Card Translation File for: OCG Extra Pack volume 4 (EXP4-JP) Document version 1.0, last updated 9/13/2011 Created by Spikes and Baron http://www.dmcomet.net ©9/2011 S&B Duel Monsters Comet, all rights reserved ------------------------------------------------------ UPDATE: v1.0 - Initial Version (015 card name not confirm) v0.5 - All cards added ------------------------------------------------------ DISCLAIMER: This file is only for reference, and the translation provided are not official. Also, NEVER EVER COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source. ------------------------------------------------------ HOW TO READ THIS FILE? Monster: (Card Set)-(Card Number) (Card Name) (Attribute)/(Type)-(Archtype)/(Level)/(Attack Strength)/(Defense) (Effect) (Rarity) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) (Rarity) ----------------------------------------------- Rarity List for this set: Ultra Rare (2): XX-Saber Dark Soul (002) Hell Empress Demon (021) Super Rare (4): XX-Saber Boggart Knight (001) Psycho Devil (016) Vortex of Whirlwind (031) Polar Star Sky Vanadis (032) Rare (6): Snyffus (004) Scrap Death Demon (011) Skull Meister (022) Gravekeeper's Summoner (026) Mischief of Yokai (030) Chaos Hunter (036) Normal Rare (2): Psychic Blocker (027) Multiplying G (037) Normal (26): The Rest. ------------------------------------------------------ EXP4-JP001 XX-Saber Boggart Knight Earth/Beast-Warrior/4/1900/1000 When this card is successfully summoned, you can special summon a [X-Saber] monster with level 4 or less from your hand. When this card is Synchro material, it can only be used for Synchro Summon of [X-Saber] monster. Super Rare EXP4-JP002 XX-Saber Dark Soul Earth/Beast/3/100/100 At End Phase of the turn when this card is sent from the field to Graveyard, you can add a [X-Saber] monster from your deck to hand. Ultra Rare EXP4-JP003 Core Chimail Prototype Earth/Rock/4/1800/1800 When a face-up [Core Chimail] monster is destroyed at End Phase, you can destroy this card instead. Also, when a face-up [Core Chimail] monster is destroyed at End Phase, you can special summon a [Core Chiamil Token] (Earth/Rock/4/1800/1800) to your field. EXP4-JP004 Snyffus Earth/Beast - Tuner/1/100/100 Once per turn, by releasing a Plant type monster on your field, destroy a face-up card on opponent's field. Also, when this card is in Graveyard, and a Plant type monster is destroyed, you can special summon this card from Graveyard. When this card special summoned by this effect leaves the field, remove it from the game. Rare EXP4-JP005 Nimble Manbow ("Nimble Sunfish") Water/Fish/2/1000/100 When this card is destroyed in battle and is sent to Graveyard, send a Fish type monster from your deck to Graveyard. Afterward, you can special summon a [Nimble Manbow] from your deck. EXP4-JP006 Puman Earth/Beast Warrior/6/1500/1000 This card cannot be Normal Summoned. This card can be initially special summoned by removing 2 Beast Warrior type monsters from your Graveyard from the game. Once per turn, by discarding a Beast Warrior type monster from hand, choose and activate one of the following effects. - Double this card's attack strength until End Phase. - This card can direct attack opponent during this turn. EXP4-JP007 Saber Vault Magic - Field Increase the attack strength of all face-up [X-Saber] monsters by its level x100 and decrease the defense strength by its level x100. EXP4-JP008 Over Core Limit Magic - Continuous When this card is on the field, increase the attack strength of all face-up [Core Chimail] monsters on your field by 500. Also, once per turn during your Main Phase by discarding a [Steel Core of Core Chimail] from hand, increase the attack strength of all face-up [Core Chimail] monsters on your field by 1000 until End Phase. EXP4-JP009 Wave Motion of Vanity Magic - Continuous When you have 0 cards in your hand, increase the attack and defense strength of all face-up [Infernity] monsters on your field by 400. Also, when this card face-up on the field is sent to Graveyard, send all cards in your hand to Graveyard. EXP4-JP010 Infernity Barrier Trap - Counter Can be activated when an [Infernity] monster is in face-up attack mode on your field, and you have 0 cards in hand. Negate the activation of an effect of effect monster, Magic, or Trap card activated by opponent and destroy it. EXP4-JP011 Scrap Death Demon Earth/Demon - Synchro/7/2700/1800 Tuner + 1 or more non-Tuner monster(s) Rare EXP4-JP012 Amazoness Scout Earth/Warrior/2/500/1100 Release this card to activate. All face-up [Amazoness] monsters face-up on your field cannot be targeted by effect of effect monster or be destroyed by effect of Magic, Trap, or effect of effect monsters during this turn. This effect can also be activated during opponent's turn. EXP4-JP013 Natural Pineapple Earth/Plant/2/100/100 When this card is face-up on the field, all face-up monsters on your field becomes Plant type. During your Standby Phase if this card is in your Graveyard, and you do not have Magic/Trap cards on your field, you can special summon this card to your field. This effect cannot be activated if there is a face-up [Natural Pineapple] or if there are monsters outside of Plant type and Beast type in your Graveyard. EXP4-JP014 D.D. Destroyer Earth/Warrior/4/1000/1000 When this card on the field is removed from game, you can destroy a face-up card on opponent's field. EXP4-JP015 (Dark Desertapir) Earth/Beast/2/1100/300 When this card is removed from game, you can choose and special summon a Beast type monster with level 4 or less from your Graveyard. EXP4-JP016 Psycho Devil Wind/Psychic - Synchro/6/2400/1800 Tuner + 1 or more non-Tuner Psychic type monster(s) Once per turn, randomly choose a card in opponent's hand and guess its type (Monster, Magic, Trap). If correct, increase this card's attack strength by 1000 until next opponent's End Phase. Super Rare EXP4-JP017 Willpower of Garbage Magic - Normal Choose 3 [Scrap] monsters in your Graveyard to activate. Opponent choose 1 from there. Afterward, special summon the chosen monster to your field or opponent's field, and remove the rest from the game. EXP4-JP018 Secret Treasure of Amazoness Magic - Equipment Can only be equipped onto [Amazoness] monsters. Once per turn the equipped monster cannot be destroyed in battle. When the equipped monster attacks, destroy the monster that received that attack after damage calculation. EXP4-JP019 Amazoness Transmigration Trap - Normal Destroy all face-up [Amazoness] monsters on your field. Afterward, you can special summon number of [Amazoness] monsters with level 4 or less from your Graveyard in face-up defense mode equal to number of destroyed monster. EXP4-JP020 Super Charge Trap - Normal Choose and destroy a face-up Beast type monster on your field, and choose a monster on opponent's field and return it to deck. EXP4-JP021 Hell Empress Demon Dark/Demon/8/2900/2100 When a face-up Dark/Demon monster on the field outside of this card is destroyed, you can instead remove a Dark/Demon monster in your Graveyard from the game. Also, when this card on the field is destroyed and is sent to Graveyard, you can special summon a Dark/Demon monster with level 6 or more outside of [Hell Empress Demon] from your Graveyard. EXP4-JP022 Skull Meister Dark/Demon/4/1700/400 When an effect of effect monster, Magic, or Trap activates from opponent's Graveyard, by sending this card from hand to Graveyard, negate that effect. This effect can also be activated during opponent's turn. Rare EXP4-JP023 Droll & Lock Bird Wind/Spellcaster/1/0/0 When opponent add a card to hand from deck outside of Draw Phase, you can send this card from hand to Graveyard to activate. During this turn, both players cannot add cards from deck to hand. This effect can also be activated during opponent's turn. EXP4-JP024 Spellstone Sorcerer - Karood Light/Spellcaster/3/800/1900 Once per turn, when an effect of monster outside of this card activates, add a "Magic Stone Counter" on this card (max 1). Increase this card's defense strength by 300 for each Magic Stone Counter on this card. Also, once per turn, by removing a Magic Stone Counter from your field, choose and remove a card from opponent's Graveyard. EXP4-JP025 Scrap Mind Reader Earth/Machine - Tuner/1/0/0 When this card is in Graveyard, you can activated this once during your Main Phase 2. Destroy a face-up [Scrap] monster on your field outside of [Scrap Mind Reader], special summon this card from Graveyard. When this card special summoned by this effect leaves the field remove it from game. When this card is a Synchro material, all your other Synchro materials must be [Scrap] monster(s). EXP4-JP026 Gravekeeper's Summoner Dark/Spellcaster/3/1200/1500 When this card is sent from your field to Graveyard, add a [Gravekeeper's] card with defense strength of 1500 or less from your deck to hand. Rare EXP4-JP027 Psychic Blocker Wind/Psychic/4/1200/300 Once per turn, declare a card name. Until end of next opponent's turn, both players cannot play the declared card. Normal Rare EXP4-JP028 Core Chimail Wall Earth/Rock/4/1900/1200 During each of your End Phase this card's controller must send a [Steel Core of Core Chimail] from hand to Graveyard, or reveal a Rock type monster from your hand. If neither is done destroy this card. When opponent activates a Magic card, by releasing this card you can negate the activation of that card and destroy it. EXP4-JP029 Karakuri Barrel Shinkuro ("Real 96") Earth/Machine - Tuner/2/400/400 This card must attack if able to. When this card in face-up attack mode on the field is target of attack, change this card to defense mode. Once per turn this card cannot be destroyed in battle. EXP4-JP030 Mischief of Yokai Decrease the level of all face-up monsters on the field by 2 until End Phase. Also, by removing this card in your Graveyard from the game, decrease the level of a face-up monster on the field by 1. This effect cannot be activated during the turn this card is sent to Graveyard. Rare EXP4-JP031 Vortex of Whirlwind Wind/Bird - Synchro/5/2100/700 Tuner + 1 or more non-Tuner Bird type monster(s) When this card is destroyed and is sent to Graveyard by battle, you can special summon a Bird type monster with level 4 or less from your deck. Super Rare EXP4-JP032 Polar Star Sky Vanadis Dark/Angel - Tuner/4/1200/400 This card can be substituted as a [Polar Star] Tuner as Synchro material. If this card is a Synchro material, all other Synchro materials must be [Polar Star] monsters. Once per turn, by sending a [Polar Star] monster from your deck to Graveyard, this card's level becomes the level of the monster sent to Graveyard until End Phase. Super Rare EXP4-JP033 Fierce Warrior of Shien Earth/Warrior/4/1600/1000 When this card is successfully summoned, put a Bushido Counter onto this card (max. 1). When this card has a Bushido counter on it, increase the attack strength by 300. Also, once per turn, by removing a Bushido Counter on this card, you can put a Bushido counter onto a card that can have Bushido Counter on it. EXP4-JP034 Karakuri Muso Haipa ("818") Earth/Machine/4/2100/1100 This card must attack if it can attack. When this card in face-up attack mode on the field is chosen as target of attack, switch it to defense mode. When this card attacks, change it to defense mode at the end of Battle Phase. EXP4-JP035 Scrap Breaker Earth/Machine/6/2100/700 When there are monster(s) on opponent's field, you can special summon this card from hand. When this is successfully special summoned by this effect, choose and destroy a face-up [Scrap] monster on your field. EXP4-JP036 Chaos Hunter Dark/Demon/7/2500/1600 When opponent special summons a monster, discard a card from hand to special summon this card from hand. When this card is face-up on the field, opponent cannot remove cards from the game. Rare EXP4-JP037 Multiplying G Earth/Insect/2/500/20 Can be activated by sending this card from hand to Graveyard. During this turn, when an opponent's monster is successfully special summoned, you draw a card from deck. This effect can also be activated during opponent's turn. Only 1 [Multiplying G] can be activated per turn. Normal Rare EXP4-JP038 Shining of Polar Star Magic - Field When this card is on the field, [Polar Star] monsters on the field cannot be destroyed by battle. Also, when this card on the field is destroyed, destroy all face-up [Polar Star] monsters on the field. EXP4-JP039 Polar Star Treasure Megingjord Trap - Normal Choose a face-up [Polar God] or [Polar Star] monster on your field to activate. Until End Phase, double the chosen monster's original attack and defense strength. During this turn, the chosen monster cannot direct attack opponent. EXP4-JP040 Six Military Style Thunder Slash Trap - Normal Remove a Bushido Counter from your field, and choose 1 of the following effects to activate. - Choose and destroy a monster on opponent's field. - Choose a card on opponent's field and return it to owner's hand. END.