Translation file for: Structure Deck - Devil's Gate - (SD21-JP) Document version 1.0, last update 6/6/2011 Created by Spikes and Baron http://www.dmcomet.net (c)6/2011 S&B Duel Monster Comet, all rights reserved ---------------------------------------------- UPDATE: v1.0 - Initial Version ---------------------------------------------- DISCLAIMER: This file is only for reference, and the translation provided are not official. I am not responsible for any changes by the official translation by Konami. Also, NEVER EVER COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source or gain permission by me for you (all) to use this. ------------------------------------------------------ HOW TO READ THIS FILE? Monster: (Card Set)-(Card Number) (Card Name) (Attribute)/(Type)-(Archetype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic and Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Ultra Rare (1): Master Hyperion (001) Super Rare (2): Agent of Mystery - Earth (002) Agent of Miracle - Jupiter (003) Common: 37 All others ------------------------------------------------------- Card effect text translation: SD21-JP001 Dragon God of Dark Realm - Grapha Dark/Demon/8/2700/1800 You can return a [Dark Realm] monster other than [Dragon God of Dark Realm - Grapha] to your hand to special summon this card from Graveyard. When this card is discard from hand by the effect of a card to Graveyard, choose and destroy a card on opponent's field. When discarded by effect of opponent's card, choose a card on opponent's hand randomly. If it's a monster, you can special summon that monster to your field. Ultra Rare SD12-JP002 Sorcerer of Dark Realm - Snow Dark/Demon/4/1700/0 When this card is discarded from hand by the effect of a card to Graveyard, add a [Dark Realm] monster from your deck to hand. When discarded by effect of opponent's card, you can choose a monster in opponent's Graveyard, and special summon it to your field in face-up defense mode. Super Rare SD21-JP003 Instructor of Dark Realm - Ceruli Dark/Demon/1/100/300 When this card is discarded from hand by the effect of a card to Graveyard, special summon this card to your opponent's field in face-up defense mode. When this card is successfully special summon by the effect of a [Dark Realm] card, choose and discard a card from opponent's hand. Super Rare SD21-JP004 Scout of Dark Realm - Scar Dark/Demon/2/500/500 When this card is destroy as a result of battle and sent to Graveyard, choose a [Dark Realm] monster with level 4 or less from your deck and add it into your hand. SD21-JP005 Assassin of Dark Realm - Khaki Dark/Demon/2/300/500 When this card is discarded into Graveyard from hand by effect of another card, destroy a monster on the field. SD21-JP006 Tactician of Dark Realm - Green Dark/Demon/2/300/500 When this card is discarded into Graveyard from hand by effect of another card, destroy a Magic/Trap card on the field. SD21-JP007 Hunter of Dark Realm - Blue Dark/Demon/3/1400/800 When this card is discard into Graveyard from hand by effect of another card, draw a card from your deck. If this card is discard by effect of opponent's card, draw one card additionally. SD21-JP008 Advanced Guard of Dark Realm - Beige Dark/Demon/4/1600/1300 When this card is discard into Graveyard from hand by effect of another card, special summon this card onto your field. SD21-JP009 Berserk King of Dark Realm - Brown Dark/Demon/4/1800/400 When this card deals Battle Damage to your opponent, you may choose a card in your hand and discard it to Graveyard. SD21-JP010 Army God of Dark Realm - Silver Dark/Demon/5/2300/1400 When this card is discard into Graveyard from hand by effect of another card, special summon this card to your field. If this card is discarded by effect of opponent's card, your opponent also choose 2 cards in his/her hand and put them onto the bottom of his/her deck in any order. SD21-JP011 Military God of Dark Realm - Gold Dark/Demon/5/2300/1400 When this card is discard into Graveyard from hand by effect of another card, special summon this card to your field. If this card is discarded by effect of opponent's card, also choose up to 2 cards on opponent's field and destroy them. SD21-JP012 Devil Lord of Dark Realm - Rain Dark/Demon/7/2500/1800 When this card is discarded into Graveyard from hand by effect of opponent's card, special summon this card to the field. When this card is successfully special summon by this effect, destroy all monster or Magic/Trap cards on opponent's field. SD21-JP013 Military God - Garp Dark/Demon/6/2200/2000 When this card is face-up on the field, change the mode of all monsters on the field to face-up attack mode, and the mode cannot be change (at this time, Reverse effect of effect monsters would not be activate). Once per turn, by revealing Demon type monster(s) to opponent, increase this card's attack strength by the number of cards revealed x300 until End Phase. SD21-JP014 Darkness Neosphere Dark/Demon/10/4000/4000 This card cannot be Normal Summoned. This card cannot be special summon outside of by sending a Demon type monster from your hand and your field to your Graveyard when an opponent's monster declares attack. This card cannot be destroyed as result of battle. Once per turn, you can return all face-up Trap cards on your field to hand. SD21-JP015 Marquis of Darkness - Belial Dark/Demon/8/2800/2400 When this card is face-up on the field, opponent cannot choose other monsters on the field outside of [Marquis of Darkness - Belial] as target of attack or target of Magic/Trap card effect. SD21-JP016 Tragoedia Dark/Demon/10/?/? When you received battle daamges, this card can be special summoned from hand. Increase this card's attack and defense strength by number of cards in your hand * 600. Once per turn, by sending a monster from hand to Graveyard, gain control of a face-up monster on opponent's field with the same level as that monster. Also once per turn, you can choose a monster in your Graveyard, and until the End Phase of that turn this card would becomes the same level as the chosen monster. SD21-JP017 Giant Virus Dark/Demon/2/1000/100 If this card is send to Graveyard as a result of battle, do 500 Life Point damage to your opponent. Afterward, your may special summon any number of [Giant Virus] from your deck in face-up attack mode. (NOTE: There are two copies of this card in deck) SD21-JP018 Dark Necrophia Dark/Demon/8/2200/2800 This card cannot be Normal Summon. This card can only be special summoned by removing 3 Demon Type monsters from your Graveyard from the game. When this card is destroy by opponent's card and sent to Graveyard, at the end of that turn, this card becomes an Equip card and equip to an opponent monster. As long as this card is equipped to that monster, you gain control of that monster. SD21-JP019 Critter Dark/Demon/3/1000/600 When this card is sent to Graveyard from field, add a monster with attack strength of 1500 or lower from your deck to hand. SD21-JP020 Grave Squirmer Dark/Demon/1/0/0 When this card is sent to Graveyard as result of battle, destroy a card on the field. Rare SD21-JP021 Battle Fader Dark/Demon/1/0/0 Can be activated when an opponent's monster declare direct attack. Special summon this card from hand, and end the Battle Phase. When this card special summoned by this effect leaves the field remove it from game. SD21-JP022 Gate of Dark Realm Magic - Field Increase the attack and defense strength of face-up Demon-type monsters on field by 300. Also, once per turn, by removing a Demo-type monster in your Graveyard discard a Demon-type monster from your hand. Afterward, draw a card from your deck. SD21-JP023 Thunder of Dark Realm Magic - Normal Destroy a face-down card on the field. Afterward, discard a card from your hand into Graveyard. SD21-JP024 Barrier Passage Continuing to Dark Realm Magic - Quickplay During the turn this card is activate, you cannot Summon, Reverse Summon, or Special Summon. Choose a monster with [Dark Realm] in your Graveyard and special summon it. (NOTE: There are two copies of this card in deck) SD21-JP025 Deal of Dark Realm Magic - Normal Both players draw a card from deck, then discard a card from hand. SD21-JP026 Nightmare Again Magic - Normal Return 2 Dark attribute monsters with defense strength of 0 to your hand. SD21-JP027 Allure of Darkness Magic - Normal Draw 2 cards from your deck, then remove a Dark attribute monster from your hand from the game. If there is not a Dark attribute monster card in hand, send all cards in your hand to Graveyard. SD21-JP028 Hand Destruction Magic - Normal Both players discard all cards from hand, then draw cards from their deck equal to number of cards discarded respectively. SD21-JP029 Ground of Demise Magic - Quickplay Can be activated when opponent successfully special summon a monster. Choose and activate a Field Magic card from your deck. SD21-JP030 Terraforming Magic - Normal Add a Field Magic card from your deck to hand. SD21-JP031 Stretegy of the Dark Trap - Normal Each player discard 2 cards from hand, then draw 2 cards. Your opponent's can negate this card's effect by discarding a card. SD21-JP032 Troops of Darkness Trap - Normal Choose 2 [Dark Realm] monsters in your Graveyard and add it onto your hand. SD21-JP033 Deck Destruction Virus of Magic Trap - Normal Sacrifice a Dark attribute monster with attack strength 2000 or more. Confirm all monsters on opponent's field, hand, and the card he/she draws during the next 3 turns (counting opponent's turn), and destroy all monsters with attack strength of 1500 or less. SD21-JP034 Deck Destruction Virus of Darkness Trap - Normal Sacrifice a Dark attribute monster with attack strength of 2500 or more. Declare type of Magic or Trap card. Confirm all Magic/Trap cards on opponent's field, opponent's hand, and the card he/she draw during the next 3 turns (counting opponent's turn), and destroy all cards with the declared card type. SD21-JP035 Mind Crush Trap - Normal Declare name of a card. If your opponent have the declared card, discard all cards that have the same name as the declared card from his/her hand. If your opponent didn't have the card, you discard 1 card from your hand randomly. SD21-JP036 Prophecy of Reincarnation Trap - Normal Choose 2 cards in Graveyard(s), and shuffle them back into owner's deck. SD21-JP037 Release of Dark Dimension Trap - Continuous Choose one of your Dark attribute monster that is removed from game, and special summon it to your field. When this card leaves the field, destroy that monster and remove it from game. When that monster is destroyed, destroy this card. SD21-JP038 Bribe of Demonic Palace Trap - Counter Negate the activation of an opponent's Magic or Trap card and destroy it. Afterward opponent draws a card. END.