Card Translation File for: Duelist Pack 9 - Yusei Edition volume 2 - (DP09) Document version 1.0, last updated 10/15/2009 Created by Spikes and Baron http://www.dmcomet.net (c)10/2009 .comet CCG Network, all rights reserved ------------------------------------------------------ UPDATE: v1.0 - Initial Version ------------------------------------------------------ DISCLAIMER: This file is only for reference, and the translation provided are not official. I am not responsible for any changes by the official translation by Upperdeck/Konami (and that means YOU DON'T FREAKING USE MY FILE SAYING HOW UPPERDECK MESSED UP ON THE TRANSLATION EVEN IF THEY DID ALL THE TIME) Also, NEVER EVER COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source or gain permission by me for you (all) to use this. ------------------------------------------------------ HOW TO READ THIS FILE? Monster: (Card Set)-(Card Number) (Card Name) (Main Type)/(Sub-Type)-(Archtype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Ultra Rare: (2) Gauntlet Warrior (013) Junk Archer (016) Super Rare: (4) Stardust Dragon/Buster (001) Eccentric Boy (014) Forced Termination (029) Tuner's Barrier (030) Rare: (7) Road Synchron (002) Turret Warrior (003) Rockstone Warrior (006) Max Warrior (009) Road Warrior (015) Skill Successor (026) ------------------------------------------------------ DP09-JP001 Stardust Dragon/Buster Wind/Dragon/10/3000/2500 This card cannot be Normal Summoned. This card cannot be special summon outside of by the effect of [Buster Mode] and this card. When effect of Magic, Trap, or effect monster is activated, by releasing this card negate the activation of that and destroy it. At End Phase of the turn this effect was applied, this card in Graveyard which was released to activate this effect can be special summon to your field. Also, when this card on the field is destroyed, you can special summon a [Stardust Dragon] from your Graveyard. Super Rare DP09-JP002 Road Synchron Light/Machine - Tuner/4/1600/800 When this card is Synchro material of monster outside of [Road Warrior], treat this card's level lower by 2. When this card attacks, during the end of that Damage Step increase this card's level by 1 until End Phase. Rare DP09-JP003 Turret Warrior Earth/Warrior/5/1200/2000 This card can be special summon by releasing a Warrior type monster from your field. Increase this card's attack strength by the original attack strength of the released monster if it was special summoned this way. Rare DP09-JP004 Debris Dragon Wind/Dragon - Tuner/4/1000/2000 When this card is successfully summoned, you can special summon a monster with attack strength 500 or less from your Graveyard. Negate the effect of effect monster special summoned by this effect. When this card becomes a Synchro material, it can only be use to Synchro Summon Dragon type monster. Also, the other Synchro material monster must be non-Level 4 monster(s). DP09-JP005 Hyper Synchron Light/Warrior - Tuner/4/1600/800 When this card is sent to Graveyard as result of used to Synchro Summon a Dragon type monster, increase the attack strength of the Synchro monster that used this card as Synchro material by 800, and remove it at End Phase. DP09-JP006 Rockstone Warrior Earth/Rock/4/1800/1600 Battle damages dealt to you as result of this card battling is 0. When this card is destroyed as result of battle and sent to Graveyard while attacking, special summon 2 [Rockstone Token] (Earth/Rock/1/0/0) onto your field. The tokens cannot be released for Advance Summon. Rare DP09-JP007 Level Warrior Light/Warrior/3/300/600 When there is no monsters on the field, this card can be special summon from hand as a level 2 monster. When there is monster on opponent's field and no monsters on your field, this card can be special summon from hand as a level 4 monster. DP09-JP008 Savior Dragon Light/Dragon - Tuner/1/0/0 When this card is used as Synchro material, it can only be use for Synchro Summon of [Savior] monster. DP09-JP009 Max Warrior Earth/Warrior/4/1800/800 When this card attacks an opponent's monster, during Damage Step increase this card's attack strength by 400. When this card destroyed an opponent's monster as result of battle, until your next Standby Phase this card's level becomes 2, and halved the original attack and defense strength. Rare DP09-JP010 Quick Synchron Wind/Machine - Tuner/5/700/1400 This card can be special summon from your hand by sending a monster card from your hand to Graveyard. This card can be used in place of a [Synchron] Tuner when used as Synchro material monster. When this card is a Synchro material, it cannot be used outside of Synchro Summon of a Synchro monster with [Synchron] Tuner as Synchro material. DP09-JP011 Level Stealer Dark/Insect/1/600/0 When this card is in your Graveyard, choose a face-up monster with level 5 or more on your field to activate. Decrease the level of the chosen monster by 1, and special summon this card from Graveyard. This card cannot be released outside of for Advance Summon. DP09-JP012 Zero Gardna Earth/Warrior/4/0/0 Release this card to activate. During this turn your monster cannot be destroyed in battle, and all battle damages as result from battle wit opponent's monster becomes 0. This effect can also be activated during opponent's turn. DP09-JP013 Graunlet Warrior Earth/Warrior/3/400/1600 Release this card to activate. Increase the atack and defense strength of all face-up Warrior type monsters on your field by 500, and it is applied when that monster battles until end of Damage Step. This effect can also be activated during opponent's turn. Ultra Rare DP09-JP014 Eccentric Boy Wind/Spellcaster - Tuner/3/800/200 When this card is a Synchro material, the other Synchro material monster must be a monster in hand. The Synchro monster with this card as Synchro material cannot activated its effect and it is negated, and when it leaves the field remove it from the game. Super Rare DP09-JP015 Road Warrior Light/Warrior - Synchro/8/3000/1500 [Road Synchron] + 2 or more non-Tuner monsters Once per turn, you can special summon a Warrior or Machine type monster with level 2 or less form your deck. Rare DP09-JP016 Junk Archer Earth/Warrior - Synchro/7/2300/2000 [Junk Synchron] + 1 or more non-Tuner monster(s) Oncer per turn, you can choose a monster on opponent's field to activate. Remove the chosen monster from the game. The monster removed by this effect would return to opponent's field at the same mode during End Phase of this turn. Ultra Rare DP09-JP017 Prevent Star Magic - Equipment This card can only be equipped during the turn a face-up monster on your field is change from face-up attack mode to face-up defense mode to that monster. Choose a monster on opponent's field. That monster cannot attack or change its mode. When the equipped monster is destroyed and sent to Graveyard, remove the chosen opponent's monster from the game. DP09-JP018 One for one Magic - Normal Activated by sending a monster from hand to Graveyard. Special Summon a monster with level 1 from your hand or deck to your field. DP09-JP019 High Speed Releasing Wave Magic - Normal Choose a face-up equipment Magic card on your field to activate. Destroy the chosen Equipment Magic and all set Magic/Trap cards on opponent's field. DP09-JP020 Silver Wings Magic - Equipment Can only be equipped on Dragon type Synchro monster with level 8 or higher. The equipped monster cannot be destroyed in battle up to 2 times in a turn. When the equipped monster is destroy by effect of card, you can destroy this card instead. DP09-JP021 Advanced Draw Magic - Normal Release a face-up monster with level 8 or higher from your field to activate. Draw 2 cards from your deck. DP09-JP022 Buster Mode Trap - Normal Release a Synchro monster from your field, special summon a monster with [/Buster] after the released monster's name from your deck in attack mode. DP09-JP023 Spirit Force Trap - Normal Can be activate during Battle Damage calculations during opponent's turn. The battle damages dealt to you from that battle becomes 0. Afterward, you can add a Warrior type Tuner with defense strength 1500 or less from your Graveyard to hand. DP09-JP024 Lost Star Descent Trap - Normal Choose a Synchro monster from your Graveyard, special summon it to face-up defense mode to your field. Negate the effect of the monster special summoned by this effect, decrease its level by 1 and the defense strength to 0. Also, the mode of that cannot be change. DP09-JP025 Miracle Locus Trap - Normal Choose a face-up monster on your field to activate. Opponent draws a card. Increase the attack strength of the monster by 1000 until End Phase of this turn, and that monster can attack 2 times during the Battle Phase. When that monster battles, the battle damages received by opponent equals 0. DP09-JP026 Skull Successor Trap - Normal Choose a face-up monster on your field to activate. Increase the attack strength of the chosen monster by 400. Also, when this card is in Graveyard, you can remove this card to increase the attack strength of the chosen monster by 800 until End Phase. This effect cannot be used the turn this card is sent to Graveyard, and can only be use during your turn. Rare DP09-JP027 Truce Reinforce Trap - Normal Special Summon a Warrior type monster with level 2 or less from your deck. During the turn this card was activated, you cannot go into Battle Phase. DP09-JP028 Slip Summon Trap - Normal Can be activated when opponent successfully summoned, reverse summoned, or special summoned a monster. Special Summon a monster with level 4 or less from hand in face-up defense mode. Return the monster special summoned by this effect to owner's hand at End Phase. DP09-JP029 Forced Termination Trap - Continuous By sending a card outside of this card from your field to Graveyard, end the Battle Phase of this turn. This effect can only be activated during Battle Phase. Super Rare DP09-JP030 Tuner's Barrier Trap - Normal Choose a face-up Tuner on your field to activate. Until End Phase of this turn, the chosen monster cannot be destroyed in battle or by effect of cards. Super Rare END.