Translation file for: Beginner's Edition 1 (BE01) Document version 1.0, last update 5/22/2011 Created by Spikes and Baron http://www.dmcomet.net (c)2011 S&B Duel Monsters Comet, all rights reserved ------------------------------------------------------ UPDATE v1.0 - Initial Version ------------------------------------------------------ HOW TO USE THIS FILE? This file may only be use for your own info. Yes, you can use this translation to copy to forum/ruling explanation/etc. But this translations cannot be use for ANY business usage. Monster: (Card Set)-(Card Number) (Card Name) (Main Type)/(Sub-Type)-(Archtype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Secret Rare (5): Marshmallon (206) Blue Eyes Ultimate Dragon (207) Meteor Black Dragon (208) Scapegoat (209) Compensation of Blood (210) Ultra Rare (14): Sacrifice (013) Hurricane (028) Android - Psycho Shocker (062) Cry of the Living Dead (069) Blue Eyes White Dragon (089) Black Magician (092) Black Hole (098) Thunderbolt (099) Sealing Swords of Light (110) Raise Dead (114) Sealed Exodia (120) Tidal Wave (188) Power of Teamwork (203) Power of Magician (204) Super Rare (20): Cyclone (027) Giant Growth (033) Quick Momonga (046) Killer Tomato (052) Sand Tornado (068) Ceasefire Treaty (075) Imperial Order (078) Apostle of Obliteration (080) Chaos Pod (084) Buster Blader (086) Red Eyes Black Dragon (107) Pot of Greed (115) Demon Summon (121) Black Demon's Dragon (129) Change of Heart (141) Limiter Removal (152) Gravity Bind (160) Thousand Eyes Sacrifice (167) Magical Giga Cyber (174) Masked Beast - Masked Hellraiser (178) Rare (30): Axe of Demon (002) Black Pendant (003) Mischievous Demonic Twins (021) Sudden Charge (023) Toon Demon (036) Cyber Pod (038) Bringer of Light (039) Giant Rat (040) Giant Virus (045) Shining Angel (047) Messenger of Peace (060) Blue Eyes Toon Dragon (061) Magical Slik Hat (079) Apostle of Extermination (081) Early Burial (083) Black Robed Sage (087) Big Shield Guarder (088) Dark Knight Gaia (093) Fissure (100) Pit Trap (101) Dragon Knight Gaia (104) Mask of Darkness (126) Saint Magician (137) Offering for the Dead (139) Executioner - Makyura (142) Exchange (143) Magic Drain (158) Goblin Attack Force (173) Monster Box (187) ---------------------------------- BE01-JP001 Penguin Knight Water/Aqua/3/900/800 When this card is directly put into Graveyard from your deck by opponent, put your Graveyard and deck together. Shuffle your deck afterward. BE01-JP002 Axe of Demon Magic - Equipment Increase the attack strength of the equipped monster by 1000. When this card is put into Graveyard from your field, you can release a monster on your field to put this card onto top of your deck. Rare BE01-JP003 Black Pendant Magic - Equipment Increase the attack strength of the equipped monster by 500. When this card is send to Graveyard from your field, do 500 damages to opponent. Rare BE01-JP004 Demon's Kiss Magic - Equipment Increase the equipped monster's attack strength by 700. When this card is sent to your Graveyard from the Field, you may pay 500 Life Points to return this card into top of your deck. BE01-JP005 Hexagram Curse Trap - Continuous While this card is on the Field, 1 of your opponent's monsters cannot attack and cannot change its mode. If the chosen monster is destroyed, destroy this card. BE01-JP006 Electric Snake Light/Electric/3/800/900 If this card is put into Graveyard by your opponent's card effect, draw 2 cards from your deck. BE01-JP007 Amoeba Water/Aqua/1/300/350 When your opponent gain control of this card when this card is face-up, do 2000 damages to your opponent. This effect can only be activate once per duel. BE01-JP008 Maha Vailo Light/Spellcaster/4/1550/1400 For each equipment Magic card that was equipped on this card, increase this card's attack strength by 500. BE01-JP009 Ibii Earth/Insect/3/850/700 If this card is put into Graveyard by your opponent's card effect, do 1000 damages to your opponent. BE01-JP010 Gurigugu Earth/Plant/1/350/300 When your opponent gain control of this card when this card is face-up, gain 2000 lifepoints. This effect can only be activate once per duel. BE01-JP011 Demon Detector Dark/Demon/2/650/500 FLIP: Your opponent draw 3 cards, after verify by both players, if they contain a Magic card, discard all Magic cards to the Graveyard. BE01-JP012 Royal Intruder Earth/Warrior/4/1350/1700 FLIP: Exchange one opponent's monster control with this card. This effect cannot be activate during opponent's Battle Phase. BE01-JP013 Sacrifice Dark/Spellcaster - Ritual/1/0/0 Effect: Choose one opponent's monster and equip on this card (This effect can only be activate once per turn, and at most you may only equip one monster on this card). This card's attack and defense strength is the same as the equipped monster. When this card is destroy as result of battle, the equipped monster was also destroy, and your opponent receive this card's battle damages. Ultra Rare BE01-JP014 Gravekeeper's Familiar Magic - Continuous When your opponent's monster attack, discard the top card of his/her deck into his/her Graveyard. BE01-JP015 Greedy Goblin Magic - Normal Draw a card from your deck, your opponent gain 1000 lifepoints. BE01-JP016 Transport Tax Magic - Continuous Whenever a monster attacks, its player must pay 500 Lifepoints. BE01-JP017 Final Battle Magic - Normal Discard 5 cards from your hand. Destroy all cards on the field. BE01-JP018 Theft Magic - Equipment Gain control of 1 of your opponent's face-up monster. During your opponent's Standby Phase, he/she gains 1000 Life Points. Rare BE01-JP019 Song of Sanctuary Magic - Field Increase the defense strength of all monsters in defense mode by 500. BE01-JP020 Confiscation Magic - Normal Pay 1000 Lifepoints. Look at your opponent's hand, and discard one card from his/her hand into Graveyard BE01-JP021 Mischievous Demonic Twins Magic - Normal Pay 1000 Lifepoints. Randomly discard one card from your opponent's hand, then your opponent choose to discard one card form his/her hand Rare BE01-JP022 Clothes Changing Dressing House Magic - Quickplay Move 1 Equipment Magic card to another legal target. BE01-JP023 Sudden Charge Magic - Quickplay Increase the attack strength of 1 monster by 700 until the end of the turn. Rare BE01-JP024 Trusted Guarder Magic - Quickplay Increase the defense strength of 1 monster by 700 until the end of the turn. BE01-JP025 Steadfast Guard Magic - Normal Look at your opponent's hand. Choose one of them and shuffle that card into his/her deck. BE01-JP026 Magical Bonds Magic - Continuous Whenever a player play a card from hand, the controller of that card lost 500 lifepoints. BE01-JP027 Cyclone Magic - Quickplay Destroy 1 Magic or Trap card on the Field. Super Rare BE01-JP028 Hurricane Magic - Normal Return all Magic and Trap cards on the Field to their owner's hands. Ultra Rare BE01-JP029 Painful Choice Magic - Normal Choose 5 cards from your deck and show them to your opponent. Your opponent chooses 1 of them and put that card into your hand, put the rest into your Graveyard. BE01-JP030 Horn of Unicorn Magic - Equipment Increase the attack and defense strength of equipped monster by 700. When this card is sent to Graveyard from the field, put this card into top of your deck. BE01-JP031 Labyrinth Maze Earth/Rock/5/0/3000 Normal Monster BE01-JP032 Exocrism Magic - Normal Destroy all Monsters that have Equipment cards attached to them. BE01-JP033 Giant Growth Magic - Equipment When your Life Point is lower than your opponent, the attack of the equipped monster is double of its original attack. When your Life Point is higher than your opponent, the attack of the equipped monster is halved of its original attack. Super Rare BE01-JP034 Toon Dragon Egger Fire/Dragon - Toon/7/2200/2600 This card can only be summon when a [Toon World] is on the field. This card can't attack the turn it's summon. You must pay 500 Life Point in order for this card to attack. When a [Toon World] is destroy, destroy this card. When your opponent don't have any Toon monsters on the field, this card can attack opponent directly. When your opponent has any Toon monsters on the field, you must attack those Toon monsters. BE01-JP035 Toon Mermaid Water/Aqua - Toon/4/1400/1500 This card can only be summon when a [Toon World] is on the field. This card can't attack the turn it's summon. You must pay 500 Life Point in order for this card to attack. When a [Toon World] is destroy, destroy this card. When your opponent don't have any Toon monsters on the field, this card can attack opponent directly. When your opponent has any Toon monsters on the field, you must attack those Toon monsters. BE01-JP036 Toon Demon Dark/Demon - Toon/6/2500/1200 This card can only be summon when a [Toon World] is on the field. This card can't attack the turn it's summon. You must pay 500 Life Point in order for this card to attack. When a [Toon World] is destroy, destroy this card. When your opponent don't have any Toon monsters on the field, this card can attack opponent directly. When your opponent has any Toon monsters on the field, you must attack those Toon monsters. Rare BE01-JP037 Toon World Magic - Continuous You must pay 1000 Life Points to activate this card. BE01-JP038 Cyber Pod Dark/Rock/3/900/900 Reverse: Destroy all monsters on the field. Afterward, both player reveal the top 5 cards from his/her deck, special summon any monsters with a level of 4 or less in face-up attack mode or face-down defense mode. Put the rest into your hand. Rare BE01-JP039 Bringer of Light Light/Angel/3/100/2000 While tihs card is face-up on the field, any card that're put into a Graveyard are remove from game instead. BE01-JP040 Giant Rat Earth/Beast/4/1400/1450 When this card is destroy as a result of battle and is send into Graveyard, you may special summon a Earth main-type monster with attack of 1500 or less from your deck to the field. Shuffle your deck afterward. Rare BE01-JP041 Senju God Light/Angel/4/1400/1000 When this card is summon or reverse summon, you may put a Ritual monsters from your deck to your hand. Rare BE01-JP042 UFO Turtle Fire/Machine/4/1400/1200 When this card is destroy as a result of battle and is send into Graveyard, you may special summon a Fire main-type monster with attack of 1500 or less from your deck to the field. Shuffle your deck afterward. BE01-JP043 Swift Kill Assassin Dark/Demon/4/2000/2000 Reduce the attack and defense of this monster by 400 for each cards in your hand. BE01-JP044 Karate Man Earth/Warrior/3/1000/1000 Once during your turn, you can double this card original attack. If you use this effect, destroy this card at the end of turn. BE01-JP045 Giant Virus Dark/Demon/2/1000/100 If this card is send to Graveyard as a result of battle, do 500 Life Point damage to your opponent. Afterward, your may special summon any number of cards with the same name to your field in face-up attack mode. Shuffle your deck afterward. Rare BE01-JP046 Quick Momonga Earth/Beast/2/1000/100 If this card is send to Graveyard as a result of battle, you gain 1000 lifepoints. Afterward, your may special summon any number of cards with the same name to your field in face-down defense mode. Shuffle your deck afterward. Super Rare BE01-JP047 Shine Angel Light/Angel/4/1400/800 When this card is destroy as a result of battle and is send into Graveyard, you may special summon a Light main-type monster with attack of 1500 or less from your deck to the field. Shuffle your deck afterward. Rare BE01-JP048 Grizzly Mother Water/Beast-Warrior/4/1400/1000 When this card is destroy as a result of battle and is send into Graveyard, you may special summon a Earth main-type monster with attack of 1500 or less from your deck to the field. Shuffle your deck afterward. BE01-JP049 Dragonfly Wind/Insect/4/1400/900 When this card is destroy as a result of battle and is send into Graveyard, you may special summon a Wind main-type monster with attack of 1500 or less from your deck to the field. Shuffle your deck afterward. BE01-JP050 Ceremony Bell Light/Spellcaster/3/0/1850 When this card is face-up on the field, both player must reveals their hand. BE01-JP051 Sonic Bird Wind/Bird/4/1400/1000 When this card is summon or reversed summon, you may put a Ritual Magic from your deck to your hand. BE01-JP052 Killer Tomato Dark/Plant/4/1400/1100 When this card is destroy as a result of battle and is send into Graveyard, you may special summon a Dark main-type monster with attack of 1500 or less from your deck to the field. Shuffle your deck afterward. Super Rare BE01-JP053 Kotodama Earth/Angel/3/0/1600 While this card is face-up on the field, monsters with the same name can't exist on the field. Also, whenever on of those card with the same name is used, negate the summon and destroy that monster. BE01-JP054 Gaia Power Magic - Field Increase the attack of Earth main-type monsters on the field by 500, reduce their defense by 400. BE01-JP055 Waterworld Magic - Field Increase the attack of Water main-type monsters on the field by 500, reduce their defense by 400. BE01-JP056 Burning Blood Magic - Field Increase the attack of Fire main-type monsters on the field by 500, reduce their defense by 400. BE01-JP057 Desert Storm Magic - Field Increase the attack of Wind main-type monsters on the field by 500, reduce their defense by 400. BE01-JP058 Shine Spark Magic - Field Increase the attack of Light main-type monsters on the field by 500, reduce their defense by 400. BE01-JP059 Dark Zone Magic - Field Increase the attack of Earth main-type monsters on the field by 500, reduce their defense by 400. BE01-JP060 Messenger of Peace Magic - Continuous All monsters that have attack of 1500 or more can't attack. During your Standby Phase, pay 100 Life Points. If you don't, destroy this card. Rare BE01-JP061 Blue Eyes Toon Dragon Light/Dragon/8/3000/2500 This card can only be summon when a [Toon World] is on the field. This card can't attack the turn it's summon. You must pay 500 Life Point in order for this card to attack. When a [Toon World] is destroy, destroy this card. When your opponent don't have any Toon monsters on the field, this card can attack opponent directly. When your opponent has any Toon monsters on the field, you must attack those Toon monsters. Rare BE01-JP062 Android - Psycho Shocker Dark/Machine/6/2400/1500 When this card is face-up on the field, no Trap cards can be activated, and all effect of Trap card on the field are negated. Ultra Rare BE01-JP063 Parasite Earth/Insect/2/500/300 Reverse: Shuffle this card to opponent deck in face-up position. When opponent draw this card, it's special summon to opponent's field in face-up defense mode, and do 1000 Life Points damage to opponent. Also, as long as this card is on opponent's field in face-up position, all face-up monsters on opponent field become Insect sub-type. BE01-JP064 Force Swords of Light Trap - Normal Choose 1 card from opponent hand randomly, and remove it from game in face-down position. During your opponent's 4th Standby Phase after this card is activate, return that card to your opponent's hand. BE01-JP065 Chain Destruction Trap - Normal You may activate this card when a monster with attack of 2000 or less is summon, reversed summon, or special summon. Destroy all copy of that monsters in opponent's hand or deck. Your opponent shuffle his/her deck afterward. BE01-JP066 Blessing of Holy Elf Trap - Normal Gain 300 Life Points for each monsters on the field. BE01-JP067 Eye of Truth Trap - Continuous While this card is face-up on the field, your opponent must reveal his/her hand. During your opponent's Standby Phase, if he/she has any Magic card in his/her hand, he/she gain 1000 Life Points. BE01-JP068 Sand Tornado Trap - Normal Destroy 1 Magic or Trap card on opponent's field. Afterward, you may set a Magic/Trap card from your hand to the field. Super Rare BE01-JP069 Cry of the Living Dead Trap - Continuous Choose a monster in your Graveyard, and special summon it in attack mode. When this card leaves the field, destroy that monster. When that monster is destroy, destroy this card. Ultra Rare BE01-JP070 Silver Screen Mirror Wall Trap - Continuous All attack strength of opponent's attacking monster are reduced by half. During your Standby Phase, pay 2000 Life Points or destroy this card. BE01-JP071 Angel of White Uniform Trap - Normal You may activate this card when you receive any damage. Gain 1000 Life Points. Then, if cards with same name is in your Graveyard, gain 500 Life Points for each copy in your Graveyard additionally. BE01-JP072 Forced Collection Trap - Continuous You may activate this card when you discard cards from your hand. After you discard cards from your hand, your opponent discard the same number of cards from his/her hand. BE01-JP073 DNA Morphing Operation Trap - Continuous Choose 1 sub-type when you activate this card. While this card is face-up on the field, all face-up monster become the selected sub-type. BE01-JP074 Supplemental Reserves Trap - Normal You may activate this card when you have more than 5 monsters in your Graveyard. Choose up to 3 monsters that're not effect monsters with an attack of 1500 or less and put them into your hand. BE01-JP075 Ceasefire Treaty Trap - Normal Filp all monster in face-down defense mode face-up, at this time, Reverse effect are not activate. For each effect monsters on the field, do 500 Life Points damage to your opponent. Super Rare BE01-JP076 Holy Radiance Trap - Continuous Monsters can't be set in face-down defense mode. When monsters are set in face-down defense mode, it's summon in face-up defense mode instead. BE01-JP077 Fair Play Trap - Continuous Both player must reveal their hand to opponent during their turn. BE01-JP078 Imperial Order Trap - Continuous While this card is face-up on the field, all Magic cards on the field are negated. During your Standby Phase, pay 700 Life Points or destroy this card. Super Rare BE01-JP079 Magical Silk Hat Trap - Normal Choose 2 non-monster cards from your deck and a monster from your field, and shuffle them onto the field randomly in face-down defense mode, then shuffle your deck. The 2 cards you select from your deck become monster (Attack 0/Defense 0), and are destroy at the End of Battle Phase. You can only activate this card during your opponent's Battle Phase. Rare BE01-JP080 Apostle of Obliteration Magic - Normal Destroy 1 face-down monster and remove it from game. If that monster is a Reverse effect monster, each player verify their opponent's deck, and remove all monsters with the same name as the removed monster from game. Each player shuffle their deck afterward. Super Rare BE01-JP081 Apostle of Extermination Magic - Normal Destroy a face-down Magic or Trap card on the field and remove it from game. If that card is a Trap card, each player verify their opponent's deck, and remove all Trap card with the same name as the removed Trap cards. Each player shuffle their deck afterward. Rare BE01-JP082 Shallow Grave Magic - Normal Each player choose a monster in his/her Graveyard, and special summon it in face-down defense mode. BE01-JP083 Early Burial Magic - Equipment Pay 800 Life Points. Choose a monster in your Graveyard and special summon it to the field in attack mode, and equip this card to it. When this card is destroy, destroy the equipped monster. Rare BE01-JP084 Chaos Pod Earth/Rock/3/800/700 Reverse: Each player shuffle the monsters on their field to its owner's deck. Afterward, each player reveal cards from their deck until they reach the same number of monsters shuffle back to deck. All monsters that're level 4 or less are special summon to the field in face-down defense mode. Put all other cards you reveal into your Graveyard. Super Rare BE01-JP085 Soul Parasite Dark/Demon/2/300/800 When this card is attack by opponent while it's in face-down defense mode, this card become equipment card to the attacking monster (Battle Damage are reduced to 0). During your opponent's Standby Phase, you gain Life Points equal to half of the attack strength of the equipped monster. BE01-JP086 Buster Blader Earth/Warrior/7/2600/2300 For each Dragon sub-type monster in your opponent's Graveyard or Field, increase the attack of this card by 500. Super Rare BE01-JP087 Black Robed Sage Dark/Magic User/9/2800/3200 This card cannot be Normal Summon. When [Time Wizard] effect is successfully activate, you may release a [Black Magician] on your field to special summon this card from your hand or deck. At this time, choose a Magic card from your deck and add it into your hand, shuffle your deck afterward. Rare BE01-JP088 Big Shield Guarder Earth/Warrior/4/100/2600 When this card is target of Magic card while face0down, negate the activation of that card. Afterward, change this card to face-up defense mode. When this card is attacked, after Damage Step, change this card to attack mode. Rare BE01-JP089 Blue Eyes White Dragon Light/Dragon/8/3000/2500 Normal Monster Ultra Rare BE01-JP090 Flame Swordsman Fire/Warrior - Fusion/5/1800/1600 [Flame Controller] + [Legendary Swordsman - Masaki] Rare BE01-JP091 Wight Dark/Undead/1/300/200 Normal Monster BE01-JP092 Black Magician Dark/Spellcaster/7/2500/2100 Normal Monster Ultra Rare BE01-JP093 Dark Knight Gaia Earth/Warrior/7/2300/2100 Normal Monster Rare BE01-JP094 Elven Swordsman Earth/Warrior/4/1400/1200 Normal Monster BE01-JP095 Aqua Madool Water/Spellcaster/4/1200/2000 Normal Monster BE01-JP096 Dragon Type Sealing Jar Trap - Continuous When this card is face-up on the field, all face-up Dragon type monsters is put to face-up defense mode, and its mode cannot be change afterward. BE01-JP097 Sea Magic - Field Increase the attack and defense strength of all Fish, Sea-Dragon, Thunder, and Aqua type monsters by 200. Decrease the attack and defense strength of all Machine and Pyro type monster by 200. BE01-JP098 Black Hole Magic - Normal Destroy all monsters on the field. Ultra Rare BE01-JP099 Thunder Bolt Magic - Normal Destory all monsters on opponent's field. Ultra Rare BE01-JP100 Fissure Magic - Normal Destroy the face-up monster on opponent's field with lowest attack strength. Rare BE01-JP101 Pit Trap Trap - Normal When opponent Summoned or Reverse Summoned a monster with attack strength of 1000 or less, destroy that monster. Rare BE01-JP102 Fusion Magic - Normal From your hand and/or field, choose monster(s) need for a Fusion monster card and send them to Graveyard, then special summon that Fusion monster from the Fusion deck. BE01-JP103 Holy Elf Light/Spellcaster/4/800/2000 Normal Monster BE01-JP104 Dragon Knight - Gaia Dark/Warrior - Fusion/8/2600/2100 [Dark Knight - Gaia] + [Curse of Dragon] Rare BE01-JP105 Curse of Dragon Dark/Dragon/5/2000/1500 Normal Monster BE01-JP106 Giant Soldier of Stone Earth/Rock/3/1300/2000 Normal Monster BE01-JP107 Red Eyes Black Dragon Dark/Dragon/7/2400/2000 Normal Monster Super Rare BE01-JP108 Card Hunting Reaper Dark/Demon/5/1380/1930 Reverse: Destroy a Trap card on the field. If the chosen card is set, confirmed that card, and if it's Trap card destroy it. If Magic card put it back. BE01-JP109 "Defense" Seal Magic - Normal Choose a monster in defense mode on opponent's field, and put it to face-up attack mode. BE01-JP110 Sealing Swords of Light Magic - Normal All monsters on opponent's field would change to face-up position. After this card activated, this card would stay on the field for 3 turns (counting opponent's turn). When this card is on the field, monsters on opponent field cannot declare attack. Ultra Rare BE01-JP111 Blue Ninja Earth/Warrior/1/300/300 Reverse: Destory a Magic card on the field. If the chosen card is set, confirmed that card, and destroy it if it's Magic card. If it's Trap put it back. BE01-JP112 Man-Eating Bug Earth/Insect/2/450/600 Reverse: Destroy a monster on the field BE01-JP113 Hane Hane Earth/Beast/2/450/500 Reverse: Return a monster on the field to its owner's hand BE01-JP114 Raise Dead Magic - Normal Choose a monster in your or opponent's Graveyard, and special summon the chosen monster onto your field. Ultra Rare BE01-JP115 Pot of Greed Magic - Normal Draw 2 cards from your deck. Super Rare BE01-JP116 Right Leg of Sealed One Dark/Spellcaster/1/200/300 Normal Monster BE01-JP117 Left Leg of Sealed One Dark/Spellcaster/1/200/300 Normal Monster BE01-JP118 Right Arm of Sealed One Dark/Spellcaster/1/200/300 Normal Monster BE01-JP119 Left Arm of Sealed One Dark/Spellcaster/1/200/300 Normal Monster BE01-JP120 Sealed Exodia Dark/Spellcaster/3/1000/1000 When this card and "Left Leg, Right Leg, Left Arm, Right Arm of Sealed One" are all in your hand, you win the game. Ultra Rare BE01-JP121 Demon Summon Dark/Demon/6/2500/1200 Normal Monster Super Rare BE01-JP122 Larva Moth Earth/Insect/2/500/400 This card cannot be Normal Summoned. This card can be special summon by sacrificing a [Pit Moth] with [Cocoon of Evolution] equipped onto it for at least 2 turns (counting your turn). BE01-JP123 Harpy Lady Wind/Bird/4/1300/1400 Normal Monster BE01-JP124 Harpy Lady Triplet Wind/Bird/6/1950/2100 This card cannot be Normal Summon. This card can be special summon by effect of [Kaleidoscope - Elegant Separation -]. BE01-JP125 Cocoon of Evolution Earth/Insect/3/0/2000 This card can be treated as an Equipped card from your hand and equipped on a face-up [Pit Moth] on the field. When equipped, the attack and defense strength of [Pit Moth] would be treated as [Cocoon of Evolution]. BE01-JP126 Mask of Darkness Dark/Demon/2/900/400 Reverse: Choose a Trap card in your Graveyard. Return the chosen card into your hand. Rare BE01-JP127 White Thief Light/Spellcaster/3/1000/700 When this card does Battle damages to opponent, opponent randomly discard a card from hand. BE01-JP128 Large Eyeball King Dark/Demon/4/1200/1000 Reverse: Look at the top 5 cards on your deck, and you can put them back in any order. BE01-JP129 Black Demon's Dragon Dark/Dragon - Fusion/9/3200/2500 [Demon Summon] + [Red Eyes Black Dragon] Super Rare BE01-JP130 Masked Sorcerer Dark/Spellcaster/4/900/1400 When this card does battle damages to opponent, draw a card. BE01-JP131 Pit Moth Earth/Insect/1/300/200 Normal Monster BE01-JP132 Kaleidoscope - Elegant Separation - Magic - Normal This card can be activated when there's one or more [Harpy Lady] face-up on the field. Special Summon a [Harpy Lady] or [Harpy Lady Triplets] from the hand or deck. BE01-JP133 Thunder Lord - Sanga Light/Thunder/7/2600/2200 Can be activate during Battle damages calculation in opponent's turn. The attack strength of the monster attacking this card becomes 0. This effect can only be activate once per this card is face-up on the field. BE01-JP134 Wind Lord - Hyuga Wind/Spellcaster/7/2400/2200 Can be activate during Battle damages calculation in opponent's turn. The attack strength of the monster attacking this card becomes 0. This effect can only be activate once per this card is face-up on the field. BE01-JP135 Water Lord - Suga Water/Spellcaster/7/2500/2200 Can be activate during Battle damages calculation in opponent's turn. The attack strength of the monster attacking this card becomes 0. This effect can only be activate once per this card is face-up on the field. BE01-JP136 Mister Bomber Fire/Machine/3/800/900 Can be activate during your Standby Phase. Release this face-up card, and choose 2 face-up monsters with attack strength of 1000 or less and destroy them. BE01-JP137 Saint Magician Light/Spellcaster/1/300/400 Reverse: Choose a Magic card in your Graveyard. Return that card to your hand. Rare BE01-JP138 Fake Trap Trap - Normal Can be activate when effect of opponent's Magic, Trap, or effect monster would destroy a Trap card on your field. Destroy this card instead. If a set card is destroy, confirmed that card. BE01-JP139 Offering for the Dead Magic - Normal Discard a card from your hand. Choose a monster on the field and destroy that monster. Rare BE01-JP140 Soul Release Magic - Normal Choose up to total of 5 cards in both Graveyards, and remove those cards from the game. BE01-JP141 Change of Heart Magic - Normal Choose a monster on opponent's field. Until the End Phase of the turn it's activated, gain the control of the chosen card. Super Rare BE01-JP142 Executioner - Makyura Dark/Warrior/4/1600/1200 During the turn this card is sent to Graveyard, the owner of ths card can activate Trap card(s) from hand. Rare BE01-JP143 Exchange Magic - Normal Both player reveal their hand, and respective opponent choose a card from opponent's hand. Add the chosen card to your own hand, and can be use in that Duel. (If send to Graveyard put it to original owner's hand) Rare BE01-JP144 Goblin Petty Official Trap - Continuous You may activate this card when your opponent's Life Point is 3000 or lower. Do 500 points of damage to opponent during each of his/her Standby Phase. BE01-JP145 Gamble Trap - Normal This card can only be activate when your opponent have 6 or more cards in his/her hand, and you have 2 or less cards in your hand. Flip a coin and guess. If it's correct, draw cards until you have 5 cards in your hand. Otherwise, skip your next turn. BE01-JP146 Hand-to-Hand Combat Trap - Normal You may activate this card when you received damage. Do 700 points of damage to your opponent's Life Point. Afterward, for each [Hand-to-Hand Combat] in your Graveyard, do 300 points of damage to opponent. BE01-JP147 God's Blessing Trap - Continuous Whenever you draw card(s), you gain 500 lifepoints. BE01-JP148 Invitation of Dead Spirit Trap - Continuous Whenever a card is send to Graveyard, do 300 points of damage to the owner of that card. BE01-JP149 Death Hamster Earth/Beast/3/900/600 Reverse: You may set a [Death Hamster] from your deck to the field in face-down defense mode. Shuffle your deck afterward. BE01-JP150 Burning Earth Magic - Continous Destroy all Field cards. During each player's Standby Phase, do 500 points of damage to the turn player. BE01-JP151 Meteor Strike Magic - Equipment When attacking monster in defense mode, if the attack strength of the equipped monster is higher than the defense strength of the monster in defense mode, do Battle damage to opponent equal to the difference. Rare BE01-JP152 Limiter Removal Magic - Quickplay The attack strength of all of your face-up Machine Type monster is doubled. At the end of turn, destroy any monster affected by this effect. Super Rare BE01-JP153 Rain of Blessing Magic - Normal Each player gain 1000 lifepoints. BE01-JP154 Monster Recall Magic - Quickplay Shuffle a monster on your field and your field to your deck. Afterward, draw number of cards equal to number you shuffled in. (If cards not owned by you is in hand, this card cannot be activate) BE01-JP155 Shift Change Trap - Normal Can be activate when opponent's Magic, Trap, or Battle target a monster on your field. Target another of your monster instead. BE01-JP156 Worm Hole Magic - Normal Choose a monster on your field, and remove it from the field until the next of your Standby Phase. The monster card zone of the chosen monster cannot be used. BE01-JP157 Ground Collaspe Magic - Continuous Choose 2 places in all monster card zones. The chosen monster card zeons cannot be use. You cannot choose the places where there's already a monster card. BE01-JP158 Magic Drain Trap - Counter This card can be activate when opponent activate a Magic card. Opponent can discard a Magic card from his/her hand to negate this card's effect. If not discard, negate the activation of that Magic card and destroy it. Rare BE01-JP159 Messiah of Ant Hell Trap - Continuous Destroy all monsters with level 3 or less at the End Phase the turn they're Summoned or Reverse Summoned. BE01-JP160 Gravity Bind Trap - Continuous All monsters on the field with level of 4 or higher cannot attack. Super Rare BE01-JP161 Type Zero Magical Crusher Trap - Continuous When a Magic card is discard, deal 500 damages to opponent. BE01-JP162 Shadow of Temptation Trap - Normal Can be activate when opponent's monster is set to defense mode. Put that monster to face-up attack mode, and its Reverse effect would not be activate. BE01-JP163 Legendary Fisherman Water/Warrior/5/1850/1600 When [Sea] is on the field, this card is not affect by effect of Magic. Also this card cannot be target of attack by opponent's monsters. Rare BE01-JP164 Sword Hunter Earth/Warrior/7/2450/1700 The monsters destroy by this card as result of battle would become an Equipment card that increase attack strength by 200 and equipped onto this card at the end of Battle Phase. BE01-JP165 Puncture Insect Earth/Insect/2/1100/200 When this card does battle damages to opponent, pull a [Parasite] from your deck out, and you can put it onto the top of your deck after it's shuffled. BE01-JP166 Wicked God of Thousand Eyes Dark/Demon/1/0/0 Normal Monster BE01-JP167 Thousand Eyes Sacrifice [Sacrifice] + [Wicked God of Thousand Eye] When this card is face-up on the field, the mode of all other monsters cannot be change, and cannot declare attack. Choose an opponent's monster and equipped it onto this card (this effect can only be use once per turn, and can only equipped one monster at one time). This card's attack and defense strength would become the ones of the equipped monster. When this card is destroy as result of battle, destroy the equipped monster instead. Super Rare BE01-JP168 Falcon Knight Earth/Warrior/3/1000/700 This card can attack up to 2 times during a Battle Phase. BE01-JP169 Four Star Bug of Death Wind/Insect/3/800/1200 Reverse: Destroy all monster on opponent's field with level 4. BE01-JP170 Futuristic Fighter - Vic Viper Light/Machine/4/1200/800 Normal Monster BE01-JP171 Vampire Baby Dead/Undead/3/700/1000 The monster destroy by this card as result of battle can be special summon to your field at the end of Battle Phase. BE01-JP172 Charging Sword-Horned Beast Earth/Dino/4/1400/1200 When this card attacks a monster in defense mode, and the attack strength exceeds that defense strength, do battle damages to opponent equal to the difference. BE01-JP173 Goblin Attack Force Earth/Warrior/4/2300/0 If this card attacks, change this to defense mode at the end of Battle Phase. You cannot change this card's mode until end end of your next turn. Rare BE01-JP174 Magical Giga Cyber Dark/Warrior/6/2200/1200 When there's 2 or monsters less on your field than opponent's field, you can special summon this card from your hand. Super Rare BE01-JP175 Iron Knight - Gearfreed Earth/Warrior/4/1800/1600 Destroy Equipment cards equipped on this monster. BE01-JP176 Insect Barrier Magic - Continuous All Insect type monsters on opponent's field cannot declare attack. BE01-JP177 Fisherbeast Water/Fish/6/2400/2000 Normal Monster BE01-JP178 Masked Beast - Masked Hellraiser Dark/Demon/8/3200/1800 Descend by [Ritual of Masked Beast]. Super Rare BE01-JP179 Chosen One Magic - Normal Select a monster card and 2 cards of other type from your hand. Opponent randomly picked one from there, if that is a monster card special summon it to the field, and send the rest to Graveyard. If not, send all to Graveyard. BE01-JP180 Ritual of Masked Beast Magic - Ritual Needed for Descend of [Masked Beast - Masked Hellraiser]. You must release from your hand and/or field cards with total level of 8 or more. BE01-JP181 Mask of Magical Power Negation Magic - Continuous Choose a face-up Magic card on the field. The controller of that Magic is dealt 500 damages during each of his/her own Standby Phase. When the chosen card would leaves the field, destroy this card. BE01-JP182 Mask of Sacrifice Sealing Both player cannot release monsters. BE01-JP183 Mask of Curse Magic - Equipment The monster this card equipped on cannot attack. The controller of the equipped monster receives 500 damages during each of his/her Standby Phase. BE01-JP184 Mask of Atrocities Magic - Equipment Increase the attack strength and decrease the defense strength of the equipped monster by 1000. You can pay 1000 lifepoints during each of your Standby Phase. If you do not pay, destroy this card. BE01-JP185 Thunder Sword Magic - Equipment Can only be equipped on Warrior type monster. Increase the attack strength of the equipped monster by 800, and decrease the attack strength of all Water attribute monsters on the field by 500. BE01-JP186 Tornado Wall Trap - Continuous When [Sea] is on thefield, the damages done by attacking monsters to you becomes 0. When [Sea] leaves the field, destroy this card. BE01-JP187 Monster Box Trap - Continuous Whenever opponent's monster attacks, flip a coin. If it's head, the attack strength of the attacking monster becomes 0. During each of your Standby Phase you can pay 500 lifepoints. If you did not pay, destroy this card. Rare BE01-JP188 Tidal Wave Trap - Normal Can be activate when monster Summoned, Reversed Summoned, or Special Summon. Destroy all monsters on the field. Ultra Rare BE01-JP189 Slime Reactor Magic - Continuous During each of your Standby Phase special summon a [Slime Monster Token] (Water/Aqua/1/500/500) onto your field in attack mode. When this card is face-up on the field, you cannot Summoned, Reversed Summoned, or Special Summoned monsters (outside of [Slime Monster Token]). BE01-JP190 Limitless Hand Magic - Continuous When this card is face-up on the field, both player to not have a limit in number of cards in hand. BE01-JP191 Reward of Rebirth Magic - Continuous When a monster is special summon from your Graveyard, you can draw a card from your deck. BE01-JP192 Amazoness's Archer Earth/Warrior/4/1400/1000 Release 2 monsters on your field, deal 1200 damages to opponent. BE01-JP193 Big Bang Girl Fire/Pyro/4/1300/1500 Whenever you gain lifepoints, deal 500 damages to opponent. BE01-JP194 Spirit of Gentle Breeze Wind/Angel/3/0/1800 When this card is in face-up attack mode on your field, during each of your Standby Phase you gain 1000 lifepoints. BE01-JP195 Dancing Faeries When this card is in face-up defense mode on your field, during each of your Standby Phase you gain 1000 lifepoints. BE01-JP196 Princess Mermaid Water/Fish/4/1500/800 When this card is in face-up on your field, during each of your Standby Phase you gain 800 lifepoints. BE01-JP197 Hysteric Angel Light/Angel/4/1800/500 Release 2 monsters on your field, increase your lifepoints by 1000. BE01-JP198 Compassionate Nun Light/Angel/4/850/2000 Release this card-up card. Return a monster sent to your Graveyard as result of battle during this turn to your hand. BE01-JP199 Saint Joan Light/Angel - Fusion/7/2800/2000 [Compassionate Nun] + [Fallen Angel - Marie] BE01-JP200 Fallen Angel - Marie Dark/Demon/5/1700/1200 When this card is in your Graveyard, during each of your Standby Phase you gain 200 lifepoints. Rare BE01-JP201 Vase of Greed Trap - Normal Draw a card from your deck. Rare BE01-JP202 Scroll of Illusion Magic - Equipment The Attribute of the equipped monster is change to a chosen Attribute. BE01-JP203 Power of Teamwork Magic - Equipment Increase the attack and defense strength of the equipped monster by 800 for each face-up monster on your field. Ultra Rare BE01-JP204 Power of Magician Magic - Equipment Increase the attack and defense strength of the equipped monster by 500 for each card in your Magic/Trap zone. Ultra Rare BE01-JP205 Earthbound Spirit Earth/Demon/4/500/2000 Normal Monster BE01-JP206 Marshmallon Light/Angel/3/300/500 The controller of the monster that attacked this card while face-down receives 1000 damages after damage calculation. This card cannot be destroy by battle. Secret Rare BE01-JP207 Blue Eyes Ultimate Dragon Light/Dragon - Fusion/12/4500/3800 [Blue Eyes White Dragon] + [Blue Eyes White Dragon] + [Blue Eyes White Dragon] Secret Rare BE01-JP208 Meteor Black Dragon Fire/Dragon - Fusion/8/3500/2000 [Red Eyes Black Dragon] + [Meteor Dragon] Secret Rare BE01-JP209 Scapegoat Magic - Quickplay During the turn this card is activate, you cannot Summon, Reverse Summon, or Special Summon. Put 4 [Goat Token] (Earth/Beast/1/0/0) in defense mode to your field. (They cannot be Released for Advanced Summon) Secret Rare BE01-JP210 Compensation of Blood Trap - Continuous Pay 500 lifepoints, and Normal Summoned a monster. This effect can be activate during your Main Phase and opponent's Battle Phase. Secret Rare