Translation file for: Invader of the Dark - 307 Document version 4.0, last updated 10/26 Created by Spikes and Baron http://www.dmcomet.net (c)12/2003 .comet CCG Network, all rights reserved ------------------------------------------------------ UPDATE V4.0 - Errata the file. ------------------------------------------------------ HOW TO USE THIS FILE? All informations in this file can be use freely as your own information. However, you CANNOT copy this whole file to another site (or even part of the translation file) without citing the source. THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!! THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!! THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!! THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!! THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!! Monster: (Card Set)-(Card Number) (Card Name) (Main Type)/(Sub-Type)-(Archtype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Ultimate Rare (2): Black Magician of Chaos Sealed Exodia Secret Rare (1): Invader of the Dark Ultra Rare/Parallel Rare (3): Black Magician of Chaos Black Tyranno Insect Princess Super Rare (4): Sea Dragon - Daidros Guardian Angel - Joan Dimensional Fusion Baptism of Light and Darkness Rare (6): Thieving Zombie Manticore of Darkness Lost Goat Dark Fortress Whale Trap Jammer Bind of Darkness Secret Common (1): Moonwind Magician ------------------------------------------------------- 307-001 Giga Gagagigo Water/Reptile/5/2450/1500 Normal Monster 307-002 Mad Dog of Darkness Dark/Beast/4/1900/1400 Normal Monster 307-003 Neobug Earth/Insect/4/1800/1700 Normal Monster 307-004 Sea Dragon Soldier of Darkness Water/Sea Dragon/4/1800/1500 Normal Monster 307-005 Genocide King Salmon Water/Fish/5/2400/1000 Normal Monster 307-006 Big Fire Tree Man - 18 Fire/Pyro/4/1850/0 Normal Monster 307-007 Burning Algaes Fire/Pyro/3/500/1500 When this card was sent from field to Graveyard, your opponent gains 1000 lifepoints. 307-008 Carter Hiddener Fire/Pyro/4/1000/1200 When this card is destroyed and sent to Graveyard, you may special summon a Pyro sub-type monster from your hand. 307-009 Ignition Zombie Fire/Pyro/4/1600/400 When this card is special summoned from Graveyard, this card's controller draw 1 card from his/her deck. 307-010 Black Magician Of Chaos Dark/Spellcaster/8/2800/2600 When this card is successfully Normal Summoned or Special Summoned, you may choose a Magic card in your Graveyard and put it into your hand. The monsters destroy by this card by battle are removed from game. When this card leaves the field, this card is remove from the game. Ultra/Parallel/Ultimate Rare 307-011 Illusionary Gora Turtle Water/Water/4/1200/1400 When this card is face-up on the field while target, negate that opponent's Magic or Trap card effect. 307-012 Manticore Of Darkness Fire/Beast-Warrior/6/2300/1000 This effect can be activate during the End Phase this card is sent to Graveyard. Put a Beast, Beast-Warrior or Bird sub-type monster card from your hand or field to Graveyard, special summon this card to the field from Graveyard. Rare 307-013 Stealth Bird Dark/Bird/3/700/1700 Once per turn, this card can change to face-down defense mode. When this card is successfully Reverse Summoned, do 1000 damage to your opponent. 307-014 Holy Bird - Crane Light/Bird/4/1600/400 When this card is Special Summoned, the controller of this card draws 1 card. 307-015 Enraged Minotaurs Earth/Beast-Warrior/4/1700/1000 While this card is face-up on your Field, whenever your Beast, Beast-Warrior or Bird Sub-Type monsters on the Field attack a monster in defense mode with defense strength lower than the attack strength of those monster, do battle damages to your opponent equal to the difference. 307-016 Leading Turtle (Dongame) Water/Reptile/3/1100/1200 When this card is successfully Normal or Reverse Summoned, you may special summon any number of [Leading Turtle] from your hand. 307-017 Balloon Lizard Earth/Reptile/4/500/1900 Put a counter on this card during each of your Standby phase. When this card is destroy, do damages equal to the number of counters on this card *400 to the player that destroy this card. 307-018 Dark Triceratops Earth/Dino/6/2400/1500 When this card attackes a monster in defense mode, if this card's attack strength is higher than that monster's defense strength, do damages to your opponent equal to the difference. 307-019 Hyper Hammerhead Earth/Dino/4/1500/1200 Return the opponent monster that this card not destroyed as result of battle to their owner's hand at the end of damage step. 307-020 Black Tyranno Earth/Dino/7/2600/1800 If the only cards on opponent’s field are monsters in defense mode, this card can attack your opponent's lifepoints directly. Ultra/Parallel Rare 307-021 Anti-Air Releasing Flower Earth/Plant/3/0/1600 Sacrifice an Insect sub-type monster on your field, do 800 damages to opponent's lifepoint. 307-022 Thorned Fairy Earth/Plant/4/300/2000 If your opponent does not destroy this card, he/she cannot attack Insect sub-type monsters. All monsters that battle with this card would switch to defense mode at the end of damage step. 307-023 Pinchhitting Grasshopper Earth/Insect/4/1000/1200 When this card is sent to Graveyard from the field, you may Special Summon an Insect sub-type monster from your hand to the field. 307-024 Skullface Ladybug Earth/Insect/4/500/1500 When this card is sent to Graveyard, you gain 1000 lifepoints. 307-025 Insect Princess Air/Insect/6/1900/1200 When this card is face-up on the Field, all face-up Insect sub-type monsters on opponent's field would switch to attack mode. When this card destroy an Insect sub-type monster as a result of battle, this card's attack strength would increase by 500. Ultra/Parallel Rare 307-026 Amphibian Configuration Bakross Mk-3 Water/Machine/4/1500/1300 When [Sea] is on the Field, this card can attack your opponent's lifepoint directly. 307-027 Thunder Fish Water/Fish/3/1000/1000 When [Sea] is on the Field, this card can't be affected by Magic cards. 307-028 Leviadragon - Daedalus Water/Sea Dragon/7/2600/1500 Send [Sea] on your field to Graveyard, destroy all cards on the field except this card. Super Rare 307-029 Dark Fortress Whale Water/Sea Dragon/5/2100/1200 Sacrifice 1 [Thunder Fish] on your Field, destroy a monster on the field. Sacrifice a [Spear Shellfish] on your Field, destroy a Magic/Trap card on the field. Rare 307-030 Spear Shellfish Water/Water/2/1000/1000 When [Sea] is on the Field, this card can't be affected by Magic cards. 307-031 Surprising Matasa Dark/Warrior/3/1300/800 This card can attack twice during a Battle Phase. When this card is face-up on the field, the control of this card cannot be change. 307-032 Guardian Angel - Joan Light/Angel/7/2800/2000 When this card destroy a monster as a result of battle and it is sent to Graveyard, gain lifepoints equal to the original attack strength of that destroyed monster. Super Rare 307-033 Manju God Light/Angel/4/1400/1000 When this card is Normal Summon or Reverse Summon, search your deck for a Ritual monster card or Ritual magic card and add it to your hand. 307-034 Moonwind Magician Dark/Warrior/4/1700/1200 If this card battles a Demon or Undead sub-type monster, destroy that card at the end of Damage Step. Secret Common 307-035 Dragon Bone Ogre Dark/Zombie/6/2400/2000 If this card battles a Warrior or Spellcaster sub-type monster, destroy that card at the end of Damage Step. 307-036 Griffin's Feather Sweep Magic - Normal Destroy all Magic/Trap cards on your field. Gain lifepoints equal to the number of cards destroy *500. 307-037 Lost Goat Magic - Normal When this card is activate, during that turn you cannot Normal Summon, Reverse Summon or Special Summon. Special Summon 2 [Goat Token] (Beast/Earth/1/0/0) to your Field in defense mode. Rare 307-038 Earth Crush Magic - Normal Destroy the face-up monster on opponent's Field with the highest defense strength. 307-039 Dimensional Fusion Magic - Normal Pay 2000 Life Points. Each player can special summon as much monsters as they want that are removed from game that could be legal summon to the field. Super Rare 307-040 Baptism Of Light And Darkness Magic - Quickplay This card can only be activate by sacrificing a [Black Magician] on your field. Special Summon a [Black Magician of Chaos] from your hand, Graveyard, or deck. Super Rare 307-041 Salvage Magic - Normal Put two Water Main-type monsters that have attack strength of 1500 or less in your Graveyard to hand. 307-042 Super Evolution Medicine Magic - Normal Sacrifice a Reptile sub-type monster on your Field. Special Summon a Dinosaur sub-type monster from your hand. 307-043 Multiplication of Ant Magic - Normal This card is activate by sacrificing an Insect sub-type monsters from your field, Special Summon 2 [Army Ant Token] (Insect/Earth/4/500/1200) to your Field. (They cannot be sacrificed in a sacrificed summon.) 307-044 Praises of Land Magic - Ritual This card could be use for Ritual Summoning for a Earth-main type Ritual Monster. Sacrifice a number of levels equal to the Earth Main-Type Monster you wish to Ritual Summon from your hand and/or the Field to Ritual summon that monster. 307-045 Jade Whistle Magic - Normal Your opponent chooses an Insect Sub-Type Monster in his or her deck. After shuffling his/her deck, puts that card on top of that deck. 307-046 Destructive Ring Trap - Normal Destroy a face-up Monster on your field, do 1000 damage to each player. 307-047 Demon's Hand Mirror Trap - Normal This card can only be activate when one of your opponent's Magic cards targets one of your Magic or Trap card on the Field, change the target to another legal target. 307-048 Forced Ejection Device Trap - Normal Return a monster on the field to owner's hand. 307-049 Hero Emergence Trap - Normal When your opponent declares attack, your opponent randomly choose 1 card from your hand. If that card is a Monster card, Special Summon it to your Field. Otherwise, put that card into your Graveyard. 307-050 Self-Destruction Switch Trap - Normal This card can only be activated if you have 7000 or more lifepoints less than your opponent. Each player's Life Points become 0. 307-051 Bind of Darkness Trap - Continuous When a Magic card is activated, its controller receives 1000 damage for each card activated. Rare 307-052 Entrance Payment Trap - Continuous When a Monster on the field does Battle Damage to a player, it is returned to its owner's hand. 307-053 DNA Replacement Surgery Trap - Continuous When this card is activated, designate a Main-Type. When this card is on the Field, all face-up Monsters on the Field become the Main-Type that you designated. 307-054 Thieving Zombie Trap - Continuous Whenever 1 of your Monsters on the Field does Battle Damage to your opponent, your opponent puts the top card of his/her deck into his/her Graveyard. Rare 307-055 Trap Jammer Trap - Counter This card can only be activate when your opponent activates a Trap card during Battle Phase. Negate the activation of that Trap card and destroy it. Rare 307-056 Invader of the Dark Dark/Demon/8/2900/2500 When this card is face-up on the Field, your opponent cannot activate Quickplay Magic cards. Secret Rare 307-057 Sealed Exodia Dark/Spellcaster/3/1000/1000 If this card is in your hand along with [Sealed Left Arm, Right Arm, Left Leg and Right Leg], you win the game. Ultimate Rare