Translation file for: Crimson Crisis (CRMS-JP) Document version 1.5, last update 11/15/2008 Created by Spikes and Baron http://www.dmcomet.net (c)11/2008 S&B Duel Monsters Comet, all rights reserved ------------------------------------------------------ UPDATE: v1.5 - Errata the following: 004 - Trigger effect timing, 015 - special summon "Level 4" monster only, 023 - Can return [Buster Mode] from hand also, 032 - copies "Attribute", not "Type", 038 - Limit one per your field, not whole field, 061 - Only apply to SCs monsters destroyed from the field, 079 - destroy monster in "attack mode", not "face-up", 080 - Destroy monster WITHOUT A-Counters on it - Updated some text for text clarification purpose (no mechanical changes) v1.4 - Errata and Fix a bunch of mis-translated text (everything should be correct now!) ------------------------------------------------------ DISCLAIMER: This file is only for reference, and the translation provided are not official. I am not responsible for any changes by the official translation by Upperdeck/Konami (and that means YOU DON'T USE MY FILE SAYING HOW UPPERDECK MESSED UP ON THE TRANSLATION EVEN IF THEY DID ALL THE TIME) Also, NEVER EVER COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source or gain permission by me for you (all) to use this. ------------------------------------------------------ HOW TO READ THIS FILE? Monster: (Card Set)-(Card Number) (Card Name) (Attribute)/(Type)-(Archetype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Holographic Rare (1): Red Demon's Dragon/Buster (004) Ultra/Ultimate Rare (5): Red Demon's Dragon/Buster (004) Death Kaiser Dragon/Buster (019) Hyper Psycho Gunner/Buster (020) Arcanite Magician/Buster (021) Black Feather - Armored Wing (041) Super Rare (9): Turnet Warrior (001) Black Feather - Sirocco of Dawn (010) Night Rose Knight (011) Giant Battleship Mk-II (032) Dark Dive Bomber (040) Hyper Psycho Gunner (042) Arcanite Magician (043) Space Fortress - Golgal (044) Silver Barrier - Silver Force (066) Rare (18): Debris Dragon (002) Black Bomber (015) Giant Bomber Airraid (016) Buster Beast (024) Life Coordinator (026) Magic Intellectual Gaeru (028) Scanner (032) Alien Revenger (038) Alien-Monite (039) Star Blast (047) Feather Wind Attack (048) Buster Teleport (052) Super Nourishing Sun (058) Buster Mode (063) Spirit Force (064) Psycho Chain (076) Thorn Wall (079) Planetary Polluting Virus (080) Normal Rare (4): Dimensional Fortress Weapon (033) Triple Viper (037) Psycho Sword (054) Super Natural Healing (077) ----------------------------------------------------- CRMS-JP001 Turret Warrior Earth/Warrior/5/1200/2000 This card can be special summon by releasing a Warrior type monster from your field. Increase this card's attack strength by the original attack strength of the released monster if it was special summoned this way. Super Rare CRMS-JP002 Debris Dragon Wind/Dragon - Tuner/4/1000/2000 When this card is successfully summoned, you can special summon a monster with attack strength 500 or less from your Graveyard. Negate the effect of effect monster special summoned by this effect. When this card becomes a Synchro material, it can only be use to Synchro Summon Dragon type monster. Also, the other Synchro material monster must be non-Level 4 monster(s). Rare CRMS-JP003 Hyper Synchron Light/Warrior - Tuner/4/1600/800 When this card is sent to Graveyard as result of used to Synchro Summon a Dragon type monster, increase the attack strength of the Synchro monster that used this card as Synchro material by 800, and remove it at End Phase. CRMS-JP004 Red Demon's Dragon/Buster Dark/Dragon/10/3500/2500 This card cannot be Normal Summoned. This card cannot be special summon outside of by the effect of [Buster Mode]. When this card attacks, right after damage calculation destroy all other monsters. Also, when this card on the field is destroyed, you can special summon a [Red Demon's Dragon] from your Graveyard. Ultra/Ultimate Rare CRMS-JP005 Trap Eater Dark/Demon - Tuner/4/1900/1600 This card cannot be Normal Summoned. This card cannot be special summon except by sending a face-up Trap card on opponent's field to Graveyard. CRMS-JP006 Twin Breaker Dark/Warrior/4/1600/1000 When this card attacks monster in defense mode, this card can attack continuously for one more time. When this card attacks a monster in defense mode, and the attack strength is higher than that defense strength, deal damages to opponent equal to the difference. CRMS-JP007 Dark Repairer Dark/Demon - Tuner/2/1000/1300 When this card is sent to Graveyard, you can look at the top card on your deck and put it to top or bottom of deck. CRMS-JP008 Black Feather - Gailu of Gale Dark/Bird - Tuner/3/1300/400 When there is a [Black Feather] monster on your field outside of [Black Feather - Gailu of Gale], this card can be special summon from hand. Once per turn, you can halved the attack and defense strength of a face-up monster on opponent's field. CRMS-JP009 Black Feather - Blast of Black Lance Dark/Bird/4/1700/800 When there is a [Black Feather] monster on your field outside of [Black Feather - Blast of Black Lance], this card can be special summon from hand. When this card attacks monster in defense mode, and the attack strength is higher than the defense strength, deal battle damages to opponent equal to the difference. CRMS-JP010 Black Feather - Sirocco of Dawn Dark/Bird/5/2000/900 When there is monster on opponent's field, and no monster on your field, you can Normal Summon this card without release. Once per turn, choose a face-up [Black Feather] monster on your field to activate. Increase the attack strength of the chosen monster would be equal to the total attack strength of all face-up [Black Feather] monster on the field outside of that monster. Only the chosen monster can attack the turn this effect was activated. Super Rare CRMS-JP011 Night Rose Knight Dark/Warrior - Tuner/3/1000/1000 When this card is face-up on the field, opponent cannot choose face-up Plant type monster on your field as target of attack. When this card is successfully summoned, you can special summon a Plant type monster with level 4 or less from hand. Super Rare CRMS-JP012 Summon Reactor AI Dark/Machine/5/2000/1400 When this card is face-up on the field, when a monster is summoned, reverse summoned, or special summoned to opponent's field, deal 800 damages to opponent. This effect can only be activate once per turn. During the Battle Phase of the turn which this effect was activated you can negate an attack of an oppoennt's monster. By sending a face-up of this card and each of a [Trap Reactor RR] and a [Magic Reactor AID] from your field to Graveyard, special summon a [Giant Bomber Airraid] from your hand, deck, or Graveyard. CRMS-JP013 Trap Reactor RR Dark/Machine/4/800/1800 Can be activate when opponent activates a Trap card. Destory that Trap card, and deal 800 damages to opponent. This effect can only be activated once per turn. CRMS-JP014 Magic Reactor AID Dark/Machine/3/1200/900 Can be activate when opponent activates a Magic card. Destory that Magic card, and deal 800 damages to opponent. This effect can only be activated once per turn. CRMS-JP015 Black Bomber Dark/Machine - Tuner/3/100/1100 When this card is successfully summoned, you can choose a Dark/Machine monster from your Graveyard with level 4 special summon it in face-up defense mode. Negate the effect of the monster special summoned by this effect. Rare CRMS-JP016 Giant Bomber Airraid Wind/Machine/8/3000/2500 This card cannot be Normal Summoned. This card cannot be special summon outside of by the effect of [Summon Reactor AI]. Once per turn, you can send a card to Graveyard from hand to destroy a card on opponent's field. Also, once during opponent's turn, you can choose and activate one of the following effects: - When opponent successfully summoned or special summoned a monster, destroy that card and deal 500 damages to opponent. - When opponent set a card destroy that card and deal 500 damages to opponent. Rare CRMS-JP017 Deformer Bodon Earth/Machine/3/500/1800 This card gains the effect according to its position. - Attack Mode: When this card is face-up on the field, all face-up [Deformer] monsters on your field can direct attack opponent. - Defense Mode: When this card is face-up on the field, [Deformer] monsters face-up on your field outside of this card cannot be destroy as result of battle. CRMS-JP018 Deformer Pacchin Wind/Machine/4/1200/800 This card gains the effect according to its position. - Attack Mode: Once per turn, you can release a [Deformer] monster outside of [Deformer Pacchin] to destroy a card on the field. - Defense Mode: When this card is destroyed, you can instead destroy another [Deformer] monster from your field. CRMS-JP019 Death Kaiser Dragon/Buster Fire/Undead/8/2900/2000 This card cannot be Normal Summoned. This card cannot be special summon outside of by the effect of [Buster Mode]. When this card is successfully special summoned, you can choose any number of Undead type monsters from your and opponent's Graveyard and special summon them to your field. Negate the effect of monster(s) special summoned by this effect, and destroy them at End Phase of that turn. Also, when this card on the field is destroyed, you can special summon a [Death Kaiser Dragon] from your Graveyard. Ultra/Ultimate Rare CRMS-JP020 Hyper Psycho Gunner/Buster Earth/Psychic/11/3500/3000 This card cannot be Normal Summoned. This card cannot be special summon outside of by the effect of [Buster Mode]. At the end of Damage Step which this card battles, deal damages to opponent equal to the defense strength of opponent's monster, and you gain life equal to attack strength. Also, when this card on the field is destroyed, you can special summon a [Hyper Psycho Gunner] from your Graveyard. Ultra/Ultimate Rare CRMS-JP021 Arcanite Magician/Buster Light/Spellcaster/9/900/2300 This card cannot be Normal Summoned. This card cannot be special summon outside of by the effect of [Buster Mode]. When this card is successfully special summoned, put 2 Magic Counters onto this card. For each Magic Counter on this card, increase this card's attack strength by 1000. Remove 2 Magic Counters from this card to destroy all cards on opponent's field. Also, when this card on the field is destroyed, you can special summon a [Arcanite Magician] from your Graveyard. Ultra/Ultimate Rare CRMS-JP022 Arcane Filo Fire/Spellcaster - Tuner/2/1000/400 When this card is sent to Graveyard as used by Synchro Summon of a Synchro monster, add a [Buster Mode] from deck to hand. CRMS-JP023 Buster Mercenary Earth/Warrior/4/800/300 By returning a [Buster Mode] from your hand or Graveyard to deck, destroy a Magic/Trap card on opponent's field. This effect can only be activate once per turn. CRMS-JP024 Buster Beast Earth/Beast-Warrior/4/1900/1200 Discard this card from hand to activate. Add a [Buster Mode] from your deck to hand. Rare CRMS-JP025 Black Winged Magician Wind/Spellcaster/3/1300/1200 When this card is face-up on the field, this card's controller can activate [Buster Mode] the turn it was set. CRMS-JP026 Life Coordinator Wind/Psychic/2/800/400 When opponent activates a card that deals damage to life, you can discard this card from hand to negate that effect and destroy it. Rare CRMS-JP027 Gladial Beast Samnite Earth/Beast/3/1600/1200 When this card is successfully special summon by the effect of a [Gladial Beast] monster, when this card destroyed an opponent's monster and sent it to Graveyard by battle, you can add a [Gladial Beast] card from your deck to hand. You can return this card to the deck at the end of Battle Phase which this card battled, and special summon a [Gladial Beast] monster outside of [Gladial Beast Samnite] from deck to your field. CRMS-JP028 Magic Intellectual Gaeru Water/Aqua/2/100/2000 This car's name is treated as [Des Gaeru] when it is face-up on the field. When this card is face-up on the field, opponent cannot choose other monsters as target of attack. When this card is sent to Graveyard from field, you can add a [Gaeru] monster from your deck outside of [Magic Intellectual Gaeru] to hand. Rare CRMS-JP029 Flipped Gaeru Water/Aqua/2/500/200 Once per turn you can put this card to face-down defense mode. When this card is reversed, you can return number of monsters on opponent's field to owner's hand equal to number of face-up [Gaeru] monster on your field. CRMS-JP030 Giant Battleship Big Core Mk-II Fire/Machine/6/2400/1100 When this card is successfully special summoned, put 3 counters on this card. This card cannot be destroy as result of battle. When this card battles, at the end of Damage Step remove a counter from this card. When this card battles with no counter on it, at the end of that Damage Step destroy this card. When there is no monsters on your field, this card can be summoned without release. Super Rare CRMS-JP031 Tomaboo Dark/Plant/3/1400/800 Can be activate when a Plant type monster face-up on the field outside of this card is target of activation of opponent's Magic/Trap card. Release this card from your field, draw 2 cards from your deck. CRMS-JP032 Scanner Light/Machine/1/?/? Choose an opponent's monster that is removed from game to activate. Until End Phase this card is treated as same name card as the chosen monster, and it gains the chosen monster's Attribute, level, attack strength, and defense strength. This effect can only be used once per turn. When this card leaves the field while this effect is applied, remove it from game. Rare CRMS-JP033 Dimensional Fortress Weapon Dark/Machine/4/1700/200 When this card is face-up on the field, both players cannot send card(s) from deck to Graveyard. Normal Rare CRMS-JP034 Desert Guardna Earth/Insect/4/800/1000 This card's defense is increased by number of Magic/Trap cards on the field x300. When an Insect monster on the field is destroyed, you can destroy this card instead. CRMS-JP035 Cross Sword Hunter Wind/Insect/4/1800/1200 When there is another face-up Insect type monster on your field outside of this card, when Insect type monsters on your field attacks, and the attack strength is higher than that defense strength, deal battle damages to opponent equal to the difference. CRMS-JP036 Hatibee Wind/Insect/1/500/400 Release this card and another face-up Insect type monster outside of [Hatibee] on your field to activate. Draw 2 cards from deck. CRMS-JP037 Triple Viper Water/Reptile/4/1800/400 This card can attack 3 times during a Battle Phase. You must release an Aqua type monster from your field or this card cannot declares attack. Normal Rare CRMS-JP038 Alien Revenger Dark/Reptile/6/2200/1600 You can special summon this card from hand by removing 2 A-Counters on your field. Once per turn, you can put an A-Counter onto all face-up monsters on opponent's field. When monster with A-Counter(s) on it battles with an [Alien] monster, decrease the attack and defense strength by 300 for each A-Counter on it. Only 1 [Alien Revenger] can be face-up on your field at once. Rare CRMS-JP039 Alien-Monite Light/Reptile - Tuner/1/500/200 When this card is summoned, you can special summon an [Alien] monster from your Graveyard with level 4 or less. Destroy themonster special summoned by this effect at End Phase. Rare CRMS-JP040 Dark Dive Bomber Dark/Machine - Synchro/7/2600/1800 Tuner + 1 or more non-Tuner Release a monster from your field to activate. Deal damages to opponent equal to level of the released monster * 200. Super Rare CRMS-JP041 Black Feather - Armored Wing Dark/Bird - Synchro/7/2500/1500 [Black Feather] Tuner + 1 or more non-Tuner monster(s) This card cannot be destroyed as result of battle, and all battle damages dealt to you as result of this card battling is 0. You can put a Wedge Counter onto the monster this card had attacked (max. 1). Remove all Wedge Counters from opponent's monster(s), the attack and defense strength of the monster(s) with Wedge Counter would become 0 until End Phase of this turn. Ultra/Ultimate Rare CRMS-JP042 Hyper Psycho Gunner Earth/Psychic - Synchro/9/3000/2500 Tuner + 1 or more non-Tuner Psychic type monster(s) When this card attacks monster in defense mode, and the attack strength is higher than that defese strength, deal battle damages to opponent equal to the difference. Also, at the end of Damage Step which this card attacks a monster in defense mode, recover your Life equals to the difference in the attack strength of that defense strength. Super Rar CRMS-JP043 Arcanite Magician Light/Spellcaster - Synchro/7/400/1800 Tuner + 1 or more non-Tuner Spellcaster type monster(s) When this card is successfully Synchro Summoned, put 2 Magic Counters onto this card. For each Magic Counter on this card, increase this card's attack strength by 1000. Remove a Magic Counter from your field, destroy a card on opponent's field. Super Rare CRMS-JP044 Space Fortress - Golgal Light/Reptile - Synchro/5/2600/1800 [Alien-Monite] + 1 or more non-Tuner [Alien] monster Once per turn, you can choose any number of face-up Magic/Trap cards on the field and return them to hand, and put that amount of A-Counters onto monster(s) on the field. Once per turn, by removing 2 A-Counters from the field, destroy a card on opponent's field. Super Rare CRMS-JP045 Prevent Star Magic - Equipment This card can only be equipped during the turn a face-up monster on your field is change from face-up attack mode to face-up defense mode to that monster. Choose a monster on opponent's field. That monster cannot attack or change its mode. When the equipped monster is destroyed and sent to Graveyard, remove the chosen opponent's monster from the game. CRMS-JP046 Hostile Servant Magic - Equipment When the control of the equipped monster changes, deal damages to the controller of the equipped monster equal to the original attack strength of the equipped monster. CRMS-JP047 Star Blast Magic - Normal Pay Life Points that is multiple of 500 to activate. Decrease the level of a monster in your hand or field by 1 for each 500 Life Points you paid until End Phase of this turn. Rare CRMS-JP048 Feather Wind Attack Magic - Normal Return a face-up [Black Feather] monster from your field to deck to activate. Add a [Black Feather] monster from your deck to hand. Rare CRMS-JP049 Deformer Retro Engine Magic - Equipment Can only be equipped to [Deformer] monster. When the equipped monster is destroyed, both players receive damages equal to the original attack strength of that monster. CRMS-JP050 Deformer Field Magic - Field When the mode of a monster change, put a Deformer Counter onto this card. Increase the attack strength of all face-up [Deformer] monsters by number of Deformer Counter(s) on this card x300. When this card is destroyed and sent to Graveyard, you can special summon a [Deformer] monster from your Graveyard. CRMS-JP051 Buster Burst Magic - Quickplay Release a [/Buster] monster on your field to activate. Both players received damages equal to that monster's level *200. CRMS-JP052 Buster Teleport Magic - Normal Return a [/Buster] monster from your hand to deck to activate. Draw 2 cards from your deck. Rare CRMS-JP053 Re-BUSTER Magic - Quickplay Remove a [Buster Mode] from your Graveyard from the game to activate. Destroy all monsters on yourfield, and special summon a [/Buster] monster from your Graveyard ignoring the summoning conditions. Negate the effect of the effect monster special summoned by this effect, and it cannot be released, and remove it from game when it leaves the field. CRMS-JP054 Psycho Sword Magic - Equipment Can only be equipped onto a Psychic type monster. When your Life Points is lower than opponent's, increase the attack strength of the equipped monster by that amount (max. 2000). Normal Rare CRMS-JP055 Telekinesis Collector Magic - Quickplay Special summon any amount of Psychic type monsters with level 2 or lower from your Graveyard. You receive damages equal to the total levels of the monster(s) special summoned x300. CRMS-JP056 Gladial Beast's Primal Strength Magic - Quickplay Increase the attack strength of a face-up [Gladial Beast] monster on your field by 500 until End Phase. By returning 2 [Gladial Beast] monsters from your Graveyard to your deck, return this card from your Graveyard to hand. CRMS-JP057 Seed Bullets Magic - Continuous When a Plant type monster is summoned, reverse summoned, or special summoned, put a Plant Counter onto this card (max.5). By sending this card to Graveyard, deal damages to opponent equal to number of Plant counters on this card x500. CRMS-JP058 Super Nourishing Sun Magic - Continuous Release a Plant type monster with level 2 or less from your field to activate. Special summon a Plant type monster from your deck or had with level equal to or lower than the released monster's level +3. When that monster leaves the field, destroy this card. When this card leaves the field, destroy that monster(s). Rare CRMS-JP059 Book of Six Military Magic - Quickplay Release 2 face-up [Six Warmasters] monster from your field to activate. Special summon a [Big General - Shien] from your deck to your field. CRMS-JP060 Big Tree Sea Magic - Continuous When an Insect type monster is destroyed and sent to Graveyard from the field, the controller of that destroyed monster can add an Insect type monster with the same level as the destroyed monster from deck to hand. CRMS-JP061 Barrier of Magical Tribe Magic - Continuous Whenever Spellcaster type monster(s) on the field is destroyed, put a Magic Counter onto this card (max. 4). Send a face-up Spellcaster type monster from your field and this card to Graveyard, draw card(s) from your deck equal to number of Magic Counters on this card. CRMS-JP062 Triangle Area Magic - Quickplay Destroy a monster with A-Counter(s) on it on the field. You can special Summon an [Alien] monster with level 4 or less from your deck. Destroy the monster special summoned by this effect at End Phase. CRMS-JP063 Buster Mode Trap - Normal Release a Synchro monster from your field, special summon a monster with [/Buster] after the released monster's name from your deck in attack mode. Rare CRMS-JP064 Spirit Force Trap - Normal Can be activate during Battle Damage calculations during opponent's turn. The battle damages dealt to you from that battle becomes 0. Afterward, you can add a Warrior type Tuner with defense strength 1500 or less from your Graveyard to hand. Rare CRMS-JP065 Lost Star Descent Trap - Normal Choose a Synchro monster from your Graveyard, special summon it to face-up defense mode to your field. Negate the effect of the monster special summoned by this effect, decrease its level by 1 and the defense strength to 0. Also, the mode of that cannot be change. CRMS-JP066 Silver Barrier - Silver Force Trap - Counter Can be activate when opponent activated a Trap card that deals damages. Negate that activation, and destroy that card and all face-up Magic/Trap card on opponent's field. Super Rare CRMS-JP067 Half or Stop Trap - Normal Can only be activate during opponent's Battle Phase. Opponent choose and apply one of the following effects. - Until the end of Battle Phase, halved the attack strength of all monsters on his/her field. - End the Battle Phase. CRMS-JP068 Nightmare Demons Trap - Normal Release a monster on your field to activate. Special summon 3 [Nightmare Demons Token] (Dark/Demon/6/2000/2000) in attack mode to opponent's field. When a [Nightmare Demons Token] is destroyed, the controller of this token received 800 damages. CRMS-JP069 Black Arrow Trap - Normal Choose a face-up monster on your field to activate. Until End Phase, decrease that monster's attack strength by 500, and when it attack monster in defense mode, and the attack strength is higher than that defense strength, deal battle damages to opponent equal to the difference. When the chosen monster destroyed a monster and sent it to Graveyard by battle, deal damages to opponent equal to the original defense strength of the destroyed monster. CRMS-JP070 Ivy Shackle Trap - Continuous When this card is face-up on the field, during only your turn, all face-up monsters on opponent's field becomes Plant type. When this card is destroyed while it's face-up by opponent's effect and sent to Graveyard, draw a card from your deck. CRMS-JP071 Fake Explosion Penta Trap - Normal Can be activated when opponent's monster declare attack. Monster(s) cannot be destroy in that battle, and special summon a [Summon Reactor AI] from your hand or Graveyard after damage calculations. CRMS-JP072 Deformer Barrier Trap - Counter Negate the activation of a Magic/Trap card that would destroy face-up [Deformer] monster(s) on your field and destroy it. Afterward, add a [Deformer] monster from your deck to hand. CRMS-JP073 Bren Deformer Trap - Normal When there are 2 or more face-up [Deformer] monsters on your field, choose 2 cards on opponent's field to activate. Opponent choose 1 from there and destroy that chosen opponent's card. CRMS-JP074 Buster Slash Trap - Normal Can only be activated when there is a face-up [/Buster] monster on your field. Destroy all face-up monsters on the field. CRMS-JP075 Buster Counter Trap - Counter Can only be activated when there is a face-up [/Buster] monster on your field. Negate the activation of effect of an Magic/Trap/Effect monster and destroy it. CRMS-JP076 Psycho Chain Trap - Continuous Choose a Psychic type monster from your Graveyard and special summon it in attack mode. Treat the monster special summoned by this effect as a Tuner monster. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card. When this card is sent to Graveyard, you receive damages equal to the level of the special summoned monster x400. Rare CRMS-JP077 Super Natural Healing Trap - Normal Can be activate during End Phase. Recover your Life Points by 1000 for each Psychic type monster sent to Graveyard during this turn. Normal Rare CRMS-JP078 Gladial Beast of Troy Trap - Normal Special Summon a [Gladial Beast] monster from your hand to opponent's field. Afterward, you draw a card from deck. CRMS-JP079 Thorn Wall Trap - Normal Can be activated when a face-up Plant type monster on your field is chosen as target of attack. Destroy all monsters in attack mode on opponent's field. Rare CRMS-JP080 Planetary Polluting Virus Trap - Normal Release an [Alien] monster from your field to activate. Destroy all face-up monsters on opponent's field without A-Counter(s) on it. During the next 3 opponent's turns after this card was activated, put an A-Counter onto all monster summoned, reverse summoned, or special summoned by opponent. Rare END.