Card Translation File for: Duel Terminal - Star Knight Sacred! (DT13-JP) Document version 1.0, last updated 10/7/2011 Created by Spikes and Baron http://www.dmcomet.net ©10/2011 S&B Duel Monsters Comet, all rights reserved ------------------------------------------------------ UPDATE: v1.0 - Initial Version ------------------------------------------------------ DISCLAIMER: This file is only for reference, and the translation provided are not official. I am not responsible for any changes by the official translation by Konami Also, NEVER EVER COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source or gain permission by me for you (all) to use this. ------------------------------------------------------ HOW TO READ THIS FILE? Monster: (Card Set)-(Card Number) (Card Name) (Attribute)/(Type)-(Archtype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: (NOTE: All cards are Parallel Rare) Ultra/Secret Rare (4): Lavalball Cahin (035) Daigusta Emeral (036) Sacred Pleiades (038) Verz Bahamut (040) Super Rare (6): Sacred Spica (023) Eviritua Levianima (031) Gemknight Zirconia (033) No. 39 Hope King Hope (034) Sacred Hyades (037) Verz Nightmare (039) Rare (10): Honest (005) Machine Emperor Wisel Infinity (008) White Horns Dragon (009) Sacred Pollux (021) Sacred Escha (022) Verz Sahhak (025) Verz Kaitos (026) Verz Flys (029) Chaos Soldier (030) Chimeratech Over Dragon (032) Normal Rare (1): Mezuki (011) ------------------------------------------------------ DT13-JP001 Gogogo Golem Earth/Rock/4/1800/1500 Once per turn this card in face-up defense mode on the field cannot be destroyed by battle. DT13-JP002 Big Jaws Water/Fish/3/1800/300 When this card attacks, remove this card from game at the end of Battle Phase. DT13-JP003 Daybreaker Light/Warrior/4/1700/0 When this card is successfully special summoned, you can special summon a [Daybreaker] from your hand. DT13-JP004 Amazoness Chain User Earth/Warrior/4/1500/1300 When this card is destroyed in battle and is sent to Graveyard, you can pay 1500 life points to activate. Look at opponent's hand, and add a card from there to your hand. DT13-JP005 Honest Light/Angel/4/1100/1900 During your Main Phases, you can return this card face-up on the field to hand. Also, during Damage Step when a face-up Light Attribute monster is in battle you can send this card to Graveyard, increase the attack strength of that monster by the attack strength of the battling opponent monster until End Phase. Rare DT13-JP006 Neospacian Ground Mole Earth/Rock/3/900/300 When this card battles an opponent's monster, you can return this card and that opponent's monster to owner's hand without damage calculation. DT13-JP007 Bolt Hedgehog Earth/Machine/2/800/800 When there is a face-up Tuner on your field, you can special summon this card from Graveyard. When this card special summoned by this effect leaves the field, remove it from the game. DT13-JP008 Machine Emperor Wisel Infinity Dark/Machine/1/2500/2500 This card cannot be Normal Summoned. This card cannot be special summon outside of from your hand when a face-up monster on your field is destroyed and sent to Graveyard by effect of a monster. Once per turn, you can treat an opponent's Synchro monster as an Equip card and equipped it onto this card. Increase this card's attack strength by the attack strength of the equipped monsters by this effect. When this card is face-up on the field, your other monsters cannot declare attack. Also, once per turn, you can negate the activation of an opponent's Magic card and destroy it. Rare DT13-JP009 White Horns Dragon Dark/Dragon/6/2200/1400 When this card is successfully Summoned or Special Summoned, you may choose up to 5 Magic cards from opponent's Graveyard and remove them from the game. For each card remove from game by this effect, this card's attack strength is increase by 300. Rare DT13-JP010 Blizzard Dragon Water/Dragon/4/1800/1000 Choose a monster on opponent's field. The chosen monster cannot change mode or declare attack until the End Phase of opponent's next turn. This effect can only be activate once per turn. DT13-JP011 Mezuki Earth/Undead/4/1700/800 During your Main Phase, by removing this card from your Graveyard from the game, special summon an Undead type monster from your Graveyard. Normal Rare DT13-JP012 Demonic Roar God Raven Light/Demon - Tuner/2/1300/1000 Once per turn, you can activate this during your Main Phase. Discard any amount of cards from your hand, and increase this card's level equal to the number of cards discarded until End Phase. Until End Phase, increase this card's attack strength by number of cards discarded by this effect x400. DT13-JP013 XX-Saber Faultroll Earth/Warrior/6/2400/1800 This card cannot be Normal Summoned. This card cannot be special summon outside of when there are 2 or more [X-Saber] monsters face-up on your field. Once per turn, you can special summon a [X-Saber] monster with level 4 or less from your Graveyard. DT13-JP014 Gemknight Sanyx Earth/Pyro - Dual/4/1800/900 When this card is in Graveyard or face-up on the field, it is treated as a Normal monster. You can Re-Summon this face-up card on the field as Normal Summon, this card is treated as an effect monster and gains the following effect. - When this card destroys an opponent's monster in battle and sends it to Graveyard, you can add a [Gemknight] card from your deck to hand. DT13-JP015 Laval Phlogis Fire/Pyro/4/1700/800 When this card is sent to Graveyard, increase the attack strength of all face-up [Laval] monsters on your field by 300. DT13-JP016 Ritua Avance Water/Spellcaster/4/1500/800 Once per turn, you can choose a [Ritua] monster in your deck and put it onto top of your deck. DT13-JP017 Gusta Griff Wind/Bird/2/800/300 When this card is sent from hand to Graveyard, you can special summon a [Gusta] monster from your deck. The effect of [Gusta Griff] can only be activated once per turn. DT13-JP018 Sacred Sheratan Light/Beast/3/700/1900 When this card is successfully summoned, you can add a [Sacred] monster from your deck to hand. DT13-JP019 Sacred Dabaran Light/Beast-Warrior/3/1300/800 When this card is successfully summoned, you can special summon a [Sacred] monster with level 3 or less from your hand. DT13-JP020 Sacred Gredi Light/Spellcaster/4/1600/1400 When this card is successfully summoned, you can special summon a [Sacred] monster with level 4 or less from hand. DT13-JP021 Sacred Pollux Light/Warrior/4/1700/600 During the turn this card is successfully summoned, you can additionally Normal Summon a [Sacred] monster. Rare DT13-JP022 Sacred Escha Light/Machine/5/2100/1400 When this card is successfully summoned or special summoned, you can add a [Sacred] monster from your deck to hand. Rare DT13-JP023 Sacred Spica Light/Angel/5/2300/1600 When this card is successfully summoned, you can special summon a level 5 [Sacred] monster from hand in face-up defense mode. Super Rare DT13-JP024 Verz Heliolope Dark/Rock/4/1950/650 Normal Monster DT13-JP025 Verz Zahhak Dark/Dragon/4/1850/850 When this card face-up on the field is destroyed and sent to Graveyard by opponent, destroy a face-up monster with level 5 or more that was special summoned. Rare DT13-JP026 Verz Kaitos Dark/Aqua/4/1750/1050 Release this card to activate. Choose and destroy a Magic/Trap card on opponent's field. Rare DT13-JP027 Verz Olanta Dark/Pyro/4/1650/1250 Release this card to activate. Destroy a face-up monster on opponent's field. DT13-JP028 Verz Mandrago Dark/Plant/4/1550/1450 When there are more monsters on opponent's field than your field, you can special summon this card from hand. DT13-JP029 Verz Flys Dark/Bird/4/1150/1850 Reverse: Choose and return a face-up card on opponent's field to owner's hand. Rare DT13-JP030 Chaos Soldier Earth/Warrior - Ritual/8/3000/2500 Descend by [Ritual of Chaos]. Rare DT13-JP031 Eviritua Levianima Water/Aqua - Ritual/8/2700/1500 Descend by a [Ritua] Ritual Magic card. When this card declares attack, draw a card from your deck and confirm it. If the confirmed card is a [Ritua] monster, randomly confirm a card in opponent's hand. Super Rare DT13-JP032 Chimeratech Over Dragon Dark/Machine - Fusion/9/?/? [Cyber Dragon] + 1 or more Machine type monster(s) This card cannot be special summoned outside of by Fusion Summon. When this card is successfully Fusion Summoned, send all cards on your field to Graveyard outside of this card. This card's attack and defense strength is equal to number of Fusion material x800. This card can attack number of opponent's monsters equal to number of Fusion materials. Rare DT13-JP033 Gemknight Zirconia Earth/Rock - Fusion/8/2900/2500 [Gemknight] monster + Rock type monster Super Rare DT13-JP034 No. 39 Hope King Hope Light/Warrior - Exceeds/Rank 4/2500/2000 Level 4 Monsters x2 When you or your opponent's monster declare attack, remove an Exceeds material from this card to activate. Negate the attack of all those monsters. When this card without an Exceeds material is target of attack, destroy this card. Super Rare DT13-JP035 Lavalball Chain Fire/Sea-Dragon - Exceeds/Rank 4/1800/1000 Level 4 Monsters x2 Once per turn, by removing an Exceeds material from this card, you can choose and activate one of the following effects. - Choose a card from your deck and send it to Graveyard. - Choose a monster in your deck and put it onto the top of your deck. Ultra/Secret Rare DT13-JP036 Daigusta Emeral Wind/Rock - Exceeds/Rank 4/1800/800 Level 4 monsters x2 Once per turn, by removing an Exceeds material from this card, you can choose 1 of the following effects to activate. - Choose 3 monsters in your Graveyard and shuffle them into your deck. Afterward, draw a card from your deck. - Special Summon a non-effect monster from your Graveyard. Ultra/Secret Rare DT13-JP037 Sacred Hyades Light/Beast-Warrior - Exceeds/Rank 3/1900/1100 Light Attribute level 3 monsters x2 Once per turn, remove an Exceeds material from this card to activate. Change all monsters on opponent's field to face-up defense mode. Super Rare DT13-JP038 Sacred Pleiades Light/Warrior - Exceeds/Rank 5/2500/1500 Light Attribute Level 5 monsters x2 Once per turn, by removing an Exceeds material from this card, choose a card on the field and return it to owner's hand. This effect can also be activated during opponent's turn. Ultra/Secret Rare DT13-JP039 Verz Nightmare Dark/Demon - Exceeds/Rank 4/950/1950 Dark Attribute Level 4 Monsters x2 When an opponent's monster is successfully special summoned, by removing an Exceeds material from this card, change that monster that was special summoned to face-down defense mode. Super Rare DT13-JP040 Verz Bahamut Dark/Dragon - Exceeds/Rank 4/2350/1350 [Verz] Level 4 monsters x2 Once per turn, by removing an Exceeds material from this card, you can choose a face-up monster on opponent's field to activate. Discard a [Verz] monster from your hand, gain control of that chosen opponent's monster. Ultra/Secret Rare DT13-JP041 Ritual of Chaos Magic - Ritual Needed for Descend of [Chaos Soldier]. You must release monsters from your hand and/or field with total level of 8 or more. DT13-JP042 Overload Fusion Magic - Normal Remove from game from your field and/or Graveyard Fusion material monsters, and special summon that Dark Attribute/Machine Type Fusion monster from your Extra Deck treated as Fusion Summon. DT13-JP043 Heat Conduction Field Magic - Normal Send 2 [Laval] monsters from your deck to Graveyard. DT13-JP044 Spirit Duplicate Mirror of Ritua Magic - Ritual Needed to descend of a [Ritua] Fusion monster. You must pay Life Points equal to the level of the Ritual monster x500. DT13-JP045 Star Stigma of Sacred Magic - Continuous When a [Sacred] Exceeds monster is special summoned to your field, you can draw a card from your deck. This effect can be activated once per turn. DT13-JP046 Scrap Iron Scarecrow Trap - Normal Can be activated when an opponent's monster declare attack. Negate the attack of that opponent's monster. After activation instead of sending this card to Graveyard, set this card instead. DT13-JP047 Gatom's Emergency Order Trap - Normal When there is face-up [X-Saber] monster on the field, choose 2 [X-Saber] monsters in your or your opponent's Graveyard to activate. Special summon the 2 chosen monsters to your field. DT13-JP048 Doublet Fusion Trap - Normal Choose and remove from your Graveyard Fusion material monsters for a Fusion monster, and special summon a [Gemknight] Fusion monster from your Extra deck treated as Fusion Summon. Destroy the Fusion monster special summoned by this effect at End Phase. DT13-JP049 Wind Dust of Gusta Trap - Normal During the turn this card is activated, when a [Gusta] monster on your field declares attack, opponent's Magic, Trap, or effect of effect monster cannot be activated. DT13-JP050 Invasive Corrosion Infection Trap - Continuous Once per turn, return a [Verz] monster in your hand or face-up on your field to deck to activate. Add a [Verz] monster from your deck to hand. END.