Card Translation File for: OCG Extra Pack (EXP1-JP) Document version 1.0, last updated 9/11/2008 Created by Spikes and Baron http://www.dmcomet.net (c)9/2008 S&B Duel Monsters Comet, all rights reserved ------------------------------------------------------ UPDATE: v1.0 - Initial Version ------------------------------------------------------ DISCLAIMER: This file is only for reference, and the translation provided are not official. I am not responsible for any changes by the official translation by Upperdeck/Konami (and that means YOU DON'T FREAKING USE MY FILE SAYING HOW UPPERDECK MESSED UP ON THE TRANSLATION EVEN IF THEY DID ALL THE TIME) Also, NEVER EVER COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source or gain permission by me for you (all) to use this. ------------------------------------------------------ HOW TO READ THIS FILE? Monster: (Card Set)-(Card Number) (Card Name) (Main Type)/(Sub-Type)-(Archtype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Ultra Rare (2): Master of Six Samurai (001) Fallen Angel Zerato (024) Super Rare (4): Gladial Beast Octavius (013) Fire Emperor Royal Guards (020) Dark Temptation (027) Prime Material Dragon (030) Rare (6): Volcanic Rocket (002) Blazedevil Butterfly - Wilps (012) Slave Tiger (015) Skreech (019) Dark Perseus (025) Lonefire Blossom (031) Common (10): The rest. ------------------------------------------------------ EXP1-JP001 Master of Six Warmasters Earth/Warrior/5/2100/800 When there is a [Six Warmasters] monster on your field, you can special summon this card from hand. When this card is destroyed by effect of opponent's card, add a [Six Warmasters] monster from your Graveyard to hand. Only one [Master of Six Warmasters] can be on your field. Ultra Rare EXP1-JP002 Volcanic Rocket Fire/Pyro/4/1900/1400 When this card is Summoned, Reverse Summoned, or Special SUmmoned, you can add a [Blaze Cannon] card from your deck or Graveyard into your hand. Rare EXP1-JP003 Dual Summoner Water/Spellcaster/4/1500/0 Pay 500 Life Points, normal Summon a Dual monster in hand or face-up on your field. This effect can only be activated once per turn, and only during End Phase of opponent's turn. Once per turn, this card cannot be destroy as result of battle (Damage Calculation is still applied) Rare EXP1-JP004 Ocean's Keeper Water/Fish/3/1500/1200 When this card attacks a monster in defense mode, and this card's attack strnegth is higher than that monster's defense strength, deal battle damages to opponent equal to the difference. When this card is destroy as result of battle, add a [Thousand-Eyes Jellyfish] or [Cranium Fish] from your deck to hand. EXP1-JP005 Thousand-Eyes Fish Water/Fish/5/300/2100 This card cannot be Normal Summoned. This card cannot be special summon outside of by releasing an [Ocean's Keeper] from your field. When this card is face-up on your field, opponent must reveal his/her hand. EXP1-JP006 Mother Brain Water/Fish/6/2400/1000 You can by releasing an [Ocean's Keeper] from your field to special summon this card from hand. Send a Water attribute monster from hand to Graveyard, destroy a set card on the field. EXP1-JP007 Deep Sea King - Devil Shark Water/Fish/4/1700/500 Once per turn, this card cannot be destroy be effect of card that targets. EXP1-JP008 Morm Earth/Rock/4/1000/900 Release a face-up Earth attribute monster on your field to activate. Destroy all face-up monsters on the field with defense strength less than the attack strength of the released monster. EXP1-JP009 Mammo Fossil Earth/Rock/4/1800/0 When this card destroys an opponent's monster in battle and sent it to Graveyard, deal 400 damages to opponent's Life. EXP1-JP010 Dragon Shadowfish - Ray Bronto Water/Fish - Dual/4/1500/1000 When this card is face-up on the field or in Graveyard, treat this card as a Normal monster. When this card is face-up on the field and as treated as a Normal Summon you re-summon this card, this card becomes an effect monster and gains the following effect. - This card's original attack strength becomes 2300. When this card attacks, switch this card to defense mode at the end of Battle Phase. This card's mode cannot be changed until the end of your next turn. EXP1-JP011 Gatekeeper of Hell - Il Blud Dark/Undead - Dual/6/2100/800 When this card is face-up on the field or in Graveyard, treat this card as a Normal monster. When this card is face-up on the field and as treated as a Normal Summon you re-summon this card, this card becomes an effect monster and gains the following effect. - Once per turn, you can special summon an Undead type monster from your hand or a Graveyard. When this card leaves the field, destroy all Undead type monsters special summoned by this effect. EXP1-JP012 Blazedevil Butterfly - Wilps Fire/Insect - Dual/4/1500/1500 When this card is face-up on the field or in Graveyard, treat this card as a Normal monster. When this card is face-up on the field and as treated as a Normal Summon you re-summon this card, this card becomes an effect monster and gains the following effect. - Release this card, special summon a Dual monster from your Graveyard outside of [Blazedevil Butterfly - Wilps]. A Dual monsters special summoned by this effect is treated as it was re-summoned. Rare EXP1-JP013 Gladial Beast Octavius Light/Bird/7/2500/1200 When this card is successfully special summoned by effect of a [Gladial Beast] effect monster, destroy a set Magic/Trap card on the field. When this card battles, at the end of Battle Phase return this card to your deck unless you discard a card from hand. Super Rare EXP1-JP014 Gladial Beast Torax Water/Fish/3/1400/400 When this card is successfully special summoned by effect of a [Gladial Beast] monster, at the end of Battle Phase this card battles, you can return this card to deck to draw a card. EXP1-JP015 Slave Tiger Earth/Beast/3/600/300 When there is a [Gladial Beast] monster on your field, you can special summon this card from hand. Release this card, and return a [Gladial Beast] monster on your field to deck, special summon a [Gladial Beast] monster from your deck. The monster special summone by this effect is treated as it was special summoned by the effect of a [Gladial Beast] monster. Rare EXP1-JP016 Defensive Tactics Trap - Normal Can only be activate when there is a [Gladial Beast] monster face-up on your field. All monsters on your field cannot be destroyed as result of battle during this turn, and you receive 0 Battle Damages. After activation, return this card to the bottom of your deck. EXP1-JP017 Dragon Ice Water/Dragon/5/1800/2200 When opponent successfully special summoned a monster, you can discard a card from hand, and special summon this card from your hand or Graveyard. Only one [Dragon Ice] can be face-up on the field at once. EXP1-JP018 Tongue Twister Dark/Demon/6/400/300 When this card that was Advance Summoned is sent to Graveyard from the field, draw 2 cards from deck. When this effect was used, remove this card from the game. EXP1-JP019 Skreech Water/Reptile/4/1500/400 When this card is destroyed as result of battle, choose 2 Water attribute monsters from your deck and send them to Graveyard. Rare EXP1-JP020 Fire Emperor Royal Guards Fire/Pyro/4/1700/1200 When this card is successfully summoned, choose 4 Pyro type monsters in your Graveyard to activate. Return the chosen monsters to your deck, draw 2 cards from your deck. Super Rare EXP1-JP021 Tobari of Darkness Magic - Continuous At your Draw Phase if the card drew is a Dark attribute monster, ou can reveal that card to opponent, and send that card to Graveyard. Afterwrad, you cn draw a card from your deck. EXP1-JP022 Security Ball Trap - Normal Can be activate when an opponent's monster declares attack. Change the mode of that monster. When this set card is destroyed and sent to Graveyard by effect of opponent's Magic/Trap card, destroy a monster on the field. EXP1-JP023 Dark Grepher Dark/Warrior/4/1700/1600 Discard a Dark attribute monster from hand with level 5 or more, you can special summon this card from hand. Once per turn, you can discard a Dark attribute monster from your hand, choose and send a Dark attribute monster from your deck to Graveyard. EXP1-JP024 Fallen Angel - Zerato Dark/Angel/8/2800/2300 When there are 4 or more types Dark attribute monsters in your Graveyard, this card can be Advanced Summon by releasing a Dark attribute monster. Send a Dark attribute monster from your hand to Graveyard, destroy all monsters on opponent's field. Destroy this card at End Phase of the turn this effect was activated. Ultra Rare EXP1-JP025 Dark Perseus Dark/Angel/5/1900/1400 When this card destroys an opponent's monster as result of battle, you can remove a Dark attribute monster from your Graveyard from the game, and draw a card from your deck. Increase this card's attack strength by number of Dark attribute monster in your Graveyard x100. Rare EXP1-JP026 Giant Eel of Deep Sea Water/Fish/1/600/100 When this card is sent from the field to the Graveyard, increase the attack strength of all face-up Water attribute monsters on your field by 500 until End Phase. EXP1-JP027 Dark Temptation Magic - Normal Draw 2 cards from your deck, then remove a Dark attribute monster from your hand from the game. If there is not a Dark attribute monster card in hand, send all cards in your hand to Graveyard. Super Rare EXP1-JP028 Metabo Sucker Dark/Demon/3/800/300 When this card is released for Advance Summoning of a Dark attribute monster, special summon 3 [Metabo Tokens] (Dark/Demon/1/0/0) in defense mode to your field in defense mode. The tokens cannot be released for Advance Summon. EXP1-JP029 Shiny-Scaled Tobiuo Water/Fish/4/1700/1000 SRelease a Fish type monster on your field outside of this card to activate. Destroy a card on the field. EXP1-JP030 Material Dragon Light/Dragon/6/2400/2000 When this card is face-up on your field, effects that deal damages to Life Points would becomes effect that recover Life Points. Also, when effect of Magic/Trap/Effect Monster that "destroy monster(s) on the field" is activated, you can send a card from hand to Graveyard to negate that activation and destroy it. EXP1-JP031 Lonefire Blossom Fire/Plant/3/500/1400 Release a face-up Plant type monster on your field to activate. Special summon a Plant type monster from your deck. This effect can only be activated once per turn. Rare EXP1-JP032 Giant Worm Earth/Insect/4/1900/400 This card cannot be Normal Summoned. This card cannot be special summoned outside of by removing an Insect type monster from your Graveyard from the game. When this card deals battle damages to opponent, send the top card on opponent's deck to Graveyard. END.