Translation file for: Controller of Chaos - 306 Document version 5.1, last updated 3/19/05 Created by Spikes and Baron http://dmcomet.net (c)3/2005 .comet CCG network, all rights reserved! ------------------------------------------------------ UPDATE v5.1 - Revised some card texts v5.0 - Revised Rarity List - Rewrite some of the card texts ------------------------------------------------------ HOW TO USE THIS FILE? All informations in this file can be use freely as your own information. However, you CANNOT copy this whole file to another site (or even part of the translation file) without citing the source. THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!! THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!! THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!! THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!! THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!! Monster: (Card Set)-(Card Number) (Card Name) (Main Type)/(Sub-Type)-(Archtype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Ultimate Rare (2): Chaos Soldier - Messenger of Beginning - (025) Magician of Black Chaos (057) Secret Rare (1): Chaos Emperor Dragon - Messenger of the End - (056) Ultra/Parallel Rare (3): Swift Black Ninja (007) Chaos Soldier - Messenger of Beginning - (025) Wicked Barrier - Dark Force - (054) Super Rare (4): Wandering Hero - Freed (014) Chaos Rider - Gustav (018) Designator of Another Dimension (039) Mass Cremation (047) Rare (6): Another Dimension Observation Machine (012) Drillago (026) Rekunga (027) Wind Shruiken (031) Wild Burst (033) Chain Lost (052) Secret Common (1): Samurai of Strange Behavior (011) ------------------------------------------------------- 306-001 Jammer Yellow ("Mischievous Intruder Yellow") Light/Beast/2/0/1000 Normal Monster 306-002 Jammer Black ("Mischievous Intruder Black") Light/Beast/2/0/1000 Normal Monster 306-003 Soul Tiger Earth/Beast/4/0/2100 Normal Monster 306-004 Big Koala Earth/Beast/7/2700/2000 Normal Monster 306-005 Death Kangaroo Dark/Beast/4/1500/1700 If this card was attacked when it's in defense mode, and this card's defense strength is higher than the attacking monster's attack strength, destroy the attacking monster. 306-006 Red Ninja Earth/Warrior/1/300/300 Reverse: Destroy a Trap card on the field. If the chosen card is set, reveal that card. If the card is a Trap card, destroy it. If it's a Magic card, turn it back face-down. 306-007 Swift Black Ninja Dark/Warrior/4/1700/1200 Remove two Dark Main-type monsters from your Graveyard from the game, remove this card from the game until the end of the turn. This effect can be use in opponent's turn. This effect can only be use once per turn. Ultra Rare/Parallel Rare 306-008 Blast Lizard Water/Reptile/4/1400/700 Reverse: Choose a monster card on your opponent's field and return it to owner's hand 306-009 Spirit of Jar Of Greed Light/Angel/1/100/100 When this card is in face-up attack mode on the field and a [Jar of Greed] is activate, the controller of that [Jar of Greed] may draw one more card. 306-010 Angry Prisoner - Chopman Dark/Undead/3/1100/500 When this card is successfully Reversed Summon, you may Equip an Equipment Magic from your Graveyard onto this card. 306-011 Samurai of Strange Behavior Light/Warrior/3/1000/1000 When this card does battle damages to opponent's lifepoints, opponent player draw cards until he/she have 7 cards in his/her hand. Secret Common 306-012 Another Dimension Detective Machine Dark/Machine/2/800/1200 If this card is removed from the game, Special Summon this card to your field in face-up attack mode during the End Phase of that turn. Rare 306-013 Angry Ape ("Berserk Gorilla") Earth/Beast/4/2000/1000 When this card is in face-up defense mode on the Field, destroy this card. The controller of this card must attack with this card when he/she is able to do so. 306-014 Wandering Hero - Freed Light/Warrior/4/1700/1200 Remove 2 Light Main-type monsters from your Graveyard from the game, destroy a face-up monster on the field with attack strength higher than this card. This effect can only be activate once per turn. Super Rare 306-015 Ghost Goblin Earth/Demon/4/1200/1500 When this card is face-up on your Field, during your End Phase, you may put a Normal Monster in your hand at the bottom of your deck to draw a card. This effect may only be use once per turn. 306-016 Chaos Curser Dark/Spellcaster/2/500/500 Reverse: Choose a monster card in your/your opponent's Graveyard and remove it from the game. 306-017 Chaos Necromancer Dark/Demon/1/0/0 This card's attack strength is 300 times the number of monster cards in your Graveyard. 306-018 Chaos Rider - Gustav Wind/Warrior/4/1400/1500 Remove up to 2 Magic cards from your Graveyard from the game. For each card remove by this effect, this card's attack strength would be increase by 300 until the end of opponent's turn. This effect can only be activate once per turn. Super Rare 306-019 Inferno Fire/Fire/4/1100/1900 This card cannot be Normal Summoned. Remove a Fire Main-Type monster from your Graveyard from the game to special summon this card. When this card destroy an opponent's monster in battle and it's sent to Graveyard, do 1500 damages to opponent's lifepoints. 306-020 Fenrir Water/Beast/4/1400/1200 This card cannot be Normal Summoned. Remove 2 Water Main-Type monsters from your Graveyard from the game to special summon this card. When this card destroy an opponent's monster in battle and it's sent to Graveyard, your opponent skips his/her next Draw Phase. 306-021 Gigantes Earth/Rock/4/1900/1500 This card cannot be Normal Summoned. Remove an Earth Main-Type monster from your Graveyard from the game to special summon this card. If this card is destroy in battle and sent to Graveyard, destroy all Magic/Trap cards on the field. 306-022 Shilufade Wind/Angel/4/1700/700 This card cannot be Normal Summoned. Remove a Wind Main-Type monster from your Graveyard from the game to special summon this card. If this card is destroy in battle and sent to Graveyard, your opponent randomly discard a card from his/her hand. 306-023 Chaos Sorcerer Dark/Spellcaster/6/2300/2000 This card cannot be Normal Summoned. Remove a Light and a Dark Main-type monster from your Graveyard from the game to special summon this card. During your turn, you may choose to remove a face-up monster on the field from the game. If you use this effect, this card cannot attack that turn. 306-024 Red Lotus Beast - Da Ilza Fire/Demon/3/?/? This card's attack and defense strength is equal to number of your cards removed from the game * 400. 306-025 Chaos Soldier - Messenger of Beginning - Light/Warrior/8/3000/2500 This card cannot be Normal Summoned. Remove a Light and a Dark Main-type monster from your Graveyard from the game to special summon this card. Once during your turn, you can choose 1 of the following effects and activate it. - Remove a monster on the field from the game. If you use this effect, this card cannot attack during that turn. - When this card destroys an opponent's monster as a result of Battle, this card can attack 1 more time. Ultra/Parallel/Ultimate Rare 306-026 Drillago Dark/Machine/4/1600/1100 When your opponent only has face-up monster on the field with attack strength of 1600 or more, this card can attack your opponent's lifepoints directly. Rare 306-027 Rekunga Water/Plant/4/1700/500 Remove 2 Water Main-Type Monsters from your Graveyard from the game, special summon a [Rekunga Token] (Plant/Water/2/700/700) to your field in attack mode. Rare 306-028 Lord Poison Water/Plant/4/1500/1000 If this card is destroyed as a result of battle and sent to Graveyard, special summon a Plant sub-type monster from your Graveyard other than [Lord Poison]. 306-029 Bowgunian Dark/Machine/3/1300/1000 During each of your Standby Phases, do 600 damages to opponent's lifepoints. 306-030 Guranadora Water/Reptile/4/1900/1700 When this card is successfully summon, reverse Summon, or Special Summon, you gain 1000 lifepoints. When this card is destroyed and goes to Graveyard, you get 2000 lifepoint damages. 306-031 Air Shuriken Magic - Equipment This card can only be equipped on a Monster with [Ninja] in its name. The attack strength of the equipped monster would be increase by 700. When this card is send to Graveyard from the field, do 700 damages to opponent's lifepoints. Rare 306-032 Field of Normalcy Magic - Continuous If the card you draw at Draw Phase is a Normal Monster, you may show it to your opponent, and then draw one more card from your deck. 306-033 Wild Burst Magic - Normal The attack strength of a face-up Beast or Beast-Warrior sub-type monster on the field would be increase by its defense strength. That monster is destroy at End Phase. Rare 306-034 Jammer Delta Hurricane!! Magic - Normal This card can only be activate when you have all [Jammer Green], [Jammer Yellow], and [Jammer Black] face-up on your field. Destroy all cards that are on opponent's field. 306-035 Stumble Magic - Continuous The monster that was successfully Normal Summoned, Reverse Summoned, or Special Summoned would be change to defense mode. 306-036 Chaos End Magic - Normal This card can only be activate if you have 7 or more cards removed from the game. Destroy all monster cards on the field. 306-037 Chaos Shield Magic - Continuous Increase the defense strength of all monsters on your field by 300. 306-038 Chaos Greed Magic - Normal This card can only be activate if you have 4 or more cards removed from the game and there're no cards in your Graveyard. Draw 2 cards from your deck. 306-039 Designator of Another Dimension Magic - Normal Declare a card name. Your opponent then reveals his/her hand, if your opponent has the declared card, that card is remove from the game. If the declared card is not in opponent's hand, remove one card from your hand from the game. Super Rare 306-040 Boundary of Another Dimension Magic - Continuous When you do not have Magic cards in your Graveyard, both player cannot enter Battle Phase. 306-041 Recycle Magic - Continuous During your Standby Phase you may pay 300 lifepoints, choose a card other than a monster card in your Graveyard and put it to the bottom of your deck afterward. 306-042 Seeds Of The Beginning Magic - Normal This card can only be activated when [Chaos Soldier - Messenger of Beginning -] or [Chaos Emperor Dragon - Messenger of the End -] is on the field. Put 2 of your cards that were removed from the game into your hand. 306-043 Thunder Crush Magic - Normal Destroy all monsters of your field. Do damages to opponent equal to number of destroyed monster * 300. 306-044 Dimensional Warp Magic - Normal This card can only be activate when you have no cards in your Graveyard. Choose a monster you have removed from game, and special summon it to the field. 306-045 Reload Magic - Quickplay Shuffle your hand into the deck. Then draw cards from your deck equal to the number you shuffled in. 306-046 Soul Absorption Magic - Continous Whenever a card is remove from game, this card's controller would recover his/her lifepoints by 500. 306-047 Mass Cremation Trap - Normal This card can only be activated when your opponent use a card that target monster in Graveyard. Each player removes all monster cards from the game from their respective Graveyard. Super Rare 306-048 Wreckage Explosion Trap - Normal This card can only be activated when you have more than 30 cards in your Graveyard. Do 3000 lifepoint damages to your opponent. 306-049 Cursed Sign of Magic Seal Trap - Counter Discard a Magic card from your hand. Negate the activation of the effect of a Magic card and destroy it. During this duel, your opponent cannot use the Magic card with the same name as the card destroy by this card's effect. 306-050 Babel Tower Trap - Continuous Whenever you or your opponent activates a Magic card, put a "Magic Counter" on this card. When this card has 4 Magic counters on it, destroy this card. At this time the player who activate that Magic card would receive 3000 lifepoint damages. 306-051 Shrink of Universe Trap - Continuous This card can only be activated when each player have 5 or less cards on the field. Both player can only have at most 5 cards on the field. 306-052 Chain Lost Trap - Normal This card can only be activated when a monster with attack strength less than 1000 is Normal Summon, Reverse Summon, or Special Summon. Remove that monster card from the game, and remove the card with the same name as that card from the game from opponent's hand and deck. Shuffle that deck afterward. Rare 306-053 Gravity Release Trap - Normal Change the mode of all the face-up monsters of both players on the Field. 306-054 Wicked Barrier - Dark Force - Trap - Normal This card can only be activated when your opponent declare attack. Remove all of monsters on opponent's field that are in defense mode from the game. Ultra/Parallel Rare 306-055 Energy Drain Trap - Normal Choose a face-up monster on your field. Until End Phase, increase that monster's attack and defense strengths by the number of cards in your opponent's hand * 200. 306-056 Chaos Emperor Dragon - Messenger of the End - Dark/Dragon/8/3000/2500 This card cannot be Normal Summoned. Remove a Light and a Dark Main-type monster from your Graveyard from the game to special summon this card. Pay 1000 lifepoits, put all cards in both player's hand and field to Graveyard. For each card put to the Graveyard by this effect, do 300 lifepoint damages to your opponent. Secret Rare 306-057 Magician Of Black Chaos Dark/Spellcaster/8/2800/2600 Descend by [Chaos - Black Magic Ritual]. You must sacrifice cards from your hand and/or field with levels of 8 or more worth of cards. Ultimate Rare