Translation file for: Structure Deck - Dragonic Legion - (SD22-JP) Document version 1.0, last update 12/5/2011 Created by Spikes and Baron http://www.dmcomet.net ©12/2011 S&B Duel Monster Comet, all rights reserved ---------------------------------------------- UPDATE: v1.0 - Initial Version ---------------------------------------------- DISCLAIMER: This file is only for reference, and the translation provided are not official. I am not responsible for any changes by the official translation by Konami. Also, NEVER EVER COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source or gain permission by me for you (all) to use this. ------------------------------------------------------ HOW TO READ THIS FILE? Monster: (Card Set)-(Card Number) (Card Name) (Attribute)/(Type)-(Archetype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic and Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Ultra Rare (2): Light Pulsar Dragon (001) Dark Flare Dragon (002) Super Rare (1): Eclipse Wyvern (003) Common: 37 All others ------------------------------------------------------- Card effect text translation: SD22-JP001 Light Pulsar Dragon Light/Dragon/6/2500/1500 This card can be special summoned from hand by removing a Light Attribute and a Dark Attribute monster from your Graveyard from the game. Also, by sending a Light Attribute and a Dark Attribute monster from your hand to Graveyard, you can special summon this card from your Graveyard. When this card is sent to Graveyard from the field, you can special summon a Dark/Dragon monster with level 5 or more from your Graveyard. Ultra Rare SD22-JP002 Dark Flare Dragon Dark/Dragon/5/2400/1200 This card can be special summoned from hand by removing a Light Attribute and a Dark Attribute monster from your Graveyard from the game. Once per turn, by sending a Dragon type monster from your hand and deck to Graveyard, choose a card in either player's Graveyard and remove it from the game. Super Rare SD22-JP003 Eclipse Wyvern Light/Dragon/4/1600/1000 When this card is sent to Graveyard, you can remove a Dragon type monster that is either Light or Dark Attribute with level 7 or more from your deck from the game. Afterward, when this card is removed from Graveyard from the game, you can add the monster removed by this card's effect to your hand. Super Rare SD22-JP004 Blue Eyes White Dragon Light/Dragon/8/3000/2500 Normal Monster SD22-JP005 Red Eyes Black Dragon Dark/Dragon/7/2400/2000 Normal Monster SD22-JP006 White of Legend Light/Dragon - Tuner/1/300/250 When this card is sent to Graveyard, add a [Blue Eyes White Dragon] from your deck to hand. SD22-JP007 Black Dragon's Poult Dark/Dragon/1/800/500 You may put this card into the Graveyard to special summoned a [Red Eyes Black Dragon] form your hand. SD22-JP008 Axe Dragonuit Dark/Dragon/4/2000/1200 When this card attacks, change it to defense mode at the end of Damage Step. SD22-JP009 Vice Dragon Dark/Dragon/5/2000/2400 When there are monster(s) on opponent's field, and there are no monster on your field, you can special summon this card from hand. Half this card's attack and defense strength if special summoned by this effect. SD22-JP010 Lightlord Dragon Gragonis Light/Dragon/6/2000/1600 Increase this card's attack and defense strength by number of different types of [Lightlord] monster in your Graveyard x300. When this card attacks a monster in defense mode, and its attack strength is higher than the defense strength, deal battle damages to opponent equal to the difference. When this card is face-up on the field, during each of your End Phase, send the top 3 cards on your deck to Graveyard. SD22-JP011 Material Dragon Light/Dragon/6/2400/2000 When this card is face-up on the field, effect that deals damages to Life Points would become effects that recover Life Points. Also, when an effect of Magic, Trap, or effect monster that includes "Destroy monster(s) on the field" is activated, by sending a card from hand to Graveyard negate that activation and destroy it. SD22-JP012 Dark Armed Dragon Dark/Dragon/7/2800/1000 This card cannot be Normal Summoned. This card cannot be special summoned outside of when there are 3 Dark Attribute monsters in your Graveyard. During your Main Phase by removing a Dark Attribute monster from your Graveyard from your Graveyard, choose and destroy a card on the field. SD22-JP013 Red Eyes Darkness Metal Dragon Dark/Dragon/10/2800/2400 You can special summon this card from hand by removing a face-up Dragon type monster on your field from the game. Once per turn during your Main Phase, you can special summon a Dragon type monster outside of [Red Eyes Darkness Metal Dragon] from your hand or Graveyard to your field. SD22-JP014 Chaos Sorcerer Dark/Spellcaster/6/2300/2000 This card cannot be Normal Summoned. This card can be initially special summoned by removing a Light Attribute and a Dark Attribute monster from your Graveyard from the game. Once per turn, you can choose a face-up monster on the field and remove it from the game. During the turn this effect was activated, this card cannot attack. (2 copies of this card) SD22-JP015 Cyber Dragon Light/Machine/5/2100/1600 When there are monster(s) on opponent's field, and there is no monster on your field, you can special summon this card from hand. SD22-JP016 Lord of Dragon - Ruler of Dragon Dark/Spellcaster/4/1200/1100 When this card is face-up on they eidl, Dragon type monsters on the field cannot be target of effect of Magic, Trap, or effect monsters. SD22-JP017 Summon Priest Dark/Spellcaster/4/800/1600 This card cannot be released. When this card is successfully summoned or reverse summoned, put it to defense mode. Once per turn, by discarding a Magic card from your hand to Graveyard, special summon a level 4 monster from your deck. The monster special summoned by this effect cannot attack during this turn. SD22-JP018 Snipestalker Dark/Demon/4/1500/600 Discard a card from hand, choose a card on the field to activate. Roll a dice, if it is not 1 or 6, destroy the chosen card. SD22-JP019 Lightlord Paladin - Jane Light/Warrior/4/1800/1200 When this card attacks an opponent's monster, it gains 300 attack strength during Damage Step. When this card is face-up on the field, during each of your End Phase, send the top 2 cards on your deck to Graveyard. SD22-JP020 Lightlord Magician - Laila Light/Spellcaster/4/1700/200 Change this card in face-up attack mode to face-up defense mode, destroy a Magic/Trap card on opponent's field. This card's mode cannot be change until End of your next turn if you activated this effect. When this card is face-up on the field, during each of your End Phase, send the top 3 cards on your deck to Graveyard. SD22-JP021 Friend of Justice - Kaibaman Light/Warrior/3/200/700 Release this card to activate. Special summon a [Blue Eyes White Dragon] from your hand. SD22-JP022 Lightlord Hunter - Raiku Light/Beast/2/200/100 Reverse: You can destroy a card on the field. Send the top 3 cards from your deck to Graveyard. SD22-JP023 Chaos Zone Magic - Field Whenever a monster is removed from game, put a Chaos Counter for each on this card. Once per turn, by removing 4 or more Chaos Counter from your field, choose a monster that is removed from the game with the same level as the number removed and special summon it to your field. When this card on the field is sent to Graveyard by effect of opponent's card, you can add a Light Attribute or Dark Attribute monster with level less than number of Chaos Counter on this card from your deck to hand. SD22-JP024 Burst Stream of Destruction Magic - Normal Can be activated when there is a [Blue Eyes White Dragon] on your field. Destroy all monsters on opponent's field. During this turn [Blue Eyes White Dragon] cannot attack. SD22-JP025 Black Flame Blot Magic - Normal Choose a [Red Eyes Black Dragon] on your field to activate this card, deal damage to your opponent equal to the original attack of the chosen [Red Eyes Black Dragon]. During the turn this card is activated [Red Eyes Black Dragon] cannot attack. SD22-JP026 Dragon Calling Flute Magic - Normal Can be activated when [Lord of Dragon - Ruler of Dragon] is face-up on the field. Choose up to 2 Dragon type monsters from your hand and special summon them. SD22-JP027 Wing Flapping of Large Dragon Magic - Normal Return a face-up Dragon Type monster on your field with Level 5 or higher to your hand. Destroy all cards in Magic/Trap Zone. SD22-JP028 Book of Moon Magic - Quickplay Choose a face-up monster on the field and change it to face-down defense mode. SD22-JP029 Magic Shard Excavation Magic - Normal Discard 2 cards from hand to activate. Choose a Magic card in your Graveyard and add it to hand. SD22-JP030 Reasoning Magic - Normal Opponent declare a level of monster. Reveal cards from your deck until there is a monster that can be Normal Summoned. When the revealed monster is the same level as the declared level, send all those cards to Graveyard. If not, special summon the revealed monster, and put the rest of the cards to Graveyard. SD22-JP031 Monster Gate Magic - Normal Release a monster on your field to activate. Reveal cards from your deck until there is a monster that can be Normal Summoned, and special summon that monster. Send the rest of the cards to Graveyard. SD22-JP032 Different Dimension Return (D.D.R.) Magic - Equipment Discard a card from hand. Choose one of your monsters that is removed from the game and special summon it to the field in attack mode, and equipped this card onto it. When this card leaves the field, destroy that monster. SD22-JP033 Light of Redemption Magic - Normal Pay 800 Life Points, choose one of your Light Attribute monster that is removed from game to activate. Add the chosen monster to hand. SD22-JP034 Reinforcement of Light Magic - Normal Send the top 3 cards on your deck to Graveyard to activate. Add a [Lightlord] monster with level 4 or less from your deck and add it to your hand. SD22-JP035 Reincarnation of Dragon Trap - Normal Choose and remove a face-up Dragon type monster from your field from the game, special summon a Dragon type monster from your hand or Graveyard. SD22-JP036 Burst Breath Trap - Normal Release a Dragon type monster from your field to activate. Destroy all monsters on the field with defense strength lower than the attack strength of the released monster. SD22-JP037 Cry of the Living Dead Trap - Continuous Choose a monster in your Graveyard and special summon it in attack mode. When this card leaves the field, destroy that monster. When that monster is destroyed destroy this card. SD22-JP038 Different Space Matter Transportation Device Trap - Normal Choose a face-up monster on your field, remove it from the game until End Phase of the activation turn. SD22-JP039 Release of Dark Dimension Trap - Continuous Choose one of your Dark attribute monster that is removed from game, and special summon it to your field. When this card leaves the field, destroy that monster and remove it from game. When that monster is destroyed, destroy this card. END.