Translation file for: Ancient Phophecy (ABPF-JP) Document version 1.1, last update 11/11/2009 Created by Spikes and Baron http://www.dmcomet.net (c)11/2009 S&B Duel Monsters Comet, all rights reserved ------------------------------------------------------ UPDATE: v1.1 - Finish file - Update some card text v1.0 - Initial Version (add all cards - some incomplete infos) v0.5 - Initial Update (added all known infos) ------------------------------------------------------ DISCLAIMER: This file is only for reference, and the translation provided are not official. I am not responsible for any changes by the official translation by KDE. Also, NEVER EVER COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source! ------------------------------------------------------ HOW TO READ THIS FILE? Monster: (Card Set)-(Card Number) (Card Name) (Attribute)/(Type)-(Archetype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Holographic Rare (1): Savior Demon Dragon (040) Ultra/Ultimate Rare (5): Savior Demon Dragon (040) Drill Warrior (041) Sun Dragon Inti (042) Moon Shadow Dragon Quilla (043) XX - Saber Hyunlay (044) Super Rare (9): Black Rose Witch (012) Bad End Queen Dragon (014) Reptiless Vasuki (018) Priest of the Sun (019) Core Chimail Urknight (025) Gravekeeper's High Priest (027) Demonic King of Destruction - Garlandolph (039) Treasure of Harmony (045) Demon's Chain (064) Rare (18): Drill Synchron (004) Magic Hole Golem (008) Power Invader (009) Dark Bug (010) XX - Saber Garsem (026) Gravekeeper's Descendant (028) Shretsudder (030) Pandaborg (031) Godalos (032) Gundari (034) Cyber Dragon Zwei (035) Reptiless Anger (047) Power Pickaxe (053) Core Composite Beast Research Lab (055) Sacrifice of Honor (068) Lair Wire (071) Forgotten Underwater Temple (076) Normal Rare (4): Holy Light (033) Jar of Selflessness (061) Claymore Dud (079) Reversal World (080) ----------------------------------------------------- ABPF-JP001 Unicycler Earth/Machine/1/100/100 Normal Monster ABPF-JP002 Vehiclar Earth/Machine/2/200/200 When this card is destroyed and sent to Graveyard by battle, you can special summon an [Unicycler] from your hand or deck to your field. ABPF-JP002 Tricyler Earth/Machine/2/200/200 When this card is destroyed and sent to Graveyard by battle, you can special summon an [Vehiclar] from your hand or deck to your field. ABPF-JP004 Drill Synchron Earth/Machine - Tuner/3/800/300 When this card is face-up on the field, when monster on your field attacks monster in defense mode, and that attack strength is higher than the defense strength, deal battle damages to opponent equal to the difference. When battle damages are dealt to opponent's Life as result of this effect, once per turn you can draw a card from your deck. Rare ABPF-JP005 Ogre of Bloody Tear Dark/Demon/4/0/0 During opponent's turn's Battle Phase when a the second direct attack is declared, this card can be special summon from hand. When this card is successfully special summoned by this effect, the attack and defense strength is equal to the face-up monster on the field that had declare the first direct attack. Also, during this turn, as long as this card that was special summoned by this effect is face-up on the field, opponent cannot chooses other monsters as target of attack outside of this card. ABPF-JP006 Battle Fader Dark/Demon/1/0/0 Can be activated when an opponent's monster declare direct attack. Special summon this card from hand, and end the Battle Phase. When this card special summoned by this effect leaves the field remove it from game. ABPF-JP007 Power Supplier Earth/Spellcaster/2/400/400 Once per turn, choose a face-up monster on your field to activate. When this card is face-up on the field, increase the attack strength of the chosen monster by 400. ABPF-JP008 Magic Hole Golem Dark/Rock/3/0/2200 Once per turn, you can choose a face-up monster on your field to activate. Half the attack strength of the chosen monster until End Phase, and it can attack opponent directly. During the turn this effect was activated, all monsters outside of the chosen monster cannot attack. Rare ABPF-JP009 Power Invader Dark/Demon/5/2200/0 When there are 2 or more monsters on opponent's field, this card can be summoned without Release. Rare ABPF-JP010 Dark Bug Dark/Insect/1/100/100 When this card is successfully summoned, choose a Tuner with level 3 or less from your Graveyard and special summon it to your field. Negate the effect of the monster special summoned by this effect. Rare ABPF-JP011 Sword Master Earth/Warrior - Tuner/3/1200/0 At the end of Damage Step when a Warrior type monster on your field did not destroy an opponent's monster in battle, this card can be special summon from hand. Also, when this card attacks monster in defense mode, and the attack strength is higher than that defense strength, deal battle damages to opponent equal to the difference. ABPF-JP012 Black Rose Witch Dark/Spellcaster - Tuner/4/1700/1200 This card cannot be Special Summon. When this card is successfully summoned when there are no cards on your field, draw a card from the deck. Both players confirmed the card drawn by this effect, and if it is not a monster card, send the drawn card to Graveyard and destroy this card. Super Rare ABPF-JP013 Faerie of Rose Wind/Plant/3/600/1200 When this card is add to hand from your deck by effect of Magic, Trap, or effect monster, you can special summon this card to your field. ABPF-JP014 Bad End Queen Dragon Dark/Dragon/6/1900/2600 This card cannot be Normal Summoned. This card can be initially special summoned when there are 3 or more face-up Continuous Magic cards on your field. When battles damages are dealt to opponent's life when this card attacks, choose a card in opponent's hand and send it to Graveyard, and you draw a card from deck. Also, when this card on the field is sent to Graveyard, during your Standby Phase, by sending a face-up Continuous Magic card on your field to Graveyard, special summon this card from Graveyard. Super Rare ABPF-JP015 Reptiless Servant Dark/Reptile/1/100/100 When there are monster(s) face-up on the field outside of this card, destroy this card. When this card is target of effect of Magic/Trap card, destroy this card. When this card is face-up on the field, both players cannot summon. ABPF-JP016 Reptiless Guardna Water/Reptile/4/0/2000 When this card on your field is destroyed and sent to Graveyard, add a [Reptiless] monster from your deck to hand. ABPF-JP017 Reptiless Naja Dark/Reptile/1/0/0 This card cannot be destroyed in battle. The attack strength of monster battled with this card becomes 0 until end of Battle Phase. During your End Phase, change this card in face-up defense mode to face-up attack mode. ABPF-JP018 Reptiless Vasuki Dark/Reptile/8/2600/0 This card cannot be Normal Summoned. This card cannot be special summon outside of by release of 2 face-up monsters on your and/or opponent's field with attack strength of 0. Once per turn, you can choose and destroy a face-up monster on opponent's field. One 1 [Reptiless Vasuki] can be face-up on the field at once. Super Rare ABPF-JP019 Priest of the Sun Light/Spellcaster/5/1000/2000 When there is monster on opponent's field, and there is no monster on your field, this card can be special summon from hand. When this card on the field is destroyed and sent to Graveyard, you can add a [Red Ant Azcatl] or [Supay] from your deck to hand. Super Rare ABPF-JP020 Red Ant Azcatl Earth/Insect - Tuner/3/700/1300 When this card is destroyed and sent to Graveyard by battle, you can special summon a level 5 monster from your Graveyard. Negate the effect of the monster special summoned by this effect, and send it to Graveyard at End Phase of that turn. ABPF-JP021 Stone Statue of Weeping God Dark/Rock/2/0/500 Remove a Tuner from your Graveyard from the game to activate. Special summon this card from hand. ABPF-JP022 Apocatequil Light/Thunder/4/1800/1200 When there is a face-up Tuner on your field, this card face-up on the field would be treated as Level 5. When this card on the field is destroyed and sent to Graveyard, you can choose and special summon a [Priest of the Sun] from your Graveyard. ABPF-JP023 Supay Earth/Demon - Tuner/1/300/100 When this card on the field is destroyed and sent to Graveyard by card effect, you can special summon a [Priest of the Sun] from your deck. Double the attack strength of the monster special summoned by this effect, and return it to owner's hand at End Phase of this turn. ABPF-JP024 Informer Spider Earth/Insect/4/500/1800 When this card on the field is sent to Graveyard by effect of card, gain control of a monster in defense mode on opponent's field. ABPF-JP025 Core Chimail Urknight Earth/Beast-Warrior/4/2000/1500 The controller of this card sends a [Steel Core of Core Chimail] from hand to Graveyard or reveal a Beast-Warrior type monster card from hand during each of this card's controller's End Phases. Destroy this card if either was not done. Once per turn, by revealing a [Steel Core of Core Chimail] from your hand to opponent, special summon a [Core Chimail] monster with level 4 or less from your deck outside of [Core Chimail Urknight]. Super Rare ABPF-JP026 XX - Saber Garsem Earth/Beast/4/1400/400 When this card on the field is destroyed and sent to Graveyard by effect of card, add an [X-Saber] monster from your deck to hand. Increase this card's attack strength by the number of [X-Saber] monster face-up on your field x200. Rare ABPF-JP027 Gravekeeper's High Priest Dark/Spellcaster/8/2000/1800 This card can be summoned by release of a [Gravekeeper's] monster. Increase this card's attack strength by number of [Gravekeeper's] monster in your Graveyard x200. When this card face-up on the field is destroyed, instead you can discard a [Gravekeeper's] monster from your hand. Super Rare ABPF-JP028 Gravekeeper's Descendant Dark/Spellcaster/4/1500/1200 Release a face-up [Gravekeeper's] monster from your field to activate. Destroy a card on opponent's field. Rare ABPF-JP029 Black Botan Dark/Demon/1/200/100 When there is Tuner(s) face-up on your field, this card cannot be destroyed as result of battle. When a face-up Tuner on your field leaves the field, recover your Life Points by 800. ABPF-JP030 Shretsudder Earth/Machine/4/1600/1000 Send a Machine type monster from hand to Graveyard to activate. Destroy a face-up monster on opponent's field with level less than the monster sent to Graveyard. This effect can only be activated once per turn. Rare ABPF-JP031 Pandaborg Water/Psychic/4/1700/1400 When this card is destroyed and sent to Graveyard by battle, by paying 800 Life Points special summon a Psychic type monster with level 4 or less from your deck. Rare ABPF-JP032 Codalos Water/Sea-Dragon/4/1400/1200 By sending a face-up [Sea] from your field to Graveyard, choose up to 2 cards on opponent's field and send them to Graveyard. Rare ABPF-JP033 Holy Light Light/Angel/1/0/0 This card cannot be destroyed in battle with a Dark Attribute monster, and the battle damages you received from that battle is 0. When this card is face-up on the field, Dark Attribute monster(s) cannot declare attack, and both players cannot summon or special summon Dark Attribute monster. Normal Rare ABPF-JP034 Gundari Fire/Pyro - Spirit/4/1000/200 This card cannot be Special Summoned. At End Phase of the turn this card is summoned or reversed return this card to owner's hand. When this card battles with a Synchro monster, skip Damage Calculation and return this card and that monster to owner's hand. Rare ABPF-JP035 Cyber Dragon Zwei Light/Machine/4/1500/1000 When this card attacks an opponent's monster, increase the attack strength by 300 during Damage Step. Once per turn, by revealing a Magic card from your hand to opponent, this card's name is treated as [Cyber Dragon] until End Phase. Also, when this card is in Graveyard, this card's name is treated as [Cyber Dragon]. Rare ABPF-JP036 Oilman Earth/Machine - Union/2/400/400 Once per turn, during your Main Phases you can treat this card as an Equip card and equip it onto a Maachine type monster on your field, or de-equip it and special summon this card in face-up attack mode. When this card is treated as Equip card by this effect, when the equipped monster destroyed an opponent's monster in battle, draw a card from your deck. (A monster can only have up to 1 Union equipped onto it. When the equipped monster is destroyed, destroy this card instead) ABPF-JP037 Ritual Majin Curse Enchanter Dark/Demon/4/1700/1000 When you Ritual summon a Ritual monster, you can removed this card from your Graveyard from the game to become a monster of the required level of that Ritual Summon. When the Ritual monster Ritual summoned by this card is face-up on the field, negate the effect of Synchro monsters. ABPF-JP038 Ritual Majin Precogster Dark/Demon/3/400/300 When you Ritual summon a Ritual monster, you can removed this card from your Graveyard from the game to become a monster of the required level of that Ritual Summon. When the Ritual monster Ritual summoned by this card deals Battle Dmages to opponent's life, opponent chooses and discards a card from his/her hand. ABPF-JP039 Demonic King of Destruction - Garlandolph Dark/Demon - Ritual/7/2500/1400 Descend by [Ritual of Destruction]. When this card is successfully Ritual summoned, destroy all face-up monsters outside of this card with defense strength lower than this card's attack strength, and for each monster destroyed increase this card's attack strength by 100. Super Rare ABPF-JP040 Savior Demon Dragon Dark/Dragon - Synchro/10/4000/3000 [Savior Dragon] + [Red Demon's Dragon] + 1 non-Tuner monster This card cannot be destroyed by card effect. When this card attacks, after Damage Calculation destroy all monsters on the field in defense mode. Once per turn, you can negate the effect of a face-up monster on opponent's field until End Phase, and increase this card's attack strength by the attack strength of that monster. At End Phase return this card to Extra Deck, and special summon a [Red Demon's Dragon] from your Graveyard. Ultra/Ultimate/Holographic Rare (NOTE: This card is NOT a [Demon] monster) ABPF-JP041 Drill Warrior Earth/Warrior - Synchro/6/2400/2000 [Drill Synchron] + 1 or more non-Tuner monster(s) Once per turn, at your Main Phase by halving this card's attack strength, this card can direct attack opponent during this turn. Also, once during your Main Phase, by discarding a card from your hand remove this card from the game. During your next Standby Phase, special summon this card that was removed from game by this card's effect to your field. Afterward, add a monster in your Graveyard to hand. Ultra/Ultimate Rare ABPF-JP042 Sun Dragon Inti Light/Dragon - Synchro/8/3000/2800 [Red Ant Azcatl] + 1 or more non-Tuner monster(s) When this card is destroyed and sent to Graveyard by battle, destroy the monster that destroyed this card, and deal damages to opponent equal to half the attack strength of that monster. When this card on the field is destroyed, during Standby Phase of next turn, you can special summon a [Moon Shadow Dragon Quilla] from your Graveyard. Ultra/Ultimate Rare ABPF-JP043 Moon Shadow Dragon Quilla Dark/Dragon - Synchro/6/2500/2000 [Supay] + 1 or more non-Tuner monster(s) When this card is target of attack, recover your Life Point equal to half of the attack strength of the attacking monster. When this card on the field is destroyed, you can special summon a [Sun Dragon Inti] from your Graveyard. Ultra/Ultimate Rare ABPF-JP044 XX - Saber Hyunlay Earth/Warrior - Synchro/6/2300/1300 Tuner + 1 or more non-Tuner [X-Saber] monster(s) When this card is successfully Synchro Summoned, you can choose and destroy up to 3 Magic/Trap card on the field. Ultra/Ultimate Rare ABPF-JP045 Treasure of Harmony Magic - Normal Discard a Dragon type Tuner with attack strength 1000 or less from your hand to activate. Draw 2 cards from your deck. Super Rare ABPF-JP046 Variety Out Magic - Normal Return a face-up Synchro monster on your field to Extra Deck to activate. Choose and special summon Tuners from your Graveyard whose total level is equal to the level of that Synchro monster. You cannot Synchro Summon the turn this card is activated. ABPF-JP047 Reptiless Anger Magic - Equipment The equipped monster becomes Reptile type, and increases its attack strength by 800. Also, when this card is destroyed and sent to Graveyard, choose a face-up monster on opponent's field. Decrease the attack strength of that monster by 600. Rare ABPF-JP048 Advance Force Magic - Continuous When this card is on the field, monster with level 7 or more can be Advance Summon by release of a monster with level 5 or more. ABPF-JP049 Viper Reborn Magic - Normal When there are only Reptile type monsters in your Graveyard, you can choose a non-Tuner monster in your Graveyard to activate. Special summon the chosen monster to your field. Destroy the monster special summoned by this effect at End Phase of this turn. ABPF-JP050 Altar of the Sun Magic - Continuous When this card is face-up on the field, increase the attack strength of face-up monsters special summoned from your Graveyard by 300. ABPF-JP051 Rocket Pileder Magic - Equipment When the equipped monster attacks, the equipped monster cannot be destroyed as result of battle. At the end of Damage Step when the equipped monster attacked, decrease the attack strength of the monster that received the attack from the equipped monster by the attack strength of the equipped monster. ABPF-JP052 Break Draw Magic - Equipment Can only be equipped on Machine type monster. When the equipped monster destroys an opponent's monster and sent it to Graveyard by battle, draw a card. Destroy this card at the 3rd of your End Phase after this card is activated. ABPF-JP053 Power Pickaxe Magic - Equipment Once per turn, you can choose a monster in opponent's Graveyard with level lower than the level of the equipped monster and remove it from game, and increase the attack strength of the equipped monster by 500 until End Phase. Rare ABPF-JP054 Territory of Spider Magic - Continuous Once per turn, choose a face-up Insect type monster on your field to activate. The opponent's monster battled with the chosen monster is switch to defense mode at the end of Battle Phase, and the mode of it cannot be change when this card is on the field. ABPF-JP055 Core Composite Beast Research Lab Magic - Field The controller of this card reveals a [Steel Core of Core Chimail] from hand during each of his/her End Phases. Destroy this card if it was not reveal. When a [Core Chimail] monster on the field is destroyed at End Phase, the owner of that monster can add a [Core Chimail] monster from his/her deck and add it to hand. Rare ABPF-JP056 Gravekeeper's Lithograph Magic - Normal Choose 2 [Gravekeeper's] monsters in your Graveyard and add them to hand. This effect cannot be negated by the effect of [Sleeping Valley of Pharaoh - Necrovalley]. ABPF-JP057 Machine Developer Magic - Continuous Increase the attack strength of all Machine type monsters face-up on the field by 200. When a Machine type monster on the field is destroyed, put 2 Junk Counter onto this card. Send this card to Graveyard, special summon a Machine type monster from your Graveyard with level lower than or equal to number of Junk Counters on this card. ABPF-JP058 Ritual of Destruction Magic - Ritual Need for descend of [Demonic King of Destruction - Garlandolph]. You must release from your hand and/or field monster(s) with total level of 7 or more. By removing this card in your Graveyard from the game, you can return all monsters destroyed as result of battle by a face-up Ritual monster on your field during this turn to top of owner's deck instead of sending it to Graveyard. ABPF-JP059 Subliming Soul Magic - Continuous When a Ritual monster is successfully Ritual Summoned, you can add a monster used for Release for that Ritual Summon from your Graveyard to hand. This effect can only be activated once per turn. ABPF-JP060 Ritual Cage Magic - Continuous When this card is face-up on the field, the battle damages happened from Ritual monster face-up on your field battling is 0. Also, Ritual monster face-up on your field cannot be target of effect of effect monster and cannot be destroyed by effect of effect monster. ABPF-JP061 Jar of Selflessness Magic - Normal Choose up to 2 cards in your and/or opponent's Graveyard, and return it to respective owner's deck. After this card is activated, remove this card from the game instead of sending it to Graveyard. Only 1 [Jar of Selflessness] can be activated per turn. Normal Rare ABPF-JP062 Synchro Control Magic - Quickplay Can only be activated when there are no Synchro monsters in your field and your Graveyard. Pay 1000 Life Points, and choose a face-up Synchro monster on opponent's field to activate. Until End Phase of this turn, gain control of the chosen monster. ABPF-JP063 Change Destiny Trap - Normal Can be activated when an opponent's monster declares attack. Negate the attack of that opponent's monster, and put that monster into defense mode. When that monster is face-up on the field, the mode of it cannot be change. Afterward, opponent chooses and applies one of the following effects. - Recover his/her Life Point equal to half of the attack strength of the monster with attack negated by this card's effect. - Deal damages to opponent equal to half of the attack strength of the monter with attack negated by this card's effect. ABPF-JP064 Demon's Chain Trap - Continuous Choose a face-up effect monster on the field to activate. The chosen monster cannot attack, and negate its effect. When the chosen monster is destroyed, destroy this card. Super Rare ABPF-JP065 Reflect Nature Trap - Normal During this turn, effect activated by opponent that deal damages to Life Point would become deal Damages to opponent's Life. ABPF-JP066 Snake Choke Trap - Continuous Monsters in face-up attack mode on opponent's field with attack strength of 0 cannot be destroyed by battle by [Reptiless] monster. ABPF-JP067 Meteor Prominence Trap - Normal When opponent have 3000 or more Life, activate by sending 2 cards from hand to Graveyard. Deal 2000 damages to opponent. When this card is in Graveyard, during your Draw Phase instead of drawing, you can add this card back to hand. ABPF-JP068 Sacrifice of Honor Trap - Normal When your Life Point is 3000 or less, can be activate when opponent declare a direct attack. Negate the attack of that monster, and special summon 2 [Stone Monument of Honor Token] (Earth/Rock/1/0/0) to your field, and add an [Earthbound Immortal] monster from your deck to hand. [Stone Monument of Honor Token] cannot be Release outside of to Advance Summon [Earthbound Immortal] monsters, and cannot be Synchro material. Rare ABPF-JP069 Destruct Poison Trap - Normal Choose a monster on your field to activate. Destroy the chosen monster, and recover your Life Point equal to the attack strength of the destroyed monster. ABPF-JP070 Cry of the Death God Trap - Normal This can be activated when a monster is special summoned from your Graveyard. Special summon a [Supay] or [Red Ant Azcatl] from your Graveyard. ABPF-JP071 Lair Wire Trap - Normal Remove an Insect type monster from your Graveyard from the game, choose a monster on opponent's field to activate. Destroy the chosen monster. Rare ABPF-JP072 Core Blast Trap - Continuous Once only during your Standby Phase, if there are more monsters on opponent's field than yours, you can destroy cards on opponent's field until there are same number of cards as number of monster on your field. This effect can only be activate when there is a [Core Chimail] monster face-up on your field. ABPF-JP073 Saber Hole Trap - Counter Can be activated when there is [X-Saber] monster face-up on your field. Negate the summon, reverse summon, or special summon of a monster and destroy it. ABPF-JP074 Machine King - B.C. 3000 Trap - Continuous After this card is activated it would become a monster card (Earth/Machine/4/1000/1000) and special summon to your monster card zone. Only when this is special summoned by this effect, once per turn, by releasing a Machine type monster on your field, increase this card's attack strength by the attack strength of the released monster until End Phase. During the turn this card is activated, you cannot Summon or Special Summon monster. (This card is also treated as a Trap card) ABPF-JP075 Alien Brain Trap - Normal Can be activated when a Reptile type monster on your field is destroyed by an attacking opponent's monster and sent to Graveyard. Gain control of that attacking opponent's monster, and treat that monster as Reptile type. ABPF-JP076 Forgotten Underwater Temple Trap - Continuous When this card is on the field, this card's name is treated as [Sea]. Once per turn, you can choose a face-up Fish, Sea-Dragon, or Aqua type monster with level 4 or less from your field and remove it from game. Special summon the monster removed by this effect to the field at your End Phase. Rare ABPF-JP077 Conspiracy of Tuner Trap - Continuous Can be activated when a Synchro monster is special summoned to opponent's field. Take control of that Synchro monster. Remove the monster gained control by this effect from the game when it is destroyed. When that monster leaves the field, destroy this card. ABPF-JP078 Curse Psychic Trap - Normal Can be activated when a Psychic type monster on your field is destroyed by an attacking opponent's monster and sent to Graveyard. Destroy that attacking opponent's monster, and deal damages to opponent equal to number of your Psychic type monster x300. ABPF-JP079 Claymore Dud Trap - Continuous Choose 2 monsters in attack position on the field to activate. When a chosen monster leaves the field destroy this card. When this card is destroyed, destroy those monsters. Normal Rare ABPF-JP080 Reversal World Trap - Normal Switch the attack and defense strength of all face-up effect monsters face-up on the field. Normal Rare END.