Gundam War TCG - Card Translation TXT File Translation File for: Goddess of Battlefield 2 (Dramatic Booster) Document version 1.0, last update 2/7/2009 (c)2008 Baron's Gundam War Comet, all rights reserved http://www.dmcomet.net/gwcomet/ --------------------------------------- CARD COMPOSITION: UNIT: 19 (3 Each Color, 1 Purple) CHARACTER: 19 (3 Each Color, 1 Purple) COMMAND: 7 (1 Each Color, 1 Purple) OPERATION: 6 (1 Each Color) Gs: 7 (1 Each color, 1 Purple) TOTAL: 58 cards --------------------------------------- HOW TO USE THIS FILE? Unit: (Card Number) [Unit #] (Unit Name) (Designate Cost)-(Total NP)-(Resource) (Attack)/(Shooting)/(Defense) (Features) (Terrain) (Effect Text) (Rarity) Character: (Card Number) (Character Name) (Designate Cost)-(Total NP)-(Resource) (Attack Modification)/(Shooting Modification)/(Defense Modification) (Features) (Effect Text) (Rarity) Command/Operation: (Card Number) (Card Name) (Designate Cost)-(Total NP)-(Resource) (Features) (Effect Text) (Rarity) **NOTE: Some common abbrevation/term used in this file LCP = Lost Card/Lost Card Pile DNP Cost = Designate NP Cost TNP Cost = Total NP Cost DCS = Damage Calculation Step NP = Nation Power --------------------------------------- FILE HISTORY: v1.0 - Initial Version - File finished. --------------------------------------- ___________________________ __________/ Blue: EF/AEUG/LM \_________________ -------------------Units----------------- U-370 RX-78GP02A Gundam Prototype GP02 1-3-1 3/0/4 Prototype Gundam Series/MS S/E Prevent(5) Battle Deployment <<1>>Special Armament(Atomic Bazooka) (Auto A): When this card does not have a set card set onto it, opponent can set character onto this card. (Auto D): When this card is set with an opponent's character, move this to opponent's Disposition Area in rolled position. Rare U-371 MSZ-006 Z Gundam (Louka Machine) 2-5-2 4/2/4 Z Gundam Series/MS/Custom "Roux Louka" S/E Quick (Battle Phase): <<1>>When this card is in the Battle Area, roll an Unit with an Attract Coin. (Battle Phase): <<1>>When this card is destroyed, destry an Unit with an Attract Coin. Uncommon U-372 RX-79[G] Ground Type Gundam (Shiro Amada Machine) 2-2-1 2/1/3 Ground Type Gundam Series/MS/Custom "Shiro Amada" E (Auto A): All of your Units with "Feature: Ground Type Gundam Series" or "Feature: Gundam Type GM Series" gains +1/+1/+1. -------------------Characters------------ CH-222 Nina Purpleton 2-2-0 0/0/0 AE/F/Ad [Set/G] (Auto A): WHen your G is played onto the field, you can look at all cards in your Nation and from there get 2 Units with "Name: Gundam". If so, pay the Normal Cost of those cards, and move 1 to your Hangar and 1 to opponent's Hangar. Afterward, shuffle your Nation. Rare CH-223 Loux Rouka 1-3-0 1/1/1 AEUG/F/Ch/NT Prevent(3) Quick (Auto D): When this card is battling, put an Attract Coin onto an opponent's Unit. Uncommon CH-224 Kiki Logita 1-1-0 0/0/0 F/Ch (Disposition Phase): <<1>>A character with "Feature: Male" gains 1 of the following texts until end of turn. 1) (Auto D): When this card sorties, abolish a card from hand. 2) (Your Turn): <<1>>Roll the forefront Unit in opponent's detachment battling with this card. -------------------Commands-------------- C-140 Current Resident Gorilla 1-2-0 Destruction/Control (Attack Step): Change the text of one of your Unit with "Stronghold" to following until end of turn. "(Battle Phase): <<1>>Deal X damages distrubuted to opponent's Unit(s) battling with this card. The value of X is equal to this card's defense strength." Uncommon -------------------Operations------------ O-145 Atomic Bazooka 2-4-0 Destruction/Restraint/Armament (Auto A): <<[2.4]>>During opponent's Battle Phase, opponent cannot play cards without "Feature". (Self DCS): <<[3.5](2)>>When this card is in the battle area while set onto "Gundam Prototype GP02", move this card to the bottom of owner's LCP. If so, abolish all Units in an Area outside of this card's set group. (NOTE: This card is an "OPERATION(UNIT)") Rare -------------------Generations----------- G-80 Blue Basic G (Auto A): Produce 1 Blue Nation Power. (NOTE: The art of this G is Quess Paraya) __________________________ __________/ Green: Zeon/Non-CB OO \_________________ -------------------Units----------------- U-328 MS-07B Gouf 2-2-1 3/0/2 Gouf Series/MS E (Auto B): <<[2.2]>>During Defense Step, if this card is in hand, you can pay (2) and put this card to Earth Area with opponent's Unit(s) in reroll position. If so, roll an opponent's Unit. U-OO16 AEU-09T AEU Enact Commander Type (Colaswar Machine) 2-3-2 4/1/2 Enact Series/MS/Custom "Patrick Colaswar" S/E [Restrict to 1/Self] Battle Deployment [(Auto D): <<[2.3]>>When this card leaves the field outside of by your own effect, deal 3 damages to opponent's Nation or an opponent's Unit.] Rare U-OO17 Azadistan Kingdom 1-1-0 */0/3 - E Stronghold (Auto D): All players, at the beginning of their own turn, put an Unit in opponent's Junkyard to their own Disposition Area in rerolled position. At the end of turn, remove that Unit from the game. Uncommon -------------------Characters------------ CH-191 Clarie Hamon 1-1-0 0/0/1 Zeon/F/Ad (Self Return Step): <<0>>When this card is in the battle area, look at top 3 cards on opponent's Nation, from there move 1 to opponent's Hangar, and abolish the rest of the cards. CH-OO9 Kati Mannequin 2-3-0 1/1/1 AEU/F/Ad (Auto B): When this card is play to the field, put an Attract Coin onto one of your Unit outside of this card's set group. (Auto D): At the beginning of Return Step, move an opponent's Unit that had battled with your Unit with Attract Coin on it (during this turn) to your Disposition Area. Uncommon CH-OO10 Marina Ismail 2-3-0 0/0/0 Azadistan/F/Ch [Set/G] Family Name (Auto D): When a player controls 3 or more cards outside of G and set cards, at the end of turn, that player must abolish one of his/her own card. Rare -------------------Commands-------------- C-OO6 Visitor 1-1-0 Development (Defense Step): Choose a battle area with opponent's Unit(s). If so, look at the top card on all Nations and all LCPs, from there pull an Unit and put it into the chosen Battle Area as your own Unit. At the end of turn, move the Unit play by this effect to owner's Hangar. -------------------Operations------------ O-OO7 Seed of Conflict 2-2-0 Destruction [Restrict to 1] (Auto D): All players that have their own Unit, at the beginning of their own turn, receive 2 damages to their own Nation. Uncommon -------------------Generations----------- G-67 Green Basic G (Auto A): Produce 1 Green Nation Power. (NOTE: The art is "Aina Sakharin") ___________________________ __________/ Black: Titans/Zanscare/00P\_________________ -------------------Units----------------- U-189 RX-110 Gathalby (MA Mode) 2-4-1 2/2/4 Gathalby Series/MA S/E Quick <<1>>Transform High Mobility <<1>>Special Armament(Fedarin Rifle) =================== MS Mode: 4/1/3 Uncommon U-Z102 Angel Halo 2-4-0 */*/6 S/E Battle Deployment Stronghold Colony (Auto A): <<[2.4]>>All Units with Attract Coin and no character set onto it gains */+0/+0. (DCS): <>When this card is in the battle area, put an Attract Coin onto all opponent's Unit in Disposition Area. U-OO4 GNY-002 Gundam Sadalsuud O1/B2-3-1 3/1/1 Sadalsuud Series/MS S/E (Auto D): When this card's detachment deals battle damages, opponent move a card from hand to opponent's Hangar. This effect cannot be repeated. (Auto D): When this card leaves the field outside of by your own effect, you can abolish X cards in your Hangar. If so, put X +1/+1/+1 Coins onto one of your Unit that is a Dual card. Rare -------------------Characters------------ CH-97 Mouar Pharaoh 2-3-0 1/1/2 Titans/F/Ad Quick (Auto B): When this card is play to the field, negate the destruction of one of your Unit. If so, put an Attract Coin onto that Unit. Uncommon CH-Z67 Shakti Kareen 2-2-0 0/0/0 Zanscare/F/Ch/NT [Set/G] (Auto D): When your Nation received Battle Damages, set this card to an opponent's Basic G. (Auto D): At the beginning of your Disposition Phase, draw a card. Rare CH-OO3 Gundam Meister 874 1-2-0 1/1/1 Celestial Being/F (Normal): <<1>>Move one of your Basic G or your character without set card on it to your Hangar. -------------------Commands-------------- C-OO1 Facing of Monita 2-2-0 Resistance (DCS): All detachments in an Battle Area that is battling, during this turn, instead of dealing battle damages to the battling opponent's detachment, would deal damages to (that detachment's) opponent's Nation. Uncommon -------------------Operations------------ O-Z38 Without a Trace 1-2-0 Control (Auto D): At the end of your turn, set the character this card set onto to an opponent's Unit that can have character set onto it. (NOTE: This card is an "OPERATION(Character)" -------------------Generations----------- G-44 Black Basic G (Auto A): Produce 1 Black Nation Power. (NOTE: This card's art is Four Murasame) __________________________ __________/ Red: Neo Zeon, Crossbone \_________________ -------------------Units----------------- U-183 AMX-015 Geymarck 3-6-1 4/5/6 Geymarck Series/MS/Custom "Chara Soon" S/E Psycommu(X) (Defense Step): <<1>>Area Weapon(X) (Auto A): The original value of this card's "Psycommu(X)" and "Area Weapon(X)" is equal to number of cards in your hand. When the value of X is 4 or more, change the target of this card's "Psycommu" effect to "an opponent's Unit". Rare U-184 Rewloora 2-4-0 */3/5 Warship/Mothership S Cruiser Supplement(3) (Your Attack Step): <<[2.4](R)>>Change the text of one of your Unit with "Colony" to the following until end of turn. "(Auto D): At the beginning of Return Step, if this card is in the Battle Area, abolish this card, and all players must abolish 2 of his/her own cards". U-C106 XM-X1 Crossbone Gundam X1 Patchwork(Nossel Riding) 2-6-2 5/1/5 Crossbone Series/MS/SFS/Custom "Tobia Aronax" S/E <<[2.6]>>High Mobility Atmospheric Invasion Special Shield(1) <<[2.4]>>Change(Crossbone Gundam) (Self Return Step): When this card is in the battle area, look at the top 3 cards on your Nation, from there move a card to your hand. Rare -------------------Characters------------ CH-107 Chara Soon 2-4-0 1/2/1 Neo Zeon/F/Ad/NT Prevent(3) (Defense Step): <<0>>Draw until there are 6 cards in your hand. At the end of Step, remove number of cards draw (as much as possible) from your hand from the game. Rare CH-108 Nanai Miguel 1-2-0 0/0/0 Neo Zeon/F/Ad/NT Cruiser-Use-Modification(+0/+1/+1) (Battle Phase): <<1>>When this card is in the battle area, remove a card that is set onto an Unit with Attract Coin. CH-C58 Bernard Buriet 1-2-0 0/0/0 Crossbone Vanguard/F/Ch [Set/Ch] (Auto A): All Units with "Name: Crossbone" or Resource Cost Y gains "Quick", "Battle Deployment" in this game. (Normal): <<1>>Set this card onto another of your Unit. Uncommon -------------------Commands-------------- C-101 Chara of Cat Eye 1-3-1 Destruction/Movement/Control (Auto B): When this card is played, choose 1 of the following. 1) (Normal): PUt an Attract Coin onto all Units 2) (DCS): Roll an Unit with Attract Coin, and deal X damages to all Units in the same area as that Unit. The value ofX is equal to the shooting strength of the rolled Unit. Uncommon -------------------Operations------------ O-100 Irritation 1-1-0 (Normal): <<0>>Destroy a set card in a set group with a card originally owned by you. -------------------Generations----------- NONE. __________________________ __________/ Brown: Turn A, X, G \_________________ -------------------Units----------------- U-115 G-MIF/XM-0754 Bandit (Merrybell Machine) 2-3-2 4/1/4 Bandit Series/MS/Custom "Merrybell Gadget" S/E Prevent(3) (Auto D): When an Unit outside of this card is play to the field, put a +1/+1/+1 coin onto that Unit. Uncommon U-X102 RMS-006 Jenice Kai (Ennil Custom) 2-4-1 3/1/3 Jenice Series/MS/Custom "Ennil Il" S/E Prevent(4) Quick Vulture (Auto D): When this card's detachment deals battle damages, put an Attract Coin onto an opponent's Unit. U-G61 GF13-050NSW Nobel Gundam 3-3-2 3-4/0-0/3-4 Nobel Gundam Series/MF/Custom "Allenby Beardsley" S/E [MF] <<1>>Special Armament(Beam Ribbon) [(Auto A): This card gains +2/+2/+2 if its set by a character with "Feature: Female"] (Normal): <<[3.3](1)>>Roll 2 of your Gs. If so, this card's set group cannot be target of opponent's effect until end of cut. Rare -------------------Characters------------ CH-77 Merrybell Gadget 1-3-0 1/1/1 Ghingnham Army/F/Ch (Normal): <<1>>All characters outside of this card gains +1/+1/-2 until end of turn. CH-X60 Ennil Il 1-4-0 2/0/1 F/Ad Prevent(3) Vulture (Auto B): When this card is play to the field, put an Attract Coin onto an opponent's Unit. (DCS): <<1>>When this card is in the battle area, destroy an Unit in rolled position and have an Attract Coin on it. Rare CH-G45 Allenby Beardsley 1-3-0 1/1/1 Neo Sweden/F/Ch/GF Quick (Auto A): All opponent's Unit without character set onto it battling with this card lose "Swift Attack". Rare -------------------Commands-------------- C-X16 Temptation 1-2-1 Control/Reinforcement (Auto B): When this card is played, choose 1 of the following. 1) (Normal): Put an Attract Coin onto 1~3 opponent's Units. 2) (Disposition Phase0: Draw X cards from the top of your LCP. The value X is equal to number of opponent's Unit with Attract Coin on it. -------------------Operations------------ O-G22 Beam Ribbon 2-3-0 Destruction/Armament (Auto B): This card can only be set onto Unit with "MF". (DCS): <<1>>Abolish this card. If so, deal X damages to an opponent's Unit battling with this card. This effect is treated as opponent's Unit own effect. The value X is equal to the original attack strength of the forefront opponent's Unit battling with this card. Uncommon -------------------Generations----------- G-34 Brown Basic G (Auto A): Produce 1 Brown Nation Power. (NOTE: Art is "Sochie Helm") __________________________ __________/ White: W, SEED \_________________ -------------------Units----------------- U-117 OZ-12SMS Taurus (Lady Ann Machine) 2-2-1 2/1/3 Taurus Series/MS/Custom "Lady Ann" S Transform [(Auto D): When this card is move to Disposition Area at the designate effect of Return Step, put a +1/+1/+1 coin onto a character set onto this card with "Feature: Female".] ================== MA Mode: */1/3 High Mobility U-S205 LCAM-01XA Archangel 2-4-1 */2/4 Warship/Mothership S/E Battle Deployment Cruiser Water Supplement(3) (Return Step): <<1>>Change the effect of this card's "Supplement(X)" to "Reroll X of your cards" until end of turn. Uncommon U-S206 ZGMF-X88S Gaia Gundam (MA Mode) 2-5-2 5/0/3 Gaia Series/MA/Custom "Stellar Loussier" S/E [PS Armor] Quick Swift Attack Special Shield(3) (Auto A): When this card is in Rerolled position and there is an Unit with Terrain "E" outside of this card in the same battle area, this card does not receive damages outside of by your own effect. Rare -------------------Characters------------ CH-78 Lady Ann 2-2-0 2/0/0 OZ/F/Ad (Your Turn): <<1>>When this card is battling, deal X damages to all Units. The value of X is equal to number of cards in your hand. (Opponent's Turn): <<1>>When this card is battling, recover your Nation by X. The value of X is equal to number of cards in your hand. Uncommon CH-S137 Murrue Ramias 2-3-0 0/0/1 Orb/F/Ad Cruiser-Use-Modification(+0/+0/+2) (Auto D): When an opponent's card that is owned by you is battling, move all of those cards to your Hangar. (Battle Phase): <<1>>When this card is in the battle area, set one of your White character in your Junkyard to an opponent's Unit. CH-S138 Stellar Loussier 1-4-0 3/1/0 Earth Federation/F/Ch/Extended (Auto D): At the beginning of your turn, roll 2 of your G that has the same controller as this card. Otherwise, destroy this card's set group. (Auto D): When your card is destroyed outside of by your own effect, deal 3 damages to all opponent's Units. Rare -------------------Commands-------------- C-S114 Pieces of Memory 1-1-0 Control/Revival (Normal): The text of one of your Unit is change to following until end of turn. "(Battle Phase): <<0>>Reroll all of your cards in the same area as this card" -------------------Operations------------ O-S38 Block Word 3-4-0 Restrain [Restrict to 1] (Auto B): When this card is play to the field, choose a name. All players cannot play (when this card is on the field) the non-G card with the chosen name. Rare -------------------Generations----------- G-S52 White Basic G (Auto A): Produce 1 White Nation Power. (NOTE: Art is "Lacus Clyne") _______________________ __________/ Purple/CB OO \___________________ -------------------Units----------------- U-OO12 GN-004 Gundam Nadleeh O1/O1-4-1 4/1/4 Virtue Series/MS/Custom "Tieria Erde" S/E Prevent(5) Quick Battle Deployment Change(Gundam Virtue) (Battle Phase): <<1>>When this card is in the battle area, destroy an opponent's Dual card Unit battling with this card with total cost of 10 or less. Rare -------------------Characters------------ CH-OO11 Wang Liu Mei O1/O1-3-0 0/0/0 Celestial Being/F/Ch [Set/G] (Auto B): When this card is play from hand and set onto a G, draw 2 cards. Rare -------------------Commands-------------- C-OO6 Trial System O2/O2-4-0 Movement (DCS): Move all Units without set card set onto it in the battle area, with total cost of 10 or less and "Name: Gundam" to the top of owner's LCP. Uncommon -------------------Operations------------ NONE. -------------------Generations----------- G-22 People who Hope for Revolution (Auto A): Produce 1 Purple Nation Power. (Auto D): <<[0.3]>>When there are opponent's card outside of Gs, when a detachment with your charcter with "Feature: Female" deals battle damages, move the top 2 cards on your LCp to your Hangar. This effect cannot be repeated. Secret Rare End File.