Translation file for: Duelist Revolution (DREV-JP) Document version 1.0, last update 4/15/2010 Created by Spikes and Baron http://www.dmcomet.net (c)4/2010 S&B Duel Monsters Comet, all rights reserved ------------------------------------------------------ UPDATE: v1.0 - Initial version ------------------------------------------------------ DISCLAIMER: This file is only for reference, and the translation provided are not official. I am not responsible for any changes by the official translation by KDE. Also, NEVER EVER COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source! ------------------------------------------------------ HOW TO READ THIS FILE? Monster: (Card Set)-(Card Number) (Card Name) (Attribute)/(Type)-(Archetype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Holographic Rare (1): ave Motion Dragon Knight - Dragonquites (038) Ultra/Ultimate Rare (5): Wave Motion Dragon Knight - Dragonquites (038) Voltic Bicorn (041) Lightning Tricorn (042) Scrap Dragon (043) Elekimaira (044) Super Rare (9): Effect Veiler (002) Trident Warrior (015) Scrap Chimaira (019) Natural Bambooshoot (029) Amazoness Queen (032) Ultimate Psychicker (039) Thunder Unicorn (040) Pot of Greed and Humble (062) Magnificient Dignity (079) Rare (18): Big Ape of Vanity (008) Monoceros (010) Unicorn Knight of Different Dimension (011) Deltafly (016) Mythical Horn Beast Phypnocorn (018) Scrap Beast (021) Scrap Golem (023) Synchro Fusionist (035) Gopher of Ambition (036) Scrap Squall (048) Hikarigoke of Landols (052) Village of Amazoness (053) Chalice of Wise (060) Parallel Select (066) Wavemotion Revival (067) Willpower of Amaonzess (072) Horn of Phantom Beast (075) Anti-Magic Mirror (078) Normal Rare (4): Final Psycho Ogre (037) Equipments of Calamity (059) Curse of Summon (061) Light of Destruction (080) ----------------------------------------------------- DREV-JP001 Earthquake Giant Earth/Rock/5/1600/2100 When the mode of this card changes, choose a monster on opponent's field, and you can change its mode. This effect can only be used once per turn. DREV-JP002 Effect Veiler Light/Spellcaster - Tuner/1/0/0 Send this card from hand to Graveyard, choose a face-up effect monster on opponent's field to activate. Negate the effect of the chosen opponent's monster until End Phase. This effect can also be activate during opponent's Main Phase. Super Rare DREV-JP003 Dash Warrior Wind/Warrior/3/600/1200 When this card attacks, during damage step increase this card's attack strength by 1200. DREV-JP004 Damage Eater Dark/Demon/2/100/800 When effect of opponent's Magic, Trap, or effect monster that deals damage is activated, you can remove this card in Graveyard from the game to activate. That effect would become effect of recovering Life Points instead. This effect can only be activated during opponent's turn. DREV-JP005 AD Changer Light/Warrior/1/100/100 Remove this card in your Graveyard from the game, choose a monster on the field to activate. Change the mode of the chosen monster. DREV-JP006 Guardian of Stronghold Earth/Warrior/4/0/1500 When monster in defense mode on your field is attacked, during damage step by sending this card in your hand to Graveyard, increase the defense strength of that of your monster battling by 1500 until End Phase. DREV-JP007 Playing Opossum Earth/Beast/2/800/600 During your Main Phase, if there is a face-up monster on opponent's field with attack strength higher than this card's attack strength, you can destroy this card on the field. Also, during your Standby Phase, you can special summon this card destroyed by this effect from your Graveyard. DREV-JP008 Big Ape of Vanity Earth/Beast - Tuner/5/1200/1200 This card cannot be Normal summoned. You can special summon this card by sending a Beast-type monster from your hand to Graveyard. When this card is successfully special summoned this way, verify the level of the Beast-type monster sent to Graveyard, and choose one of the following effect. - Increase the Level of this card by that level. - Decrease the Level of this card by that level. Rare DREV-JP009 Familiar of Unicorn Light/Beast/2/0/1000 When this card is target of attack while in face-up defense mode, you can by removing a monster on your field outside of this card from the game, remove this card from the game. Afterward the attacking monster must attack. Return this card remove by this effect to your field during your next Standby PHase. DREV-JP010 Monoceros Light/Beast/3/1000/1000 This card cannot be Normal Summon. This card can be special summon by removing a Magic card from your hand from the game. When this card and a Beast type Tuner is used as material for a successful Synchro Summon, you can special summon the Beast type Tuner used in that Synchro Summon from your Graveyard. Rare DREV-JP011 Unicorn Knight of Different Dimension Light/Warrior/4/1800/900 This card cannot be Normal Summon, and during the turn this card is special summoned you cannot Normal Summon. When there is monster(s) on opponent's field, and there is a face-up Tuner on your field, you can special summon this card. When this is successfully special summoned this way, you can special summon one of your non-Tuner monster with level 3 or less from remove from game. Negate the effect of the monster special summoned by this effect. Rare DREV-JP012 Unibird Wind/Bird/2/100/600 Remove this card and another face-up monster on your field from the game, choose a Synchro monster with level lower than or equal to the total level of those in your Graveyard to activate. Special summon the chosen monster from Graveyard. DREV-JP013 Two-Horned Beast Reem Dark/Beast/4/800/1600 When this card is sent to Graveyard as material of Synchro Summon, send the top 2 cards on opponent's deck to Graveyard. DREV-JP014 Main Mole Earth/Beast/3/1000/1200 Once per turn this card cannot be destroyed in battle. When this card is sent to Graveyard as material of Synchro Summoning of a Beast type monster, draw a card from your deck. When this card leaves the field by effect of opponent's card, remove this from game. DREV-JP015 Trident Warrior Light/Warrior/4/1800/1200 When this card is successfully summoned, you can special summon a level 3 monster from hand to your field. Super Rare DREV-JP016 Deltafly Wind/Dragon - Tuner/3/1500/900 Once per turn, you can choose and increase the level of a face-up monster on your field outside of this card by 1. Rare DREV-JP017 Rhinotaurus Fire/Beast-Warrior/4/1800/600 During a Battle Phase, when monster(s) on your field destroy 2 or more opponent's monsters in Battle, this card can attack twice during that Battle Phase. DREV-JP018 Mythical Horn Beast Phypnocorn Dark/Beast/4/1400/600 When this card is successfully summoned while there are monster(s) on opponent's field, and no monster on your field, you can destroy a Set Magic/Trap card on the field. Rare DREV-JP019 Scrap Chimera Earth/Beast/4/1700/500 When this card is successfully summoned, you can special summon a [Scrap] Tuner from your Graveyard. When this card is used as Synchro material, it can only be used during the Synchro Summon of a [Scrap] monster, and all other Synchro material monster(s) must also be [Scrap] monster(s). Super Rare DREV-JP020 Scrap Goblin Earth/Beast-Warrior - Tuner/3/0/500 When this card in face-up defense mode is chosen as the target of attack, destroy this card at the end of Battle Phase. If this card is destroyed by a [Scrap] card and is sent to Graveyard, you can choose a [Scrap] monster outside of [Scrap Goblin] in your Graveyard and add it to hand. Also, this card can't be destroyed in Battle. DREV-JP021 Scrap Beast Earth/Beast - Tuner/4/1600/1300 When this card in face-up defense mode is chosen as the target of attack, destroy this card at the end of Battle Phase. If this card is destroyed by a [Scrap] card and is sent to Graveyard, you can choose a [Scrap] monster outside of [Scrap Beast] in your Graveyard and add it to hand. Rare DREV-JP022 Scrap Hunter Earth/Machine/3/1600/400 Once per turn, you can choose and destroy a face-up [Scrap] monster outside of this card, then send a Tuner from your deck to Graveyard. DREV-JP023 Scrap Golem Earth/Rock/5/2300/1400 Once per turn, you can choose a level 4 or less [Scrap] monster in your Graveyard, and special summon it to either player's field. Rare DREV-JP024 Eleckiji Light/Thunder/4/1000/800 This card can attack opponent directly. When this card deals battle damage to opponent's life by direct attack, choose a face-up monster on the field and remove it from the game until End Phase of this turn. (NOTE: Kiji = Green Pheasant) DREV-JP025 Elekitsunezaru Light/Thunder/2/800/100 When this card is destroyed by opponent, during next opponent's turn, opponent can't conduct Battle Phase. (Translator Note: Kitsunezaru = Lemur) DREV-JP026 Elekiji Light/Thunder/4/1000/800 This card can attack opponent directly. When this card deals Battle damage to opponent's Life in a Direct attack, choose a face-up monster on the field, and removed it from game until the End Phase of this turn. (Translator Note: Kiji = Pheasant) DREV-JP027 Natural Mosquito Earth/Insect/1/200/300 When there is another [Natural] monster outside of this card face-up on your field, opponent cannot choose this card as target of attack. When you received battle damage from the battle of a face-up [Natural] monster outside of this card on your field, opponent would receive it instead. DREV-JP028 Natural Beans Earth/Plant/2/100/1200 Once per turn this card cannot be destroyed as result of battle. When this face-up card is chosen as target of attack, deal 500 damages to opponent's life. DREV-JP029 Natural Bambooshoot Earth/Plant/5/2000/2000 When this card is successfully summoned by release of a [Natural] monster, when this card is face-up on the field, opponent cannot activate Magic or Trap card(s). Super Rare DREV-JP030 Amazoness Sage Earth/Warrior/4/1400/700 When this card attack, at the end of that Damage Step destroy a Magic/Trap card on opponent's field. DREV-JP031 Amazoness Trainee Earth/Warrior/4/1500/1300 Monsters that are destroyed by this card in Battle are return to the bottom of its owner's deck. When this card destroy an opponent's monster in Battle, increase the attack strength of this card by 200. DREV-JP032 Amazoness Queen Earth/Warrior/6/2400/1800 When this card is face-up on the field, all [Amazoness] monsters on your field can't be destroy as a result of Battle. Super Rare DREV-JP033 Lockcat Earth/Beast/3/1200/1000 When this card is successfully summoned, you can choose a Level 1 Beast-type monster in your Graveyard and special summon it in face-up defense mode. The effect of the monster special summon by this effect is negated. DREV-JP034 Elefan Earth/Beast - Tuner/2/500/300 When this card is destroy in Battle and is sent to Graveyard, you can add a Level 3 or less Beast, Beast-Warrior, or Bird-type monster that's removed from game to hand. DREV-JP035 Synchro Fusionist Dark/Spellcaster/2/800/600 When this card is sent to Graveyard as a material from Synchro Summon, you can add a Magic card with [Fusion] or [Yugou] in its name from deck to hand. Rare (Translator Note: [Yugou] = [Polymerization] in TCG. I just put it as [Yugou] to distinguish it from [Fusion], which is in Katakana). DREV-JP036 Gopher of Ambition Dark/Demon/6/2400/100 Once per turn, you can choose 2 monsters on opponent's field to activate. Your opponent can reveal a monster from his/her hand to negate this card's effect. If not, destroy the chosen monsters. Rare DREV-JP037 Final Psycho Ogre Earth/Psychic/5/2200/1700 When this card destroy an opponent's monster in Battle, by paying 800 Lifepoint choose and add a Psychic-type monster in your Graveyard to hand. Normal Rare DREV-JP038 Wave Motion Dragon Knight - Dragonquites Wind/Dragon - Fusion/10/3200/2000 Dragon type Synchro monster + Warrior type monster This card cannot be special summon from Extra Deck outside of by Fusion Summon. Once per turn, you can by removing a Dragon type Synchro monster in your Graveyard from the game, until End Phase treat this card as the same name card as that monster, and it gains the same effect. Also, when this card is in face-up attack mode on the field, effect damages by activation of effect of an opponent's cards to you would be receive by opponent instead. Ultra/Ultimate/Holographic Rare DREV-JP039 Ultimate Psychicker Light/Psychic - Fusion/10/2900/1700 Psychic-type Synchro monseter + Psychic-type monster This card can only be special summon from your Extra deck by Fusion Summon. This card can't be destroy by effect of cards. When this card attack a monster in defense mode, and this card's attack strength is greater than that card's defense strength, deals Battle damage to opponent's life equal to the difference. Also, when monster(s) destroyed by this card is sent to Graveyard, recover your Life Point equal to the attack strength of the destroyed monster. Super Rare DREV-JP040 Thunder Unicorn Light/Beast - Synchro/5/2200/1800 Beast-type Tuner + 1 or more non-Tuner monster(s) Once per turn, during your Main Phase you can choose a monster on opponent's field to activate. Decrease the attack strength of the chosen monseter equals to the number of monster(s) on your field x600. During the turn this effect is activated, monster outside of this card cannot attack. Super Rare DREV-JP041 Voltic Bicorn Light/Beast - Synchro/7/2500/2000 Beast-type Tuner + 1 or more non-Tuner monster(s) When this card is destroy by opponent, each player sent the top 7 cards of their deck to Graveyard. Ultra/Ultimate Rare DREV-JP042 Lightning Tricorn Light/Beast - Synchro/8/2800/2000 Tuner + 1 or more non-Tuner Beast-type monster(s) When this card is destroy by opponent, you can choose and special summon a [Thunder Unicorn] or [Voltic Bicorn] from your Graveyard to your field. Ultra/Ultimate Rare DREV-JP043 Scrap Dragon Earth/Dragon - Synchro/8/2800/2000 Tuner + 1 or more non-Tuner monster(s) Once per turn, you can choose a card on your field and opponent's field to activate. Destroy the chosen cards. When this card is destroy by opponent and is sent to Graveyard, choose and special summon a non-Synchro [Scrap] monster from your Graveyard. Ultra/Ultimate Rare DREV-JP044 Elekimaira Light/Thunder - Synchro/6/1400/1200 [Eleki] Tuner + 1 or more non-Tuner Thunder-type monster This card can directly attack opponent. When this card deals Battle damage to opponent's Life in a Direct Attack, put a card in opponent's hand to top of deck randomly. Ultra/Ultimate Rare (Translator Note: Kimaira = Chimera. I just want to perserve the [Eleki] part of name) DREV-JP045 Hit from Blindspot Magic - Quickplay Choose a monster in face-up defense mode on opponent's field and a monster in face-up attack mode on your field to activate. Increase the attack strength of your chosen monster by the defense strength of the chosen opponent's monster until End Phase. DREV-JP046 Double Cyclone Magic - Quicplay Choose a Magic/Trap card on your field and a Magic/Trap card on opponent's field to activate. Destroy the chosen cards. DREV-JP047 Scrap Area Magic - Normal Add a [Scrap] Tuner from your deck to hand. DREV-JP048 Scrap Squall Magic - Quickplay Choose a face-up [Scrap] monster on your field to activate. Send a [Scrap] monster from your deck to Graveyard, draw a card. Afterward, destroy the chosen monster. Rare DREV-JP049 Scrap Polish Magic - Quickplay Choose a face-up [Scrap] monster on your field and destroy it. The attack strength of all face-up [Scrap] monsters on your field is increased by 1000 until End Phase of the turn. DREV-JP050 Eleccure Magic - Continuous When a Thunder type monster on your field deals battle damages to opponent's life, recover your Life Points equal to amount battle damages dealt. DREV-JP051 Forest of Natural Magic - Field When the activation of a card control by opponent is negate, you can add a [Natural] monster with level 3 or less from your deck to hand. DREV-JP052 Hikarigoke of Landols Magic - Normal Can only be activated when there is a face-up [Natural] monster on your field. During this turn, opponent cannot activate effect of his/her effect monsters. Rare DREV-JP053 Village of Amazoness Magic - Field When this card is on the field, increase the attack strength of all face-up [Amazoness] monsters by 200. When an [Amazoness] monster is destroyed and sent to Graveyard in battle or by effect of card, you can special summon an [Amazoness] monster with level lower than or equal to that [Amazoness] monster from your deck. This effect can only be activate once per turn. Rare DREV-JP054 Fighting Spirit of Amazoness Magic - Continuous When an [Amazoness] monster attacks a monster with higher attack strength than it, during damage calculation only increase the attack strength of the attacking monster by 1000. DREV-JP055 Guide of Unicorn Magic - Normal Choose a Beast or Bird type mosnter with level 5 or less that is removed from game to activate. Remove a card from hand from game, special summon the chosen monster in attack mode. DREV-JP056 Beast Rage Magic - Normal Increase the attack strength of all monsters on your field by number of Beast and Bird type monster removed from game x200. DREV-JP057 Miracle Synchro Fusion Magic - Normal Remove from your field and/or Graveyard Fusion material monsters for a Fusion monster card, and special summon a Fusion monster with a Fusion material of Synchro monster treated as Fusion Summon from Extra Deck. Also, when this set card is destroyed and sent to Graveyard by effect of opponent's card, draw a card from your deck. DREV-JP058 Plague Magic - Equipment Can only be equipped on Warrior, Beast-Warrior, and Spellcaster type monster. The attack strength of the equipped monster becomes 0. Also, during each of your Standby Phase, deal 500 damages to the controller of the equipped monster. DREV-JP059 Equipments of Calamity Magic - Equipment Decrease the attack strength of the equipped monster by number of monsters on your field x600. When this card on the field is sent to Graveyard, you can choose and equipped this card onto a face-up monster on opponent's field. Normal Rare DREV-JP060 Chalice of Wise Magic - Normal When there are no monsters on your field, you can choose a monster in opponent's Graveyard to activate. Special summon the chosen onster onto your field. During End Phase of this turn, move the control of the monster special summoned by this effect to opponent. Also, the monster special summoned by this effect cannot be releases, nor it can become Synchro material. Rare DREV-JP061 Curse of Summon Magic - Continuous The controller of this card pays 500 Life POints during end of his/her End Phase. Also, if 500 Life POints is not paid destroy this card. When this card is on the field and a monster is successfully special summon, the controller of that monster must choose a card from hand and remove it from the game. Normal Rare DREV-JP062 Pot of Greed and Humble Magic - Normal Look at the top 3 cards on your deck, and choose 1 of them and add it to your hand, and return the rest of card to deck. Only 1 [Pot of Greed and Humble] can be activated during a turn, and you cannot special summon the turn this card was activated. Super Rare DREV-JP063 Deadly Tag Change Trap - Continuous During Damage Calculation when a monster in face-up attack mode on your field is destroyed in battle, the battle damages happens in that battle to you becomes 0, and at the end of that Damage Step you can special summon a Warrior type monster with level 4 or less from hand. DREV-JP064 Combative Instinct Trap - Normal When opponent declares direct attack, you can activate this card when there are no monsters on your field. Special Summon a Beast type monster with level 4 or less from your hand in face-up attack mode. DREV-JP065 Roar of Wild Trap - Continuous When a monster onyour field destroys an opponent's monster in battle and sent it to Graveyard, deal 300 damages to opponent for each face-up Beast type monster on your field. DREV-JP066 Parallel Select Trap - Normal When a Synchro monster on your field is destroyed by oponent and sent to Graveyard, choose one of your Magic cards removed from game to activate. Add the chosen Magic card to hand. Rare DREV-JP067 Wavemotion Revival Trap - Normal When opponent declares direct attack, choose a Synchro monster in your Graveyard with level less than or equal to the level of that attacking monster. Half the battle damages you received from that attack. At the end of that Damage Step, special summon the chosen Synchro monster from your Graveyard. Rare DREV-JP068 Wavemotion Barrier Trap - Normal When an opponent's monster declares attack, release a Synchro monster from your field to activate. Put all monsters on opponent's field that are in attack mode to defense mode. Afterward, deal damages to opponent equal to the defense strength of the monster that declared attack. DREV-JP069 Chain Whirlwind Trap - Normal When card(s) on the field is destroyed by effect of Magic, Trap, or effect monster, you can choose 2 Magic/Trap cards on the field to activate. Destroy the chosen cards. DREV-JP070 Scrap Counter Trap - NOrmal When a [Scrap] monster in defense mode on the field is destroyed, you can activate this before that Damage Calculation. Increase the defense strength of the attacked [Scrap] monster by 2000, and destroy it at the end of Battle Phase. DREV-JP071 Eleccannon Trap - Continuous When a Thunder type monster with level 4 or less is summoned or special summon to field, deal 600 damages to opponent. This effect can only be activated once per turn. DREV-JP072 (Willpower) of Amazones Trap - Continuous Choose an [Amazoness] monster in your Graveyard and special summon it in attack mode. The mode of the monster special summoned by this effect cannot be changed, and must attack if it is able to. When this card is no longer on the field, destroy that monster. When that monster is destroyed, destroy this card. Rare DREV-JP073 Choice of Queen Trap - Normal Can be activate when an [Amazoness] monster on your field destroys and sends an opponent's monster to Graveyard by battle. Special summon an [Amazoness] monster with level 4 or less from your deck. DREV-JP074 Beast Riser Trap - Continuous By removing a face-up Beast or Beast-Warrior type monster from your field from the game, increase the attack strength of a Beast or Beast-Warrior type monster face-up on your field by the original attack strength of the monster removed when activating this effect. This effect can only be activated once per turn. DREV-JP075 Horn of Phantom Beast Trap - Normal After activiation this card becomes an equip card that increase attack strength by 800, and equipped it onto a Beast or Beast-Warrior type monster on your field. When the equipped monster destroys and sends an opponent's monster to Graveyard by battle, draw a card from deck. Rare DREV-JP076 Paradox Fusion Trap - Counter Remove a face-up Fusion monster from your field to activate. Negate the activation of a Magic/Trap card or special summoning of a monster and destroy it. At the 2nd of your End Phase after this card was activated, return the monster removed from the game as activation of this effect to field in face-up attack mode. DREV-JP077 Warning of God Trap - Counter Pay 2000 Life Points to activate. Negate the activation of effect of effect monster, Magic, or Trap card that includes special summoning effect or a summon, Reverse Summon, or Special summon of a monster and destroy it. DREV-JP078 Anti-Magic Mirror Trap - Normal Can be activate when opponent activates a Quickplay Magic card. Choose and activate a card on the field. Rare DREV-JP079 Magnificient Dignity Trap - Counter Can only be activated during Battle Phase. Negate an opponent's activation of effect of effect monster and destroy it. Super Rare DREV-JP080 Light of Destruction Trap - Continuous When card(s) are sent from opponent's deck to Graveyard by opponent's effect, send the top 3 cards on opponent's deck to Graveyard. Normal Rare END.