Translation file for: Structure Deck - Advent of Emperors - (SD14-JP) Document version 1.0, last update 12/11/07 Created by Spikes and Baron http://www.dmcomet.net (c)12/2007 S&B Duel Monster Comet, all rights reserved ---------------------------------------------- UPDATE: v1.0 - Initial Version ---------------------------------------------- DISCLAIMER: This file is only for reference, and the translation provided are not official. I am not responsible for any changes by the official translation by Upperdeck/Konami (and that means YOU DON'T FREAKING USE MY FILE SAYING HOW UPPERDECK MESSED UP ON THE TRANSLATION EVEN IF THEY DID ALL THE TIME) Also, NEVER EVER COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source or gain permission by me for you (all) to use this. ------------------------------------------------------ HOW TO READ THIS FILE? Monster: (Card Set)-(Card Number) (Card Name) (Attribute)/(Type)-(Archetype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Ultra Rare (1): Wicked Monarch - Gaius (001) Super Rare (2): Dimension Chemistry (002) Kaiser Sacrifice (003) Common: 37 All others ------------------------------------------------------- Card effect text translation: SD14-JP001 Wicked Monarch - Gaius Dark/Demon/6/2400/1000 When this card is successfully sacrificed summoned, remove a card on the field from the game. If the removed card is a Dark attribute monster, deal 1000 damages to opponent. Ultra Rare SD14-JP002 Dimension Chemistry Light/Angel/4/1500/200 Once per turn, you can remove the top card on your deck from the game to increase this card's attack strength by 500 until End Phase of the turn. When this card on your field is destroyed and sent to Graveyard, you can choose one of your monster that is removed from the game and add it to your hand. Super Rare SD14-JP003 Kaiser Sacrifice Earth/Warrior/2/200/100 When this card is successfully sacrifice for sacrificed summon, return this card to your hand. Super Rare SD14-JP004 Warrior of Different Dimension Earth/Warrior/4/1200/1000 When this card battles with a monster, remove this card and that monster from the game. SD14-JP005 Female Assassin of Flame Fire/Pyro/4/1500/1000 Reverse: Remove the top 3 card on your deck from the game. Deal 800 damages to opponent. SD14-JP006 Banisher of Light Light/Angel/3/100/2000 When this card is face-up on the field, all cards send to Graveyard would be remove from game instead. SD14-JP007 Scout Plane of Different Dimension Dark/Machine/2/800/1200 If this card is removed from the game, special summon this card to your field in face-up attack mode during the End Phase of that turn. (Two in the deck) SD14-JP008 Chaos Rider - Gustav Wind/Warrior/4/1400/1500 Remove up to 2 Magic cards in your Graveyard from the game, increase this card's attack strength by 300 for each card removed by this effect until the end of your opponent's turn. This effect can only be activate once per turn. SD14-JP009 Thunder Monarch - Zaborg Light/Thunder/5/2400/1000 When this card is successfully sacrifice summon, destroy 1 monster card on the field. SD14-JP010 Ice Monarch - Mobius Water/Aqua/6/2400/1000 When this card is successfully sacrificed summon, you can destroy up to two Magic/Trap cards on the field. SD14-JP011 Fire Monarch - Testaros Fire/Pyro/6/2400/1000 When this card is successfully sacrifice summon, randomly discard a card from opponent's hand. If that card is a monster card, deal damages to opponent equal to the Level of that monster * 100. SD14-JP012 Earth Monarch - Granmarg Earth/Rock/6/2400/1000 When this card is successfully sacrifice Summon, destroy a set card on the field. SD14-JP013 Survivor of Different Dimension Dark/Warrior/4/1800/200 When this face-up card on your field is removed from game, special summon this card to the field at End Phase. (Two in the deck) SD14-JP014 Different Dimension Master ("D.D.M.") Light/Spellcaster/5/1700/1500 Discard a Magic card from your hand. Special summon one of your monster that is removed from game to the field. This effect can only be activate once per turn. SD14-JP015 Banisher of Radiance Light/Angel/3/1600/0 When this card is face-up on the field, all cards that would send to Graveyard would be removed from the game instead. SD14-JP016 Wind Monarch - Raiser Wind/Bird/6/2400/1000 When this card is successfully sacrificed summoned, return a card on the field to the top of its owner's deck. SD14-JP017 Different Dimension Revival ("D.D.R.") Magic - Equipment Discard a card from your hand. Choose one of your monster that is removed from the game and special summon it onto your field in face-up attack mode, and equipped this card onto it. When this card leaves on the field, destroy the equipped monster. SD14-JP018 Shrink Magic - Quickplay Choose a face-up monster on the field. Halved that monster's original attack strength until End Phase. SD14-JP019 Cross Soul Magic - Normal Choose a monster on opponent's field. When one of your monster would be sacrifice, instead sacrifice the chosen opponent's monster. You cannot have Battle Phase the turn this card is activated. SD14-JP020 Apostle of Obliteration Magic - Normal Destroy 1 face-down monster and remove it from game. If that monster is a Reverse effect monster, each players verify the decks, and remove all monsters with the same name as the removed monster from game. Shuffle the deck(s) afterward. SD14-JP021 Soul Release Magic - Normal Choose up to 5 cards total from both Graveyard, remove those cards from the game. SD14-JP022 Big Bang Shoot Magic - Equipment Increase the equipped monster's attack strength by 400. If it attacks monster in defense mode, and the attack strength is greater than the defense strength, deal Battle Damage to your opponent equal to the difference. If this card leaves the Field, remove the equipped monster from the game. SD14-JP023 Dimensional Warp Magic - Normal Can only be activate when you have no cards in your Graveyard. Choose one of your monster removed from game, and special summon it to the field. SD14-JP024 Soul Absorption Magic - Continous Whenever a card is remove from game, this card's controller would recover his/her lifepoints by 500. SD14-JP025 Enemy Controller Magic - Quickplay When this card is activate, choose one of the following effects and activate. - Change the mode of a face-up monster on opponent's field. - Sacrifice one monster on your field, choose a face-up monster on opponent's field. Until the end of this turn, you gain control of that monster. SD14-JP026 Treasure from Heaven Magic - Normal Remove all cards from your hand and your field from the game to activate. Draw until you have 2 cards in your hand. SD14-JP027 Brain Control Magic - Normal Pay 800 lifepoints. Choose a face-up monster on opponent's field. Gain control of the chosen card until End Phase of the activated turn. SD14-JP028 Dimensional Rift Magic - Continuous All monsters that would send to Graveyard does not go to Graveyard but remove from the game (instead). (Two in the deck) SD14-JP029 Tornado Magic - Quickplay Can be activate when opponent have 3 or more cards in Magic/Trap card zone. Destroy a card in opponent's Magic/Trap card zone. SD14-JP030 Emperor Order Trap - Continuous You can negate the effect of effect monster that activates when it is successfully Summoned. If so that monster's controller draw a card from deck afterward. SD14-JP031 Return from Different Dimension Trap - Normal Halved your lifepoints. Special summon as many of your monsters that are remove from game to your field as possible. At End Phase, remove all monsters that are special summon by this card's effect from the game. SD14-JP032 Dust Tornado Trap - Normal Destroy a Magic/Trap card on opponent's field. Afterward, you can set a Magic/Trap card from your hand. SD14-JP033 Nest of Dead Spirits Trap - Continuous Remove any number of monsters in you Graveyard from the game, destroy a face-up monster on the field with level equal to that number. SD14-JP034 Declaration of God Trap - Counter Halved your lifepoints. Negate an activation of a Magic or Trap card, or a Summon, Reverse Summon, or Special Summon of a monster and destroy it. SD14-JP035 Golden Wicked God Statue Trap - Normal If this card is destroy while set and sent to Graveyard, special summon a [Evil God Token] (Dark/Demon/4/1000/1000) to your field. SD14-JP036 Macrocosmos Trap - Continuous You may special summon a [Primeval Sun - Helios] from your hand or deck. When this card is face-up on the field, all cards that would send to Graveyard does not go to Graveyard but remove from the game (instead). SD14-JP037 Counter Counter Trap - Counter Negate the activation of a Counter Trap and destroy it. END.