power. _______________________ __________/ White: W, SEED \_________________ -------------------Units----------------- U-114 OZ-06MS Custom Leo (Valder Machine) 1-2-1 2/0/2 Leo Series/MS/Custom "Valder Farkill" S/E (DCS): <<2>>Destroy an opponent's Unit battling with this card with TNP cost of X or less. The value X is equal to the TNP cost of the character set onto this card. U-115 OZ-10VMSX-2 Gundam Burnlapius 2-5-2 4/2/4 Geminass Series/MS/Custom "Kratz Silvy" S/E Raid (Normal): <<1>>(If it does not have Coin), put 1-2 Coins onto this card. This card gains +X/+X/-X until end of turn. The value X is equal to number of Coins on this card. Uncommon U-116 Granshirio 1-4-1 */3/5 Warship/Flagship S Cruiser Supplement(2) Area Weapon(4) (Auto A): This card's "Area Weapon" effect applies to all Units in the same area as this card. U-S184 GAT-X105 Aile Strike Gundam 2-4-2 5/2/5 Strike Series/MS/Custom "Kira Yamato" S/E [PS Armor] High Mobility Special Shield(3) Change(Strike Gundam) (Auto A): When this card is in a "Custom Machine Set", this card cannot be target of opponent's Command. (Normal): <<1>>This card cannot be target of effect outside of special effect of opponent's Unit until end of Phase. Rare U-S185 GAT-X105 Sword Strike Gundam 2-4-2 6/1/5 Strike Series/MS/Custom "Kira Yamato" S/E [PS Armor] Special Shield(3) Change(Strike Gundam) (Auto A): When this card is in a "Custom Machine Set", this card is not move by the effect of "PS Armor". (DCS): <<1>>Destroy an opponent's Unit battling with this card with defense strength of 4 or less. Uncommon U-S186 GAT-X105 Launcher Strike Gundam 2-4-2 4/3/5 Strike Series/MS/Custom "Kira Yamato" S/E [PS Armor] Special Shield(3) Change(Strike Gundam) (Auto A): When this card is in a "Custom Machine Set", this card cannot be roll by opponent's effect. (Defense Step): <>An opponent's Unit in the Battle Area gains +0/+0/-3 until end of turn. This effect cannot be repeat. Uncommon U-S187 ZGMF-1017 GINN 1-1-2 2/0/2 GINN Series/MS S/E (Auto A): When there is an opponent's Unit with "Feature: MS", this card gains +1/+0/+1. U-S188 ZGMF-X88S Gaia Gundam (Waltfield Machine) 2-5-2 5/2/5 Gaia Series/MS/Custom "Andrew Waltfield" [PS Armor] Quick Transform [Special Shield(3)] (Auto B): When this card is play to the field, look in your ation, and from there you can pull an Unit with "Cruiser" and move it to your hand. Shuffle your Nation afterward. ================ MA Mode: 5/0/3 Swift Strike Desert Rare U-S189 ZGMF-X20A Strike Freedom Gundam (Meteor Equipped) 3-7-3 9/6/9 Freedom Series/MS/Custom "Kira Yamato" S [Restrict to 1] [PS Armor(5)] Psycommu(3) Area Weapon(4) Special Shield(3) <<[2.5]>>Change(Freedom Gundam) [(Auto A): The character set onto this card gains "Feature: NT".] (Battle Phase): <<[3.5](0)Each>>When this card is in the Battle Area, roll 1 of your G, and abolish the top card on your LCP. If so, deal 1 damages to an opponent's Unit, and recover your Nation by 1. Rare U-S190 ZGMF-X12 Gundam Astray Out Frame (Shooting Cloak Open) 2-3-2 3/1/3 Out Frame Series/MS/Custom "Jess Rabble" Prevent(9) <<[2.3]>>Change(Out Frame) (Auto ): This card cannot be target of opponent's effects. U-S191 MWF-JG71 Yoon Custom Raysta 1-4-2 2/0/4 Raysta Series/MS/Custom "Yoon Sefan" S/E Vulture (Normal): <>Roll one of your Unit outside of this card in the same area as this card that would be destroyed. If so, negate that Unit's destruction, and put a +1/+1/+1 coin on that Unit. U-S192 Morgenrante Test Site 1-1-0 */0/3 - S Stronghold (Auto B): When this card is play to the field, you can set a character in hand, after paying its Normal cost, to an opponent's Unit with "Name: Gundam". If so, move that Unit to your Disposition Area. Uncommon -------------------Characters------------ CH-77 Alisa Walker 1-2-0 1/1/1 OZ Prize/Female/Child (Auto B): When this card is play to the field when there is a character with "Feature: Male", draw a card. CH-S122 Kira Yamato 1-4-0 2/1/2 Earth Alliance/Male/Child/CO (Auto A): When this card is set onto an Unit with "PS Armor" (excluding "PS Armor(X)"), and it's not battling with an opponent's Unit with "Name: Gundam" or with TNP cost of 6 or more, this card's set group cannot destroyed or received damages outside of by your own effect. Rare CH-S123 Mu La Flaga 2-3-0 0/2/2 Earth Alliance/Male/Adult/NT (Auto A): This card gains +2/+0/+0 when set onto an Unit with "Name: Gundam". (Opponent's Battle Phase): <<0>>Move this card to bottom of owner's Nation. If so, this turn, reduce any damages that would be dealt to your Nation by 3. Uncommon CH-S124 Flay Allster 2-2-0 0/0/0 Earth Alliance/Female/Child [Set/Ch] (Auto B): This card can be set on opponent's character. (Auto A): When this card is set onto a character, it gains +2/+2/-2 and must sorties if possible. Uncommon CH-S125 Kuzzey Buskirk 1-1-0 */0/1 Earth Alliance/Male/Child (Auto B): This card can be set onto opponent's Unit. (Self Return Step): <<0>>Randomly abolish a card from hand. If so, remove this card from the game. CH-S126 Arnold Neumann 2-3-0 0/0/0 Earth Alliance/Male/Adult Cruiser-use-modification(+0/+0/+2) (Auto A): The Battle Strength of all of your Units with "Cruiser", during Damage Calculation, would not become * if its rolled. (Normal): <>When this card is set onto an Unit with "Cruiser", during this turn, that Unit cannot be target of opponent's effects. Uncommon CH-S127 Rusty Mackenzie 1-1-0 1/1/1 ZAFT/Male/Child/CO Quick (Auto D): When this card is set onto an Unit outside of ones with "Name: Gundam", abolish this card at end of turn. CH-S128 Yoon Sefan 1-1-0 0/0/1 Junk Guild Group/Female/Adult Vulture (Normal): <>All of your White Units with "Vulture" gains +1/+1/+1 until end of turn. -------------------Commands-------------- C-S100 Road that Separates 1-1-0 Move (Battle Phase): Move the set group of an opponent's card originally owned by you in Battle Area to the bottom of owner's Nation. C-S101 Superior Talent 1-2-1 Strengthen/Development Variable(2) (Attack Step): All of your Units gains "Swift Strike" until end of turn. ===================== (Auto A): This card produces 1 Blue Nation Power. That NP can also be treated as Green Nation Power. Rare C-S102 Combustion 2-2-0 Strengthen/Restraint (Battle Phase): An Unit gains +1/+1/-1 until end of turn. C-S103 Death of Family 2-2-X Move (Self Return Step): X opponent's Unit would not be Reroll during the designate effect of Reroll Phase of next turn. C-S104 Permission to Leave Ship 1-3-0 Restraint (Normal): Move all cards in a Hangar to owner's hand. Uncommon C-S105 Rerating 1-3-1 Strengthen (Normal): A "PS Armor" (outside of "PS Armor(X)") effect would change to the following until end of turn. This effect can be apply to descriptions in [ ]. "(Auto A): This card cannot be target of opponent's card with TNP cost of X or less. The value X is equal to this card's TNP cost" Uncommon C-S106 Striker Pack 2-4-0 Reinforcement [Turn Restriction to 1] (Self Disposition Phase): Look at up to the top 7 cards on your Nation, from there you can pull any number of Units with "Feature: Strike Series", reveal them to move it to hand. Afterward, shuffle your Nation. This effect cannot pull Units with the same name. Rare -------------------Operations------------ O-S33 Barrel Roll 2-2-0 Strengthen/Revival (Auto A): All of your Units with "Cruiser" gains the following text. "(Your Turn): <>This card does not received damages until end of turn." Uncommon O-S34 Feeling of Existance 1-1-0 Revival (Auto D): When this card sorties, opponent reroll a card. (NOTE: This card is an "OPERATION(UNIT)") O-S35 Decision to not Kill 2-4-0 Move (Auto A): All opponent's Units battling with this card that would be destroyed and abolished would be move to owner's hand instead. -------------------Generations----------- G-28 OZ (Auto B): This card is treated as a Basic G (Note: include in deck building) (AUto A): This card produce 1 White Nation Power during your turn, and produce 1 Purple Nation Power during opponent's turn. Also, this cannot be move or destroy by opponent's effect. G-S45 White Basic G (Auto A): Produced 1 White NP. G-S46 White Basic G (Auto A): Produced 1 White NP. G-S47 White Basic G (Auto A): Produced 1 White NP. _______________________ __________/ Purple/CB OO \__________________ -------------------Units----------------- U-OO3 GN-003 Gundam Kyrios O2/O2-4-1 5/2/4 Kyrios Series/MS/Custom "Allelujah Haptism" S/E Prevent(5) Quick <<1 Each>>Transform (Auto B): This card gains "Battle Deployment" when you produces 3 or more of one specific type of Nation Power. ================== Flying Mode: 0/2/5 High Mobility Rare U-OO4 GN-005 Gundam Virtue O2/O2-4-2 5/0/6 Virtue Series/MS/Custom "Tieria Erde" S/E Prevent(5) <<1>>Area Weapon(4) (Auto B): This card gains "Battle Deployment" when you produces 3 or more of one specific type of Nation Power. (Self DCS): <<1>>When this card is in the Battle Area and is not battling, the target of this card's "Area Weapon" effect would change to "1 opponent's Unit". Rare U-OO5 CBS-70 Ptolemaios O1/O1-2-0 */0/3 Warship S/E Cruiser Supplement(2) (Normal): <<1>>Reroll one of your Unit with "Name: Gundam". If so, this card gains +0/+X/+0 until end of turn. The value X is equal to that Unit's shooting strength. Uncommon -------------------Characters------------ CH-OO3 Allelujah Haptism O1/O1-4-0 2/1/2 Celestial Being/Male/Child Prevent(5) Quick (Auto D): When this card's detachment does battle damages to opponent's Nation, instead of dealing Battle damages, you can deal X damages divided equally to opponent's Units in Disposition Area. The value X is equal to the attack strength of the Unit this card set onto. Rare CH-OO4 Tieria Erde O1/O1-4-0 2/0/3 Celestial Being/Male Prevent(5) Quick (Auto A): For the "Area Weapon" of the Unit this card set onto, it would calculate the Normal defense strength as the original defense strength with the value of the effect +1. Rare -------------------Commands-------------- C-OO2 Battle Forecast O1/O1-2-0 Move (Attack Step): Opponent must answer if he/she will sortie one of his/her Unit to Battle Area. He must then follow the detail of the answer. Uncommon C-OO3 Intervention Movement O2/O2-4-0 Control Prevent(3) (Opponent's Disposition Phase): During this turn's Attack Step, Defense Step, and DCS, you would become the attacking side and opponent be the defending side. (Note: It would change to "Your Attack Step", etc.) Rare -------------------Operations------------ O-OO2 Doubtful Qualification O1/O1-2-0 Development (Auto A): All opponent's card that have the same NP as a NP produced by you would get TNP cost +1. This effect cannot be repeat. Uncommon O-OO3 GN Particle O2/O2-4-0 Resistance (Auto A): All of your Units in Battle Area cannot be target of opponent's effect. (Auto D): At the beginning of your turn, remove the top 2 cards on your LCP from the game. If you cannot removed, abolish this card. Rare -------------------Generations----------- NONE. END OF FILE.