Card Translation File for: Pharaohic Inheritance - 309 Document version 4.1, last updated 7/8/05 Created by Spikes and Baron http://www.dmcomet.net YOU MAY ONLY USE THIS FOR YOUR OWN INFO!! (c)2/2004 AL and AL, ALL RIGHTS RESERVED!! ---------------------------------------------- UPDATE: v4.1 - Fix [Light of Desert] v4.0 - Revised Grammar for the effect text ------------------------------------------------------ HOW TO USE THIS FILE? All informations in this file can be use freely as your own information. However, you CANNOT copy this whole file to another site (or even part of the translation file) without citing the source. THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!! THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!! THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!! THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!! THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!! Monster: (Card Set)-(Card Number) (Card Name) (Main Type)/(Sub-Type)-(Archtype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Ultimate Rare (2): Spirit of Pharaoh (007) Dragon Knight Gaia (057) Secret Rare (1): End of Anubis (056) Ultra Rare/Parallel Rare (3): Spirit of Pharaoh (007) Spirit Knight of Jackal (016) Black . Magic . Attack (040) Super Rare (4): Legacy Hunter (012) Messenger of Underworld (021) First Coffin (046) Curse of Anubis (050) Rare (6): Nightmare Atebe (008) Double Ghost (023) Special Typhoon (029) Magical Inspection Technique (034) Death Counterattack (052) Mythological Age (054) ------------------------------------------------------- Card effect text translation: 309-001 Gigobyte Water/Reptile/1/350/300 Normal Monster 309-002 Mokemoke Light/Angel/1/300/100 Normal Monster 309-003 Kozaki Dark/Demon/1/400/400 Normal Monster 309-004 Demon Scorpion Earth/Insect/2/500/200 Normal Monster 309-005 Pharaoh's Servant Dark/Undead/2/900/0 Normal Monster 309-006 Pharaohic Guardian Earth/Undead/2/900/0 Normal Monster 309-007 Spirit of Pharaoh Light/Undead/6/2500/2000 This card cannot be Normal Summon. This card can only be Special Summon by the effect of [First Coffin]. When this card is successfully special summon, you may special summon up to 4 Normal Undead sub-type monster with Level 2 or less to the field. Ultra Rare/Parallel Rare/Ultimate Rare 309-008 Nightmare Atebe Light/Demon/4/1500/500 When you have 0 cards in your hand, and no face-down card in Magic/Trap slots, increase this card's attack strength by 1500. Rare 309-009 Aswan's Dead Spirit Dark/Demon/3/500/500 If this card does battle damages to opponent, you may choose 1 Trap card from your graveyard and put it to top of your deck. 309-010 Holy Shrine Guardian Dark/Demon/4/1100/1900 When this card is face-up on the field, your opponent cannot draw cards except during his/her Draw Phase. 309-011 Nubia Guard Fire/Warrior/2/500/500 If this card does battle damages to your opponent, you may put 1 Continuous Magic Card from your graveyard to top of your deck. 309-012 Legacy Hunter Earth/Warrior/4/1000/1500 When this card destroy an opponent's face-down monster, randomly choose one card from your opponent's hand and shuffle that card to his/her deck. 309-013 Sand Tapir Earth/Beast/3/500/300 Reverse: Choose 1 face-up monster on the field and change it to face-down defense mode. That card cannot be [Sand Tapir]. 309-014 Sand Gambler Light/Spellcaster/3/500/1600 Flip 3 coins. If all of the coins are head, destroy all opponent's monsters on the field. If all of the coins are tails, destroy all monsters on your field. This effect may only be activate once during your Main Phase per turn. 309-015 Mitsukobu Camel Earth/Beast/3/500/1500 When there're three [Mitsukobu Camel] on your field, you may sacifice two of them to draw 3 cards from your deck. 309-016 Spirit Knight of Jackal Earth/Beast-Warrior/5/1700/1600 Whenever this monster destory an opponent monster, summon that monster in face-up defense mode on your side of the field. Ultra Rare/Parallel Rare 309-017 Absorption Child Light/Angel/4/1300/1000 When this card destroy another monster as a result of battle, increase your lifepoints equal to the level of the destroyed monster *300. 309-018 Statue of Blessing Earth/Rock/3/1500/0 When this card is sent from hand to the graveyard by the effect of opponent's card, gain 2000 Lifepoint. 309-019 Statue of Disaster Earth/Rock/3/1500/0 When this card is sent from hand to the graveyard by the effect of opponent's card, do 2000 Lifepoint to your opponent. 309-020 Soul Caller Light/Spellcaster/3/1000/1000 Reverse: Choose one monster that have level 3 or lower in your graveyard and special summon it to the field. 309-021 Messenger of Underworld Dark/Demon/4/1600/600 When this card is sent from field to graveyard, both player may choose a Normal monster with Level 3 or less from the deck, verify it, and put it into their hand. Super Rare 309-022 Cemetery Guardian Dark/Demon/4/0/2000 When this card is on the field, all monster destroyed as a result of battle would not sent to graveyard. Instead, put it to original owner's deck and shuffle it into the deck. 309-023 Double Ghost Dark/Undead/4/1700/1650 When this card is sacifice for sacifice summoning of a Dark Main-Type monster, this card count as 2 sacifice. Rare 309-024 Revive Mummy Dark/Undead/4/1800/1500 When this card is sent from your hand to the graveyard by the effect of opponent's card, return this card from graveyard to hand. 309-025 Abyss Assassin Dark/Demon/3/200/500 Reverse: Destroy one monster on opponent's field. Also, when this card is sent to Graveyard from hand, choose a Reverse Effect monster from your Graveyard and put it into your hand. 309-026 People Throwing Trawl Earth/Beast-Warrior/4/1000/1000 Sacrifice one normal monster on your field (except Token), do 800 damage to your opponent. 309-027 Swarm Mage Lord Water/Aqua/3/500/1100 This card can be substitution of a Fusion Material. Other Fusion Material cannot be other substitution of Fusion Material. Put this card from hand to Graveyard, you may put one [Fusion] from your deck to hand. Shuffle the deck afterward. 309-028 Messenger of Oasis Light/Spellcaster/3/600/400 When your field have another Level 3 or lower Normal monster on the field, this card cannot be a target of battle. When this card is face-up on the field, all the battle damage done to the controller of Level 3 or lower Normal Monster become 0. 309-029 Special Hurricane Magic - Normal Discard one card from your hand, destroy all monster on the field that are Special Summon. Rare 309-030 Sudden Attack Order Magic - Quickplay Choose one face-up Normal Monster on your field (cannot be Token) to activate this card. After this card activation, sacrifice the selected Normal Monster, destroy 1 monster on opponent's field afterward. 309-031 Soul Eating Magical Sword Magic - Equipment This card can only be equip on one of your Normal monster with Level 3 or less. When this card is activate, sacrifice all your Normal monsters (except Token) other than the equipped one, and for each monster sacrifice this way, increase the attack strength of the equipped monster by 1000. 309-032 Sand's Boundary Magic - Continuous When this card is face-up on the field, all Normal Monster are not affect by the effect of Normal Magic card. 2 turns after this card is activate, destroy this card. 309-033 Reversed Soul Magic - Quickplay Choose a monster with Reversed Effect in your graveyard and put it to top of your deck. 309-034 Magical Inspection Technique Magic - Continuous The lifepoint costs to activate a Magic Card is not necessary. Rare 309-035 Blessing of Nile Magic - Continuous Whenever your card is discard from your hand as a result of an opponent's card effect, you gain 1000 lifepoints. 309-036 7 Magic - Continuous When you have 3 [7] on your field, destroy all of them, and you draw 3 cards from your deck. Whenever this card is destroy and sent to graveyard from field, you gain 700 lifepoints. 309-037 Level Restriction Area B Magic - Continuous When this card is face-up on the field, all face-up monsters with Level 4 or more are switch to defense mode. 309-038 Demonic Fitting Room Magic - Normal Pay 800 lifepoints, reveal the top 4 cards from your deck. Special Summon any level 3 or lower Normal monster from there to the field, then shuffle back the rest of the cards into your deck. 309-039 The Weak Unite Magic - Normal This card can only be activate if you have five Level 2 or lower Normal Monster on your field. Discard all cards in both player's hand, and destroy all cards on the field that is not level 2 or lower Normal Monster. 309-040 Black . Magic . Attack Magic - Normal This card can only be activated when [Black Magician] is on the field. Destroy all opponent's Magic and Trap cards on the field. Ultra Rare/Parallel Rare 309-041 Delta Attacker Magic - Normal This card can only be activate if you have 3 copies of same name Normal Monster on your field (except Token). The 3 monsters can attack your opponent lifepoint directly. 309-042 Thousand Energy Magic - Normal Increase the attack and defense strength of all face-up level 2 Normal Monster on your field by 1000 (except Token). Destroy all face-up Normal Monsters with Level 2 on your field at End Phase. 309-043 Triangle Power Magic - Normal Increase the attack and defense strength of all face-up level 1 Normal Monster on your field by 2000 (except Token). Destroy all face-up Normal Monsters with Level 1 on your field at End Phase. 309-044 Third Coffin Magic - Continuous This card can only be play by the effect of [First Coffin]. 309-045 Second Coffin Magic - Continuous This card can only be play by the effect of [First Coffin]. 309-046 First Coffin Trap - Continuous Play a [Second Coffin], [Third Coffin] (in that order) from your deck or hand during each of opponent's End Phase face-up to your field. If any of those cards leave the field, all of them will be put into the graveyard. When all three cards are on the field, put them into Graveyard, and special summon a [Spirit of Pharaoh] from your deck or hand. Super Rare 309-047 Gong of Destiny Trap - Normal This card can only be activate during opponent's turn. Choose one opponent's face-up monster, if you can successfully summon a monster that have level of one lower than the chosen opponent's monster, your opponent lost lifepoint equal to the level of chosen monster *500. 309-048 Judgment of Desert Trap - Continuous All face-up monsters on the field cannot change their mode. 309-049 People Sea Battle Tactic Trap - Continuous During each of your end phase, for each Normal Monster with level 2 or less that are destroy during that turn as a result of battle, you may special summon a Normal monster with level two or less from your deck to the field. Shuffle your deck afterward. 309-050 Curse of Anubis Trap - Normal All Effect monster on the field turn to defense mode. During that turn, the defense strength of those effect monsters would become 0, and cannot change its mode. Super Rare 309-051 Light of Desert Trap - Normal Change all of your monster into face-up defense mode. 309-052 Death Counterattack Trap - Continuous Destroy the monster that had successfully attack player's lifepoints directly Rare 309-053 Labyrirth of Nightmare Trap - Continuous During each of each player's end phase, change the mode of all the face-up monster on their respective field. 309-054 Mythological Age Trap - Continuous Choose 1 Normal Monster and special summon that card to defense position. When that card is destroy, so is this card. When this card is destroy, so is the monster. Rare 309-055 Ring Destruct Order Trap - Normal This card can only be activate after you choose one level two of lower monster on your field (cannot be Token). After activation, sacifice that monster to destroy 2 Magic/Trap card on opponent's field. 309-056 End of Anubis Dark/Demon/6/2500/0 When this card is face-up on the field, negate all card effect of Magic, Trap, or monster that target graveyard, or activate at Graveyard. Secret Rare 309-057 Dragon Knight - Gaia Wind/Dragon-Fusion/7/2600/2300 [Dark Knight - Gaia] + [Curse of Dragon] Ultimate Rare