Card Translation File for: Duel Terminal - Counterattack of Justice! (DT03-JP) Document version 1.0, last updated 9/26/2008 Created by Spikes and Baron http://www.dmcomet.net (c)9/2008 S&B Duel Monsters Comet, all rights reserved ------------------------------------------------------ UPDATE: v1.0 - Initial Version ------------------------------------------------------ DISCLAIMER: This file is only for reference, and the translation provided are not official. I am not responsible for any changes by the official translation by Upperdeck/Konami (and that means YOU DON'T FREAKING USE MY FILE SAYING HOW UPPERDECK MESSED UP ON THE TRANSLATION EVEN IF THEY DID ALL THE TIME) Also, NEVER EVER COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source or gain permission by me for you (all) to use this. ------------------------------------------------------ HOW TO READ THIS FILE? Monster: (Card Set)-(Card Number) (Card Name) (Main Type)/(Sub-Type)-(Archtype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Ultra/Secret Rare (4): Natural Beast (032) Tiger King of Ice Barrier - Dulauren (033) Thermal Genex (034) Ally of Justice FIeld Marshall (036) Super Rare (6): Revolver Dragon (005) Natural Guardian (009) Solar Genex (016) High Priest of Ice Barrier (017) Ally of Justice Cosmic Closer (028) Geo Genex (035) Rare (10): Genex Heat (011) Genex Turbine (014) Frembel Gurnica (021) Ally Mind (023) Ally of Justice Researcher (025) Ally of Justice Enemy Catcher (026) Ally of Justice Thunder Armor (027) Worm Noble (031) Enemy Controller (040) Shield Crush (042) ------------------------------------------------------ DT03-JP001 Turbo Synchron Wind/Machine - Tuner/1/100/500 When this card declares attack, you can change the mode of the attack target to defense mode. When this card attacks and you receive battle damages, you can special summon a monster with attack strength less than the damages received from your hand. DT03-JP002 Mad Demon Dark/Demon/4/1800/0 When this card attacks monster in defense mode, and the attack strength is higher than that defense strength, deal Battle damages to opponent equal to the difference. When this card in face-up attack mode becomes target of attack, change this to defense mode. DT03-JP003 Deformer Mobilephon Earth/Machine/1/100/100 This card gains the follow effect depends to the mode of this card. - Attack mode: Roll a Dice. Look at top that number of cards on your deck, if there is a [Deformer] monster with level 4 or less in there, you can special summon it ignoring summoning requirement. Shuffle the rest back into the deck. This effect can only be activated once per turn. - Defense mode: Roll a Dice. Look at top that number of cards on your deck and return them to top of the deck. This effect can only be activated once per turn. DT03-JP004 Gadget Trailer Earth/Machine/6/1300/0 Once per turn, you can send any number of [Deformer] monsters from your hand to Graveyard. For each monster sent to Graveyard by this effect, increase this card's attack strength by 800. DT03-JP005 Revolver Dragon Dark/Machine/7/2600/2200 Choose a monster on opponent's field to activate. Flip a coin 3 times. If there are 2 or more Heads, destroy that monster. This effect can only be activate once per turn. Super Rare DT03-JP006 Drillroid Earth/Machine/4/1600/1600 When this card attack monster in defense mode, destroy it without calculating damage. DT03-JP007 Natural Beetle Earth/Insect/4/400/1800 When a Magic card is activated, switch this card's original attack and defense strength. DT03-JP008 Natural Rock Earth/Rock/3/1200/1200 When a Trap card is activated, by sending the top card on your deck to Graveyard, you can special summon this card from hand. DT03-JP009 Natural Guardian Earth/Plant/4/1600/400 When an opponent's monster is successfully Summoned, increase this card's attack strength by 300 until end of turn. Super Rare DT03-JP010 Natural Nerve Earth/Plant - Tuner/1/200/300 When this card is on the field, release this card and a [Natural] monster to activate. Negate the activation of an opponent's Magic or Trap card and destroy it. DT03-JP011 Genex Heat Fire/Machine/5/2000/1300 When there is a [Genex Controller] face-up on your field, you can summoned this card without Release. Rare DT03-JP012 Genex Gaia Earth/Rock/3/1000/1900 When this card is destroyed, you can instead destroy a [Genex Controller] monster. DT03-JP013 Spare Genex Dark/Machine - Tuner/3/800/1200 Can be activate when there is another [Genex] monster outside of this card on oyour field. Treat this card's name as [Genex Controller] until End Phase. This effect can only be activated once per turn. DT03-JP014 Genex Turbine Earth/Machine/4/1400/1300 When this card is face-up on your field, increase the attack strength of all [Genex] monsters face-up on your field by 400. Rare DT03-JP015 Genex Doctor Dark/Spellcaster/3/1500/1000 Release a face-up [Genex Controller] from your field to activate. Destroy a card on the field. DT03-JP016 Solar Genex Light/Machine/7/2500/1500 This card can be summoned by releasing a [Genex] monster. When a [Genex] monster face-up on your field is sent to Graveyard, deal 500 damages to opponent. Super Rare DT03-JP017 High Priest of Ice Barrier Water/Spellcaster/6/1600/2200 When this card is successfully summoned or reverse summoned, put it in defense mode. When this card is face-up on the field, all face-up [Ice Barrier] monsters on your field cannot be destroy by effect of Magic/Trap cards. Super Rare DT03-JP018 Medium of Ice Barrier Water/Spellcater/7/2200/1600 When the number of cards on opponent's field is 4 or more than number of cards on your field, this card can be special summoned from hand. When this card is face-up on the field, opponent can only activate Magic/Trap card once during a turn. DT03-JP019 Young Mystery Bird of Mist Valley Wind/Bird/2/400/600 When this card is send to Graveyard from hand, you can special summon this card to your field. DT03-JP020 Enforcer of Mist Valley Wind/Thunder/5/2100/1600 When this card is successfully summoned, return all face-up Magic/Trap cards on the field to owner's hand. DT03-JP021 Frembel Gurnica Earth/Dragon/4/1700/200 When this card destroys a monster and sent it to Graveyard as result of battle, deal damages to opponent equal to level of the destroyed monster *200. Rare DT03-JP022 Frembel Baby Fre/Pyro - Tuner/1/800/200 During your Main Phase, send this card from hand to Graveyard to activate. Increase the attack strength of a face-up Fire Attribute monster on your field by 400. DT03-JP023 Ally Mind Dark/Machine - Tuner/5/1800/1400 Normal Monster Rare DT03-JP024 Ally of Justice Blind Sucker Dark/Machine/4/1600/1200 Negate the effect of the Light Attribute monsters battled with this card. DT03-JP025 Ally of Justice Researcher Dark/Machine/3/1400/100 Discard a card from hand to activate. Put a monster in face-down defense mode on opponent's field to face-up attack mode. At this time, effect of Reverse effect monster is not activate. This effect can only be activate once per turn. Rare DT03-JP026 Ally of Justice Enemy Catcher Dark/Machine/6/1800/1800 When this card is successfully summoned, you can gain control of a monster on opponent's field in face-down defense mode until End Phase. Rare DT03-JP027 Ally of Justice Thunder Armor Dark/Machine/8/2700/2200 This card cannot be special summoned. When this card is face-up on your field, when an [Ally of Justice] monster on your field attacks a monster in defense mode, and that defense strength is lower than the attack strength, deal battle damages to opponent equal to that difference. Rare DT03-JP028 Ally of Justice Cosmic Closer Dark/Machine/8/2400/1200 Whn there are 2 or more Light Attribute monsters on opponent's field, this card can be special summoned from hand. Super Rare DT03-JP029 Worm Lynx Light/Reptile/2/200/1000 Reverse: When this card is face-up during End Phase, draw a card from your deck. DT03-JP030 Worm Miridis Light/Reptile/4/400/1600 Reverse: This card can become an Equip card and equipped it onto an opponent's monster. During each Standby Phase, deal 400 damages to the controller of the equipped monster. DT03-JP031 Worm Noble Light/Reptile/6/1500/2400 Reverse: When reversed when opponent's monster's attack, deal damages to opponnet equal to halved the attack strength of the opponent's monster that attacked this card. Rare DT03-JP032 Natural Beast Earth/Beast - Synchro/5/2200/1700 Earth Attribute Tuner + 1 or more non-Tuner Earth Attribute monster(s) Hen this card is face-up on the field, by sending the top 2 cards on your deck to Graveyard, negate the activation of a Magic card and destroy it. Ultra/Secret Rare DT03-JP033 Tiger King of Ice Barrier - Dulauren Water/Beast - Synchro/6/2000/1400 Tuner + 1 or more Water Attribute non-Tuner monster(s) Once per turn, you can return any number of cards face-up on your field to hand. Until End Phase of this turn increase this card's attack strength for number of cards return to hand by this effect * 500. Ultra/Secret Rare DT03-JP034 Thermal Genex Fire/Machine/8/2400/1200 [Genex Controller] + 1 or more Fire Attribute non-Tuner monster(s) Increase this card's attack strength by 200 for each Fire Attribute monster(s) in your Graveyard. When this card battles and destroyed and opponent's monster, deal damages to opponent's Life equals to number of [Genex] monster in your Graveyard x200. Ultra/Secret Rare DT03-JP035 Geo Genex Earth/Machine/6/1800/2800 [Genex Controller] + 1 or more Earth Attribute non-Tuner monster(s) When there is [Genex] monster on your field with level 4 or less, you can switch this card's original attack and defense strength until End Phase. This effect can only be activated once per turn. Super Rare DT03-JP036 Ally of Justice Field Marshall Dark/Machine - Synchro/9/2900/2600 Tuner + 2 or more non-Tuner monsters When this card is successfully special summoned by Synchro Summon, when this card destroys a monster in face-down defense mode in battle, the controller of this card draw a card from his/her own deck. Ultra/Secret Rare DT03-JP037 Acid Rain Magic - Normal Destroy all face-up Machine type monsters. DT03-JP038 7 Card Magic - Equipment Can only be equipped on Machine type monsters. INcrease the attack and defense strength of the equipped monster by 700. DT03-JP039 Offering to the Dead Magic - Quickplay Destroy a face-up monster on the field. Skip your next Draw Phase. DT03-JP040 Enemy Controller Magic - Quickplay Choose 1 of the following effect to activate. - Switch the mode of a face-up monster on opponent's field. - Release a monster on your field to activate. Until End Phase of this turn, gain control of a face-up monster on opponent's field. Rare DT03-JP041 Earthquake Magic - Normal Put all face-up monsters on the field to defense mode. DT03-JP042 Shield Crush Magic - Normal Destroy a monster in defense mode on the field. Rare DT03-JP043 Deform Trap - Normal Can only be activate when a [Deformer] monster face-up on your field is target of attack. Negate the attack of that attacking monster, then chnage the mode of the chosen [Deformer] monster. DT03-JP044 Straight Flush Trap - Normal Can only be activate when there is cards in all of opponent's Magic/Trap card zone. Destroy all cards in opponent's M/T card zone. DT03-JP045 Entry Forbidden! No Entry!! Trap - Normal Change all monsters in attack mode on the field to defense mode. DT03-JP046 Metallize - Magic Reflect Armor Trap - Normal After activation treat this card as an equip card that increases attack and defense strength by 300, and equipped it onto a monster. When the equipped monster attacks, during that damage calculation only increase the attack strength of the equipped monster by half the attack strength of the attack target monster. DT03-JP047 Holy Sparks Trap - Continuous When this card is on the field, monsters cannot be set. Also, put all set monster to face-up defense mode. DT03-JP048 Hero's Appearance Trap - Normal Can be activate when an opponent's monster declare attack. Opponent randomly choose a card in your hand. If the chosen card is a monster, special summon it to your field. Otherwise send it to Graveyard. DT03-JP049 Trap Jammer Trap - Counter Can only be activate during Battle Phases. Negate and destroy the activation of an opponent's Trap card and destroy it. DT03-JP050 Magic Arm Shield Trap - Normal If you have monster on your field, this card can be activate when your opponent declare attack. You gain control of a face-up opponent's monster other than the attacking monster, and it would be substitute as the target of attack. At the end of Battle Phase, return that monster to opponent's field. END.