Translation file for: Extreme Victory (EXVC-JP) Document version 1.0, last update 02/10/2011 Created by Spikes and Baron http://www.dmcomet.net (c)02/2011 S&B Duel Monsters Comet, all rights reserved ------------------------------------------------------ UPDATE: v1.0 - Initial version ------------------------------------------------------ DISCLAIMER: This file is only for reference, and the translation provided are not official. I am not responsible for any changes by the official translation by KDE. Also, NEVER EVER COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source! ------------------------------------------------------ HOW TO READ THIS FILE? Monster: (Card Set)-(Card Number) (Card Name) (Attribute)/(Type)-(Archetype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Holographic Rare (1): Junk Berserker (037) Ultra/Ultimate Rare (5): Junk Berserker (037) Life Stream Dragon (038) Tech Genus Blade Gunner (042) Tech Genus Halbard Cannon (043) Mental Over Demon (044) Super Rare (9): Mystic Piper (005) Black Feather - Hiren of Sudden Gust (008) Machine Emperor Divine Dragon Asterisk (015) Tech Genus Cyber Magician (016) Psychic Wizard of Silence (025) Tech Genus Recipro Dragonfly (039) Tech Genus Wonder Magician (040) Tech Genus Gladiator (041) Revelation (076) Rare (18): Junk Servant (001) Salvage Warrior (003) Necro Defender (004) Black Feather - Kogarashi of Wandering (009) Machine Emperor Soldier Grannel Ein (014) Tech Genus Striker (017) Tech Genus Rush Rhino (021) Buster Shotman (022) Taciturn Psychic Priest (027) Sashikaeru (033) Call Resonator (047) Psychic Feel Zone (056) Communication with Ritual Water Mirror (059) Absolute Soundproof Wall (060) Chaos Infinity (065) TGX3-DX2 (068) Brain Hazard (072) Safety Zone (078) Normal Rare (4): Jar Turtle (035) Aurora Angiras (036) Instant Shinbutsu (062) Localized Big Hurricane (079) ----------------------------------------------------- EXVC-JP001 Junk Servant Earth/Warrior/4/1500/1000 When you have face-up [Junk] monster(s) on your field, you can special summon this card from hand. Rare EXVC-JP002 Unknown Synchron Dark/Machine - Tuner/1/0/0 When there are monster(s) on opponent's field and no monster on your field, you can special summon this card from hand. The effect of [Unknown Synchron] can only be used once per Duel. EXVC-JP003 Salvage Warrior Water/Warrior/5/1900/1600 When this card is successfully Advance Summoned, you can special summon a Tuner from your hand or Graveyard. Rare EXVC-JP004 Necro Defender Dark/Demon/2/0/800 During your Main Phase, activate by removing this card in Graveyard from game and by choosing a monster on your field. Until your opponent's next End Phase, the chosen monster can't be destroyed as a result of Battle, and Battle Damage as a result of Battle from that monster to you is reduced to 0. Rare EXVC-JP005 Mystic Piper Light/Spellcaster/1/0/0 Release this card to activate. Draw a card from your deck. Reveal that card, if it's a Level 1 monster, draw another card from your deck. The effect of [Mystic Piper] can only be activate once per turn. Super Rare EXVC-JP006 Force Resonator Water/Demon - Tuner/2/500/500 Activate by sending this face-up card from your field to Graveyard and by choosing a face-up monster on your field. During this turn, if the chosen monster attack, your opponent can't activate the effect of Magic, Trap, or effect Monster that target monster(s) until end of Damage Step. EXVC-JP007 Clock Resonator Earth/Demon - Tuner/3/1200/600 When this card is in face-up defense mode, this card can't be destroyed as a result of battle or card effect once per turn. EXVC-JP008 Black Feather - Hirin of Sudden Gust Dark/Bird - Tuner/5/0/2300 When this card is in Graveyard, and you received 2000 or more Battle Damage as a result of direct attack from opponent's monster, choose a [Black Feather] monster with level 3 or less to activate. Special Summon the chosen monster and this card from Graveyard. Negate the effect of the monster special summon by this card's effect. The effect of [Black Feather - Hirin of Sudden Gust] can only be activate once per duel. Super Rare EXVC-JP009 Black Feather - Kogarashi of Wandering Dark/Bird - Tuner/6/2300/1600 When a face-up [Black Feather] monster on your field is destroyed and sent to Graveyard as a result of effect of a monster, you can special summon this card from hand. Also, when this card is successfully used as a Synchro material in a Synchro summon, your opponent can'at activate the effect of Magic, Trap, or effect Monster. Rare EXVC-JP010 Deformer - Lighton Light/Machine - Tuner/1/200/200 This card gain following effect depending on this card's mode. - Attack mode: When this card is face-up on the field, any effect damage as a result of effect of opponent's card is taken by opponent instead. - Defense mode: When this card is destroy as a result of Battle and is sent to Graveyard, Battle Damage you would take during this turn is reduced to 0. EXVC-JP011 Deformer - Staplan Earth/Machine/4/1400/1000 This card gain following effect depending on this card's mode. - Attack mode: When this card is face-up on the field, your opponent can't choose other monster(s) as attack target. When this card is destroyed as a result of Battle, the attack strength of the monster that destroy this card is reduced by 300. - Defense mode: This card can't be destroy as a result of Battle. When this card is attacked, after that damage calculation choose a monster on opponent's field in face-up attack mode and change it to defense mode, then change this card to attack mode. EXVC-JP012 Machine Emperor Soldier Wisel Ein Dark/Machine/4/1800/0 This card's attack strength is increase by 100 for each other face-up [Machine Emperor] monster on field. Also, once per turn, activate when one of your other [Machine Emperor] monster declare attack and choose a monster on opponent's field in defense mode as target of attack. When that monster attack a monster in defense mode, and the attacked monster's defense strength is lower than the attacking monster's attack strength, deal Battle damage to opponent equal to the difference to opponent. EXVC-JP013 Machine Emperor Soldier Skiel Ein Wind/Machine/4/1200/1000 This card's attack strength is increase by 200 for each other face-up [Machine Emperor] monster on field. When this card is destroyed as a result of Battle and is sent to Graveyard, you can special summon a [Machine Emperor Soldier] monster from your deck. EXVC-JP014 Machine Emperor Soldier Grannel Ein Earth/Machine/4/1600/1200 This card's attack strength is increase by 100 for each other face-up [Machine Emperor] monster on field. When this card is successfully summon, you can choose a face-up monster on opponent's field, that monster's attack strength is halved until End Phase. Rare EXVC-JP015 Machine Emperor Divine Dragon Asterisk Dark/Machine/10/0/0 This card cannot be normal summmoned. This card can only be special summoned initially when there are 3 or more face-up [Machine Emperor] monsters on your field. When this card is successfully special summoned, you can choose any number of other face-up [Machine Emperor] monster(s) on your field and sent them to Graveyard. This card's attack strength is equal to the total original attack strength of the monster(s) that are sent to Graveyard by this card's effect. Also, when this card is face-up on the field, when you or opponent successfully special summon a Synchro Monster, deal 1000 damages to that player. Super Rare EXVC-JP016 Tech Genus Cyber Magician Light/Spellcaster - Tuner/1/0/0 When this card is used as a Synchro material for a [Tech Genus] Synchro monster, you can used other [Tech Genus] monster in your hand as other non-Tuner Synchro material. During the End Phase of the turn that this card is destroyed and is sent to Graveyard, you can add a [Tech Genus] monster other than [Tech Genus Cyber Magician] from your deck into your hand. Super Rare EXVC-JP017 Tech Genus Striker Earth/Warrior - Tuner/2/800/0 When there are monster(s) on opponent's field, and there are no monster on your field, you can special summon this card from hand. During the End Phase of the turn that this card is destroyed and is sent to Graveyard, you can add a [Tech Genus] monster other than [Tech Genus Striker] from your deck into your hand. Rare EXVC-JP018 Tech Genus Jet Falcon Wind/Bird - Tuner/3/1400/1200 When this card is sent to Graveyard as a Synchro material, deal 500 points of damage to opponent. EXVC-JP019 Tech Genus Catapult Dragon Earth/Dragon/2/900/1300 Once per turn, you can special summon a level 3 or less [Tech Genus] Tuner from your hand. EXVC-JP020 Tech Genus Werewolf Dark/Beast-Warrior/3/1200/0 When a level 4 or less monster is successfully special summoned, you can special summon this card from hand. During the End Phase of the turn that this card is destroyed and is sent to Graveyard, you can add a [Tech Genus] monster other than [Tech Genus Werewolf] from your deck into your hand. EXVC-JP021 Tech Genus Rush Rhino Earth/Beast/4/1600/800 When this card attack, during Damage Step increase this card's attack strength by 400. During the End Phase of the turn that this card is destroyed and is sent to Graveyard, you can add a [Tech Genus] monster other than [Tech Genus Rush Rhino] from your deck into your hand. Rare EXVC-JP022 Buster Shotman Earth/Machine - Union/1/0/0 Once per turn, you can treat this card as an Equip card and equipped it onto a monster on your field, or unequip this card and special summon this card in face-up attack mode. Only when this card is treated as an Equip card due to this card's effect, the attack and defense strength of the equipped monster is decrease by 500. When the equipped monster battle and destroy an opponent's monster, destroy all face-up monsters that have the same type as the destroyed monster. (A monster can only have 1 Union equipped onto it. When the equipped monster would be destroyed, destroy this card instead.) Rare EXVC-JP023 Psy-Girl Earth/Psychic - Tuner/2/500/300 When this removed from play card is successfully special summoned, remove the top card of your deck from game face-down. When this card is sent to Graveyard, add the card removed by the effect into hand. EXVC-JP024 Mental Seeker Earth/Psychic - Tuner/3/800/600 When this removed from play card is successfully special summoned, look at the top 3 cards on your opponent's deck. Choose one of those card and removed it from game, then return the rest of the card to deck. EXVC-JP025 Psycho Wizard of Silence Earth/Psychic/4/1900/0 When this card is successfully summoned, choose and remove from game a Psychic monster in your Graveyard. When this card is sent to Graveyard, special summoned the monster that's removed from game by the effect. Super Rare EXVC-JP026 Psycho Witch of Stillness Earth/Psychic/3/1400/1200 When this card on field is destroyed and is sent to Graveyard, you can remove a Psychic monster with attack strength of 2000 or less from your deck from game. During the next Standby Phase, special summon the monster that's removed from game by the effect. EXVC-JP027 Taciturn Psycho Priest Earth/Psychic/3/0/2100 When this card is successfully summoned or reverse summoned, put this card to defense mode. Once per turn, by sending a card from hand to Graveyard, choose and remove a Psychic monster in your Graveyard from game. When this card is sent to Graveyard from field, special summon the monster that's removed from game by this card's effect. Rare EXVC-JP028 Retiree of Six Warmasters Earth/Warrior/3/400/0 When there are monster(s) on opponent's field, and no monster on your field, you can special summon this card from hand. EXVC-JP029 Strategist of Shien Earth/Warrior/4/1200/400 When this card is successfully summoned when there are face-up [Six Warmasters] monster(s) on your field, choose a type. While this card is face-up on the field, monster of the chosen type cannot declare attack, neither play can special summon of the chosen type. EXVC-JP030 Karakuri Beauty - Ninishi Earth/Machine - Tuner/3/0/1900 This card must attack if able to. When this face-up card is chosen as target of attack, change the mode of this card. When this card is face-up on the field, once during your Main Phase, you can summon a [Karakuri] monster in addition to your Normal Summon. (NOTE: Ninishi = 224) EXVC-JP031 Karakuri Ninja - Nanashikku Earth/Machine/5/2200/1800 This card must attack if able to. When this face-up card is chosen as target of attack, change the mode of this card. When this card is successfully summoned, draw card(s) from your deck equal to the number of [Karakuri] monster(s) on your field in face-up defense mode. (NOTE: Nanashikku = 7749) EXVC-JP032 Scrap Kong Earth/Beast/4/2000/1000 When this card is successfully summoned, destroy this card. When this card is sent to Graveyard as a result of effect of a [Scrap] card, you can add a [Scrap] monster other than [Scrap Kong] from your Graveyard into your hand. EXVC-JP033 Sashikaeru Water/Aqua/1/100/2000 Release an Aqua-type monster, and choose a [Gaeru] monster in your Graveyard to activate. Special summon the chosen monster from Graveyard. This effect can only be used once per turn. Rare EXVC-JP034 Gladial Beast Tigel Earth/Beast/4/1800/800 This card cannot be used as Fushion Material monster. When this card is successfully special summon by the effect of a [Gladial Beast] monster, by discarding a [Giadial Beast] card from hand, add a [Gladial Beast] monster from your deck to hand. EXVC-JP035 Jar Turtle Water/Reptile/4/200/2100 When this card is face-up on the field, draw a card from your deck when a [Jar of Greed] is activate. Normal Rare EXVC-JP036 Aurora Angiras Light/Angel/4/1500/1000 When this card is face-up on the field, neither player can special summon monsters. When either player summon monster onto field, destroy this card. Normal Rare EXVC-JP037 Junk Berserker Wind/Warrior - Synchro/7/2700/1800 [Junk Synchron] + 1 or more non-Tuner monster(s) Remove a [Junk] monster in your Graveyard from game, choose a face-up monster on opponent's field to activate. The attack strength of the chosen opponent's monster is decreased by the attack strength of the removed monster. Also, when this card attack monster in defense mode, destroy it without damage calculation. Ultra / Ultimate / Holographic Rare EXVC-JP038 Life Stream Dragon Earth/Dragon - Synchro-Tuner/8/2900/2400 Tuner + [Power Tool Dragon] When this card is successfully Synchro Summoned, your Life Point becomes 4000. When this card is face-up on the field, all damage you received is reduced to 0. Also, When this card face-up card would be destroyed, you can remove a Equip Magic card from your Graveyard instead. Ultra / Ultimate Rare EXVC-JP039 Tech Genus Recipro Dragonfly Wind/Insect - Synchro/2/300/300 Tuner + 1 or more non-Tuner monster(s) Once per turn, choose another [Tech Genus] Synchro monster to activate. Send the chosen monster to Graveyard. Also, when all the Synchro monsters that are used in the Synchro summon of the monster that's sent to Graveyard are in your Graveyard, you can special summon all those monsters to your field. Super Rare EXVC-JP040 Tech Genus Wonder Magician Light/Spellcaster - Synchro-Tuner/5/1900/0 Tuner + 1 or more non-Tuner [Tech Genus] monster(s) When this card is successfully Synchro Summoned, choose and destroy a Magic or Trap card on the field. When this face-up card on field is destroyed, draw a card from your deck. Also, during opponent's Main Phase, you can use this face-up card as Synchro material for a Synchro summon. Super Rare EXVC-JP041 Tech Genus Power Gladiator Earth/Warrior - Synchro/5/2300/1000 Tuner + 1 or more non-Tuner [Tech Genus] monster(s) When this card attack a monster in defense mode, and that card's attack strength is higher than its defense strength, deal battle damage to opponent equal to the difference. When this card on the field is destroyed, draw a card from your deck. Super Rare EXVC-JP042 Tech Genus Blade Gunner Earth/Machine - Synchro/10/3300/2200 Synchro Monster Tuner + 1 or more non-Tuner Synchro monster(s) When opponent activate Magic or Trap card that target this card, by sending a card from hand to Graveyard, negate that card's effect. Also, once during opponent's turn, by removing a [Tech Genus] monster in your Graveyard from game, remove this face-up card on field from game. During next Standby Phase, special summon this card that's removed from game by this card's effect. Ultra / Ultimate Rare EXVC-JP043 Tech Genus Halbard Cannon Earth/Machine - Synchro/12/4000/4000 Synchro Monster Tuner + 2 or more non-Tuner Synchro monsters This card cannot be special summon other than a Synchro Summon. When this card is face-up on the field, once per turn you can negate the Summon, Reverse Summon, or Special Summon of a monster and destroy it. When this card is sent to Graveyard from field, you can special summon a [Tech Genus] monster from your Graveyard. Ultra / Ultimate Rare EXVC-JP044 Mental Over Demon Dark/Psychic - Synchro/9/3300/3000 Psychic type Tuner + 2 or more non-Tuner Psychic type monsters Once per turn, you can remove a Psychic type monster in your Graveyard from game. When this card is sent to Graveyard from field, you can special summon as many monster removed from game by this card's effect as possible to your field. Ultra / Ultimate Rare EXVC-JP045 Crimson Hell Secure Magic - Normal Can only be activate when [Red Demon's Dragon] is face-up on your field. Destroy all Magic and Trap cards on opponent's field. EXVC-JP046 Pot of Crimson Demon Dragon Magic - Normal Can only be activate when [Red Demon's Dragon] is face-up on your field. Draw 2 cards from your deck. When this card is activate, you can't Summon and Special Summon monster until end of opponent's next turn. EXVC-JP047 Call Resonator Magic - Normal Add a [Resonator] monster from your deck to hand. Rare EXVC-JP048 Resonance Wave Magic - Continuous When this card is on the field, when [Resonator] monster is sent to Graveyard as Synchro material, destroy a card on opponent's field. Destroy this card during your 2nd End Phase after this card is activate. EXVC-JP049 Mobile Fortress Fortessimo Magic - Field Once per turn, you can special summon a [Machine Emperor Soldier] monster from your hand to your field. EXVC-JP050 Gift of Machine Emperor King Magic - Normal Can only be activate when there are exactly 2 face-up [Machine Emperor] monster on field. Draw 2 cards from your deck. During the turn this card is activate, skip your Battle Phase. EXVC-JP051 Impregnable Machine Emperor Soldiers Magic - Continuous When this card is on the field, negate the effect of all face-up [Machine Emperor Soldier] on your field, and they can't be destroyed in Battle. EXVC-JP052 Re-Movement Magic - Normal Return a [Machine Emperor] mosnter from your hand to deck to activate. Add a [Machine Emperor] monster in your Graveyard into your hand. EXVC-JP053 TGX1-HL Magic - Quickplay Choose a face-up [Tech Genus] monster on your field to activate. Halved the attack and defense strength of the chosen monster, destroy a Magic or Trap card on the field. EXVC-JP054 TGX300 Magic - Continuous The attack strength of all face-up monsters on your field is increase by 300 for each face-up [Tech Genus] monster on your field. EXVC-JP055 Psychic Ampilfier Magic - Quickplay When this card is activate, the attack strength of all face-up Psychic type monsters on your field is increased by the number of Psychic type monsters in your Graveyard x300. Remove all monsters from game that's affected by this effect at End Phase. EXVC-JP056 Psycho Feel Zone Magic - Normal Return one of your Psychic type Tuner and one of your Psychic type non-Tuner that are removed from game to Graveyard, special summon a Psychic type Synchro monster with the same level as the combined level of the monsters returned to Graveyard in face-up defense mode. Rare EXVC-JP057 Shien's Dojo Magic - Continuous When a [Six Warmasters] monster is summoned or Special summoned, put a Bushido counter on this card. By sending this card to Graveyard, special summon a [Six Warmasters] or [Shien] effect monster with level no more than the number of Bushido counter on this card from your deck. EXVC-JP058 Karakuri Big Rampage Magic - Quickplay Choose a face-up [Karakuri] monster on field to activate. Until End Phase, the attack strength of the chosen monster is increased by 1000, and its effect is negated. EXVC-JP059 Communication with Ritual Water Mirror Magic - Normal When you have face-up Water attribute monster(s) on field, choose and activate 1 of the following effect. If you have face-up Water attribute Ritual monster(s) on field, you can choose and activate both effects. - Look at all set cards in your opponent's Magic / Trap card Zone, then return them. - Look at the top 2 cards of your opponent's deck, then return them to top of deck in any order. Rare EXVC-JP060 Absolute Soundproof Wall Magic - Normal You can activate this card at beginning of Main Phase 1 when you have face-up Synchro mosnter(s) on field. Until the next opponent's End Phase, both players cannot special summon Synchro monster. Rare EXVC-JP061 Sudden Downturn Magic - Continuous Destroy this card when the effect of a Magic, Trap, or Effect Monster that target cards in opponent's Graveyard is activate. When this card is destroyed and is sent to Graveyard by this effect, add and shuffle all cards in your opponent's Graveyard to his/her deck. EXVC-JP062 Instant Shinbutsu Magic - Quickplay Choose a monster on your field and send it to Graveyard. Normal Rare EXVC-JP063 Scar-Red Carpet Trap - Normal When there is a Dragon type Synchro monster face-up on field, choose 2 [Resonator] monsters in your Graveyard to activate. Special summon the chosen monster from Graveyard. EXVC-JP064 Powerup Connector Trap - Normal After activation treat this card as an Equip card, and equipped this card onto a face-up [Deformer] monster on your field. The equipped monster cannot attack. When this card is equipped by this effect, choose a face-up monster other than the equipped monster, and increase its attack strength equal to the attack strength of the equipped monster. EXVC-JP065 Chaos Infinity Trap - Normal Change all monsters in defense mode into face-up attack mode. Also, special summon a [Machine Emperor] monster from your deck or Graveyard. Negate the effect of the monster special summoned by this card's effect, and destroy it in End Phase. Rare EXVC-JP066 Machine Limit Bomb Trap - Normal Choose a face-up [Machine Emperor] monster on your field, and a card on opponent's field to activate. Destroy the chosen cards. EXVC-JP067 Machine Emperor Factory Trap - Normal Can be activate when a [Machine Emperor] monster is chosen as the target of attack. Add a [Machine Emperor Soldier] monster in your Graveyard into your hand. Afterward, destroy the monster that's the target of attack. EXVC-JP068 TGX3-DX2 Trap - Normal Choose 3 [Tech Genus] monsters in your Graveyard to activate. Add the chosen monsters into your deck then Shuffle. Afterward, draw 2 cards from your deck. Rare EXVC-JP069 TG-SX1 Trap - Normal Can be activate when a [Tech Genus] monster on your field is destroyed and sent to Graveyard in a battle with opponent's monster. Choose a [Tech Genus] monster in your Graveyard and special summon it. EXVC-JP070 TG1-EM1 Trap - Normal Choose a monster on opponent's field and a face-up [Tech Genus] monster on your field to activate. Exchange control of the chosen monsters. EXVC-JP071 Psycho Reactor Trap - Normal Can be activate when there are face-up Psychic type monster(s) on your field. Whenever a face-up Psychic monster on your field battles an opponent's monster during this turn, remove that Psychic type monster and the opponent's monster from game. EXVC-JP072 Brain Hazard Trap - Continuous Choose one of your Psychic type monster that is removed from game, special summon it to your field. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card. Rare EXVC-JP073 Six War Clan Dual Wielding Style Trap - Normal Can be activate when there's only 1 [Six Warmasters] monster in face-up attack mode. Return 2 cards on opponent's field to their owner's hand. EXVC-JP074 Rented Karakuri Service Warehouse Trap - Counter Can be activate when there's [Karakuri] monster in face-up defense mode on your field. Negate the activation of an opponent's Magic or Trap card and destroy it. EXVC-JP075 Tyrant's Violence Trap - Continuous Release 2 monsters on your field to activate. When this card is face-up on the field, your opponent cannot activate Magic card unless he/she send a Magic card from his/her deck into Graveyard. EXVC-JP076 Revelation Trap - Counter Negate the activation of effect of an Effect monster in hand or Graveyard and removed it from game. Super Rare EXVC-JP077 Wood-Releasing Sealing Move Trap - Continuous Once per turn, by releasing a face-up Earth attribute monster on your field, remove 2 cards in your opponent's Graveyard from game. EXVC-JP078 Safety Zone Trap - Continuous Choose a monster in face-up attack mode on the field to activate. The chosen monster cannot be target of effect of opponent's card, nor can be destroyed by Battle and effect of opponent's card. Also, the chosen monster cannot attack opponent directly. When this card is removed from the field, destroy that monster. When that monster leaves the field, destroy this card. Rare EXVC-JP079 Localized Big Hurricane Trap - Normal Return all cards in your hand and Graveyard to its owner's deck then Shuffle. Normal Rare EXVC-JP080 Double Nebula Meteor Trap - Normal All face-down monster on the field are change into face-up defense mode. At the End Phase of that turn change all face-up Light attribute, Reptile type monster to face-down defense mode, then draw cards from your deck equal to the number of those monsters. Afterward, you can special summon a Level 7 or more Light attribute, Reptile type monster from your deck. END.